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  1. MachineId:1407D9314EDC59B183638FB365378655
  2. EpicAccountId:c157e8adeaa0419687bc9830a32da437
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  4. Assertion failed: Pair != nullptr [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 514]
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  7.  
  8. UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
  9. UE4Editor_UnrealEd!FKismetEditorUtilities::AddComponentsToBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1349]
  10. UE4Editor_UnrealEd!FCreateConstructionScriptFromSelectedActors::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1484]
  11. UE4Editor_UnrealEd!FKismetEditorUtilities::HarvestBlueprintFromActors() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1559]
  12. UE4Editor_KismetWidgets!FCreateBlueprintFromActorDialog::OnCreateBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismetwidgets\private\createblueprintfromactordialog.cpp:65]
  13. UE4Editor_KismetWidgets!TBaseStaticDelegateInstance<void __cdecl(FString const & __ptr64),bool>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
  14. UE4Editor_UnrealEd!SCreateAssetFromObject::OnCreateAssetFromActorClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\screateassetfromobject.cpp:129]
  15. UE4Editor_UnrealEd!TMemberFunctionCaller<SCreateAssetFromObject,FReply (__cdecl SCreateAssetFromObject::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
  16. UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SCreateAssetFromObject,FReply (__cdecl SCreateAssetFromObject::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
  17. UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCreateAssetFromObject,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
  18. UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
  19. UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273]
  20. UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4508]
  21. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
  22. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4498]
  23. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4915]
  24. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
  25. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1430]
  26. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1735]
  27. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
  28. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
  29. user32
  30. user32
  31. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
  32. UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2604]
  33. UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
  34. UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  35. UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  36. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  37. kernel32
  38. ntdll
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