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- Boastful Adventurer - 6W - 5/5
- Creature - Human Warrior
- Whenever ~ kills a creature, put a tale counter on it.
- If ~ has 5 or more tale counters on it, sacrifice it and put a 3/3 green Boar token with trample onto the battlefield.
- Righteous Defense - 1W
- Instant
- All blocking creatures get +0/+2 and gain indestructible until end of turn.
- Shadowbreaker Scout - 4W - 1/4
- Creature - Human Scout
- ~ can block creatures with shadow.
- Black spells cost 1B more to cast.
- "There is no shadow without light."
- Artificer's Handbook - 2U
- Artifact
- (T): Add U to your mana pool.
- If Artificer's Handbook is untapped, artifact spells you control cost 1 less to cost.
- Return from the AEther - 3U
- Enchantment
- Whenever a permanent is exiled, instead put it onto the battlefield under its owner's control.
- Nightborn Demon - 1B - 3/1
- Creature - Demon
- Shadow
- 1B, (T): Destroy target white permanent.
- Noxious Death - 1B
- Instant
- Destroy target unequipped creature.
- Skilled Sniper - 1B - 1/2
- Creature - Human Archer
- (T): Counter target creature's activated ability. Skilled Sniper deals 2 damage to that creature.
- "Nice try."
- Core of Lava - 2R
- Enchantment
- Whenever a land is destroyed, Core of Lava deals 1 damage to that land's controller.
- Giant of the Ninth Mountain - 4R - 4/4
- Creature - Giant
- Whenever ~ enters the battlefield or attacks, you may destroy target land.
- Elvish Wanderer - 2G - 2/2
- Creature - Elf Nomad
- Whenever you tap a land for mana, put a land counter on ~.
- Remove six land counters from ~: Draw a card.
- AEther Jetpack - 4
- Artifact - Equipment
- 2: Equipped creature has flying.
- If equipped creature would leave the battlefield, instead put it on the battlefield under your control and destroy ~.
- Equip 2
- Games of the Mastermind - 1UB
- Enchantment
- Whenever a spell is cast or an ability is activated, put a scheme counter on ~.
- Remove five scheme counters from ~: Destroy target creatre.
- Awakening of the Ancients - 3RG
- Enchantment
- When ~ enters the battlefield, put a 6/6 red and green Primordial token with trample and reach onto the battlefield, and put three daze counters on it.
- Creatures with daze counters on them cannot attack or block.
- At the beginning of every upkeep, remove one daze counter from every creature you control with a daze counter on it.
- At the end of every upkeep, if there are no daze counters on creatures you control, sacrifice ~.
- "Some shamans can control the land itself, awakening slumbering enemies from eons past."
- Life and Loss - 1WB
- Sorcery
- Regenerate target creature.
- Target opponent discards a card.
- Inventive Hawker - UR - 2/2
- Creature - Goblin Artificer
- If ~ is equipped, it has "(T): Draw a card."
- If ~ is unequipped, it has "1UR, (T): Search your library for an Equipment card and put it onto the battlefield attached to ~. Shuffle your library."
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