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insurgency optimization, last round

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May 25th, 2015
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  1. mat_queue_mode "2" // with multicore, set this to 2. otherwise, set it to -1
  2. fps_max "125.6" // lock fps to 125
  3. cl_forcepreload "1" // preload stuff to prevent stutter
  4. mat_reduceparticles "1" // reduce particle density
  5. r_fastzreject "-1" // improves performance on certain hardware
  6. r_threaded_particles "1" // use multicore for particles
  7. r_threadeddetailprops "1" // use multicore for props
  8. mat_disable_bloom "1" // disable bloom (may not work due to sv_cheats)
  9. mat_hdr_enabled "0" // disable hdr
  10. mat_hdr_level "0" // disable hdr some more
  11.  
  12. //connection
  13. rate 250000
  14.  
  15. //minor tweaks
  16. rope_smooth "0"
  17. rope_subdiv "1"
  18. r_propsmaxdist "1000"
  19. r_decals "100"
  20. snd_mix_async "1"
  21. mem_max_heapsize "1024"
  22. r_threaded_particles "1"
  23.  
  24. //shadows
  25. mat_shadowstate "0"
  26. r_shadowmaxrendered "0"
  27. r_shadowrendertotexture "0"
  28. r_shadows "0"
  29.  
  30.  
  31. // Disable gibs
  32. props_break_max_pieces "0"
  33. r_propsmaxdist "1"
  34. violence_agibs "0"
  35. violence_hgibs "0"
  36.  
  37. //more graphical tweaks
  38. cl_detaildist "0"
  39. cl_detailfade "0"
  40. cl_drawmonitors "0"
  41. cl_ejectbrass "0"
  42. cl_show_splashes "0"
  43. func_break_max_pieces "0"
  44. glow_outline_effect_enable "0" // Cart glow effect.
  45. mat_antialias "0"
  46.  
  47. mat_hdr_level "0"
  48. mat_max_worldmesh_vertices "512"
  49. mat_monitorgamma "2.0"
  50.  
  51. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  52. mat_wateroverlaysize 1
  53. r_3dsky "0"
  54. r_ambientboost "0"
  55. r_ambientfactor "0"
  56. r_ambientmin "0"
  57. r_avglight "0"
  58. r_cheapwaterend "1"
  59. r_cheapwaterstart "1"
  60. r_decals "1"
  61. r_decalstaticprops "0"
  62. r_drawdetailprops "0"
  63. r_drawmodeldecals "0"
  64. r_drawflecks "0"
  65. r_dynamic "0"
  66. r_flashlightdepthtexture "0"
  67. r_forcewaterleaf "1"
  68. r_lightaverage "0"
  69. r_maxnewsamples "2"
  70. r_maxsampledist "1'
  71. r_propsmaxdist "0"
  72. r_renderoverlayfragment "0"
  73. r_staticprop_lod "4"
  74. r_waterdrawreflection "0"
  75. r_waterdrawrefraction "1"
  76. r_waterforceexpensive "0"
  77. r_waterforcereflectentities "0"
  78. rope_averagelight "0"
  79. rope_collide "0"
  80. rope_rendersolid "0"
  81. rope_shake "0"
  82. rope_smooth "0"
  83. rope_subdiv "0"
  84. rope_wind_dist "0"
  85. tracer_extra "0"
  86. violence_ablood "1" // Setting ablood/hblood to 1 actually improves perf usually
  87. violence_hblood "1"
  88.  
  89. //etc
  90. mat_levelflush "1"
  91. cl_threaded_bone_setup "0"
  92. r_queued_decals "0"
  93. r_queued_ropes "1"
  94.  
  95. //sound
  96. dsp_enhance_stereo "0"
  97. dsp_slow_cpu "1"
  98. snd_async_fullyasync "1"
  99. snd_pitchquality "0"
  100. snd_spatialize_roundrobin "1"
  101.  
  102. // ----------------------------------------------------------------------------
  103. // Print to console
  104. // ----------------------------------------------------------------------------
  105. echo "-------------------------------------------------------"
  106. echo " dirtyharry autoexec.cfg Initialized. "
  107. echo "-------------------------------------------------------"
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