Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- mat_queue_mode "2" // with multicore, set this to 2. otherwise, set it to -1
- fps_max "125.6" // lock fps to 125
- cl_forcepreload "1" // preload stuff to prevent stutter
- mat_reduceparticles "1" // reduce particle density
- r_fastzreject "-1" // improves performance on certain hardware
- r_threaded_particles "1" // use multicore for particles
- r_threadeddetailprops "1" // use multicore for props
- mat_disable_bloom "1" // disable bloom (may not work due to sv_cheats)
- mat_hdr_enabled "0" // disable hdr
- mat_hdr_level "0" // disable hdr some more
- //connection
- rate 250000
- //minor tweaks
- rope_smooth "0"
- rope_subdiv "1"
- r_propsmaxdist "1000"
- r_decals "100"
- snd_mix_async "1"
- mem_max_heapsize "1024"
- r_threaded_particles "1"
- //shadows
- mat_shadowstate "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- // Disable gibs
- props_break_max_pieces "0"
- r_propsmaxdist "1"
- violence_agibs "0"
- violence_hgibs "0"
- //more graphical tweaks
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_show_splashes "0"
- func_break_max_pieces "0"
- glow_outline_effect_enable "0" // Cart glow effect.
- mat_antialias "0"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "512"
- mat_monitorgamma "2.0"
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_wateroverlaysize 1
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decals "1"
- r_decalstaticprops "0"
- r_drawdetailprops "0"
- r_drawmodeldecals "0"
- r_drawflecks "0"
- r_dynamic "0"
- r_flashlightdepthtexture "0"
- r_forcewaterleaf "1"
- r_lightaverage "0"
- r_maxnewsamples "2"
- r_maxsampledist "1'
- r_propsmaxdist "0"
- r_renderoverlayfragment "0"
- r_staticprop_lod "4"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- tracer_extra "0"
- violence_ablood "1" // Setting ablood/hblood to 1 actually improves perf usually
- violence_hblood "1"
- //etc
- mat_levelflush "1"
- cl_threaded_bone_setup "0"
- r_queued_decals "0"
- r_queued_ropes "1"
- //sound
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- snd_async_fullyasync "1"
- snd_pitchquality "0"
- snd_spatialize_roundrobin "1"
- // ----------------------------------------------------------------------------
- // Print to console
- // ----------------------------------------------------------------------------
- echo "-------------------------------------------------------"
- echo " dirtyharry autoexec.cfg Initialized. "
- echo "-------------------------------------------------------"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement