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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -mod blueplanet2,blueplanet,mediavps_3612
  8. -window
  9. Building file index...
  10. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  11. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  12. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  13. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  14. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
  15. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
  16. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
  17. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
  18. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
  19. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  20. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  21. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  22. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  23. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  24. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  25. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  26. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  27. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  28. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  29. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  30. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  31. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  32. Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 25 files
  33. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
  34. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
  35. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
  36. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  37. Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
  38. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  39. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  40. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  41. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  42. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  43. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
  44. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  45. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  46. Searching root 'C:\Games\Freespace 2\' ... 25 files
  47. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  48. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  49. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  50. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  51. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  52. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  53. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  54. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  55. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  56. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  57. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  58. Found 26 roots and 13798 files.
  59. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  60. Setting language to English
  61. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  62. Game Settings Table: Using Standard Loops For SEXP Arguments
  63. Game Settings Table: Using standard event chaining behavior
  64. Game Settings Table: External shaders are DISABLED
  65. Initializing OpenAL...
  66. OpenAL Vendor : Creative Labs Inc.
  67. OpenAL Renderer : Software
  68. OpenAL Version : 1.1
  69.  
  70. Found extension "ALC_EXT_EFX".
  71.  
  72. Sample rate: 44100 (44100)
  73. EFX enabled: NO
  74. Playback device: Generic Software on Headphones (Cirrus Logic CS4206A (AB 84))
  75. Capture device: Microphone (Cirrus Logic CS4206
  76. ... OpenAL successfully initialized!
  77. Failed to init speech
  78. Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  79. Initializing WGL...
  80. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  81. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  82. OpenGL Vendor : NVIDIA Corporation
  83. OpenGL Renderer : GeForce 9400M/integrated/SSE2
  84. OpenGL Version : 3.3.0
  85.  
  86. Using extension "GL_EXT_fog_coord".
  87. Using extension "GL_ARB_multitexture".
  88. Using extension "GL_ARB_texture_env_add".
  89. Using extension "GL_ARB_texture_compression".
  90. Using extension "GL_EXT_texture_compression_s3tc".
  91. Using extension "GL_EXT_texture_filter_anisotropic".
  92. Using extension "GL_ARB_texture_env_combine".
  93. Using extension "GL_EXT_compiled_vertex_array".
  94. Using extension "GL_EXT_draw_range_elements".
  95. Using extension "GL_ARB_texture_mirrored_repeat".
  96. Using extension "GL_ARB_texture_non_power_of_two".
  97. Using extension "GL_ARB_vertex_buffer_object".
  98. Using extension "GL_ARB_pixel_buffer_object".
  99. Using extension "GL_SGIS_generate_mipmap".
  100. Using extension "GL_EXT_framebuffer_object".
  101. Using extension "GL_ARB_texture_rectangle".
  102. Using extension "GL_EXT_bgra".
  103. Using extension "GL_ARB_texture_cube_map".
  104. Using extension "GL_EXT_texture_lod_bias".
  105. Using extension "GL_ARB_point_sprite".
  106. Using extension "GL_ARB_shading_language_100".
  107. Using extension "GL_ARB_shader_objects".
  108. Using extension "GL_ARB_vertex_shader".
  109. Using extension "GL_ARB_fragment_shader".
  110. Using extension "GL_ARB_shader_texture_lod".
  111. Using extension "GL_ARB_texture_float".
  112. Using extension "GL_ARB_draw_elements_base_vertex".
  113. Using extension "GL_EXT_framebuffer_blit".
  114. Using extension "GL_EXT_geometry_shader4".
  115. Using extension "GL_EXT_texture_array".
  116. Found special extension function "wglSwapIntervalEXT".
  117.  
  118. Compiling new shader:
  119. Loading built-in default shader for: soft-v.sdr
  120. Loading built-in default shader for: soft-f.sdr
  121. Shader features:
  122. Depth-blended Particles
  123. Compiling new shader:
  124. Loading built-in default shader for: soft-v.sdr
  125. Loading built-in default shader for: soft-f.sdr
  126. Shader features:
  127. Distorted Particles
  128. Compiling deferred light shader...
  129. Loading built-in default shader for: deferred-v.sdr
  130. Loading built-in default shader for: deferred-f.sdr
  131.  
  132. Max texture units: 4 (32)
  133. Max elements vertices: 1048576
  134. Max elements indices: 1048576
  135. Max texture size: 8192x8192
  136. Max render buffer size: 8192x8192
  137. Can use compressed textures: YES
  138. Texture compression available: YES
  139. Post-processing enabled: NO
  140. Using trilinear texture filter.
  141. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  142. ... OpenGL init is complete!
  143. Size of bitmap info = 742 KB
  144. Size of bitmap extra info = 48 bytes
  145. ANI cursorweb with size 24x24 (25.0% wasted)
  146. GRAPHICS: Initializing default colors...
  147. SCRIPTING: Beginning initialization sequence...
  148. SCRIPTING: Beginning Lua initialization...
  149. LUA: Opening LUA state...
  150. LUA: Initializing base Lua libraries...
  151. LUA: Beginning ADE initialization
  152. ADE: Initializing enumeration constants...
  153. ADE: Assigning Lua session...
  154. SCRIPTING: Beginning main hook parse sequence....
  155. Wokka! Error opening file (scripting.tbl)!
  156. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  157. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  158. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  159. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  160. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  161. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  162. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  163. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  164. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  165. SCRIPTING: Inititialization complete.
  166. SCRIPTING: Splash screen overrides checked
  167. SCRIPTING: Splash hook has been run
  168. SCRIPTING: Splash screen conditional hook has been run
  169. Using high memory settings...
  170. Wokka! Error opening file (interface.tbl)!
  171. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  172. TBM => Starting parse of 'bp-sdf.tbm' ...
  173. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  174. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  175. Windows reported 16 joysticks, we found 0
  176. Current soundtrack set to -1 in event_music_reset_choices
  177. TBM => Starting parse of 'bp-mus.tbm' ...
  178. TBM => Starting parse of 'bp2-mus.tbm' ...
  179. TABLES => Starting parse of 'colors.tbl'...
  180. TBM => Starting parse of 'bp-mfl.tbm' ...
  181. TBM => Starting parse of 'bp2-mfl.tbm' ...
  182. Wokka! Error opening file (armor.tbl)!
  183. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  184. TBM => Starting parse of 'bp2-amr.tbm' ...
  185. TBM => Starting parse of 'bp-aip.tbm' ...
  186. TBM => Starting parse of 'bp2-aip.tbm' ...
  187. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  188. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  189. TBM => Starting parse of 'bp-wxp.tbm' ...
  190. TBM => Starting parse of 'bp2-wxp.tbm' ...
  191. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  192. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  193. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  194. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  195. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  196. TBM => Starting parse of 'mv_core-wep.tbm' ...
  197. TBM => Starting parse of 'bp-wep.tbm' ...
  198. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  199. WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  200. WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  201. WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  202. WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  203. WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  204. WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  205. WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  206. WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  207. WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:207
  208. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  209. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  210. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  211. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  212. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  213. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  214. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  215. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  216. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  217. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  218. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  219. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  220. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  221. TBM => Starting parse of 'bp2-wep.tbm' ...
  222. WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  223. WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:181
  224. WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  225. WARNING: "Weapon explosion 'Vapula_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  226. WARNING: "Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  227. WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  228. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  229. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  230. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  231. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  232. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  233. WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  234. WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  235. WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  236. WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  237. WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
  238. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  239. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  240. WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
  241. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  242. TBM => Starting parse of 'bp2-obt.tbm' ...
  243. Ship GVF Seth species was Terran, is now Vasudan
  244. Ship GVF Horus species was Terran, is now Vasudan
  245. Ship GVF Thoth species was Terran, is now Vasudan
  246. Ship GVF Serapis species was Terran, is now Vasudan
  247. Ship GVF Tauret species was Terran, is now Vasudan
  248. Ship GVB Sekhmet species was Terran, is now Vasudan
  249. Ship GVB Osiris species was Terran, is now Vasudan
  250. Ship GVB Bakha species was Terran, is now Vasudan
  251. Ship GVF Ptah species was Terran, is now Vasudan
  252. Ship GVS Nephthys species was Terran, is now Vasudan
  253. Ship GVT Isis species was Terran, is now Vasudan
  254. Ship PVFR Ma'at species was Terran, is now Vasudan
  255. Ship GVFr Bes species was Terran, is now Vasudan
  256. Ship VAC 5 species was Terran, is now Vasudan
  257. Ship VAC 4 species was Terran, is now Vasudan
  258. Ship GVFr Satis species was Terran, is now Vasudan
  259. Ship GVG Anuket species was Terran, is now Vasudan
  260. Ship GVC Aten species was Terran, is now Vasudan
  261. Ship GVC Mentu species was Terran, is now Vasudan
  262. Ship GVCv Sobek species was Terran, is now Vasudan
  263. Ship GVD Typhon species was Terran, is now Vasudan
  264. Ship GVSG Ankh species was Terran, is now Vasudan
  265. Ship GVSG Edjo species was Terran, is now Vasudan
  266. Ship GVEP Ra species was Terran, is now Vasudan
  267. Ship GVA Setekh species was Terran, is now Vasudan
  268. Ship GVD Hatshepsut species was Terran, is now Vasudan
  269. Ship SF Dragon species was Terran, is now Shivan
  270. Ship SF Basilisk species was Terran, is now Shivan
  271. Ship SF Manticore species was Terran, is now Shivan
  272. Ship SF Aeshma species was Terran, is now Shivan
  273. Ship SF Mara species was Terran, is now Shivan
  274. Ship SF Astaroth species was Terran, is now Shivan
  275. Ship SB Nephilim species was Terran, is now Shivan
  276. Ship SB Taurvi species was Terran, is now Shivan
  277. Ship SB Nahema species was Terran, is now Shivan
  278. Ship SB Seraphim species was Terran, is now Shivan
  279. Ship ST Azrael species was Terran, is now Shivan
  280. Ship SFr Dis species was Terran, is now Shivan
  281. Ship SAC 3 species was Terran, is now Shivan
  282. Ship SFr Mephisto species was Terran, is now Shivan
  283. Ship SC 5 species was Terran, is now Shivan
  284. Ship SFr Asmodeus species was Terran, is now Shivan
  285. Ship SAC 2 species was Terran, is now Shivan
  286. Ship SC Lilith species was Terran, is now Shivan
  287. Ship SC Rakshasa species was Terran, is now Shivan
  288. Ship SC Cain species was Terran, is now Shivan
  289. Ship SD Demon species was Terran, is now Shivan
  290. Ship SD Ravana species was Terran, is now Shivan
  291. Ship SD Lucifer species was Terran, is now Shivan
  292. Ship SSG Trident species was Terran, is now Shivan
  293. Ship SSG Belial species was Terran, is now Shivan
  294. Ship SSG Rahu species was Terran, is now Shivan
  295. Ship SCv Moloch species was Terran, is now Shivan
  296. Ship SJ Sathanas species was Terran, is now Shivan
  297. Ship SJD Sathanas species was Terran, is now Shivan
  298. Ship SpaceHunk species was Terran, is now Shivan
  299. Ship Shivan Comm Node species was Terran, is now Shivan
  300. TBM => Starting parse of 'mv_core-shp.tbm' ...
  301. TBM => Starting parse of 'bp-shp.tbm' ...
  302. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Aurora" at ship.cpp:2639
  303. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Kulas" at ship.cpp:2639
  304. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Comanche" at ship.cpp:2639
  305. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Seminole" at ship.cpp:2639
  306. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Cherokee" at ship.cpp:2639
  307. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Yurok" at ship.cpp:2639
  308. WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Navajo" at ship.cpp:2639
  309. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTC Hyperion" at ship.cpp:2639
  310. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Chimera" at ship.cpp:2639
  311. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Bellerophon" at ship.cpp:2639
  312. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Titan" at ship.cpp:2639
  313. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Raynor" at ship.cpp:2639
  314. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTL Anemoi" at ship.cpp:2639
  315. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Orion Refit" at ship.cpp:2639
  316. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Alliance Jump Gate" at ship.cpp:2639
  317. WARNING: "Invalid armor name LightArmor specified for hull in ship class Spacesuit" at ship.cpp:2639
  318. Ship SJ Dante species was Terran, is now Shivan
  319. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SJ Dante" at ship.cpp:2639
  320. Ship Vishnan Preserver species was Terran, is now Vasudan
  321. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Preserver" at ship.cpp:2639
  322. Ship Vishnan Arbiter species was Terran, is now Vasudan
  323. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Arbiter" at ship.cpp:2639
  324. Ship Vishnan Sacred Keeper species was Terran, is now Vasudan
  325. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Sacred Keeper" at ship.cpp:2639
  326. Ship Vishnan Missionary species was Terran, is now Vasudan
  327. WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Missionary" at ship.cpp:2639
  328. Ship Vishnan Preacher species was Terran, is now Vasudan
  329. WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Preacher" at ship.cpp:2639
  330. Ship Vishnan Seeker species was Terran, is now Vasudan
  331. WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Seeker" at ship.cpp:2639
  332. Ship Vishnan Inquisitor species was Terran, is now Vasudan
  333. WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Inquisitor" at ship.cpp:2639
  334. Ship Vishnan Protector species was Terran, is now Vasudan
  335. WARNING: "Invalid armor name MediumArmor specified for hull in ship class Vishnan Protector" at ship.cpp:2639
  336. Ship UEFg Karuna#AoA species was Terran, is now UEF
  337. WARNING: "Invalid armor name HeavyArmor specified for hull in ship class UEFg Karuna#AoA" at ship.cpp:2639
  338. TBM => Starting parse of 'bp2-shp.tbm' ...
  339. Ship GVL Tawaret species was Terran, is now Vasudan
  340. Ship SC Asura species was Terran, is now Shivan
  341. WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2737
  342. WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2737
  343. Ship Great Darkness species was Terran, is now Shivan
  344. Ship UEF Uhlan species was Terran, is now UEF
  345. Ship UEF Kentauroi species was Terran, is now UEF
  346. Ship UEF Uriel species was Terran, is now UEF
  347. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  348. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  349. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  350. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  351. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  352. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  353. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  354. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  355. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  356. Ship UEF Izra'il species was Terran, is now UEF
  357. Ship UEF Lao Tze species was Terran, is now UEF
  358. Ship UEF Ainsarii species was Terran, is now UEF
  359. Ship UEF Ainsarii#Dream species was Terran, is now UEF
  360. Ship UEB Durga species was Terran, is now UEF
  361. Ship UEB Vajradhara species was Terran, is now UEF
  362. Ship UEB Lapith species was Terran, is now UEF
  363. Ship UEM Florence species was Terran, is now UEF
  364. Ship UET Kadmos species was Terran, is now UEF
  365. Ship UET Corsair species was Terran, is now UEF
  366. Ship UET Upanishad species was Terran, is now UEF
  367. Ship UEA Oculus species was Terran, is now UEF
  368. Ship UESh Mercury species was Terran, is now UEF
  369. Ship UEC Sanctus species was Terran, is now UEF
  370. Ship UEC Sanctus MK2 species was Terran, is now UEF
  371. Ship UEC Custos species was Terran, is now UEF
  372. Ship UEFg Karuna species was Terran, is now UEF
  373. Ship UEFg Karuna MK2 species was Terran, is now UEF
  374. Ship UEFg Narayana species was Terran, is now UEF
  375. Ship UEFg Narayana#Prefit species was Terran, is now UEF
  376. Ship UED Solaris species was Terran, is now UEF
  377. Ship UES Aranyaka species was Terran, is now UEF
  378. Ship UEFr Demeter species was Terran, is now UEF
  379. Ship UEC-DEM species was Terran, is now UEF
  380. Ship UEI Kumari species was Terran, is now UEF
  381. Ship Intrasystem Gate species was Terran, is now UEF
  382. Ship Intrasystem Gate#nocollide species was Terran, is now UEF
  383. Ship UEI Bretonia species was Terran, is now UEF
  384. Ship UENB Alexandria species was Terran, is now UEF
  385. Ship Claymore species was Terran, is now UEF
  386. Ship GEFg Purusha species was Terran, is now UEF
  387. Ship Morena MacDuff species was Terran, is now UEF
  388. Ship Subspace Motivator species was Terran, is now UEF
  389. Ship Huge Asteroid species was Terran, is now UEF
  390. Ship Cometary Habitat species was Terran, is now UEF
  391. Ship Moon Landscape species was Terran, is now UEF
  392. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  393. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  394. Ship Luna City species was Terran, is now UEF
  395. Ship Luna Dome species was Terran, is now UEF
  396. Ship Lunar Tower species was Terran, is now UEF
  397. Ship Lunar Magnetic Levitator species was Terran, is now UEF
  398. Ship City Base species was Terran, is now UEF
  399. Ship Skyscraper 2 species was Terran, is now UEF
  400. Ship Skyscraper 3 species was Terran, is now UEF
  401. Ship Skyscraper 4 species was Terran, is now UEF
  402. Ship Space Port species was Terran, is now UEF
  403. Ship Gas Refinery species was Terran, is now UEF
  404. Ship Cargo Platform species was Terran, is now UEF
  405. Ship Cargo Platform#Gauss species was Terran, is now UEF
  406. Ship Cargo Platform#Missile species was Terran, is now UEF
  407. Ship Cargo Platform#Flak species was Terran, is now UEF
  408. Ship Cargo Platform#Sensor species was Terran, is now UEF
  409. Ship Dakota Hovertank species was Terran, is now UEF
  410. Ship UEFg Karuna#Player species was Terran, is now UEF
  411. Ship UEC Custos-X species was Terran, is now UEF
  412. Ship UED Solaris#Toutatis species was Terran, is now UEF
  413. Ship Point species was Terran, is now UEF
  414. Ship VirtualPath species was Terran, is now UEF
  415. Ship The GRID species was Terran, is now UEF
  416. Particle effect for impact spew disabled on ship 'The GRID'.
  417. Particle effect for damage spew disabled on ship 'The GRID'.
  418. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  419. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  420. ANI support1 with size 108x24 (25.0% wasted)
  421. ANI damage1 with size 148x25 (21.9% wasted)
  422. ANI wingman1 with size 71x53 (17.2% wasted)
  423. ANI wingman2 with size 35x53 (17.2% wasted)
  424. ANI wingman3 with size 14x53 (17.2% wasted)
  425. ANI toggle1 with size 57x20 (37.5% wasted)
  426. ANI head1 with size 164x132 (48.4% wasted)
  427. ANI weapons1 with size 126x20 (37.5% wasted)
  428. ANI weapons1_b with size 150x20 (37.5% wasted)
  429. ANI objective1 with size 149x21 (34.4% wasted)
  430. ANI energy1 with size 12x41 (35.9% wasted)
  431. ANI targetview1 with size 137x156 (39.1% wasted)
  432. ANI targetview2 with size 4x96 (25.0% wasted)
  433. ANI targetview3 with size 7x20 (37.5% wasted)
  434. ANI 2_radar1 with size 209x170 (33.6% wasted)
  435. ANI 2_energy2 with size 86x96 (25.0% wasted)
  436. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  437. ANI targhit1 with size 31x21 (34.4% wasted)
  438. ANI 2_leftarc with size 103x252 (1.6% wasted)
  439. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  440. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  441. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  442. ANI netlag1 with size 29x30 (6.3% wasted)
  443. ANI 2_lead1 with size 26x26 (18.8% wasted)
  444. ANI 2_lock1 with size 56x53 (17.2% wasted)
  445. ANI 2_lockspin with size 100x100 (21.9% wasted)
  446. ANI time1 with size 47x23 (28.1% wasted)
  447. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  448. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  449. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  450. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  451. TBM => Starting parse of 'bp-str.tbm' ...
  452. TBM => Starting parse of 'bp2-str.tbm' ...
  453. loading animated cursor "cursor"
  454. TBM => Starting parse of 'bp-main-hall.tbm' ...
  455. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  456. Ships.tbl is : VALID
  457. Weapons.tbl is : VALID
  458. cfile_init() took 2820
  459. TrackIR Init Failed - 1
  460. Compiling video-processing shader ...
  461. Loading built-in default shader for: video-v.sdr
  462. Loading built-in default shader for: video-f.sdr
  463. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  464. PLR => Loading 'Z.plr' with version 1...
  465. PLR => Parsing: Flags...
  466. PLR => Parsing: Info...
  467. PLR => Parsing: Scoring...
  468. PLR => Parsing: ScoringMulti...
  469. PLR => Parsing: HUD...
  470. PLR => Parsing: Variables...
  471. PLR => Parsing: Multiplayer...
  472. PLR => Parsing: Controls...
  473. PLR => Parsing: Settings...
  474. PLR => Loading complete!
  475. PLR => Verifying 'BP.plr' with version 1...
  476. PLR => Parsing: Flags...
  477. PLR => Verifying complete!
  478. PLR => Verifying 'mfsto.plr' with version 1...
  479. PLR => Parsing: Flags...
  480. PLR => Verifying complete!
  481. PLR => Verifying 'tWILI.plr' with version 1...
  482. PLR => Parsing: Flags...
  483. PLR => Verifying complete!
  484. PLR => Verifying 'Z.plr' with version 1...
  485. PLR => Parsing: Flags...
  486. PLR => Verifying complete!
  487. PLR => Verifying 'Z2.plr' with version 1...
  488. PLR => Parsing: Flags...
  489. PLR => Verifying complete!
  490. PLR => Verifying 'ZERO.plr' with version 1...
  491. PLR => Parsing: Flags...
  492. PLR => Verifying complete!
  493. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  494. PLR => Loading 'Z.plr' with version 1...
  495. PLR => Parsing: Flags...
  496. PLR => Parsing: Info...
  497. PLR => Parsing: Scoring...
  498. PLR => Parsing: ScoringMulti...
  499. PLR => Parsing: HUD...
  500. PLR => Parsing: Variables...
  501. PLR => Parsing: Multiplayer...
  502. PLR => Parsing: Controls...
  503. PLR => Parsing: Settings...
  504. PLR => Loading complete!
  505. CSG => Loading 'Z.bp2-p2.csg' with version 2...
  506. CSG => Parsing: Flags...
  507. CSG => Parsing: Info...
  508. CSG => Parsing: Missions...
  509. CSG => Parsing: Techroom...
  510. CSG => Parsing: Loadout...
  511. CSG => Parsing: Scoring...
  512. CSG => Parsing: RedAlert...
  513. CSG => Parsing: HUD...
  514. CSG => Parsing: Variables...
  515. CSG => Parsing: Settings...
  516. CSG => Parsing: Controls...
  517. CSG => Parsing: Cutscenes...
  518. CSG => Parsing: Last Missions...
  519. CSG => Loading complete!
  520. CSG => Loading 'Z.bp2-p2.csg' with version 2...
  521. CSG => Parsing: Flags...
  522. CSG => Parsing: Info...
  523. CSG => Parsing: Missions...
  524. CSG => Parsing: Techroom...
  525. CSG => Parsing: Loadout...
  526. CSG => Parsing: Scoring...
  527. CSG => Parsing: RedAlert...
  528. CSG => Parsing: HUD...
  529. CSG => Parsing: Variables...
  530. CSG => Parsing: Settings...
  531. CSG => Parsing: Controls...
  532. CSG => Parsing: Cutscenes...
  533. CSG => Parsing: Last Missions...
  534. CSG => Loading complete!
  535. Frame 0 too long!!: frametime = 0.413 (0.413)
  536. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  537. CSG => Loading 'Z.bp2-p2.csg' with version 2...
  538. CSG => Parsing: Flags...
  539. CSG => Parsing: Info...
  540. CSG => Parsing: Missions...
  541. CSG => Parsing: Techroom...
  542. CSG => Parsing: Loadout...
  543. CSG => Parsing: Scoring...
  544. CSG => Parsing: RedAlert...
  545. CSG => Parsing: HUD...
  546. CSG => Parsing: Variables...
  547. CSG => Parsing: Settings...
  548. CSG => Parsing: Controls...
  549. CSG => Parsing: Cutscenes...
  550. CSG => Parsing: Last Missions...
  551. CSG => Loading complete!
  552. Frame 0 too long!!: frametime = 0.272 (0.272)
  553. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  554. PLR => Saving 'Z.plr' with version 1...
  555. PLR => Saving: Flags...
  556. PLR => Saving: Info...
  557. PLR => Saving: Scoring...
  558. PLR => Saving: ScoringMulti...
  559. PLR => Saving: HUD...
  560. PLR => Saving: Variables...
  561. PLR => Saving: Multiplayer...
  562. PLR => Saving: Controls...
  563. PLR => Saving: Settings...
  564. PLR => Saving complete!
  565. CSG => Loading 'Z.bp2-p2.csg' with version 2...
  566. CSG => Parsing: Flags...
  567. CSG => Parsing: Info...
  568. CSG => Parsing: Missions...
  569. CSG => Parsing: Techroom...
  570. CSG => Parsing: Loadout...
  571. CSG => Parsing: Scoring...
  572. CSG => Parsing: RedAlert...
  573. CSG => Parsing: HUD...
  574. CSG => Parsing: Variables...
  575. CSG => Parsing: Settings...
  576. CSG => Parsing: Controls...
  577. CSG => Parsing: Cutscenes...
  578. CSG => Parsing: Last Missions...
  579. CSG => Loading complete!
  580. Frame 0 too long!!: frametime = 0.269 (0.269)
  581. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  582. CSG => Loading 'Z.bp2-p2.csg' with version 2...
  583. CSG => Parsing: Flags...
  584. CSG => Parsing: Info...
  585. CSG => Parsing: Missions...
  586. CSG => Parsing: Techroom...
  587. CSG => Parsing: Loadout...
  588. CSG => Parsing: Scoring...
  589. CSG => Parsing: RedAlert...
  590. CSG => Parsing: HUD...
  591. CSG => Parsing: Variables...
  592. CSG => Parsing: Settings...
  593. CSG => Parsing: Controls...
  594. CSG => Parsing: Cutscenes...
  595. CSG => Parsing: Last Missions...
  596. CSG => Loading complete!
  597. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  598. =================== STARTING LEVEL LOAD ==================
  599. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  600. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  601. Starting model page in...
  602. Beginning level bitmap paging...
  603. Loading warp model
  604. -1
  605. SHOCKWAVE => Loading default shockwave animation...
  606. SHOCKWAVE => Default animation load: SUCCEEDED!!
  607. MISSION LOAD: 'bp2-17.fs2'
  608. Hmmm... Extension passed to mission_load...
  609. Could not load replacement texture nameplate for ship #MarcusBeamHIT
  610. Could not load replacement texture nameplate for ship #MarcusBeamMISS1
  611. Could not load replacement texture nameplate for ship #MarcusBeamMISS1
  612. Could not load replacement texture nameplate for ship #MarcusBeamMISS2
  613. Loading model 'europa.pof'
  614. Compiling new shader:
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. Shader features:
  618. Lighting
  619. Diffuse Mapping
  620. Animated Effects
  621. Compiling new shader:
  622. Loading built-in default shader for: main-v.sdr
  623. Loading built-in default shader for: main-f.sdr
  624. Shader features:
  625. Lighting
  626. Fog Effect
  627. Diffuse Mapping
  628. Animated Effects
  629. Compiling new shader:
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. Loading built-in default shader for: main-g.sdr
  633. Shader features:
  634. Geometry Transformation
  635. Shadow Mapping
  636. Compiling new shader:
  637. Loading built-in default shader for: main-v.sdr
  638. Loading built-in default shader for: main-f.sdr
  639. Shader features:
  640. Lighting
  641. Diffuse Mapping
  642. Deferred lighting
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Deferred lighting
  651. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  652. IBX: Found a good IBX to read for 'europa.pof'.
  653. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  654. Loading model 'neptunebox1.pof'
  655. Model neptunebox1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  656. IBX: Found a good IBX to read for 'neptunebox1.pof'.
  657. IBX-DEBUG => POF checksum: 0xa6a09646, IBX checksum: 0xfa108ab2 -- "neptunebox1.pof"
  658. Loading model 'saturn-htsb.pof'
  659. Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  660. IBX: Found a good IBX to read for 'saturn-htsb.pof'.
  661. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
  662. Loading model 'sunbox.pof'
  663. Model sunbox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  664. IBX: Found a good IBX to read for 'sunbox.pof'.
  665. IBX-DEBUG => POF checksum: 0xfc4060d7, IBX checksum: 0x32deae8c -- "sunbox.pof"
  666. Starting mission message count : 294
  667. Ending mission message count : 294
  668. WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:2254
  669. WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:2269
  670. WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:2269
  671. WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:2269
  672. WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:2269
  673. WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:2269
  674. WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:2269
  675. Current soundtrack set to -1 in event_music_reset_choices
  676. Current soundtrack set to -1 in event_music_set_soundtrack
  677. Loading model 'Wraith.pof'
  678. Compiling new shader:
  679. Loading built-in default shader for: main-v.sdr
  680. Loading built-in default shader for: main-f.sdr
  681. Shader features:
  682. Lighting
  683. Diffuse Mapping
  684. Glow Mapping
  685. Specular Mapping
  686. Environment Mapping
  687. Animated Effects
  688. Compiling new shader:
  689. Loading built-in default shader for: main-v.sdr
  690. Loading built-in default shader for: main-f.sdr
  691. Shader features:
  692. Lighting
  693. Fog Effect
  694. Diffuse Mapping
  695. Glow Mapping
  696. Specular Mapping
  697. Environment Mapping
  698. Animated Effects
  699. Compiling new shader:
  700. Loading built-in default shader for: main-v.sdr
  701. Loading built-in default shader for: main-f.sdr
  702. Shader features:
  703. Lighting
  704. Diffuse Mapping
  705. Glow Mapping
  706. Specular Mapping
  707. Environment Mapping
  708. Deferred lighting
  709. Compiling new shader:
  710. Loading built-in default shader for: main-v.sdr
  711. Loading built-in default shader for: main-f.sdr
  712. Shader features:
  713. Lighting
  714. Fog Effect
  715. Diffuse Mapping
  716. Glow Mapping
  717. Specular Mapping
  718. Environment Mapping
  719. Deferred lighting
  720. Compiling new shader:
  721. Loading built-in default shader for: main-v.sdr
  722. Loading built-in default shader for: main-f.sdr
  723. Shader features:
  724. Lighting
  725. Diffuse Mapping
  726. Specular Mapping
  727. Environment Mapping
  728. Animated Effects
  729. Compiling new shader:
  730. Loading built-in default shader for: main-v.sdr
  731. Loading built-in default shader for: main-f.sdr
  732. Shader features:
  733. Lighting
  734. Fog Effect
  735. Diffuse Mapping
  736. Specular Mapping
  737. Environment Mapping
  738. Animated Effects
  739. Compiling new shader:
  740. Loading built-in default shader for: main-v.sdr
  741. Loading built-in default shader for: main-f.sdr
  742. Shader features:
  743. Lighting
  744. Diffuse Mapping
  745. Specular Mapping
  746. Environment Mapping
  747. Deferred lighting
  748. Compiling new shader:
  749. Loading built-in default shader for: main-v.sdr
  750. Loading built-in default shader for: main-f.sdr
  751. Shader features:
  752. Lighting
  753. Fog Effect
  754. Diffuse Mapping
  755. Specular Mapping
  756. Environment Mapping
  757. Deferred lighting
  758. Compiling new shader:
  759. Loading built-in default shader for: main-v.sdr
  760. Loading built-in default shader for: main-f.sdr
  761. Shader features:
  762. Lighting
  763. Animated Effects
  764. Compiling new shader:
  765. Loading built-in default shader for: main-v.sdr
  766. Loading built-in default shader for: main-f.sdr
  767. Shader features:
  768. Lighting
  769. Fog Effect
  770. Animated Effects
  771. Compiling new shader:
  772. Loading built-in default shader for: main-v.sdr
  773. Loading built-in default shader for: main-f.sdr
  774. Shader features:
  775. Lighting
  776. Deferred lighting
  777. Compiling new shader:
  778. Loading built-in default shader for: main-v.sdr
  779. Loading built-in default shader for: main-f.sdr
  780. Shader features:
  781. Lighting
  782. Fog Effect
  783. Deferred lighting
  784. Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
  785. Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
  786. Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
  787. Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
  788. Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
  789. Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
  790. Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
  791. Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
  792. Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
  793. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  794. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  795. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  796. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  797. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  798. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
  799. IBX: Found a good IBX to read for 'Wraith.pof'.
  800. IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
  801. Loading model 'UEDSolaris.pof'
  802. Compiling new shader:
  803. Loading built-in default shader for: main-v.sdr
  804. Loading built-in default shader for: main-f.sdr
  805. Shader features:
  806. Lighting
  807. Diffuse Mapping
  808. Glow Mapping
  809. Specular Mapping
  810. Normal Mapping
  811. Environment Mapping
  812. Animated Effects
  813. Utility mapping
  814. Compiling new shader:
  815. Loading built-in default shader for: main-v.sdr
  816. Loading built-in default shader for: main-f.sdr
  817. Shader features:
  818. Lighting
  819. Fog Effect
  820. Diffuse Mapping
  821. Glow Mapping
  822. Specular Mapping
  823. Normal Mapping
  824. Environment Mapping
  825. Animated Effects
  826. Utility mapping
  827. Compiling new shader:
  828. Loading built-in default shader for: main-v.sdr
  829. Loading built-in default shader for: main-f.sdr
  830. Shader features:
  831. Lighting
  832. Diffuse Mapping
  833. Glow Mapping
  834. Specular Mapping
  835. Normal Mapping
  836. Environment Mapping
  837. Utility mapping
  838. Deferred lighting
  839. Compiling new shader:
  840. Loading built-in default shader for: main-v.sdr
  841. Loading built-in default shader for: main-f.sdr
  842. Shader features:
  843. Lighting
  844. Fog Effect
  845. Diffuse Mapping
  846. Glow Mapping
  847. Specular Mapping
  848. Normal Mapping
  849. Environment Mapping
  850. Utility mapping
  851. Deferred lighting
  852. Compiling new shader:
  853. Loading built-in default shader for: main-v.sdr
  854. Loading built-in default shader for: main-f.sdr
  855. Shader features:
  856. Lighting
  857. Diffuse Mapping
  858. Specular Mapping
  859. Normal Mapping
  860. Environment Mapping
  861. Animated Effects
  862. Utility mapping
  863. Compiling new shader:
  864. Loading built-in default shader for: main-v.sdr
  865. Loading built-in default shader for: main-f.sdr
  866. Shader features:
  867. Lighting
  868. Fog Effect
  869. Diffuse Mapping
  870. Specular Mapping
  871. Normal Mapping
  872. Environment Mapping
  873. Animated Effects
  874. Utility mapping
  875. Compiling new shader:
  876. Loading built-in default shader for: main-v.sdr
  877. Loading built-in default shader for: main-f.sdr
  878. Shader features:
  879. Lighting
  880. Diffuse Mapping
  881. Specular Mapping
  882. Normal Mapping
  883. Environment Mapping
  884. Utility mapping
  885. Deferred lighting
  886. Compiling new shader:
  887. Loading built-in default shader for: main-v.sdr
  888. Loading built-in default shader for: main-f.sdr
  889. Shader features:
  890. Lighting
  891. Fog Effect
  892. Diffuse Mapping
  893. Specular Mapping
  894. Normal Mapping
  895. Environment Mapping
  896. Utility mapping
  897. Deferred lighting
  898. Compiling new shader:
  899. Loading built-in default shader for: main-v.sdr
  900. Loading built-in default shader for: main-f.sdr
  901. Shader features:
  902. Lighting
  903. Diffuse Mapping
  904. Specular Mapping
  905. Normal Mapping
  906. Environment Mapping
  907. Animated Effects
  908. Compiling new shader:
  909. Loading built-in default shader for: main-v.sdr
  910. Loading built-in default shader for: main-f.sdr
  911. Shader features:
  912. Lighting
  913. Fog Effect
  914. Diffuse Mapping
  915. Specular Mapping
  916. Normal Mapping
  917. Environment Mapping
  918. Animated Effects
  919. Compiling new shader:
  920. Loading built-in default shader for: main-v.sdr
  921. Loading built-in default shader for: main-f.sdr
  922. Shader features:
  923. Lighting
  924. Diffuse Mapping
  925. Specular Mapping
  926. Normal Mapping
  927. Environment Mapping
  928. Deferred lighting
  929. Compiling new shader:
  930. Loading built-in default shader for: main-v.sdr
  931. Loading built-in default shader for: main-f.sdr
  932. Shader features:
  933. Lighting
  934. Fog Effect
  935. Diffuse Mapping
  936. Specular Mapping
  937. Normal Mapping
  938. Environment Mapping
  939. Deferred lighting
  940. WARNING: "Couldn't open texture 'nameplate' referenced by model 'UEDSolaris.pof'" at modelread.cpp:2338
  941. Compiling new shader:
  942. Loading built-in default shader for: main-v.sdr
  943. Loading built-in default shader for: main-f.sdr
  944. Shader features:
  945. Lighting
  946. Diffuse Mapping
  947. Glow Mapping
  948. Specular Mapping
  949. Normal Mapping
  950. Environment Mapping
  951. Animated Effects
  952. Compiling new shader:
  953. Loading built-in default shader for: main-v.sdr
  954. Loading built-in default shader for: main-f.sdr
  955. Shader features:
  956. Lighting
  957. Fog Effect
  958. Diffuse Mapping
  959. Glow Mapping
  960. Specular Mapping
  961. Normal Mapping
  962. Environment Mapping
  963. Animated Effects
  964. Compiling new shader:
  965. Loading built-in default shader for: main-v.sdr
  966. Loading built-in default shader for: main-f.sdr
  967. Shader features:
  968. Lighting
  969. Diffuse Mapping
  970. Glow Mapping
  971. Specular Mapping
  972. Normal Mapping
  973. Environment Mapping
  974. Deferred lighting
  975. Compiling new shader:
  976. Loading built-in default shader for: main-v.sdr
  977. Loading built-in default shader for: main-f.sdr
  978. Shader features:
  979. Lighting
  980. Fog Effect
  981. Diffuse Mapping
  982. Glow Mapping
  983. Specular Mapping
  984. Normal Mapping
  985. Environment Mapping
  986. Deferred lighting
  987. Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof
  988. Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof
  989. Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof
  990. Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof
  991. Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof
  992. Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof
  993. Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof
  994. Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof
  995. Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof
  996. Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof
  997. Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof
  998. Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof
  999. Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof
  1000. Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof
  1001. Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof
  1002. Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof
  1003. Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof
  1004. Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof
  1005. Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof
  1006. Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof
  1007. Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof
  1008. Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof
  1009. Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof
  1010. Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof
  1011. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof
  1012. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof
  1013. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof
  1014. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1015. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1016. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1017. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1018. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1019. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1020. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1021. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1022. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1023. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1024. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1025. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1026. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1027. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1028. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1029. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1030. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1031. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1032. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1033. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1034. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1035. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1036. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1037. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1038. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1039. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1040. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1041. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1042. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1043. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1044. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1045. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1046. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1047. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1048. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1049. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1050. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1051. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1052. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1053. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1054. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1055. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1056. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1057. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1058. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1059. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1060. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
  1061. Found live debris model for 'communication'
  1062. Found live debris model for 'engine01'
  1063. Found live debris model for 'engine01'
  1064. Found live debris model for 'engine02'
  1065. Found live debris model for 'engine02'
  1066. Found live debris model for 'engine03'
  1067. Found live debris model for 'engine03'
  1068. Found live debris model for 'navigation'
  1069. Found live debris model for 'rotatora'
  1070. Found live debris model for 'rotatora'
  1071. Found live debris model for 'sensors'
  1072. Found live debris model for 'weapons'
  1073. Found live debris model for 'weapons'
  1074. Found live debris model for 'weapons'
  1075. Found live debris model for 'weapons'
  1076. Found live debris model for 'weapons'
  1077. Found live debris model for 'weapons'
  1078. Found live debris model for 'weapons'
  1079. IBX: Found a good IBX to read for 'UEDSolaris.pof'.
  1080. IBX-DEBUG => POF checksum: 0x2ccdde9b, IBX checksum: 0x1874388a -- "UEDSolaris.pof"
  1081. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  1082. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  1083. Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
  1084. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1085. Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
  1086. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1087. Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
  1088. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1089. Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
  1090. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1091. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1092. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1093. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1094. Submodel 'turret08b' is detail level 1 of 'turret08a'
  1095. Submodel 'turret09b' is detail level 1 of 'turret09a'
  1096. Submodel 'turret10b' is detail level 1 of 'turret10a'
  1097. Submodel 'turret11b' is detail level 1 of 'turret11a'
  1098. Submodel 'turret12b' is detail level 1 of 'turret12a'
  1099. Submodel 'turret13b' is detail level 1 of 'turret13a'
  1100. Submodel 'turret14b' is detail level 1 of 'turret14a'
  1101. Submodel 'turret15b' is detail level 1 of 'turret15a'
  1102. Submodel 'turret16b' is detail level 1 of 'turret16a'
  1103. Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
  1104. Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
  1105. Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
  1106. Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
  1107. Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
  1108. Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
  1109. Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
  1110. Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
  1111. Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
  1112. Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
  1113. Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
  1114. Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
  1115. Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
  1116. Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
  1117. Submodel 'turret25b' is detail level 1 of 'turret25a'
  1118. Submodel 'turret26b' is detail level 1 of 'turret26a'
  1119. Submodel 'turret27b' is detail level 1 of 'turret27a'
  1120. Submodel 'turret28b' is detail level 1 of 'turret28a'
  1121. Submodel 'turret29b' is detail level 1 of 'turret29a'
  1122. Submodel 'turret30b' is detail level 1 of 'turret30a'
  1123. Submodel 'turret31b' is detail level 1 of 'turret31a'
  1124. Submodel 'turret32b' is detail level 1 of 'turret32a'
  1125. Submodel 'turret33b' is detail level 1 of 'turret33a'
  1126. Submodel 'turret34b' is detail level 1 of 'turret34a'
  1127. Submodel 'turret35b' is detail level 1 of 'turret35a'
  1128. Submodel 'turret36b' is detail level 1 of 'turret36a'
  1129. Submodel 'turret37b' is detail level 1 of 'turret37a'
  1130. Submodel 'turret38b' is detail level 1 of 'turret38a'
  1131. Submodel 'turret39b' is detail level 1 of 'turret39a'
  1132. Submodel 'turret40b' is detail level 1 of 'turret40a'
  1133. Submodel 'turret41b' is detail level 1 of 'turret41a'
  1134. Submodel 'turret42b' is detail level 1 of 'turret42a'
  1135. Submodel 'turret43b' is detail level 1 of 'turret43a'
  1136. Submodel 'turret44b' is detail level 1 of 'turret44a'
  1137. Submodel 'turret45b' is detail level 1 of 'turret45a'
  1138. Submodel 'turret46b' is detail level 1 of 'turret46a'
  1139. Submodel 'turret47b' is detail level 1 of 'turret47a'
  1140. Submodel 'turret48b' is detail level 1 of 'turret48a'
  1141. Submodel 'turret49b' is detail level 1 of 'turret49a'
  1142. Submodel 'turret50b' is detail level 1 of 'turret50a'
  1143. Submodel 'turret51b' is detail level 1 of 'turret51a'
  1144. Submodel 'turret52b' is detail level 1 of 'turret52a'
  1145. Submodel 'turret53b' is detail level 1 of 'turret53a'
  1146. Submodel 'turret54b' is detail level 1 of 'turret54a'
  1147. Submodel 'turret55b' is detail level 1 of 'turret55a'
  1148. Submodel 'turret56b' is detail level 1 of 'turret56a'
  1149. Submodel 'turret57b' is detail level 1 of 'turret57a'
  1150. Submodel 'turret58b' is detail level 1 of 'turret58a'
  1151. Submodel 'turret59b' is detail level 1 of 'turret59a'
  1152. Submodel 'turret60b' is detail level 1 of 'turret60a'
  1153. Loading model 'KarunaMk1.pof'
  1154. WARNING: "Couldn't open texture 'nameplate' referenced by model 'KarunaMk1.pof'" at modelread.cpp:2338
  1155. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  1156. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  1157. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  1158. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  1159. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1160. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1161. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1162. WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1163. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1164. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1165. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1166. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1167. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1168. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1169. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1170. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1171. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1172. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1173. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1174. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1175. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1176. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1177. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
  1178. Found live debris model for 'navigation'
  1179. Found live debris model for 'navigation'
  1180. Found live debris model for 'sensors'
  1181. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  1182. IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
  1183. Submodel 'engine01b' is detail level 1 of 'engine01a'
  1184. Submodel 'engine01c' is detail level 2 of 'engine01a'
  1185. Submodel 'engine01d' is detail level 3 of 'engine01a'
  1186. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  1187. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  1188. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  1189. Submodel 'engine02b' is detail level 1 of 'engine02a'
  1190. Submodel 'engine02c' is detail level 2 of 'engine02a'
  1191. Submodel 'engine02d' is detail level 3 of 'engine02a'
  1192. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  1193. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  1194. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  1195. Submodel 'engine03b' is detail level 1 of 'engine03a'
  1196. Submodel 'engine03c' is detail level 2 of 'engine03a'
  1197. Submodel 'engine03d' is detail level 3 of 'engine03a'
  1198. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  1199. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  1200. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  1201. Submodel 'engine04b' is detail level 1 of 'engine04a'
  1202. Submodel 'engine04c' is detail level 2 of 'engine04a'
  1203. Submodel 'engine04d' is detail level 3 of 'engine04a'
  1204. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  1205. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  1206. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  1207. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  1208. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  1209. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  1210. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  1211. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  1212. Submodel 'rotatord' is detail level 3 of 'rotatora'
  1213. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  1214. Loading model 'Torrent.pof'
  1215. WARNING: "Couldn't open texture 'ctile4' referenced by model 'Torrent.pof'" at modelread.cpp:2338
  1216. WARNING: "Couldn't open texture 'tcov1' referenced by model 'Torrent.pof'" at modelread.cpp:2338
  1217. WARNING: "Couldn't open texture 'warnsrp' referenced by model 'Torrent.pof'" at modelread.cpp:2338
  1218. WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1219. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1220. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1221. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1222. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1223. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1224. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1225. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1226. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1227. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1228. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1229. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
  1230. IBX: Found a good IBX to read for 'Torrent.pof'.
  1231. IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
  1232. Loading model 'raynor.pof'
  1233. Compiling new shader:
  1234. Loading built-in default shader for: main-v.sdr
  1235. Loading built-in default shader for: main-f.sdr
  1236. Shader features:
  1237. Lighting
  1238. Diffuse Mapping
  1239. Glow Mapping
  1240. Normal Mapping
  1241. Animated Effects
  1242. Compiling new shader:
  1243. Loading built-in default shader for: main-v.sdr
  1244. Loading built-in default shader for: main-f.sdr
  1245. Shader features:
  1246. Lighting
  1247. Fog Effect
  1248. Diffuse Mapping
  1249. Glow Mapping
  1250. Normal Mapping
  1251. Animated Effects
  1252. Compiling new shader:
  1253. Loading built-in default shader for: main-v.sdr
  1254. Loading built-in default shader for: main-f.sdr
  1255. Shader features:
  1256. Lighting
  1257. Diffuse Mapping
  1258. Glow Mapping
  1259. Normal Mapping
  1260. Deferred lighting
  1261. Compiling new shader:
  1262. Loading built-in default shader for: main-v.sdr
  1263. Loading built-in default shader for: main-f.sdr
  1264. Shader features:
  1265. Lighting
  1266. Fog Effect
  1267. Diffuse Mapping
  1268. Glow Mapping
  1269. Normal Mapping
  1270. Deferred lighting
  1271. WARNING: "Couldn't open texture 'tcov5' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1272. WARNING: "Couldn't open texture 'nameplate' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1273. WARNING: "Couldn't open texture 'tran2' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1274. WARNING: "Couldn't open texture 'tcov3' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1275. WARNING: "Couldn't open texture 'doctile5' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1276. WARNING: "Couldn't open texture 'doctile1' referenced by model 'raynor.pof'" at modelread.cpp:2338
  1277. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  1278. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  1279. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1280. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1281. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1282. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1283. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1284. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1285. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1286. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1287. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1288. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1289. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1290. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1291. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1292. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1293. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
  1294. IBX: Found a good IBX to read for 'raynor.pof'.
  1295. IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
  1296. Loading model 'corvette2t-01.pof'
  1297. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  1298. IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0x8b1fba7f -- "corvette2t-01.pof"
  1299. Submodel 'tcorvettec' is detail level 2 of 'tcorvettea'
  1300. Submodel 'tcorvetteb' is detail level 1 of 'tcorvettea'
  1301. Submodel 'tcorvetted' is detail level 3 of 'tcorvettea'
  1302. Loading model 'cruiser2t-01.pof'
  1303. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  1304. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
  1305. Submodel 'hullb' is detail level 1 of 'hulla'
  1306. Submodel 'hullc' is detail level 2 of 'hulla'
  1307. Submodel 'hulld' is detail level 3 of 'hulla'
  1308. Loading model 'jackal-e.pof'
  1309. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  1310. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  1311. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  1312. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  1313. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  1314. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  1315. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  1316. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  1317. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  1318. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  1319. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  1320. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  1321. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  1322. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  1323. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  1324. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  1325. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  1326. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  1327. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  1328. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  1329. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  1330. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  1331. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  1332. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  1333. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  1334. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  1335. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  1336. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  1337. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  1338. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  1339. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  1340. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  1341. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  1342. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  1343. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  1344. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  1345. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1346. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1347. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1348. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1349. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1350. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
  1351. IBX: Found a good IBX to read for 'jackal-e.pof'.
  1352. IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
  1353. Loading model 'ezec8guns.pof'
  1354. WARNING: "Couldn't open texture 'tercoc01' referenced by model 'ezec8guns.pof'" at modelread.cpp:2338
  1355. WARNING: "Couldn't open glowpoint texture 'blue_glow3_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
  1356. WARNING: "Couldn't open glowpoint texture 'red_glow_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
  1357. WARNING: "Couldn't open glowpoint texture 'green_glow2_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
  1358. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  1359. IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
  1360. Loading model 'fighter2t-03.pof'
  1361. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1362. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
  1363. Submodel 'valkc' is detail level 2 of 'valka'
  1364. Submodel 'valkd' is detail level 3 of 'valka'
  1365. Submodel 'valkb' is detail level 1 of 'valka'
  1366. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1367. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1368. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1369. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1370. Loading model 'fighter2t-05.pof'
  1371. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1372. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
  1373. Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
  1374. Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
  1375. Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
  1376. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1377. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1378. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1379. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1380. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1381. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1382. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1383. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1384. Loading model 'HellRaiserXA.pof'
  1385. Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof
  1386. Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof
  1387. Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof
  1388. Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof
  1389. Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof
  1390. Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof
  1391. Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof
  1392. Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof
  1393. Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof
  1394. Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof
  1395. Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof
  1396. Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof
  1397. Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof
  1398. Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof
  1399. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1400. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1401. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1402. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1403. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1404. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
  1405. IBX: Found a good IBX to read for 'HellRaiserXA.pof'.
  1406. IBX-DEBUG => POF checksum: 0x906537f1, IBX checksum: 0x947da071 -- "HellRaiserXA.pof"
  1407. Loading model 'banshee.pof'
  1408. Compiling new shader:
  1409. Loading built-in default shader for: main-v.sdr
  1410. Loading built-in default shader for: main-f.sdr
  1411. Shader features:
  1412. Lighting
  1413. Diffuse Mapping
  1414. Glow Mapping
  1415. Animated Effects
  1416. Compiling new shader:
  1417. Loading built-in default shader for: main-v.sdr
  1418. Loading built-in default shader for: main-f.sdr
  1419. Shader features:
  1420. Lighting
  1421. Fog Effect
  1422. Diffuse Mapping
  1423. Glow Mapping
  1424. Animated Effects
  1425. Compiling new shader:
  1426. Loading built-in default shader for: main-v.sdr
  1427. Loading built-in default shader for: main-f.sdr
  1428. Shader features:
  1429. Lighting
  1430. Diffuse Mapping
  1431. Glow Mapping
  1432. Deferred lighting
  1433. Compiling new shader:
  1434. Loading built-in default shader for: main-v.sdr
  1435. Loading built-in default shader for: main-f.sdr
  1436. Shader features:
  1437. Lighting
  1438. Fog Effect
  1439. Diffuse Mapping
  1440. Glow Mapping
  1441. Deferred lighting
  1442. Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof
  1443. Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof
  1444. Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof
  1445. Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof
  1446. Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof
  1447. Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof
  1448. Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof
  1449. Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof
  1450. Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof
  1451. Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof
  1452. Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof
  1453. Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof
  1454. Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof
  1455. Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof
  1456. Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof
  1457. Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof
  1458. Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof
  1459. Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof
  1460. Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof
  1461. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
  1462. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
  1463. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
  1464. WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
  1465. IBX: Found a good IBX to read for 'banshee.pof'.
  1466. IBX-DEBUG => POF checksum: 0x2e34e7df, IBX checksum: 0x9b47ced8 -- "banshee.pof"
  1467. Loading model 'corvette3t-03.pof'
  1468. WARNING: "Couldn't open texture 'nameplate' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2338
  1469. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
  1470. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
  1471. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
  1472. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
  1473. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
  1474. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  1475. IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
  1476. Loading model 'Blip.pof'
  1477. IBX: Found a good IBX to read for 'Blip.pof'.
  1478. IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x2aed1b1e -- "Blip.pof"
  1479. Submodel 'blipb' is detail level 1 of 'blipa'
  1480. Submodel 'blipc' is detail level 2 of 'blipa'
  1481. Submodel 'blipd' is detail level 3 of 'blipa'
  1482. Loading model 'Tethis2.pof'
  1483. WARNING: "Couldn't open texture 'nameplate' referenced by model 'Tethis2.pof'" at modelread.cpp:2338
  1484. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
  1485. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
  1486. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
  1487. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
  1488. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
  1489. Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
  1490. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1491. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1492. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1493. WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1494. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1495. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1496. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1497. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1498. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1499. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1500. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1501. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1502. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1503. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1504. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1505. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1506. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1507. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1508. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1509. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1510. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1511. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1512. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1513. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1514. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1515. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1516. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1517. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1518. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1519. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
  1520. Found live debris model for 'Engine01a'
  1521. Found live debris model for 'Engine02a'
  1522. Found live debris model for 'Engine03a'
  1523. Found live debris model for 'RotatorLRa'
  1524. Found live debris model for 'RotatorLRa'
  1525. Found live debris model for 'RotatorSMa'
  1526. Found live debris model for 'RotatorSMa'
  1527. IBX: Found a good IBX to read for 'Tethis2.pof'.
  1528. IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
  1529. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  1530. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  1531. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  1532. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  1533. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  1534. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  1535. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  1536. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  1537. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  1538. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  1539. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  1540. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  1541. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  1542. Loading model 'corvette3t-01.pof'
  1543. WARNING: "Couldn't open texture 'nameplate' referenced by model 'corvette3t-01.pof'" at modelread.cpp:2338
  1544. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
  1545. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
  1546. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
  1547. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
  1548. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  1549. IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
  1550. Loading model 'custos.pof'
  1551. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
  1552. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'custos.pof'" at modelread.cpp:1831
  1553. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
  1554. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
  1555. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
  1556. IBX: Found a good IBX to read for 'custos.pof'.
  1557. IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
  1558. Loading model 'capital01c.pof'
  1559. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
  1560. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1561. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1562. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1563. WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1564. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1565. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1566. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1567. WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1568. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1569. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1570. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1571. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1572. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1573. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1574. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1575. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1576. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1577. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1578. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1579. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1580. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1581. WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
  1582. IBX: Found a good IBX to read for 'capital01c.pof'.
  1583. IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
  1584. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1585. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1586. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1587. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1588. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1589. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1590. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1591. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1592. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1593. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1594. Loading model 'carrier3t-01.pof'
  1595. WARNING: "Couldn't open texture 'tcov5' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
  1596. WARNING: "Couldn't open texture 'doctile5' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
  1597. WARNING: "Couldn't open texture 'nameplate' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
  1598. WARNING: "Couldn't open texture 'tran2' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
  1599. WARNING: "Couldn't open texture 'doctile1' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
  1600. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  1601. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1602. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1603. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1604. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1605. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1606. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1607. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1608. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1609. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1610. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1611. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1612. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1613. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1614. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1615. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1616. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1617. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1618. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1619. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1620. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1621. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1622. WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
  1623. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  1624. IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
  1625. Loading model 'UEFoculus.pof'
  1626. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
  1627. WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
  1628. WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
  1629. WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
  1630. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  1631. IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
  1632. Loading model 'fighterSC-01.POF'
  1633. IBX: Found a good IBX to read for 'fighterSC-01.POF'.
  1634. IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
  1635. Loading model 'fgstrikebmb.pof'
  1636. WARNING: "Couldn't open glowpoint texture 'red_glow_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
  1637. WARNING: "Couldn't open glowpoint texture 'green_glow1_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
  1638. WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
  1639. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  1640. IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
  1641. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1642. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1643. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  1644. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1645. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1646. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  1647. Loading model 'cruiser01.pof'
  1648. IBX: Found a good IBX to read for 'cruiser01.pof'.
  1649. IBX-DEBUG => POF checksum: 0x06876747, IBX checksum: 0x3de4d1cb -- "cruiser01.pof"
  1650. Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
  1651. Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
  1652. Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
  1653. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  1654. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  1655. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  1656. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  1657. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  1658. Allocating space for at least 94 new ship subsystems ... a total of 400 is now available (246 in-use).
  1659. Loading model 'GTCCretheus.pof'
  1660. WARNING: "Couldn't open texture 'nameplate' referenced by model 'GTCCretheus.pof'" at modelread.cpp:2338
  1661. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTCCretheus.pof
  1662. IBX: Found a good IBX to read for 'GTCCretheus.pof'.
  1663. IBX-DEBUG => POF checksum: 0xe19db79f, IBX checksum: 0xc7850fb4 -- "GTCCretheus.pof"
  1664. OpenGL: Created 512x512 FBO!
  1665. =================== STARTING LEVEL DATA LOAD ==================
  1666. Loading model 'support2t-01.pof'
  1667. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1668. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
  1669. Submodel 'bodyb' is detail level 1 of 'bodya'
  1670. Submodel 'bodyc' is detail level 2 of 'bodya'
  1671. Submodel 'bodyd' is detail level 3 of 'bodya'
  1672. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1673. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1674. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1675. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1676. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1677. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1678. Loading model 'support2v-01.pof'
  1679. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1680. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
  1681. Submodel 'hercb' is detail level 1 of 'herca'
  1682. Submodel 'hercc' is detail level 2 of 'herca'
  1683. Submodel 'hercd' is detail level 3 of 'herca'
  1684. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1685. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1686. Loading model 'uefsupport.pof'
  1687. IBX: Found a good IBX to read for 'uefsupport.pof'.
  1688. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  1689. Allocating space for at least 2590 new ship subsystems ... a total of 3000 is now available (345 in-use).
  1690. About to page in ships!
  1691. ANI shieldft-03 with size 112x93 (27.3% wasted)
  1692. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1693. ANI shieldnyx with size 112x93 (27.3% wasted)
  1694. ANI Shield-Draco with size 112x93 (27.3% wasted)
  1695. ANI shieldRhea with size 112x93 (27.3% wasted)
  1696. ANI shieldjackal with size 112x93 (27.3% wasted)
  1697. ANI shieldwraith with size 112x93 (27.3% wasted)
  1698. ANI shieldizrail with size 112x93 (27.3% wasted)
  1699. ANI shieldvajra with size 112x93 (27.3% wasted)
  1700. Could not find a usable glow bitmap for 'Balor'!
  1701. WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Balor'!" at weapons.cpp:3112
  1702. Could not find a usable glow bitmap for 'Vulcan'!
  1703. WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Vulcan'!" at weapons.cpp:3112
  1704. Loading model 'avenger3.pof'
  1705. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1706. IBX: Found a good IBX to read for 'avenger3.pof'.
  1707. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  1708. Loading model 'VulcanGUN.pof'
  1709. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1710. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  1711. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  1712. Could not find a usable glow bitmap for 'Rapier'!
  1713. WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Rapier'!" at weapons.cpp:3112
  1714. Loading model 'FB11a.pof'
  1715. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1716. IBX: Found a good IBX to read for 'FB11a.pof'.
  1717. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  1718. Could not find a usable glow bitmap for 'Gattler'!
  1719. WARNING: "Could not find a usable glow bitmap (subach_glow) for weapon 'Gattler'!" at weapons.cpp:3112
  1720. Loading model 'machinegun.pof'
  1721. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1722. IBX: Found a good IBX to read for 'machinegun.pof'.
  1723. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  1724. Could not find a usable glow bitmap for 'Archer'!
  1725. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Archer'!" at weapons.cpp:3112
  1726. Loading model 'Redeemer.pof'
  1727. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1728. IBX: Found a good IBX to read for 'Redeemer.pof'.
  1729. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  1730. Could not find a usable glow bitmap for 'Vajra'!
  1731. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Vajra'!" at weapons.cpp:3112
  1732. Loading model 'Massdriver.pof'
  1733. Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1734. IBX: Found a good IBX to read for 'Massdriver.pof'.
  1735. IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
  1736. Could not find a usable bitmap for 'Terran Turret 2'!
  1737. WARNING: "Could not find a usable bitmap (Mekhu_Bitmap) for weapon 'Terran Turret 2'!" at weapons.cpp:3098
  1738. Could not find a usable glow bitmap for 'Terran Turret 2'!
  1739. WARNING: "Could not find a usable glow bitmap (Mekhu_Glow) for weapon 'Terran Turret 2'!" at weapons.cpp:3112
  1740. Could not find a usable glow bitmap for 'TerPulse'!
  1741. WARNING: "Could not find a usable glow bitmap (Kayser_Glow) for weapon 'TerPulse'!" at weapons.cpp:3112
  1742. Could not find a usable particle spew bitmap for 'TerPulse'!
  1743. WARNING: "Could not find a usable particle spew bitmap (Akheton_Particle) for weapon 'TerPulse'!" at weapons.cpp:3179
  1744. Could not find a usable bitmap for 'STerPulse'!
  1745. WARNING: "Could not find a usable bitmap (Akheton_Bitmap) for weapon 'STerPulse'!" at weapons.cpp:3098
  1746. Could not find a usable glow bitmap for 'STerPulse'!
  1747. WARNING: "Could not find a usable glow bitmap (Kayser_Glow) for weapon 'STerPulse'!" at weapons.cpp:3112
  1748. Could not find a usable particle spew bitmap for 'STerPulse'!
  1749. WARNING: "Could not find a usable particle spew bitmap (Akheton_Particle) for weapon 'STerPulse'!" at weapons.cpp:3179
  1750. Could not find a usable glow bitmap for 'Point Defense Turret'!
  1751. WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Point Defense Turret'!" at weapons.cpp:3112
  1752. Could not find a usable particle spew bitmap for 'Burst Flak'!
  1753. WARNING: "Could not find a usable particle spew bitmap (Cmuzzle_0001) for weapon 'Burst Flak'!" at weapons.cpp:3179
  1754. Could not find a usable glow bitmap for 'Mass Driver#Karuna'!
  1755. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Mass Driver#Karuna'!" at weapons.cpp:3112
  1756. Could not find a usable particle spew bitmap for 'Mass Driver#Karuna'!
  1757. WARNING: "Could not find a usable particle spew bitmap (Particle_Yellow) for weapon 'Mass Driver#Karuna'!" at weapons.cpp:3179
  1758. Could not find a usable glow bitmap for 'Gauss Cannon#Karuna'!
  1759. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Gauss Cannon#Karuna'!" at weapons.cpp:3112
  1760. Could not find a usable particle spew bitmap for 'Gauss Cannon#Karuna'!
  1761. WARNING: "Could not find a usable particle spew bitmap (Particle_Blue) for weapon 'Gauss Cannon#Karuna'!" at weapons.cpp:3179
  1762. Could not find a usable glow bitmap for 'UEF Medium Turret'!
  1763. WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Medium Turret'!" at weapons.cpp:3112
  1764. Could not find a usable glow bitmap for 'UEF Heavy Turret'!
  1765. WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Heavy Turret'!" at weapons.cpp:3112
  1766. Could not find a usable glow bitmap for 'Mass Driver#Sanctus'!
  1767. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:3112
  1768. Could not find a usable particle spew bitmap for 'Mass Driver#Sanctus'!
  1769. WARNING: "Could not find a usable particle spew bitmap (Particle_Yellow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:3179
  1770. Could not find a usable glow bitmap for 'Gauss Cannon#Sanctus'!
  1771. WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:3112
  1772. Could not find a usable particle spew bitmap for 'Gauss Cannon#Sanctus'!
  1773. WARNING: "Could not find a usable particle spew bitmap (Particle_Blue) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:3179
  1774. Could not find a usable glow bitmap for 'Gattler Turret#Solaris'!
  1775. WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Gattler Turret#Solaris'!" at weapons.cpp:3112
  1776. Loading model 'rockeye.pof'
  1777. IBX: Found a good IBX to read for 'rockeye.pof'.
  1778. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
  1779. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  1780. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  1781. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1782. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1783. Loading model 'Tempest.pof'
  1784. IBX: Found a good IBX to read for 'Tempest.pof'.
  1785. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
  1786. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  1787. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  1788. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1789. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1790. Loading model 'NewHornet.pof'
  1791. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1792. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
  1793. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1794. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1795. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1796. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1797. Loading model 'bombardier.pof'
  1798. IBX: Found a good IBX to read for 'bombardier.pof'.
  1799. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
  1800. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1801. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1802. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1803. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1804. Loading model 'crossbow.pof'
  1805. IBX: Found a good IBX to read for 'crossbow.pof'.
  1806. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
  1807. Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
  1808. Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
  1809. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1810. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1811. Loading model 'trebuchet.pof'
  1812. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1813. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
  1814. Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
  1815. Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
  1816. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1817. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1818. Loading model 'piranha.pof'
  1819. IBX: Found a good IBX to read for 'piranha.pof'.
  1820. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
  1821. Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
  1822. Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
  1823. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1824. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1825. Loading model 'belial.pof'
  1826. IBX: Found a good IBX to read for 'belial.pof'.
  1827. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
  1828. Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
  1829. Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
  1830. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1831. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1832. Loading model 'cmeasure01.pof'
  1833. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1834. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
  1835. Loading model 'Longbow.pof'
  1836. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'Longbow.pof'" at modelread.cpp:1831
  1837. IBX: Found a good IBX to read for 'Longbow.pof'.
  1838. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  1839. Loading model 'dirk1pod.pof'
  1840. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1841. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  1842. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  1843. Loading model 'dart.pof'
  1844. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'dart.pof'" at modelread.cpp:1831
  1845. IBX: Found a good IBX to read for 'dart.pof'.
  1846. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  1847. Loading model 'swarmpod.pof'
  1848. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1849. IBX: Found a good IBX to read for 'swarmpod.pof'.
  1850. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  1851. Loading model 'InterceptorT.pof'
  1852. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'InterceptorT.pof'" at modelread.cpp:1831
  1853. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  1854. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  1855. Loading model 'DirkPodHC.pof'
  1856. WARNING: "Couldn't open texture 'warnsrp' referenced by model 'DirkPodHC.pof'" at modelread.cpp:2338
  1857. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1858. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  1859. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  1860. Loading model 'Slammer.pof'
  1861. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'Slammer.pof'" at modelread.cpp:1831
  1862. IBX: Found a good IBX to read for 'Slammer.pof'.
  1863. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  1864. Loading model 'SlammerPOD.pof'
  1865. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1866. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  1867. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  1868. Loading model 'hellfire.pof'
  1869. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'hellfire.pof'" at modelread.cpp:1831
  1870. IBX: Found a good IBX to read for 'hellfire.pof'.
  1871. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  1872. Loading model 'hellfireEXT.pof'
  1873. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1874. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  1875. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  1876. Could not find a usable particle spew bitmap for 'Warhammer'!
  1877. WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer'!" at weapons.cpp:3179
  1878. Loading model 'GBU-240.pof'
  1879. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'GBU-240.pof'" at modelread.cpp:1831
  1880. IBX: Found a good IBX to read for 'GBU-240.pof'.
  1881. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  1882. Loading model 'GBU-240ext8.pof'
  1883. Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1884. IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
  1885. IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
  1886. Could not find a usable particle spew bitmap for 'Sledgehammer'!
  1887. WARNING: "Could not find a usable particle spew bitmap (missilespew06) for weapon 'Sledgehammer'!" at weapons.cpp:3179
  1888. Loading model 'SledgehammerA.pof'
  1889. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'SledgehammerA.pof'" at modelread.cpp:1831
  1890. IBX: Found a good IBX to read for 'SledgehammerA.pof'.
  1891. IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
  1892. Loading model 'SledgeHammerAEXT.pof'
  1893. Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1894. IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
  1895. IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
  1896. Could not find a usable particle spew bitmap for 'Jackhammer'!
  1897. WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Jackhammer'!" at weapons.cpp:3179
  1898. Loading model 'JackhammerMK2.pof'
  1899. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'JackhammerMK2.pof'" at modelread.cpp:1831
  1900. IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
  1901. IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
  1902. Loading model 'JackhammerMK2EXT.pof'
  1903. Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1904. IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
  1905. IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
  1906. Could not find a usable particle spew bitmap for 'Hydra#Sanctus'!
  1907. WARNING: "Could not find a usable particle spew bitmap (missilespew05) for weapon 'Hydra#Sanctus'!" at weapons.cpp:3179
  1908. Loading model 'harbinger.pof'
  1909. IBX: Found a good IBX to read for 'harbinger.pof'.
  1910. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0x04b4b4da -- "harbinger.pof"
  1911. Submodel 'realharbinger-b' is detail level 1 of 'realharbinger-a'
  1912. Submodel 'realharbinger-c' is detail level 2 of 'realharbinger-a'
  1913. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1914. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1915. Could not find a usable particle spew bitmap for 'Eos'!
  1916. WARNING: "Could not find a usable particle spew bitmap (missilespew03) for weapon 'Eos'!" at weapons.cpp:3179
  1917. Loading model 'MissileM.pof'
  1918. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'MissileM.pof'" at modelread.cpp:1831
  1919. IBX: Found a good IBX to read for 'MissileM.pof'.
  1920. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  1921. Could not find a usable particle spew bitmap for 'Supernova'!
  1922. WARNING: "Could not find a usable particle spew bitmap (missilespew03) for weapon 'Supernova'!" at weapons.cpp:3179
  1923. Loading model 'MissileL.pof'
  1924. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'MissileL.pof'" at modelread.cpp:1831
  1925. IBX: Found a good IBX to read for 'MissileL.pof'.
  1926. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  1927. Could not find a usable particle spew bitmap for 'Apocalypse#Karuna'!
  1928. WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Apocalypse#Karuna'!" at weapons.cpp:3179
  1929. Could not find a usable particle spew bitmap for 'Warhammer#Sanctus'!
  1930. WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer#Sanctus'!" at weapons.cpp:3179
  1931. Could not find a usable particle spew bitmap for 'Apocalypse#Solaris'!
  1932. WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Apocalypse#Solaris'!" at weapons.cpp:3179
  1933. Loading model 'supernova.pof'
  1934. IBX: Found a good IBX to read for 'supernova.pof'.
  1935. IBX-DEBUG => POF checksum: 0x69540abf, IBX checksum: 0x4944abc5 -- "supernova.pof"
  1936. Could not find a usable particle spew bitmap for 'Warhammer#Custos'!
  1937. WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer#Custos'!" at weapons.cpp:3179
  1938. Loading model 'hornet.pof'
  1939. IBX: Found a good IBX to read for 'hornet.pof'.
  1940. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
  1941. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1942. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1943. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1944. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1945. Loading model 'SlammerCluster.pof'
  1946. WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'SlammerCluster.pof'" at modelread.cpp:1831
  1947. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  1948. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  1949. Loading model 'debris01.pof'
  1950. IBX: Found a good IBX to read for 'debris01.pof'.
  1951. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1952. Loading model 'debris02.pof'
  1953. IBX: Found a good IBX to read for 'debris02.pof'.
  1954. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1955. WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
  1956. WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
  1957. WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
  1958. WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
  1959. WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
  1960. WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
  1961. WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
  1962. WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
  1963. WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
  1964. WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
  1965. WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
  1966. WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
  1967. WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
  1968. WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
  1969. WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
  1970. WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
  1971. WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
  1972. WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
  1973. WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
  1974. WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
  1975. WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
  1976. WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [1/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1977. WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [2/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1978. WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [3/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1979. WARNING: "Muzleflash "vulcan", blob [1/1] Muzzleflash blob "Bmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1980. WARNING: "Muzleflash "maul", blob [1/1] Muzzleflash blob "Rmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1981. WARNING: "Muzleflash "rapier", blob [1/1] Muzzleflash blob "Bmuzzle" not found! Deleting." at muzzleflash.cpp:196
  1982. Paging in mission messages
  1983. Stopping model page in...
  1984. ANI support1.ani with size 108x24 (25.0% wasted)
  1985. ANI damage1.ani with size 148x25 (21.9% wasted)
  1986. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1987. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1988. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1989. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1990. ANI head1.ani with size 164x132 (48.4% wasted)
  1991. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1992. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1993. ANI objective1.ani with size 149x21 (34.4% wasted)
  1994. ANI energy1.ani with size 12x41 (35.9% wasted)
  1995. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1996. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1997. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1998. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1999. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  2000. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  2001. ANI targhit1.ani with size 31x21 (34.4% wasted)
  2002. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  2003. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  2004. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  2005. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  2006. ANI netlag1.ani with size 29x30 (6.3% wasted)
  2007. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  2008. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  2009. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  2010. ANI time1.ani with size 47x23 (28.1% wasted)
  2011. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  2012. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  2013. ANI shieldnyx.ani with size 112x93 (27.3% wasted)
  2014. ANI Shield-Draco.ani with size 112x93 (27.3% wasted)
  2015. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  2016. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  2017. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  2018. ANI shieldizrail.ani with size 112x93 (27.3% wasted)
  2019. ANI shieldvajra.ani with size 112x93 (27.3% wasted)
  2020. User bitmap 'TMP256x256+8'
  2021. User bitmap 'TMP256x256+8'
  2022. User bitmap 'TMP512x512+8'
  2023. User bitmap 'TMP256x256+8'
  2024. Bmpman: 2108/4750 bitmap slots in use.
  2025. Ending level bitmap paging...
  2026. =================== ENDING LOAD ================
  2027. Real count = 598, Estimated count = 425
  2028. ================================================
  2029. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2030. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  2031. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2032. ANI iconwing01 with size 32x28 (12.5% wasted)
  2033. Loading model 'ArcherTECH.pof'
  2034. Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2035. IBX: Found a good IBX to read for 'ArcherTECH.pof'.
  2036. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
  2037. Loading model 'SlammerTECH.pof'
  2038. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2039. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2040. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2041. Frame 0 too long!!: frametime = 643.273 (643.273)
  2042. CSG => Saving 'Z.bp2-p2.csg' with version 2...
  2043. CSG => Saving: Flags...
  2044. CSG => Saving: Info...
  2045. CSG => Saving: Missions...
  2046. CSG => Saving: Techroom...
  2047. CSG => Saving: Loadout...
  2048. CSG => Saving: Scoring...
  2049. CSG => Saving: RedAlert...
  2050. CSG => Saving: HUD...
  2051. CSG => Saving: Variables...
  2052. CSG => Saving: Settings...
  2053. CSG => Saving: Controls...
  2054. CSG => Saving: Cutscenes...
  2055. CSG => Saving: Last Missions...
  2056. CSG => Saving complete!
  2057. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2058. Entering game at time = 663.191
  2059. Compiling new shader:
  2060. Loading built-in default shader for: main-v.sdr
  2061. Loading built-in default shader for: main-f.sdr
  2062. Shader features:
  2063. Diffuse Mapping
  2064. Compiling new shader:
  2065. Loading built-in default shader for: main-v.sdr
  2066. Loading built-in default shader for: main-f.sdr
  2067. Shader features:
  2068. Lighting
  2069. Diffuse Mapping
  2070. Glow Mapping
  2071. Specular Mapping
  2072. Normal Mapping
  2073. Environment Mapping
  2074. Utility mapping
  2075. Team Colors
  2076. Deferred lighting
  2077. Compiling new shader:
  2078. Loading built-in default shader for: main-v.sdr
  2079. Loading built-in default shader for: main-f.sdr
  2080. Shader features:
  2081. Lighting
  2082. Diffuse Mapping
  2083. Glow Mapping
  2084. Specular Mapping
  2085. Normal Mapping
  2086. Environment Mapping
  2087. Team Colors
  2088. Deferred lighting
  2089. Compiling new shader:
  2090. Loading built-in default shader for: main-v.sdr
  2091. Loading built-in default shader for: main-f.sdr
  2092. Shader features:
  2093. Lighting
  2094. Diffuse Mapping
  2095. Specular Mapping
  2096. Environment Mapping
  2097. Team Colors
  2098. Frame 1 too long!!: frametime = 1.447 (1.447)
  2099. Compiling new shader:
  2100. Loading built-in default shader for: main-v.sdr
  2101. Loading built-in default shader for: main-f.sdr
  2102. Shader features:
  2103. Lighting
  2104. Diffuse Mapping
  2105. Specular Mapping
  2106. Normal Mapping
  2107. Environment Mapping
  2108. Compiling new shader:
  2109. Loading built-in default shader for: main-v.sdr
  2110. Loading built-in default shader for: main-f.sdr
  2111. Shader features:
  2112. Lighting
  2113. Diffuse Mapping
  2114. Glow Mapping
  2115. Compiling new shader:
  2116. Loading built-in default shader for: main-v.sdr
  2117. Loading built-in default shader for: main-f.sdr
  2118. Shader features:
  2119. Lighting
  2120. Diffuse Mapping
  2121. Frame 10 too long!!: frametime = 1.245 (1.245)
  2122. nothing ok to fire
  2123. nothing ok to fire
  2124. nothing ok to fire
  2125. nothing ok to fire
  2126. nothing ok to fire
  2127. nothing ok to fire
  2128. nothing ok to fire
  2129. nothing ok to fire
  2130. nothing ok to fire
  2131. nothing ok to fire
  2132. nothing ok to fire
  2133. nothing ok to fire
  2134. nothing ok to fire
  2135. nothing ok to fire
  2136. Compiling new shader:
  2137. Loading built-in default shader for: main-v.sdr
  2138. Loading built-in default shader for: main-f.sdr
  2139. Shader features:
  2140. Diffuse Mapping
  2141. Deferred lighting
  2142. nothing ok to fire
  2143. nothing ok to fire
  2144. nothing ok to fire
  2145. nothing ok to fire
  2146. nothing ok to fire
  2147. nothing ok to fire
  2148. nothing ok to fire
  2149. nothing ok to fire
  2150. nothing ok to fire
  2151. nothing ok to fire
  2152. nothing ok to fire
  2153. nothing ok to fire
  2154. nothing ok to fire
  2155. nothing ok to fire
  2156. nothing ok to fire
  2157. nothing ok to fire
  2158. nothing ok to fire
  2159. nothing ok to fire
  2160. nothing ok to fire
  2161. nothing ok to fire
  2162. nothing ok to fire
  2163. nothing ok to fire
  2164. nothing ok to fire
  2165. nothing ok to fire
  2166. nothing ok to fire
  2167. nothing ok to fire
  2168. nothing ok to fire
  2169. nothing ok to fire
  2170. nothing ok to fire
  2171. nothing ok to fire
  2172. nothing ok to fire
  2173. nothing ok to fire
  2174. nothing ok to fire
  2175. nothing ok to fire
  2176. nothing ok to fire
  2177. nothing ok to fire
  2178. nothing ok to fire
  2179. nothing ok to fire
  2180. nothing ok to fire
  2181. nothing ok to fire
  2182. nothing ok to fire
  2183. nothing ok to fire
  2184. nothing ok to fire
  2185. nothing ok to fire
  2186. nothing ok to fire
  2187. nothing ok to fire
  2188. nothing ok to fire
  2189. nothing ok to fire
  2190. nothing ok to fire
  2191. nothing ok to fire
  2192. nothing ok to fire
  2193. nothing ok to fire
  2194. nothing ok to fire
  2195. nothing ok to fire
  2196. nothing ok to fire
  2197. nothing ok to fire
  2198. Killing beam at initial fire because of illegal targeting!!!
  2199. nothing ok to fire
  2200. nothing ok to fire
  2201. nothing ok to fire
  2202. nothing ok to fire
  2203. nothing ok to fire
  2204. nothing ok to fire
  2205. nothing ok to fire
  2206. nothing ok to fire
  2207. nothing ok to fire
  2208. 678 frames executed in 30.025 seconds, 22.581 frames per second.
  2209. nothing ok to fire
  2210. nothing ok to fire
  2211. nothing ok to fire
  2212. nothing ok to fire
  2213. nothing ok to fire
  2214. nothing ok to fire
  2215. nothing ok to fire
  2216. nothing ok to fire
  2217. nothing ok to fire
  2218. nothing ok to fire
  2219. Killing beam at initial fire because of illegal targeting!!!
  2220. nothing ok to fire
  2221. nothing ok to fire
  2222. nothing ok to fire
  2223. nothing ok to fire
  2224. nothing ok to fire
  2225. nothing ok to fire
  2226. nothing ok to fire
  2227. nothing ok to fire
  2228. nothing ok to fire
  2229. nothing ok to fire
  2230. nothing ok to fire
  2231. nothing ok to fire
  2232. nothing ok to fire
  2233. nothing ok to fire
  2234. nothing ok to fire
  2235. nothing ok to fire
  2236. nothing ok to fire
  2237. nothing ok to fire
  2238. Beam couldn't find a good object model/type!! (0)
  2239. nothing ok to fire
  2240. nothing ok to fire
  2241. nothing ok to fire
  2242. nothing ok to fire
  2243. nothing ok to fire
  2244. nothing ok to fire
  2245. nothing ok to fire
  2246. nothing ok to fire
  2247. Beam couldn't find a good object model/type!! (0)
  2248. nothing ok to fire
  2249. nothing ok to fire
  2250. nothing ok to fire
  2251. nothing ok to fire
  2252. nothing ok to fire
  2253. Beam couldn't find a good object model/type!! (0)
  2254. nothing ok to fire
  2255. nothing ok to fire
  2256. nothing ok to fire
  2257. nothing ok to fire
  2258. nothing ok to fire
  2259. nothing ok to fire
  2260. nothing ok to fire
  2261. nothing ok to fire
  2262. nothing ok to fire
  2263. nothing ok to fire
  2264. nothing ok to fire
  2265. nothing ok to fire
  2266. nothing ok to fire
  2267. nothing ok to fire
  2268. nothing ok to fire
  2269. nothing ok to fire
  2270. nothing ok to fire
  2271. nothing ok to fire
  2272. nothing ok to fire
  2273. nothing ok to fire
  2274. nothing ok to fire
  2275. nothing ok to fire
  2276. nothing ok to fire
  2277. nothing ok to fire
  2278. nothing ok to fire
  2279. Killing beam at initial fire because of illegal targeting!!!
  2280. nothing ok to fire
  2281. nothing ok to fire
  2282. nothing ok to fire
  2283. Killing beam at initial fire because of illegal targeting!!!
  2284. nothing ok to fire
  2285. Beam couldn't find a good object model/type!! (0)
  2286. nothing ok to fire
  2287. nothing ok to fire
  2288. nothing ok to fire
  2289. nothing ok to fire
  2290. nothing ok to fire
  2291. nothing ok to fire
  2292. nothing ok to fire
  2293. nothing ok to fire
  2294. Beam couldn't find a good object model/type!! (0)
  2295. nothing ok to fire
  2296. nothing ok to fire
  2297. nothing ok to fire
  2298. nothing ok to fire
  2299. nothing ok to fire
  2300. nothing ok to fire
  2301. nothing ok to fire
  2302. Beam couldn't find a good object model/type!! (0)
  2303. nothing ok to fire
  2304. nothing ok to fire
  2305. nothing ok to fire
  2306. nothing ok to fire
  2307. nothing ok to fire
  2308. nothing ok to fire
  2309. nothing ok to fire
  2310. nothing ok to fire
  2311. nothing ok to fire
  2312. nothing ok to fire
  2313. nothing ok to fire
  2314. nothing ok to fire
  2315. nothing ok to fire
  2316. nothing ok to fire
  2317. nothing ok to fire
  2318. nothing ok to fire
  2319. nothing ok to fire
  2320. nothing ok to fire
  2321. nothing ok to fire
  2322. nothing ok to fire
  2323. nothing ok to fire
  2324. nothing ok to fire
  2325. nothing ok to fire
  2326. nothing ok to fire
  2327. nothing ok to fire
  2328. nothing ok to fire
  2329. nothing ok to fire
  2330. nothing ok to fire
  2331. nothing ok to fire
  2332. nothing ok to fire
  2333. nothing ok to fire
  2334. nothing ok to fire
  2335. nothing ok to fire
  2336. nothing ok to fire
  2337. nothing ok to fire
  2338. nothing ok to fire
  2339. nothing ok to fire
  2340. nothing ok to fire
  2341. nothing ok to fire
  2342. nothing ok to fire
  2343. nothing ok to fire
  2344. nothing ok to fire
  2345. nothing ok to fire
  2346. nothing ok to fire
  2347. nothing ok to fire
  2348. nothing ok to fire
  2349. nothing ok to fire
  2350. nothing ok to fire
  2351. nothing ok to fire
  2352. nothing ok to fire
  2353. nothing ok to fire
  2354. nothing ok to fire
  2355. nothing ok to fire
  2356. nothing ok to fire
  2357. nothing ok to fire
  2358. nothing ok to fire
  2359. nothing ok to fire
  2360. nothing ok to fire
  2361. nothing ok to fire
  2362. nothing ok to fire
  2363. Compiling new shader:
  2364. Loading built-in default shader for: main-v.sdr
  2365. Loading built-in default shader for: main-f.sdr
  2366. Shader features:
  2367. Lighting
  2368. Diffuse Mapping
  2369. Specular Mapping
  2370. Normal Mapping
  2371. Environment Mapping
  2372. Team Colors
  2373. Deferred lighting
  2374. Compiling new shader:
  2375. Loading built-in default shader for: main-v.sdr
  2376. Loading built-in default shader for: main-f.sdr
  2377. Shader features:
  2378. Lighting
  2379. Diffuse Mapping
  2380. Specular Mapping
  2381. Normal Mapping
  2382. Environment Mapping
  2383. Utility mapping
  2384. Team Colors
  2385. Deferred lighting
  2386. Compiling new shader:
  2387. Loading built-in default shader for: main-v.sdr
  2388. Loading built-in default shader for: main-f.sdr
  2389. Shader features:
  2390. Diffuse Mapping
  2391. Thruster scaling
  2392. Deferred lighting
  2393. Frame 986 too long!!: frametime = 0.482 (0.482)
  2394. Entered mission_do_departure() for Yangtze#1
  2395. Setting mode to warpout
  2396. Entered mission_do_departure() for Indus#1
  2397. Setting mode to warpout
  2398. Entered mission_do_departure() for Leander
  2399. Setting mode to warpout
  2400. Entered mission_do_departure() for Legionary
  2401. Setting mode to warpout
  2402. nothing ok to fire
  2403. nothing ok to fire
  2404. Entered mission_do_departure() for Yangtze#1
  2405. Setting mode to warpout
  2406. Entered mission_do_departure() for Indus#1
  2407. Setting mode to warpout
  2408. Entered mission_do_departure() for Leander
  2409. Setting mode to warpout
  2410. Entered mission_do_departure() for Legionary
  2411. Setting mode to warpout
  2412. nothing ok to fire
  2413. nothing ok to fire
  2414. nothing ok to fire
  2415. nothing ok to fire
  2416. Entered mission_do_departure() for Yangtze#1
  2417. Setting mode to warpout
  2418. Entered mission_do_departure() for Indus#1
  2419. Setting mode to warpout
  2420. Entered mission_do_departure() for Leander
  2421. Setting mode to warpout
  2422. Entered mission_do_departure() for Legionary
  2423. Setting mode to warpout
  2424. Frame 989 too long!!: frametime = 0.299 (0.299)
  2425. Entered mission_do_departure() for Yangtze#1
  2426. Setting mode to warpout
  2427. Entered mission_do_departure() for Indus#1
  2428. Setting mode to warpout
  2429. Entered mission_do_departure() for Leander
  2430. Setting mode to warpout
  2431. Entered mission_do_departure() for Legionary
  2432. Setting mode to warpout
  2433. nothing ok to fire
  2434. nothing ok to fire
  2435. Entered mission_do_departure() for Yangtze#1
  2436. Setting mode to warpout
  2437. Entered mission_do_departure() for Indus#1
  2438. Setting mode to warpout
  2439. Entered mission_do_departure() for Leander
  2440. Setting mode to warpout
  2441. Entered mission_do_departure() for Legionary
  2442. Setting mode to warpout
  2443. nothing ok to fire
  2444. nothing ok to fire
  2445. nothing ok to fire
  2446. nothing ok to fire
  2447. Entered mission_do_departure() for Yangtze#1
  2448. Setting mode to warpout
  2449. Entered mission_do_departure() for Indus#1
  2450. Setting mode to warpout
  2451. Entered mission_do_departure() for Leander
  2452. Setting mode to warpout
  2453. Entered mission_do_departure() for Legionary
  2454. Setting mode to warpout
  2455. Entered mission_do_departure() for Yangtze#1
  2456. Setting mode to warpout
  2457. Entered mission_do_departure() for Indus#1
  2458. Setting mode to warpout
  2459. Entered mission_do_departure() for Leander
  2460. Setting mode to warpout
  2461. Entered mission_do_departure() for Legionary
  2462. Setting mode to warpout
  2463. nothing ok to fire
  2464. nothing ok to fire
  2465. Entered mission_do_departure() for Yangtze#1
  2466. Setting mode to warpout
  2467. Entered mission_do_departure() for Indus#1
  2468. Setting mode to warpout
  2469. Entered mission_do_departure() for Leander
  2470. Setting mode to warpout
  2471. Entered mission_do_departure() for Legionary
  2472. Setting mode to warpout
  2473. nothing ok to fire
  2474. nothing ok to fire
  2475. nothing ok to fire
  2476. Entered mission_do_departure() for Yangtze#1
  2477. Setting mode to warpout
  2478. Entered mission_do_departure() for Indus#1
  2479. Setting mode to warpout
  2480. Entered mission_do_departure() for Leander
  2481. Setting mode to warpout
  2482. Entered mission_do_departure() for Legionary
  2483. Setting mode to warpout
  2484. nothing ok to fire
  2485. nothing ok to fire
  2486. Entered mission_do_departure() for Yangtze#1
  2487. Setting mode to warpout
  2488. Entered mission_do_departure() for Indus#1
  2489. Setting mode to warpout
  2490. Entered mission_do_departure() for Leander
  2491. Setting mode to warpout
  2492. Entered mission_do_departure() for Legionary
  2493. Setting mode to warpout
  2494. nothing ok to fire
  2495. nothing ok to fire
  2496. nothing ok to fire
  2497. nothing ok to fire
  2498. Frame 996 too long!!: frametime = 0.283 (0.283)
  2499. Entered mission_do_departure() for Yangtze#1
  2500. Setting mode to warpout
  2501. Entered mission_do_departure() for Indus#1
  2502. Setting mode to warpout
  2503. Entered mission_do_departure() for Leander
  2504. Setting mode to warpout
  2505. Entered mission_do_departure() for Legionary
  2506. Setting mode to warpout
  2507. nothing ok to fire
  2508. nothing ok to fire
  2509. nothing ok to fire
  2510. nothing ok to fire
  2511. nothing ok to fire
  2512. Entered mission_do_departure() for Yangtze#1
  2513. Setting mode to warpout
  2514. Entered mission_do_departure() for Indus#1
  2515. Setting mode to warpout
  2516. Entered mission_do_departure() for Leander
  2517. Setting mode to warpout
  2518. Entered mission_do_departure() for Legionary
  2519. Setting mode to warpout
  2520. nothing ok to fire
  2521. nothing ok to fire
  2522. Killing beam at initial fire because of illegal targeting!!!
  2523. Entered mission_do_departure() for Yangtze#1
  2524. Setting mode to warpout
  2525. Entered mission_do_departure() for Indus#1
  2526. Setting mode to warpout
  2527. Entered mission_do_departure() for Leander
  2528. Setting mode to warpout
  2529. Entered mission_do_departure() for Legionary
  2530. Setting mode to warpout
  2531. nothing ok to fire
  2532. nothing ok to fire
  2533. nothing ok to fire
  2534. nothing ok to fire
  2535. Entered mission_do_departure() for Yangtze#1
  2536. Setting mode to warpout
  2537. Entered mission_do_departure() for Indus#1
  2538. Setting mode to warpout
  2539. Entered mission_do_departure() for Leander
  2540. Setting mode to warpout
  2541. Entered mission_do_departure() for Legionary
  2542. Setting mode to warpout
  2543. nothing ok to fire
  2544. nothing ok to fire
  2545. nothing ok to fire
  2546. nothing ok to fire
  2547. nothing ok to fire
  2548. Entered mission_do_departure() for Yangtze#1
  2549. Setting mode to warpout
  2550. Entered mission_do_departure() for Indus#1
  2551. Setting mode to warpout
  2552. Entered mission_do_departure() for Leander
  2553. Setting mode to warpout
  2554. Entered mission_do_departure() for Legionary
  2555. Setting mode to warpout
  2556. nothing ok to fire
  2557. nothing ok to fire
  2558. Frame 1001 too long!!: frametime = 0.283 (0.283)
  2559. Entered mission_do_departure() for Yangtze#1
  2560. Setting mode to warpout
  2561. Entered mission_do_departure() for Indus#1
  2562. Setting mode to warpout
  2563. Entered mission_do_departure() for Leander
  2564. Setting mode to warpout
  2565. Entered mission_do_departure() for Legionary
  2566. Setting mode to warpout
  2567. nothing ok to fire
  2568. nothing ok to fire
  2569. nothing ok to fire
  2570. Entered mission_do_departure() for Yangtze#1
  2571. Setting mode to warpout
  2572. Entered mission_do_departure() for Indus#1
  2573. Setting mode to warpout
  2574. Entered mission_do_departure() for Leander
  2575. Setting mode to warpout
  2576. Entered mission_do_departure() for Legionary
  2577. Setting mode to warpout
  2578. nothing ok to fire
  2579. nothing ok to fire
  2580. nothing ok to fire
  2581. nothing ok to fire
  2582. nothing ok to fire
  2583. Entered mission_do_departure() for Yangtze#1
  2584. Setting mode to warpout
  2585. Entered mission_do_departure() for Indus#1
  2586. Setting mode to warpout
  2587. Entered mission_do_departure() for Leander
  2588. Setting mode to warpout
  2589. Entered mission_do_departure() for Legionary
  2590. Setting mode to warpout
  2591. nothing ok to fire
  2592. nothing ok to fire
  2593. Entered mission_do_departure() for Yangtze#1
  2594. Setting mode to warpout
  2595. Entered mission_do_departure() for Indus#1
  2596. Setting mode to warpout
  2597. Entered mission_do_departure() for Leander
  2598. Setting mode to warpout
  2599. Entered mission_do_departure() for Legionary
  2600. Setting mode to warpout
  2601. nothing ok to fire
  2602. nothing ok to fire
  2603. nothing ok to fire
  2604. nothing ok to fire
  2605. Frame 1005 too long!!: frametime = 0.365 (0.365)
  2606. Entered mission_do_departure() for Yangtze#1
  2607. Setting mode to warpout
  2608. Entered mission_do_departure() for Indus#1
  2609. Setting mode to warpout
  2610. Entered mission_do_departure() for Leander
  2611. Setting mode to warpout
  2612. Entered mission_do_departure() for Legionary
  2613. Setting mode to warpout
  2614. nothing ok to fire
  2615. nothing ok to fire
  2616. nothing ok to fire
  2617. nothing ok to fire
  2618. Entered mission_do_departure() for Yangtze#1
  2619. Setting mode to warpout
  2620. Entered mission_do_departure() for Indus#1
  2621. Setting mode to warpout
  2622. Entered mission_do_departure() for Leander
  2623. Setting mode to warpout
  2624. Entered mission_do_departure() for Legionary
  2625. Setting mode to warpout
  2626. nothing ok to fire
  2627. Entered mission_do_departure() for Yangtze#1
  2628. Setting mode to warpout
  2629. Entered mission_do_departure() for Indus#1
  2630. Setting mode to warpout
  2631. Entered mission_do_departure() for Leander
  2632. Setting mode to warpout
  2633. Entered mission_do_departure() for Legionary
  2634. Setting mode to warpout
  2635. nothing ok to fire
  2636. nothing ok to fire
  2637. Compiling new shader:
  2638. Loading built-in default shader for: main-v.sdr
  2639. Loading built-in default shader for: main-f.sdr
  2640. Shader features:
  2641. Diffuse Mapping
  2642. Thruster scaling
  2643. Entered mission_do_departure() for Yangtze#1
  2644. Setting mode to warpout
  2645. Entered mission_do_departure() for Indus#1
  2646. Setting mode to warpout
  2647. Entered mission_do_departure() for Leander
  2648. Setting mode to warpout
  2649. Entered mission_do_departure() for Legionary
  2650. Setting mode to warpout
  2651. nothing ok to fire
  2652. nothing ok to fire
  2653. nothing ok to fire
  2654. nothing ok to fire
  2655. nothing ok to fire
  2656. nothing ok to fire
  2657. nothing ok to fire
  2658. nothing ok to fire
  2659. nothing ok to fire
  2660. nothing ok to fire
  2661. nothing ok to fire
  2662. nothing ok to fire
  2663. nothing ok to fire
  2664. nothing ok to fire
  2665. nothing ok to fire
  2666. nothing ok to fire
  2667. nothing ok to fire
  2668. nothing ok to fire
  2669. nothing ok to fire
  2670. nothing ok to fire
  2671. nothing ok to fire
  2672. nothing ok to fire
  2673. nothing ok to fire
  2674. nothing ok to fire
  2675. nothing ok to fire
  2676. nothing ok to fire
  2677. nothing ok to fire
  2678. nothing ok to fire
  2679. nothing ok to fire
  2680. nothing ok to fire
  2681. nothing ok to fire
  2682. nothing ok to fire
  2683. nothing ok to fire
  2684. nothing ok to fire
  2685. nothing ok to fire
  2686. nothing ok to fire
  2687. nothing ok to fire
  2688. nothing ok to fire
  2689. nothing ok to fire
  2690. nothing ok to fire
  2691. nothing ok to fire
  2692. nothing ok to fire
  2693. nothing ok to fire
  2694. nothing ok to fire
  2695. nothing ok to fire
  2696. nothing ok to fire
  2697. nothing ok to fire
  2698. nothing ok to fire
  2699. nothing ok to fire
  2700. nothing ok to fire
  2701. nothing ok to fire
  2702. nothing ok to fire
  2703. nothing ok to fire
  2704. nothing ok to fire
  2705. nothing ok to fire
  2706. nothing ok to fire
  2707. nothing ok to fire
  2708. nothing ok to fire
  2709. nothing ok to fire
  2710. nothing ok to fire
  2711. nothing ok to fire
  2712. nothing ok to fire
  2713. nothing ok to fire
  2714. nothing ok to fire
  2715. nothing ok to fire
  2716. nothing ok to fire
  2717. nothing ok to fire
  2718. nothing ok to fire
  2719. nothing ok to fire
  2720. nothing ok to fire
  2721. nothing ok to fire
  2722. nothing ok to fire
  2723. nothing ok to fire
  2724. nothing ok to fire
  2725. nothing ok to fire
  2726. nothing ok to fire
  2727. nothing ok to fire
  2728. nothing ok to fire
  2729. nothing ok to fire
  2730. nothing ok to fire
  2731. nothing ok to fire
  2732. nothing ok to fire
  2733. nothing ok to fire
  2734. nothing ok to fire
  2735. nothing ok to fire
  2736. nothing ok to fire
  2737. nothing ok to fire
  2738. Frame 1045 too long!!: frametime = 0.299 (0.299)
  2739. nothing ok to fire
  2740. nothing ok to fire
  2741. nothing ok to fire
  2742. nothing ok to fire
  2743. nothing ok to fire
  2744. nothing ok to fire
  2745. nothing ok to fire
  2746. nothing ok to fire
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. nothing ok to fire
  2750. nothing ok to fire
  2751. nothing ok to fire
  2752. nothing ok to fire
  2753. nothing ok to fire
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. nothing ok to fire
  2758. nothing ok to fire
  2759. nothing ok to fire
  2760. nothing ok to fire
  2761. nothing ok to fire
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. nothing ok to fire
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. nothing ok to fire
  2772. nothing ok to fire
  2773. nothing ok to fire
  2774. nothing ok to fire
  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
  2779. nothing ok to fire
  2780. nothing ok to fire
  2781. nothing ok to fire
  2782. nothing ok to fire
  2783. nothing ok to fire
  2784. nothing ok to fire
  2785. nothing ok to fire
  2786. nothing ok to fire
  2787. nothing ok to fire
  2788. nothing ok to fire
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. nothing ok to fire
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. nothing ok to fire
  2797. nothing ok to fire
  2798. nothing ok to fire
  2799. nothing ok to fire
  2800. nothing ok to fire
  2801. nothing ok to fire
  2802. nothing ok to fire
  2803. nothing ok to fire
  2804. nothing ok to fire
  2805. nothing ok to fire
  2806. nothing ok to fire
  2807. nothing ok to fire
  2808. nothing ok to fire
  2809. nothing ok to fire
  2810. nothing ok to fire
  2811. nothing ok to fire
  2812. nothing ok to fire
  2813. nothing ok to fire
  2814. nothing ok to fire
  2815. nothing ok to fire
  2816. nothing ok to fire
  2817. nothing ok to fire
  2818. nothing ok to fire
  2819. nothing ok to fire
  2820. nothing ok to fire
  2821. nothing ok to fire
  2822. nothing ok to fire
  2823. Frame 1098: Could not create debris, no more slots left
  2824. Frame 1098: Could not create debris, no more slots left
  2825. Frame 1098: Could not create debris, no more slots left
  2826. Frame 1098: Could not create debris, no more slots left
  2827. Frame 1098: Could not create debris, no more slots left
  2828. Frame 1098: Could not create debris, no more slots left
  2829. Frame 1098: Could not create debris, no more slots left
  2830. Frame 1098: Could not create debris, no more slots left
  2831. Frame 1098: Could not create debris, no more slots left
  2832. Frame 1098: Could not create debris, no more slots left
  2833. Frame 1098: Could not create debris, no more slots left
  2834. Frame 1098: Could not create debris, no more slots left
  2835. Frame 1098: Could not create debris, no more slots left
  2836. Frame 1098: Could not create debris, no more slots left
  2837. Frame 1098: Could not create debris, no more slots left
  2838. Frame 1098: Could not create debris, no more slots left
  2839. Frame 1098: Could not create debris, no more slots left
  2840. Frame 1098: Could not create debris, no more slots left
  2841. Frame 1098: Could not create debris, no more slots left
  2842. Frame 1098: Could not create debris, no more slots left
  2843. Frame 1098: Could not create debris, no more slots left
  2844. nothing ok to fire
  2845. nothing ok to fire
  2846. Frame 1099: Could not create debris, no more slots left
  2847. Frame 1099: Could not create debris, no more slots left
  2848. Frame 1099: Could not create debris, no more slots left
  2849. nothing ok to fire
  2850. nothing ok to fire
  2851. nothing ok to fire
  2852. nothing ok to fire
  2853. nothing ok to fire
  2854. nothing ok to fire
  2855. nothing ok to fire
  2856. nothing ok to fire
  2857. nothing ok to fire
  2858. nothing ok to fire
  2859. nothing ok to fire
  2860. nothing ok to fire
  2861. nothing ok to fire
  2862. nothing ok to fire
  2863. nothing ok to fire
  2864. nothing ok to fire
  2865. nothing ok to fire
  2866. nothing ok to fire
  2867. nothing ok to fire
  2868. nothing ok to fire
  2869. nothing ok to fire
  2870. nothing ok to fire
  2871. nothing ok to fire
  2872. nothing ok to fire
  2873. nothing ok to fire
  2874. nothing ok to fire
  2875. nothing ok to fire
  2876. nothing ok to fire
  2877. nothing ok to fire
  2878. nothing ok to fire
  2879. nothing ok to fire
  2880. nothing ok to fire
  2881. nothing ok to fire
  2882. nothing ok to fire
  2883. nothing ok to fire
  2884. nothing ok to fire
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. nothing ok to fire
  2888. nothing ok to fire
  2889. nothing ok to fire
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. nothing ok to fire
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. nothing ok to fire
  2899. nothing ok to fire
  2900. nothing ok to fire
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. nothing ok to fire
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. nothing ok to fire
  2909. nothing ok to fire
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. nothing ok to fire
  2914. nothing ok to fire
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. nothing ok to fire
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. nothing ok to fire
  2939. Entered mission_do_departure() for Toutatis#1
  2940. Setting mode to warpout
  2941. Entered mission_do_departure() for Pembina
  2942. Setting mode to warpout
  2943. Entered mission_do_departure() for Atreus
  2944. Setting mode to warpout
  2945. Entered mission_do_departure() for Aries 3
  2946. Setting mode to warpout
  2947. Entered mission_do_departure() for Aries 4
  2948. Setting mode to warpout
  2949. Entered mission_do_departure() for Leo 3
  2950. Setting mode to warpout
  2951. Entered mission_do_departure() for Leo 4
  2952. Setting mode to warpout
  2953. nothing ok to fire
  2954. Entered mission_do_departure() for Toutatis#1
  2955. Setting mode to warpout
  2956. Entered mission_do_departure() for Pembina
  2957. Setting mode to warpout
  2958. Entered mission_do_departure() for Atreus
  2959. Setting mode to warpout
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. Entered mission_do_departure() for Toutatis#1
  2963. Setting mode to warpout
  2964. Entered mission_do_departure() for Pembina
  2965. Setting mode to warpout
  2966. Entered mission_do_departure() for Atreus
  2967. Setting mode to warpout
  2968. Entered mission_do_departure() for Toutatis#1
  2969. Setting mode to warpout
  2970. Entered mission_do_departure() for Pembina
  2971. Setting mode to warpout
  2972. Entered mission_do_departure() for Atreus
  2973. Setting mode to warpout
  2974. nothing ok to fire
  2975. Entered mission_do_departure() for Pembina
  2976. Setting mode to warpout
  2977. Entered mission_do_departure() for Pembina
  2978. Setting mode to warpout
  2979. nothing ok to fire
  2980. Entered mission_do_departure() for Pembina
  2981. Setting mode to warpout
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. Entered mission_do_departure() for Pembina
  2985. Setting mode to warpout
  2986. Entered mission_do_departure() for Pembina
  2987. Setting mode to warpout
  2988. Entered mission_do_departure() for Pembina
  2989. Setting mode to warpout
  2990. Entered mission_do_departure() for Beta 1
  2991. Setting mode to warpout
  2992. Entered mission_do_departure() for Beta 2
  2993. Setting mode to warpout
  2994. Entered mission_do_departure() for Beta 4
  2995. Setting mode to warpout
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. Entered mission_do_departure() for Pembina
  2999. Setting mode to warpout
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. Entered mission_do_departure() for Pembina
  3003. Setting mode to warpout
  3004. nothing ok to fire
  3005. Entered mission_do_departure() for Pembina
  3006. Setting mode to warpout
  3007. Entered mission_do_departure() for Pembina
  3008. Setting mode to warpout
  3009. Entered mission_do_departure() for Pembina
  3010. Setting mode to warpout
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. Entered mission_do_departure() for Pembina
  3015. Setting mode to warpout
  3016. nothing ok to fire
  3017. Entered mission_do_departure() for Pembina
  3018. Setting mode to warpout
  3019. nothing ok to fire
  3020. nothing ok to fire
  3021. Entered mission_do_departure() for Pembina
  3022. Setting mode to warpout
  3023. Entered mission_do_departure() for Pembina
  3024. Setting mode to warpout
  3025. Entered mission_do_departure() for Pembina
  3026. Setting mode to warpout
  3027. Entered mission_do_departure() for Gemini
  3028. Setting mode to warpout
  3029. Entered mission_do_departure() for Pembina
  3030. Setting mode to warpout
  3031. Entered mission_do_departure() for Gemini
  3032. Setting mode to warpout
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. Entered mission_do_departure() for Pembina
  3036. Setting mode to warpout
  3037. Entered mission_do_departure() for Gemini
  3038. Setting mode to warpout
  3039. Entered mission_do_departure() for Pembina
  3040. Setting mode to warpout
  3041. Entered mission_do_departure() for Gemini
  3042. Setting mode to warpout
  3043. nothing ok to fire
  3044. Entered mission_do_departure() for Pembina
  3045. Setting mode to warpout
  3046. Entered mission_do_departure() for Gemini
  3047. Setting mode to warpout
  3048. nothing ok to fire
  3049. Entered mission_do_departure() for Pembina
  3050. Setting mode to warpout
  3051. Entered mission_do_departure() for Gemini
  3052. Setting mode to warpout
  3053. Entered mission_do_departure() for Pembina
  3054. Setting mode to warpout
  3055. Entered mission_do_departure() for Gemini
  3056. Setting mode to warpout
  3057. nothing ok to fire
  3058. Entered mission_do_departure() for Pembina
  3059. Setting mode to warpout
  3060. Entered mission_do_departure() for Gemini
  3061. Setting mode to warpout
  3062. Entered mission_do_departure() for Pembina
  3063. Setting mode to warpout
  3064. Entered mission_do_departure() for Gemini
  3065. Setting mode to warpout
  3066. Entered mission_do_departure() for Pembina
  3067. Setting mode to warpout
  3068. Entered mission_do_departure() for Gemini
  3069. Setting mode to warpout
  3070. nothing ok to fire
  3071. Entered mission_do_departure() for Pembina
  3072. Setting mode to warpout
  3073. Entered mission_do_departure() for Gemini
  3074. Setting mode to warpout
  3075. Entered mission_do_departure() for Pembina
  3076. Setting mode to warpout
  3077. Entered mission_do_departure() for Gemini
  3078. Setting mode to warpout
  3079. Entered mission_do_departure() for Pembina
  3080. Setting mode to warpout
  3081. Entered mission_do_departure() for Gemini
  3082. Setting mode to warpout
  3083. Entered mission_do_departure() for Gamma 1
  3084. Setting mode to warpout
  3085. Entered mission_do_departure() for Gamma 2
  3086. Setting mode to warpout
  3087. Entered mission_do_departure() for Gamma 4
  3088. Setting mode to warpout
  3089. nothing ok to fire
  3090. Entered mission_do_departure() for Pembina
  3091. Setting mode to warpout
  3092. Entered mission_do_departure() for Gemini
  3093. Setting mode to warpout
  3094. Entered mission_do_departure() for Pembina
  3095. Setting mode to warpout
  3096. Entered mission_do_departure() for Gemini
  3097. Setting mode to warpout
  3098. Entered mission_do_departure() for Pembina
  3099. Setting mode to warpout
  3100. Entered mission_do_departure() for Gemini
  3101. Setting mode to warpout
  3102. Entered mission_do_departure() for Pembina
  3103. Setting mode to warpout
  3104. Entered mission_do_departure() for Gemini
  3105. Setting mode to warpout
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. Entered mission_do_departure() for Pembina
  3111. Setting mode to warpout
  3112. Entered mission_do_departure() for Gemini
  3113. Setting mode to warpout
  3114. Entered mission_do_departure() for Pembina
  3115. Setting mode to warpout
  3116. Entered mission_do_departure() for Gemini
  3117. Setting mode to warpout
  3118. Entered mission_do_departure() for Pembina
  3119. Setting mode to warpout
  3120. Entered mission_do_departure() for Gemini
  3121. Setting mode to warpout
  3122. Entered mission_do_departure() for Pembina
  3123. Setting mode to warpout
  3124. Entered mission_do_departure() for Gemini
  3125. Setting mode to warpout
  3126. Entered mission_do_departure() for Pembina
  3127. Setting mode to warpout
  3128. Entered mission_do_departure() for Gemini
  3129. Setting mode to warpout
  3130. Entered mission_do_departure() for Pembina
  3131. Setting mode to warpout
  3132. Entered mission_do_departure() for Gemini
  3133. Setting mode to warpout
  3134. Entered mission_do_departure() for Pembina
  3135. Setting mode to warpout
  3136. Entered mission_do_departure() for Gemini
  3137. Setting mode to warpout
  3138. Entered mission_do_departure() for Pembina
  3139. Setting mode to warpout
  3140. Entered mission_do_departure() for Gemini
  3141. Setting mode to warpout
  3142. nothing ok to fire
  3143. Entered mission_do_departure() for Pembina
  3144. Setting mode to warpout
  3145. Entered mission_do_departure() for Gemini
  3146. Setting mode to warpout
  3147. Entered mission_do_departure() for Pembina
  3148. Setting mode to warpout
  3149. Entered mission_do_departure() for Gemini
  3150. Setting mode to warpout
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. Entered mission_do_departure() for Pembina
  3154. Setting mode to warpout
  3155. Entered mission_do_departure() for Gemini
  3156. Setting mode to warpout
  3157. Entered mission_do_departure() for Pembina
  3158. Setting mode to warpout
  3159. Entered mission_do_departure() for Gemini
  3160. Setting mode to warpout
  3161. Entered mission_do_departure() for Gemini
  3162. Setting mode to warpout
  3163. Entered mission_do_departure() for Gemini
  3164. Setting mode to warpout
  3165. Entered mission_do_departure() for Gemini
  3166. Setting mode to warpout
  3167. Entered mission_do_departure() for Gemini
  3168. Setting mode to warpout
  3169. nothing ok to fire
  3170. Entered mission_do_departure() for Gemini
  3171. Setting mode to warpout
  3172. Entered mission_do_departure() for Gemini
  3173. Setting mode to warpout
  3174. Entered mission_do_departure() for Gemini
  3175. Setting mode to warpout
  3176. Entered mission_do_departure() for Gemini
  3177. Setting mode to warpout
  3178. Entered mission_do_departure() for Gemini
  3179. Setting mode to warpout
  3180. Entered mission_do_departure() for Gemini
  3181. Setting mode to warpout
  3182. nothing ok to fire
  3183. Entered mission_do_departure() for Gemini
  3184. Setting mode to warpout
  3185. Entered mission_do_departure() for Gemini
  3186. Setting mode to warpout
  3187. nothing ok to fire
  3188. Entered mission_do_departure() for Gemini
  3189. Setting mode to warpout
  3190. Entered mission_do_departure() for Gemini
  3191. Setting mode to warpout
  3192. Entered mission_do_departure() for Gemini
  3193. Setting mode to warpout
  3194. Entered mission_do_departure() for Gemini
  3195. Setting mode to warpout
  3196. nothing ok to fire
  3197. Entered mission_do_departure() for Gemini
  3198. Setting mode to warpout
  3199. Entered mission_do_departure() for Gemini
  3200. Setting mode to warpout
  3201. Entered mission_do_departure() for Gemini
  3202. Setting mode to warpout
  3203. Entered mission_do_departure() for Gemini
  3204. Setting mode to warpout
  3205. nothing ok to fire
  3206. Entered mission_do_departure() for Gemini
  3207. Setting mode to warpout
  3208. Entered mission_do_departure() for Gemini
  3209. Setting mode to warpout
  3210. Entered mission_do_departure() for Gemini
  3211. Setting mode to warpout
  3212. Entered mission_do_departure() for Gemini
  3213. Setting mode to warpout
  3214. Entered mission_do_departure() for Gemini
  3215. Setting mode to warpout
  3216. Entered mission_do_departure() for Gemini
  3217. Setting mode to warpout
  3218. Entered mission_do_departure() for Gemini
  3219. Setting mode to warpout
  3220. Entered mission_do_departure() for Gemini
  3221. Setting mode to warpout
  3222. nothing ok to fire
  3223. Entered mission_do_departure() for Gemini
  3224. Setting mode to warpout
  3225. Entered mission_do_departure() for Gemini
  3226. Setting mode to warpout
  3227. Entered mission_do_departure() for Gemini
  3228. Setting mode to warpout
  3229. nothing ok to fire
  3230. Entered mission_do_departure() for Gemini
  3231. Setting mode to warpout
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. Frame 1271 too long!!: frametime = 0.432 (0.432)
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. vm_forward_interpolate: Bad rotation
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. Compiling new shader:
  3260. Loading built-in default shader for: main-v.sdr
  3261. Loading built-in default shader for: main-f.sdr
  3262. Shader features:
  3263. Lighting
  3264. Diffuse Mapping
  3265. Specular Mapping
  3266. Environment Mapping
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. Entered mission_do_departure() for Hecaton
  3283. Setting mode to warpout
  3284. Entered mission_do_departure() for Hecaton
  3285. Setting mode to warpout
  3286. nothing ok to fire
  3287. Entered mission_do_departure() for Hecaton
  3288. Setting mode to warpout
  3289. Entered mission_do_departure() for Hecaton
  3290. Setting mode to warpout
  3291. Entered mission_do_departure() for Hecaton
  3292. Setting mode to warpout
  3293. Entered mission_do_departure() for Hecaton
  3294. Setting mode to warpout
  3295. Entered mission_do_departure() for Hecaton
  3296. Setting mode to warpout
  3297. Entered mission_do_departure() for Hecaton
  3298. Setting mode to warpout
  3299. Entered mission_do_departure() for Hecaton
  3300. Setting mode to warpout
  3301. Entered mission_do_departure() for Hecaton
  3302. Setting mode to warpout
  3303. Entered mission_do_departure() for Hecaton
  3304. Setting mode to warpout
  3305. Entered mission_do_departure() for Hecaton
  3306. Setting mode to warpout
  3307. nothing ok to fire
  3308. Entered mission_do_departure() for Hecaton
  3309. Setting mode to warpout
  3310. Entered mission_do_departure() for Hecaton
  3311. Setting mode to warpout
  3312. Entered mission_do_departure() for Hecaton
  3313. Setting mode to warpout
  3314. Entered mission_do_departure() for Hecaton
  3315. Setting mode to warpout
  3316. Entered mission_do_departure() for Hecaton
  3317. Setting mode to warpout
  3318. Entered mission_do_departure() for Hecaton
  3319. Setting mode to warpout
  3320. Entered mission_do_departure() for Hecaton
  3321. Setting mode to warpout
  3322. Entered mission_do_departure() for Hecaton
  3323. Setting mode to warpout
  3324. Entered mission_do_departure() for Hecaton
  3325. Setting mode to warpout
  3326. nothing ok to fire
  3327. Entered mission_do_departure() for Hecaton
  3328. Setting mode to warpout
  3329. Entered mission_do_departure() for Hecaton
  3330. Setting mode to warpout
  3331. Entered mission_do_departure() for Hecaton
  3332. Setting mode to warpout
  3333. Entered mission_do_departure() for Hecaton
  3334. Setting mode to warpout
  3335. Entered mission_do_departure() for Hecaton
  3336. Setting mode to warpout
  3337. Entered mission_do_departure() for Hecaton
  3338. Setting mode to warpout
  3339. Entered mission_do_departure() for Hecaton
  3340. Setting mode to warpout
  3341. Entered mission_do_departure() for Hecaton
  3342. Setting mode to warpout
  3343. Entered mission_do_departure() for Hecaton
  3344. Setting mode to warpout
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. Entered mission_do_departure() for Hecaton
  3348. Setting mode to warpout
  3349. Entered mission_do_departure() for Hecaton
  3350. Setting mode to warpout
  3351. nothing ok to fire
  3352. Entered mission_do_departure() for Hecaton
  3353. Setting mode to warpout
  3354. Entered mission_do_departure() for Hecaton
  3355. Setting mode to warpout
  3356. Entered mission_do_departure() for Hecaton
  3357. Setting mode to warpout
  3358. Entered mission_do_departure() for Hecaton
  3359. Setting mode to warpout
  3360. nothing ok to fire
  3361. Entered mission_do_departure() for Hecaton
  3362. Setting mode to warpout
  3363. Entered mission_do_departure() for Hecaton
  3364. Setting mode to warpout
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. Entered mission_do_departure() for Hecaton
  3368. Setting mode to warpout
  3369. Entered mission_do_departure() for Hecaton
  3370. Setting mode to warpout
  3371. Entered mission_do_departure() for Hecaton
  3372. Setting mode to warpout
  3373. nothing ok to fire
  3374. Entered mission_do_departure() for Hecaton
  3375. Setting mode to warpout
  3376. Entered mission_do_departure() for Hecaton
  3377. Setting mode to warpout
  3378. Entered mission_do_departure() for Hecaton
  3379. Setting mode to warpout
  3380. Entered mission_do_departure() for Hecaton
  3381. Setting mode to warpout
  3382. Entered mission_do_departure() for Hecaton
  3383. Setting mode to warpout
  3384. nothing ok to fire
  3385. Entered mission_do_departure() for Hecaton
  3386. Setting mode to warpout
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. Entered mission_do_departure() for Hecaton
  3390. Setting mode to warpout
  3391. nothing ok to fire
  3392. Entered mission_do_departure() for Hecaton
  3393. Setting mode to warpout
  3394. Entered mission_do_departure() for Hecaton
  3395. Setting mode to warpout
  3396. Entered mission_do_departure() for Hecaton
  3397. Setting mode to warpout
  3398. Entered mission_do_departure() for Hecaton
  3399. Setting mode to warpout
  3400. Entered mission_do_departure() for Hecaton
  3401. Setting mode to warpout
  3402. Entered mission_do_departure() for Hecaton
  3403. Setting mode to warpout
  3404. Entered mission_do_departure() for Hecaton
  3405. Setting mode to warpout
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. Entered mission_do_departure() for Hecaton
  3409. Setting mode to warpout
  3410. nothing ok to fire
  3411. Entered mission_do_departure() for Hecaton
  3412. Setting mode to warpout
  3413. Entered mission_do_departure() for Hecaton
  3414. Setting mode to warpout
  3415. nothing ok to fire
  3416. Entered mission_do_departure() for Hecaton
  3417. Setting mode to warpout
  3418. Entered mission_do_departure() for Hecaton
  3419. Setting mode to warpout
  3420. Entered mission_do_departure() for Hecaton
  3421. Setting mode to warpout
  3422. Entered mission_do_departure() for Hecaton
  3423. Setting mode to warpout
  3424. Entered mission_do_departure() for Hecaton
  3425. Setting mode to warpout
  3426. Entered mission_do_departure() for Hecaton
  3427. Setting mode to warpout
  3428. Entered mission_do_departure() for Hecaton
  3429. Setting mode to warpout
  3430. nothing ok to fire
  3431. nothing ok to fire
  3432. Entered mission_do_departure() for Hecaton
  3433. Setting mode to warpout
  3434. Entered mission_do_departure() for Hecaton
  3435. Setting mode to warpout
  3436. Entered mission_do_departure() for Hecaton
  3437. Setting mode to warpout
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. Compiling new shader:
  3446. Loading built-in default shader for: main-v.sdr
  3447. Loading built-in default shader for: main-f.sdr
  3448. Shader features:
  3449. Lighting
  3450. Diffuse Mapping
  3451. Team Colors
  3452. Deferred lighting
  3453. Compiling new shader:
  3454. Loading built-in default shader for: main-v.sdr
  3455. Loading built-in default shader for: main-f.sdr
  3456. Shader features:
  3457. Lighting
  3458. Diffuse Mapping
  3459. Glow Mapping
  3460. Utility mapping
  3461. Team Colors
  3462. Deferred lighting
  3463. Compiling new shader:
  3464. Loading built-in default shader for: main-v.sdr
  3465. Loading built-in default shader for: main-f.sdr
  3466. Shader features:
  3467. Lighting
  3468. Diffuse Mapping
  3469. Glow Mapping
  3470. Team Colors
  3471. Deferred lighting
  3472. Frame 1534 too long!!: frametime = 0.283 (0.283)
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. nothing ok to fire
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. Frame 1575 too long!!: frametime = 0.415 (0.415)
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. Entered mission_do_departure() for Eris
  3501. Setting mode to warpout
  3502. Entered mission_do_departure() for Omega 2
  3503. Setting mode to warpout
  3504. Entered mission_do_departure() for Omega 1
  3505. Setting mode to warpout
  3506. Entered mission_do_departure() for Braveheart#1
  3507. Setting mode to warpout
  3508. Entered mission_do_departure() for Marcus
  3509. Setting mode to warpout
  3510. Entered mission_do_departure() for Eris
  3511. Setting mode to warpout
  3512. Entered mission_do_departure() for Omega 2
  3513. Setting mode to warpout
  3514. Entered mission_do_departure() for Omega 1
  3515. Setting mode to warpout
  3516. Entered mission_do_departure() for Braveheart#1
  3517. Setting mode to warpout
  3518. Entered mission_do_departure() for Marcus
  3519. Setting mode to warpout
  3520. Entered mission_do_departure() for Eris
  3521. Setting mode to warpout
  3522. Entered mission_do_departure() for Omega 2
  3523. Setting mode to warpout
  3524. Entered mission_do_departure() for Omega 1
  3525. Setting mode to warpout
  3526. Entered mission_do_departure() for Braveheart#1
  3527. Setting mode to warpout
  3528. Entered mission_do_departure() for Marcus
  3529. Setting mode to warpout
  3530. Entered mission_do_departure() for Eris
  3531. Setting mode to warpout
  3532. Entered mission_do_departure() for Omega 2
  3533. Setting mode to warpout
  3534. Entered mission_do_departure() for Omega 1
  3535. Setting mode to warpout
  3536. Entered mission_do_departure() for Braveheart#1
  3537. Setting mode to warpout
  3538. Entered mission_do_departure() for Marcus
  3539. Setting mode to warpout
  3540. Entered mission_do_departure() for Omega 2
  3541. Setting mode to warpout
  3542. Entered mission_do_departure() for Omega 1
  3543. Setting mode to warpout
  3544. Entered mission_do_departure() for Braveheart#1
  3545. Setting mode to warpout
  3546. Entered mission_do_departure() for Marcus
  3547. Setting mode to warpout
  3548. Entered mission_do_departure() for Omega 2
  3549. Setting mode to warpout
  3550. Entered mission_do_departure() for Omega 1
  3551. Setting mode to warpout
  3552. Entered mission_do_departure() for Braveheart#1
  3553. Setting mode to warpout
  3554. Entered mission_do_departure() for Marcus
  3555. Setting mode to warpout
  3556. Entered mission_do_departure() for Omega 2
  3557. Setting mode to warpout
  3558. Entered mission_do_departure() for Omega 1
  3559. Setting mode to warpout
  3560. Entered mission_do_departure() for Braveheart#1
  3561. Setting mode to warpout
  3562. Entered mission_do_departure() for Marcus
  3563. Setting mode to warpout
  3564. Entered mission_do_departure() for Omega 2
  3565. Setting mode to warpout
  3566. Entered mission_do_departure() for Omega 1
  3567. Setting mode to warpout
  3568. Entered mission_do_departure() for Braveheart#1
  3569. Setting mode to warpout
  3570. Entered mission_do_departure() for Marcus
  3571. Setting mode to warpout
  3572. Entered mission_do_departure() for Omega 2
  3573. Setting mode to warpout
  3574. Entered mission_do_departure() for Omega 1
  3575. Setting mode to warpout
  3576. Entered mission_do_departure() for Braveheart#1
  3577. Setting mode to warpout
  3578. Entered mission_do_departure() for Marcus
  3579. Setting mode to warpout
  3580. Entered mission_do_departure() for Omega 2
  3581. Setting mode to warpout
  3582. Entered mission_do_departure() for Omega 1
  3583. Setting mode to warpout
  3584. Entered mission_do_departure() for Braveheart#1
  3585. Setting mode to warpout
  3586. Entered mission_do_departure() for Marcus
  3587. Setting mode to warpout
  3588. Entered mission_do_departure() for Omega 2
  3589. Setting mode to warpout
  3590. Entered mission_do_departure() for Omega 1
  3591. Setting mode to warpout
  3592. Entered mission_do_departure() for Braveheart#1
  3593. Setting mode to warpout
  3594. Entered mission_do_departure() for Marcus
  3595. Setting mode to warpout
  3596. Entered mission_do_departure() for Omega 2
  3597. Setting mode to warpout
  3598. Entered mission_do_departure() for Omega 1
  3599. Setting mode to warpout
  3600. Entered mission_do_departure() for Braveheart#1
  3601. Setting mode to warpout
  3602. Entered mission_do_departure() for Marcus
  3603. Setting mode to warpout
  3604. Entered mission_do_departure() for Omega 2
  3605. Setting mode to warpout
  3606. Entered mission_do_departure() for Omega 1
  3607. Setting mode to warpout
  3608. Entered mission_do_departure() for Braveheart#1
  3609. Setting mode to warpout
  3610. Entered mission_do_departure() for Marcus
  3611. Setting mode to warpout
  3612. Entered mission_do_departure() for Omega 2
  3613. Setting mode to warpout
  3614. Entered mission_do_departure() for Omega 1
  3615. Setting mode to warpout
  3616. Entered mission_do_departure() for Braveheart#1
  3617. Setting mode to warpout
  3618. Entered mission_do_departure() for Marcus
  3619. Setting mode to warpout
  3620. Entered mission_do_departure() for Omega 2
  3621. Setting mode to warpout
  3622. Entered mission_do_departure() for Omega 1
  3623. Setting mode to warpout
  3624. Entered mission_do_departure() for Braveheart#1
  3625. Setting mode to warpout
  3626. Entered mission_do_departure() for Marcus
  3627. Setting mode to warpout
  3628. Entered mission_do_departure() for Omega 2
  3629. Setting mode to warpout
  3630. Entered mission_do_departure() for Omega 1
  3631. Setting mode to warpout
  3632. Entered mission_do_departure() for Braveheart#1
  3633. Setting mode to warpout
  3634. Entered mission_do_departure() for Marcus
  3635. Setting mode to warpout
  3636. Entered mission_do_departure() for Omega 2
  3637. Setting mode to warpout
  3638. Entered mission_do_departure() for Omega 1
  3639. Setting mode to warpout
  3640. Entered mission_do_departure() for Braveheart#1
  3641. Setting mode to warpout
  3642. Entered mission_do_departure() for Marcus
  3643. Setting mode to warpout
  3644. Entered mission_do_departure() for Omega 2
  3645. Setting mode to warpout
  3646. Entered mission_do_departure() for Omega 1
  3647. Setting mode to warpout
  3648. Entered mission_do_departure() for Braveheart#1
  3649. Setting mode to warpout
  3650. Entered mission_do_departure() for Marcus
  3651. Setting mode to warpout
  3652. Entered mission_do_departure() for Omega 2
  3653. Setting mode to warpout
  3654. Entered mission_do_departure() for Omega 1
  3655. Setting mode to warpout
  3656. Entered mission_do_departure() for Braveheart#1
  3657. Setting mode to warpout
  3658. Entered mission_do_departure() for Marcus
  3659. Setting mode to warpout
  3660. Entered mission_do_departure() for Omega 2
  3661. Setting mode to warpout
  3662. Entered mission_do_departure() for Omega 1
  3663. Setting mode to warpout
  3664. Entered mission_do_departure() for Braveheart#1
  3665. Setting mode to warpout
  3666. Entered mission_do_departure() for Marcus
  3667. Setting mode to warpout
  3668. Entered mission_do_departure() for Omega 2
  3669. Setting mode to warpout
  3670. Entered mission_do_departure() for Omega 1
  3671. Setting mode to warpout
  3672. Entered mission_do_departure() for Braveheart#1
  3673. Setting mode to warpout
  3674. Entered mission_do_departure() for Marcus
  3675. Setting mode to warpout
  3676. Entered mission_do_departure() for Omega 2
  3677. Setting mode to warpout
  3678. Entered mission_do_departure() for Omega 1
  3679. Setting mode to warpout
  3680. Entered mission_do_departure() for Braveheart#1
  3681. Setting mode to warpout
  3682. Entered mission_do_departure() for Marcus
  3683. Setting mode to warpout
  3684. Entered mission_do_departure() for Omega 2
  3685. Setting mode to warpout
  3686. Entered mission_do_departure() for Omega 1
  3687. Setting mode to warpout
  3688. Entered mission_do_departure() for Braveheart#1
  3689. Setting mode to warpout
  3690. Entered mission_do_departure() for Marcus
  3691. Setting mode to warpout
  3692. Entered mission_do_departure() for Omega 2
  3693. Setting mode to warpout
  3694. Entered mission_do_departure() for Omega 1
  3695. Setting mode to warpout
  3696. Entered mission_do_departure() for Braveheart#1
  3697. Setting mode to warpout
  3698. Entered mission_do_departure() for Marcus
  3699. Setting mode to warpout
  3700. Entered mission_do_departure() for Omega 2
  3701. Setting mode to warpout
  3702. Entered mission_do_departure() for Omega 1
  3703. Setting mode to warpout
  3704. Entered mission_do_departure() for Braveheart#1
  3705. Setting mode to warpout
  3706. Entered mission_do_departure() for Marcus
  3707. Setting mode to warpout
  3708. Entered mission_do_departure() for Omega 2
  3709. Setting mode to warpout
  3710. Entered mission_do_departure() for Omega 1
  3711. Setting mode to warpout
  3712. Entered mission_do_departure() for Braveheart#1
  3713. Setting mode to warpout
  3714. Entered mission_do_departure() for Marcus
  3715. Setting mode to warpout
  3716. nothing ok to fire
  3717. nothing ok to fire
  3718. nothing ok to fire
  3719. Entered mission_do_departure() for Omega 2
  3720. Setting mode to warpout
  3721. Entered mission_do_departure() for Omega 1
  3722. Setting mode to warpout
  3723. Entered mission_do_departure() for Braveheart#1
  3724. Setting mode to warpout
  3725. Entered mission_do_departure() for Marcus
  3726. Setting mode to warpout
  3727. nothing ok to fire
  3728. nothing ok to fire
  3729. nothing ok to fire
  3730. Entered mission_do_departure() for Omega 2
  3731. Setting mode to warpout
  3732. Entered mission_do_departure() for Omega 1
  3733. Setting mode to warpout
  3734. Entered mission_do_departure() for Braveheart#1
  3735. Setting mode to warpout
  3736. Entered mission_do_departure() for Marcus
  3737. Setting mode to warpout
  3738. nothing ok to fire
  3739. nothing ok to fire
  3740. nothing ok to fire
  3741. Entered mission_do_departure() for Omega 2
  3742. Setting mode to warpout
  3743. Entered mission_do_departure() for Omega 1
  3744. Setting mode to warpout
  3745. Entered mission_do_departure() for Braveheart#1
  3746. Setting mode to warpout
  3747. Entered mission_do_departure() for Marcus
  3748. Setting mode to warpout
  3749. nothing ok to fire
  3750. nothing ok to fire
  3751. nothing ok to fire
  3752. Entered mission_do_departure() for Omega 2
  3753. Setting mode to warpout
  3754. Entered mission_do_departure() for Omega 1
  3755. Setting mode to warpout
  3756. Entered mission_do_departure() for Braveheart#1
  3757. Setting mode to warpout
  3758. Entered mission_do_departure() for Marcus
  3759. Setting mode to warpout
  3760. nothing ok to fire
  3761. Entered mission_do_departure() for Omega 2
  3762. Setting mode to warpout
  3763. Entered mission_do_departure() for Omega 1
  3764. Setting mode to warpout
  3765. Entered mission_do_departure() for Braveheart#1
  3766. Setting mode to warpout
  3767. Entered mission_do_departure() for Marcus
  3768. Setting mode to warpout
  3769. Entered mission_do_departure() for Omega 2
  3770. Setting mode to warpout
  3771. Entered mission_do_departure() for Omega 1
  3772. Setting mode to warpout
  3773. Entered mission_do_departure() for Braveheart#1
  3774. Setting mode to warpout
  3775. Entered mission_do_departure() for Marcus
  3776. Setting mode to warpout
  3777. Entered mission_do_departure() for Omega 2
  3778. Setting mode to warpout
  3779. Entered mission_do_departure() for Omega 1
  3780. Setting mode to warpout
  3781. Entered mission_do_departure() for Braveheart#1
  3782. Setting mode to warpout
  3783. Entered mission_do_departure() for Marcus
  3784. Setting mode to warpout
  3785. Entered mission_do_departure() for Omega 2
  3786. Setting mode to warpout
  3787. Entered mission_do_departure() for Omega 1
  3788. Setting mode to warpout
  3789. Entered mission_do_departure() for Braveheart#1
  3790. Setting mode to warpout
  3791. Entered mission_do_departure() for Marcus
  3792. Setting mode to warpout
  3793. Entered mission_do_departure() for Omega 2
  3794. Setting mode to warpout
  3795. Entered mission_do_departure() for Omega 1
  3796. Setting mode to warpout
  3797. Entered mission_do_departure() for Braveheart#1
  3798. Setting mode to warpout
  3799. Entered mission_do_departure() for Marcus
  3800. Setting mode to warpout
  3801. nothing ok to fire
  3802. Entered mission_do_departure() for Omega 2
  3803. Setting mode to warpout
  3804. Entered mission_do_departure() for Omega 1
  3805. Setting mode to warpout
  3806. Entered mission_do_departure() for Braveheart#1
  3807. Setting mode to warpout
  3808. Entered mission_do_departure() for Marcus
  3809. Setting mode to warpout
  3810. Entered mission_do_departure() for Omega 2
  3811. Setting mode to warpout
  3812. Entered mission_do_departure() for Omega 1
  3813. Setting mode to warpout
  3814. Entered mission_do_departure() for Braveheart#1
  3815. Setting mode to warpout
  3816. Entered mission_do_departure() for Marcus
  3817. Setting mode to warpout
  3818. Entered mission_do_departure() for Omega 2
  3819. Setting mode to warpout
  3820. Entered mission_do_departure() for Omega 1
  3821. Setting mode to warpout
  3822. Entered mission_do_departure() for Braveheart#1
  3823. Setting mode to warpout
  3824. Entered mission_do_departure() for Marcus
  3825. Setting mode to warpout
  3826. Entered mission_do_departure() for Omega 2
  3827. Setting mode to warpout
  3828. Entered mission_do_departure() for Omega 1
  3829. Setting mode to warpout
  3830. Entered mission_do_departure() for Braveheart#1
  3831. Setting mode to warpout
  3832. Entered mission_do_departure() for Marcus
  3833. Setting mode to warpout
  3834. Entered mission_do_departure() for Omega 2
  3835. Setting mode to warpout
  3836. Entered mission_do_departure() for Omega 1
  3837. Setting mode to warpout
  3838. Entered mission_do_departure() for Braveheart#1
  3839. Setting mode to warpout
  3840. Entered mission_do_departure() for Marcus
  3841. Setting mode to warpout
  3842. Entered mission_do_departure() for Omega 2
  3843. Setting mode to warpout
  3844. Entered mission_do_departure() for Omega 1
  3845. Setting mode to warpout
  3846. Entered mission_do_departure() for Braveheart#1
  3847. Setting mode to warpout
  3848. Entered mission_do_departure() for Marcus
  3849. Setting mode to warpout
  3850. Entered mission_do_departure() for Omega 2
  3851. Setting mode to warpout
  3852. Entered mission_do_departure() for Omega 1
  3853. Setting mode to warpout
  3854. Entered mission_do_departure() for Braveheart#1
  3855. Setting mode to warpout
  3856. Entered mission_do_departure() for Marcus
  3857. Setting mode to warpout
  3858. nothing ok to fire
  3859. Entered mission_do_departure() for Omega 2
  3860. Setting mode to warpout
  3861. Entered mission_do_departure() for Omega 1
  3862. Setting mode to warpout
  3863. Entered mission_do_departure() for Braveheart#1
  3864. Setting mode to warpout
  3865. Entered mission_do_departure() for Marcus
  3866. Setting mode to warpout
  3867. Entered mission_do_departure() for Omega 2
  3868. Setting mode to warpout
  3869. Entered mission_do_departure() for Omega 1
  3870. Setting mode to warpout
  3871. Entered mission_do_departure() for Braveheart#1
  3872. Setting mode to warpout
  3873. Entered mission_do_departure() for Marcus
  3874. Setting mode to warpout
  3875. Entered mission_do_departure() for Omega 2
  3876. Setting mode to warpout
  3877. Entered mission_do_departure() for Omega 1
  3878. Setting mode to warpout
  3879. Entered mission_do_departure() for Braveheart#1
  3880. Setting mode to warpout
  3881. Entered mission_do_departure() for Marcus
  3882. Setting mode to warpout
  3883. Entered mission_do_departure() for Omega 2
  3884. Setting mode to warpout
  3885. Entered mission_do_departure() for Omega 1
  3886. Setting mode to warpout
  3887. Entered mission_do_departure() for Braveheart#1
  3888. Setting mode to warpout
  3889. Entered mission_do_departure() for Marcus
  3890. Setting mode to warpout
  3891. Entered mission_do_departure() for Omega 2
  3892. Setting mode to warpout
  3893. Entered mission_do_departure() for Omega 1
  3894. Setting mode to warpout
  3895. Entered mission_do_departure() for Braveheart#1
  3896. Setting mode to warpout
  3897. Entered mission_do_departure() for Marcus
  3898. Setting mode to warpout
  3899. Entered mission_do_departure() for Omega 2
  3900. Setting mode to warpout
  3901. Entered mission_do_departure() for Omega 1
  3902. Setting mode to warpout
  3903. Entered mission_do_departure() for Braveheart#1
  3904. Setting mode to warpout
  3905. Entered mission_do_departure() for Marcus
  3906. Setting mode to warpout
  3907. Entered mission_do_departure() for Omega 2
  3908. Setting mode to warpout
  3909. Entered mission_do_departure() for Omega 1
  3910. Setting mode to warpout
  3911. Entered mission_do_departure() for Braveheart#1
  3912. Setting mode to warpout
  3913. Entered mission_do_departure() for Marcus
  3914. Setting mode to warpout
  3915. nothing ok to fire
  3916. Entered mission_do_departure() for Omega 2
  3917. Setting mode to warpout
  3918. Entered mission_do_departure() for Omega 1
  3919. Setting mode to warpout
  3920. Entered mission_do_departure() for Braveheart#1
  3921. Setting mode to warpout
  3922. Entered mission_do_departure() for Marcus
  3923. Setting mode to warpout
  3924. Entered mission_do_departure() for Omega 2
  3925. Setting mode to warpout
  3926. Entered mission_do_departure() for Omega 1
  3927. Setting mode to warpout
  3928. Entered mission_do_departure() for Braveheart#1
  3929. Setting mode to warpout
  3930. Entered mission_do_departure() for Marcus
  3931. Setting mode to warpout
  3932. Entered mission_do_departure() for Omega 2
  3933. Setting mode to warpout
  3934. Entered mission_do_departure() for Omega 1
  3935. Setting mode to warpout
  3936. Entered mission_do_departure() for Braveheart#1
  3937. Setting mode to warpout
  3938. Entered mission_do_departure() for Marcus
  3939. Setting mode to warpout
  3940. Entered mission_do_departure() for Omega 2
  3941. Setting mode to warpout
  3942. Entered mission_do_departure() for Omega 1
  3943. Setting mode to warpout
  3944. Entered mission_do_departure() for Braveheart#1
  3945. Setting mode to warpout
  3946. Entered mission_do_departure() for Marcus
  3947. Setting mode to warpout
  3948. Entered mission_do_departure() for Omega 2
  3949. Setting mode to warpout
  3950. Entered mission_do_departure() for Omega 1
  3951. Setting mode to warpout
  3952. Entered mission_do_departure() for Braveheart#1
  3953. Setting mode to warpout
  3954. Entered mission_do_departure() for Marcus
  3955. Setting mode to warpout
  3956. nothing ok to fire
  3957. Entered mission_do_departure() for Omega 2
  3958. Setting mode to warpout
  3959. Entered mission_do_departure() for Omega 1
  3960. Setting mode to warpout
  3961. Entered mission_do_departure() for Braveheart#1
  3962. Setting mode to warpout
  3963. Entered mission_do_departure() for Marcus
  3964. Setting mode to warpout
  3965. Killing beam at initial fire because of illegal targeting!!!
  3966. Entered mission_do_departure() for Omega 2
  3967. Setting mode to warpout
  3968. Entered mission_do_departure() for Omega 1
  3969. Setting mode to warpout
  3970. Entered mission_do_departure() for Braveheart#1
  3971. Setting mode to warpout
  3972. Entered mission_do_departure() for Marcus
  3973. Setting mode to warpout
  3974. nothing ok to fire
  3975. Entered mission_do_departure() for Omega 2
  3976. Setting mode to warpout
  3977. Entered mission_do_departure() for Omega 1
  3978. Setting mode to warpout
  3979. Entered mission_do_departure() for Braveheart#1
  3980. Setting mode to warpout
  3981. Entered mission_do_departure() for Marcus
  3982. Setting mode to warpout
  3983. nothing ok to fire
  3984. Entered mission_do_departure() for Omega 2
  3985. Setting mode to warpout
  3986. Entered mission_do_departure() for Omega 1
  3987. Setting mode to warpout
  3988. Entered mission_do_departure() for Braveheart#1
  3989. Setting mode to warpout
  3990. Entered mission_do_departure() for Marcus
  3991. Setting mode to warpout
  3992. Entered mission_do_departure() for Omega 2
  3993. Setting mode to warpout
  3994. Entered mission_do_departure() for Omega 1
  3995. Setting mode to warpout
  3996. Entered mission_do_departure() for Braveheart#1
  3997. Setting mode to warpout
  3998. Entered mission_do_departure() for Marcus
  3999. Setting mode to warpout
  4000. nothing ok to fire
  4001. Entered mission_do_departure() for Omega 2
  4002. Setting mode to warpout
  4003. Entered mission_do_departure() for Omega 1
  4004. Setting mode to warpout
  4005. Entered mission_do_departure() for Braveheart#1
  4006. Setting mode to warpout
  4007. Entered mission_do_departure() for Marcus
  4008. Setting mode to warpout
  4009. Entered mission_do_departure() for Braveheart#1
  4010. Setting mode to warpout
  4011. Entered mission_do_departure() for Marcus
  4012. Setting mode to warpout
  4013. Entered mission_do_departure() for Braveheart#1
  4014. Setting mode to warpout
  4015. Entered mission_do_departure() for Marcus
  4016. Setting mode to warpout
  4017. nothing ok to fire
  4018. vm_forward_interpolate: Bad rotation
  4019. nothing ok to fire
  4020. nothing ok to fire
  4021. nothing ok to fire
  4022. nothing ok to fire
  4023. nothing ok to fire
  4024. nothing ok to fire
  4025. nothing ok to fire
  4026. Compiling new shader:
  4027. Loading built-in default shader for: main-v.sdr
  4028. Loading built-in default shader for: main-f.sdr
  4029. Shader features:
  4030. Lighting
  4031. Diffuse Mapping
  4032. Glow Mapping
  4033. Specular Mapping
  4034. Normal Mapping
  4035. Environment Mapping
  4036. Entered mission_do_departure() for Carthage#1
  4037. Setting mode to warpout
  4038. Entered mission_do_departure() for Katana#1
  4039. Setting mode to warpout
  4040. Entered mission_do_departure() for Altan#1
  4041. Setting mode to warpout
  4042. Entered mission_do_departure() for Iolanthe#1
  4043. Setting mode to warpout
  4044. Entered mission_do_departure() for Deianira#1
  4045. Setting mode to warpout
  4046. Entered mission_do_departure() for Kyoto#1
  4047. Setting mode to warpout
  4048. Entered mission_do_departure() for Hanumann
  4049. Setting mode to warpout
  4050. Entered mission_do_departure() for Grissom
  4051. Setting mode to warpout
  4052. Entered mission_do_departure() for Systema
  4053. Setting mode to warpout
  4054. Entered mission_do_departure() for Joketsu
  4055. Setting mode to warpout
  4056. Entered mission_do_departure() for Voronezh
  4057. Setting mode to warpout
  4058. Entered mission_do_departure() for Carthage#1
  4059. Setting mode to warpout
  4060. Entered mission_do_departure() for Katana#1
  4061. Setting mode to warpout
  4062. Entered mission_do_departure() for Altan#1
  4063. Setting mode to warpout
  4064. Entered mission_do_departure() for Iolanthe#1
  4065. Setting mode to warpout
  4066. Entered mission_do_departure() for Deianira#1
  4067. Setting mode to warpout
  4068. Entered mission_do_departure() for Kyoto#1
  4069. Setting mode to warpout
  4070. Entered mission_do_departure() for Hanumann
  4071. Setting mode to warpout
  4072. Entered mission_do_departure() for Grissom
  4073. Setting mode to warpout
  4074. Entered mission_do_departure() for Systema
  4075. Setting mode to warpout
  4076. Entered mission_do_departure() for Joketsu
  4077. Setting mode to warpout
  4078. Entered mission_do_departure() for Voronezh
  4079. Setting mode to warpout
  4080. Entered mission_do_departure() for Carthage#1
  4081. Setting mode to warpout
  4082. Entered mission_do_departure() for Katana#1
  4083. Setting mode to warpout
  4084. Entered mission_do_departure() for Altan#1
  4085. Setting mode to warpout
  4086. Entered mission_do_departure() for Iolanthe#1
  4087. Setting mode to warpout
  4088. Entered mission_do_departure() for Deianira#1
  4089. Setting mode to warpout
  4090. Entered mission_do_departure() for Kyoto#1
  4091. Setting mode to warpout
  4092. Entered mission_do_departure() for Hanumann
  4093. Setting mode to warpout
  4094. Entered mission_do_departure() for Grissom
  4095. Setting mode to warpout
  4096. Entered mission_do_departure() for Systema
  4097. Setting mode to warpout
  4098. Entered mission_do_departure() for Joketsu
  4099. Setting mode to warpout
  4100. Entered mission_do_departure() for Voronezh
  4101. Setting mode to warpout
  4102. Entered mission_do_departure() for Carthage#1
  4103. Setting mode to warpout
  4104. Entered mission_do_departure() for Katana#1
  4105. Setting mode to warpout
  4106. Entered mission_do_departure() for Altan#1
  4107. Setting mode to warpout
  4108. Entered mission_do_departure() for Iolanthe#1
  4109. Setting mode to warpout
  4110. Entered mission_do_departure() for Deianira#1
  4111. Setting mode to warpout
  4112. Entered mission_do_departure() for Kyoto#1
  4113. Setting mode to warpout
  4114. Entered mission_do_departure() for Hanumann
  4115. Setting mode to warpout
  4116. Entered mission_do_departure() for Grissom
  4117. Setting mode to warpout
  4118. Entered mission_do_departure() for Systema
  4119. Setting mode to warpout
  4120. Entered mission_do_departure() for Joketsu
  4121. Setting mode to warpout
  4122. Entered mission_do_departure() for Voronezh
  4123. Setting mode to warpout
  4124. Entered mission_do_departure() for Katana#1
  4125. Setting mode to warpout
  4126. Entered mission_do_departure() for Altan#1
  4127. Setting mode to warpout
  4128. Entered mission_do_departure() for Iolanthe#1
  4129. Setting mode to warpout
  4130. Entered mission_do_departure() for Deianira#1
  4131. Setting mode to warpout
  4132. Entered mission_do_departure() for Kyoto#1
  4133. Setting mode to warpout
  4134. Entered mission_do_departure() for Hanumann
  4135. Setting mode to warpout
  4136. Entered mission_do_departure() for Grissom
  4137. Setting mode to warpout
  4138. Entered mission_do_departure() for Systema
  4139. Setting mode to warpout
  4140. Entered mission_do_departure() for Joketsu
  4141. Setting mode to warpout
  4142. Entered mission_do_departure() for Voronezh
  4143. Setting mode to warpout
  4144. nothing ok to fire
  4145. Entered mission_do_departure() for Katana#1
  4146. Setting mode to warpout
  4147. Entered mission_do_departure() for Altan#1
  4148. Setting mode to warpout
  4149. Entered mission_do_departure() for Iolanthe#1
  4150. Setting mode to warpout
  4151. Entered mission_do_departure() for Deianira#1
  4152. Setting mode to warpout
  4153. Entered mission_do_departure() for Kyoto#1
  4154. Setting mode to warpout
  4155. Entered mission_do_departure() for Hanumann
  4156. Setting mode to warpout
  4157. Entered mission_do_departure() for Grissom
  4158. Setting mode to warpout
  4159. Entered mission_do_departure() for Systema
  4160. Setting mode to warpout
  4161. Entered mission_do_departure() for Joketsu
  4162. Setting mode to warpout
  4163. Entered mission_do_departure() for Voronezh
  4164. Setting mode to warpout
  4165. Entered mission_do_departure() for Katana#1
  4166. Setting mode to warpout
  4167. Entered mission_do_departure() for Altan#1
  4168. Setting mode to warpout
  4169. Entered mission_do_departure() for Iolanthe#1
  4170. Setting mode to warpout
  4171. Entered mission_do_departure() for Deianira#1
  4172. Setting mode to warpout
  4173. Entered mission_do_departure() for Kyoto#1
  4174. Setting mode to warpout
  4175. Entered mission_do_departure() for Hanumann
  4176. Setting mode to warpout
  4177. Entered mission_do_departure() for Grissom
  4178. Setting mode to warpout
  4179. Entered mission_do_departure() for Systema
  4180. Setting mode to warpout
  4181. Entered mission_do_departure() for Joketsu
  4182. Setting mode to warpout
  4183. Entered mission_do_departure() for Voronezh
  4184. Setting mode to warpout
  4185. Entered mission_do_departure() for Katana#1
  4186. Setting mode to warpout
  4187. Entered mission_do_departure() for Altan#1
  4188. Setting mode to warpout
  4189. Entered mission_do_departure() for Iolanthe#1
  4190. Setting mode to warpout
  4191. Entered mission_do_departure() for Deianira#1
  4192. Setting mode to warpout
  4193. Entered mission_do_departure() for Kyoto#1
  4194. Setting mode to warpout
  4195. Entered mission_do_departure() for Hanumann
  4196. Setting mode to warpout
  4197. Entered mission_do_departure() for Grissom
  4198. Setting mode to warpout
  4199. Entered mission_do_departure() for Systema
  4200. Setting mode to warpout
  4201. Entered mission_do_departure() for Joketsu
  4202. Setting mode to warpout
  4203. Entered mission_do_departure() for Voronezh
  4204. Setting mode to warpout
  4205. Entered mission_do_departure() for Katana#1
  4206. Setting mode to warpout
  4207. Entered mission_do_departure() for Altan#1
  4208. Setting mode to warpout
  4209. Entered mission_do_departure() for Iolanthe#1
  4210. Setting mode to warpout
  4211. Entered mission_do_departure() for Deianira#1
  4212. Setting mode to warpout
  4213. Entered mission_do_departure() for Kyoto#1
  4214. Setting mode to warpout
  4215. Entered mission_do_departure() for Hanumann
  4216. Setting mode to warpout
  4217. Entered mission_do_departure() for Grissom
  4218. Setting mode to warpout
  4219. Entered mission_do_departure() for Systema
  4220. Setting mode to warpout
  4221. Entered mission_do_departure() for Joketsu
  4222. Setting mode to warpout
  4223. Entered mission_do_departure() for Voronezh
  4224. Setting mode to warpout
  4225. Entered mission_do_departure() for Katana#1
  4226. Setting mode to warpout
  4227. Entered mission_do_departure() for Altan#1
  4228. Setting mode to warpout
  4229. Entered mission_do_departure() for Iolanthe#1
  4230. Setting mode to warpout
  4231. Entered mission_do_departure() for Deianira#1
  4232. Setting mode to warpout
  4233. Entered mission_do_departure() for Kyoto#1
  4234. Setting mode to warpout
  4235. Entered mission_do_departure() for Hanumann
  4236. Setting mode to warpout
  4237. Entered mission_do_departure() for Grissom
  4238. Setting mode to warpout
  4239. Entered mission_do_departure() for Systema
  4240. Setting mode to warpout
  4241. Entered mission_do_departure() for Joketsu
  4242. Setting mode to warpout
  4243. Entered mission_do_departure() for Voronezh
  4244. Setting mode to warpout
  4245. Entered mission_do_departure() for Katana#1
  4246. Setting mode to warpout
  4247. Entered mission_do_departure() for Altan#1
  4248. Setting mode to warpout
  4249. Entered mission_do_departure() for Iolanthe#1
  4250. Setting mode to warpout
  4251. Entered mission_do_departure() for Deianira#1
  4252. Setting mode to warpout
  4253. Entered mission_do_departure() for Kyoto#1
  4254. Setting mode to warpout
  4255. Entered mission_do_departure() for Hanumann
  4256. Setting mode to warpout
  4257. Entered mission_do_departure() for Grissom
  4258. Setting mode to warpout
  4259. Entered mission_do_departure() for Systema
  4260. Setting mode to warpout
  4261. Entered mission_do_departure() for Joketsu
  4262. Setting mode to warpout
  4263. Entered mission_do_departure() for Voronezh
  4264. Setting mode to warpout
  4265. Entered mission_do_departure() for Katana#1
  4266. Setting mode to warpout
  4267. Entered mission_do_departure() for Altan#1
  4268. Setting mode to warpout
  4269. Entered mission_do_departure() for Iolanthe#1
  4270. Setting mode to warpout
  4271. Entered mission_do_departure() for Deianira#1
  4272. Setting mode to warpout
  4273. Entered mission_do_departure() for Kyoto#1
  4274. Setting mode to warpout
  4275. Entered mission_do_departure() for Hanumann
  4276. Setting mode to warpout
  4277. Entered mission_do_departure() for Grissom
  4278. Setting mode to warpout
  4279. Entered mission_do_departure() for Systema
  4280. Setting mode to warpout
  4281. Entered mission_do_departure() for Joketsu
  4282. Setting mode to warpout
  4283. Entered mission_do_departure() for Voronezh
  4284. Setting mode to warpout
  4285. Entered mission_do_departure() for Katana#1
  4286. Setting mode to warpout
  4287. Entered mission_do_departure() for Altan#1
  4288. Setting mode to warpout
  4289. Entered mission_do_departure() for Iolanthe#1
  4290. Setting mode to warpout
  4291. Entered mission_do_departure() for Deianira#1
  4292. Setting mode to warpout
  4293. Entered mission_do_departure() for Kyoto#1
  4294. Setting mode to warpout
  4295. Entered mission_do_departure() for Hanumann
  4296. Setting mode to warpout
  4297. Entered mission_do_departure() for Grissom
  4298. Setting mode to warpout
  4299. Entered mission_do_departure() for Systema
  4300. Setting mode to warpout
  4301. Entered mission_do_departure() for Joketsu
  4302. Setting mode to warpout
  4303. Entered mission_do_departure() for Voronezh
  4304. Setting mode to warpout
  4305. Entered mission_do_departure() for Katana#1
  4306. Setting mode to warpout
  4307. Entered mission_do_departure() for Altan#1
  4308. Setting mode to warpout
  4309. Entered mission_do_departure() for Iolanthe#1
  4310. Setting mode to warpout
  4311. Entered mission_do_departure() for Deianira#1
  4312. Setting mode to warpout
  4313. Entered mission_do_departure() for Kyoto#1
  4314. Setting mode to warpout
  4315. Entered mission_do_departure() for Hanumann
  4316. Setting mode to warpout
  4317. Entered mission_do_departure() for Grissom
  4318. Setting mode to warpout
  4319. Entered mission_do_departure() for Systema
  4320. Setting mode to warpout
  4321. Entered mission_do_departure() for Joketsu
  4322. Setting mode to warpout
  4323. Entered mission_do_departure() for Voronezh
  4324. Setting mode to warpout
  4325. nothing ok to fire
  4326. Entered mission_do_departure() for Katana#1
  4327. Setting mode to warpout
  4328. Entered mission_do_departure() for Altan#1
  4329. Setting mode to warpout
  4330. Entered mission_do_departure() for Iolanthe#1
  4331. Setting mode to warpout
  4332. Entered mission_do_departure() for Deianira#1
  4333. Setting mode to warpout
  4334. Entered mission_do_departure() for Kyoto#1
  4335. Setting mode to warpout
  4336. Entered mission_do_departure() for Hanumann
  4337. Setting mode to warpout
  4338. Entered mission_do_departure() for Grissom
  4339. Setting mode to warpout
  4340. Entered mission_do_departure() for Systema
  4341. Setting mode to warpout
  4342. Entered mission_do_departure() for Joketsu
  4343. Setting mode to warpout
  4344. Entered mission_do_departure() for Voronezh
  4345. Setting mode to warpout
  4346. Entered mission_do_departure() for Katana#1
  4347. Setting mode to warpout
  4348. Entered mission_do_departure() for Altan#1
  4349. Setting mode to warpout
  4350. Entered mission_do_departure() for Iolanthe#1
  4351. Setting mode to warpout
  4352. Entered mission_do_departure() for Deianira#1
  4353. Setting mode to warpout
  4354. Entered mission_do_departure() for Kyoto#1
  4355. Setting mode to warpout
  4356. Entered mission_do_departure() for Hanumann
  4357. Setting mode to warpout
  4358. Entered mission_do_departure() for Grissom
  4359. Setting mode to warpout
  4360. Entered mission_do_departure() for Systema
  4361. Setting mode to warpout
  4362. Entered mission_do_departure() for Joketsu
  4363. Setting mode to warpout
  4364. Entered mission_do_departure() for Voronezh
  4365. Setting mode to warpout
  4366. Entered mission_do_departure() for Katana#1
  4367. Setting mode to warpout
  4368. Entered mission_do_departure() for Altan#1
  4369. Setting mode to warpout
  4370. Entered mission_do_departure() for Iolanthe#1
  4371. Setting mode to warpout
  4372. Entered mission_do_departure() for Deianira#1
  4373. Setting mode to warpout
  4374. Entered mission_do_departure() for Kyoto#1
  4375. Setting mode to warpout
  4376. Entered mission_do_departure() for Hanumann
  4377. Setting mode to warpout
  4378. Entered mission_do_departure() for Grissom
  4379. Setting mode to warpout
  4380. Entered mission_do_departure() for Systema
  4381. Setting mode to warpout
  4382. Entered mission_do_departure() for Joketsu
  4383. Setting mode to warpout
  4384. Entered mission_do_departure() for Voronezh
  4385. Setting mode to warpout
  4386. Entered mission_do_departure() for Katana#1
  4387. Setting mode to warpout
  4388. Entered mission_do_departure() for Altan#1
  4389. Setting mode to warpout
  4390. Entered mission_do_departure() for Iolanthe#1
  4391. Setting mode to warpout
  4392. Entered mission_do_departure() for Deianira#1
  4393. Setting mode to warpout
  4394. Entered mission_do_departure() for Kyoto#1
  4395. Setting mode to warpout
  4396. Entered mission_do_departure() for Hanumann
  4397. Setting mode to warpout
  4398. Entered mission_do_departure() for Grissom
  4399. Setting mode to warpout
  4400. Entered mission_do_departure() for Systema
  4401. Setting mode to warpout
  4402. Entered mission_do_departure() for Joketsu
  4403. Setting mode to warpout
  4404. Entered mission_do_departure() for Voronezh
  4405. Setting mode to warpout
  4406. Entered mission_do_departure() for Katana#1
  4407. Setting mode to warpout
  4408. Entered mission_do_departure() for Altan#1
  4409. Setting mode to warpout
  4410. Entered mission_do_departure() for Iolanthe#1
  4411. Setting mode to warpout
  4412. Entered mission_do_departure() for Deianira#1
  4413. Setting mode to warpout
  4414. Entered mission_do_departure() for Kyoto#1
  4415. Setting mode to warpout
  4416. Entered mission_do_departure() for Hanumann
  4417. Setting mode to warpout
  4418. Entered mission_do_departure() for Grissom
  4419. Setting mode to warpout
  4420. Entered mission_do_departure() for Systema
  4421. Setting mode to warpout
  4422. Entered mission_do_departure() for Joketsu
  4423. Setting mode to warpout
  4424. Entered mission_do_departure() for Voronezh
  4425. Setting mode to warpout
  4426. Entered mission_do_departure() for Katana#1
  4427. Setting mode to warpout
  4428. Entered mission_do_departure() for Altan#1
  4429. Setting mode to warpout
  4430. Entered mission_do_departure() for Iolanthe#1
  4431. Setting mode to warpout
  4432. Entered mission_do_departure() for Deianira#1
  4433. Setting mode to warpout
  4434. Entered mission_do_departure() for Kyoto#1
  4435. Setting mode to warpout
  4436. Entered mission_do_departure() for Hanumann
  4437. Setting mode to warpout
  4438. Entered mission_do_departure() for Grissom
  4439. Setting mode to warpout
  4440. Entered mission_do_departure() for Systema
  4441. Setting mode to warpout
  4442. Entered mission_do_departure() for Joketsu
  4443. Setting mode to warpout
  4444. Entered mission_do_departure() for Voronezh
  4445. Setting mode to warpout
  4446. Entered mission_do_departure() for Katana#1
  4447. Setting mode to warpout
  4448. Entered mission_do_departure() for Altan#1
  4449. Setting mode to warpout
  4450. Entered mission_do_departure() for Iolanthe#1
  4451. Setting mode to warpout
  4452. Entered mission_do_departure() for Deianira#1
  4453. Setting mode to warpout
  4454. Entered mission_do_departure() for Kyoto#1
  4455. Setting mode to warpout
  4456. Entered mission_do_departure() for Hanumann
  4457. Setting mode to warpout
  4458. Entered mission_do_departure() for Grissom
  4459. Setting mode to warpout
  4460. Entered mission_do_departure() for Systema
  4461. Setting mode to warpout
  4462. Entered mission_do_departure() for Joketsu
  4463. Setting mode to warpout
  4464. Entered mission_do_departure() for Voronezh
  4465. Setting mode to warpout
  4466. Entered mission_do_departure() for Katana#1
  4467. Setting mode to warpout
  4468. Entered mission_do_departure() for Altan#1
  4469. Setting mode to warpout
  4470. Entered mission_do_departure() for Iolanthe#1
  4471. Setting mode to warpout
  4472. Entered mission_do_departure() for Deianira#1
  4473. Setting mode to warpout
  4474. Entered mission_do_departure() for Kyoto#1
  4475. Setting mode to warpout
  4476. Entered mission_do_departure() for Hanumann
  4477. Setting mode to warpout
  4478. Entered mission_do_departure() for Grissom
  4479. Setting mode to warpout
  4480. Entered mission_do_departure() for Systema
  4481. Setting mode to warpout
  4482. Entered mission_do_departure() for Joketsu
  4483. Setting mode to warpout
  4484. Entered mission_do_departure() for Voronezh
  4485. Setting mode to warpout
  4486. nothing ok to fire
  4487. Entered mission_do_departure() for Katana#1
  4488. Setting mode to warpout
  4489. Entered mission_do_departure() for Altan#1
  4490. Setting mode to warpout
  4491. Entered mission_do_departure() for Iolanthe#1
  4492. Setting mode to warpout
  4493. Entered mission_do_departure() for Deianira#1
  4494. Setting mode to warpout
  4495. Entered mission_do_departure() for Kyoto#1
  4496. Setting mode to warpout
  4497. Entered mission_do_departure() for Hanumann
  4498. Setting mode to warpout
  4499. Entered mission_do_departure() for Grissom
  4500. Setting mode to warpout
  4501. Entered mission_do_departure() for Systema
  4502. Setting mode to warpout
  4503. Entered mission_do_departure() for Joketsu
  4504. Setting mode to warpout
  4505. Entered mission_do_departure() for Voronezh
  4506. Setting mode to warpout
  4507. Entered mission_do_departure() for Katana#1
  4508. Setting mode to warpout
  4509. Entered mission_do_departure() for Altan#1
  4510. Setting mode to warpout
  4511. Entered mission_do_departure() for Iolanthe#1
  4512. Setting mode to warpout
  4513. Entered mission_do_departure() for Deianira#1
  4514. Setting mode to warpout
  4515. Entered mission_do_departure() for Kyoto#1
  4516. Setting mode to warpout
  4517. Entered mission_do_departure() for Hanumann
  4518. Setting mode to warpout
  4519. Entered mission_do_departure() for Grissom
  4520. Setting mode to warpout
  4521. Entered mission_do_departure() for Systema
  4522. Setting mode to warpout
  4523. Entered mission_do_departure() for Joketsu
  4524. Setting mode to warpout
  4525. Entered mission_do_departure() for Voronezh
  4526. Setting mode to warpout
  4527. nothing ok to fire
  4528. Entered mission_do_departure() for Katana#1
  4529. Setting mode to warpout
  4530. Entered mission_do_departure() for Altan#1
  4531. Setting mode to warpout
  4532. Entered mission_do_departure() for Iolanthe#1
  4533. Setting mode to warpout
  4534. Entered mission_do_departure() for Deianira#1
  4535. Setting mode to warpout
  4536. Entered mission_do_departure() for Kyoto#1
  4537. Setting mode to warpout
  4538. Entered mission_do_departure() for Hanumann
  4539. Setting mode to warpout
  4540. Entered mission_do_departure() for Grissom
  4541. Setting mode to warpout
  4542. Entered mission_do_departure() for Systema
  4543. Setting mode to warpout
  4544. Entered mission_do_departure() for Joketsu
  4545. Setting mode to warpout
  4546. Entered mission_do_departure() for Voronezh
  4547. Setting mode to warpout
  4548. Entered mission_do_departure() for Katana#1
  4549. Setting mode to warpout
  4550. Entered mission_do_departure() for Altan#1
  4551. Setting mode to warpout
  4552. Entered mission_do_departure() for Iolanthe#1
  4553. Setting mode to warpout
  4554. Entered mission_do_departure() for Deianira#1
  4555. Setting mode to warpout
  4556. Entered mission_do_departure() for Kyoto#1
  4557. Setting mode to warpout
  4558. Entered mission_do_departure() for Hanumann
  4559. Setting mode to warpout
  4560. Entered mission_do_departure() for Grissom
  4561. Setting mode to warpout
  4562. Entered mission_do_departure() for Systema
  4563. Setting mode to warpout
  4564. Entered mission_do_departure() for Joketsu
  4565. Setting mode to warpout
  4566. Entered mission_do_departure() for Voronezh
  4567. Setting mode to warpout
  4568. Entered mission_do_departure() for Katana#1
  4569. Setting mode to warpout
  4570. Entered mission_do_departure() for Altan#1
  4571. Setting mode to warpout
  4572. Entered mission_do_departure() for Iolanthe#1
  4573. Setting mode to warpout
  4574. Entered mission_do_departure() for Deianira#1
  4575. Setting mode to warpout
  4576. Entered mission_do_departure() for Kyoto#1
  4577. Setting mode to warpout
  4578. Entered mission_do_departure() for Hanumann
  4579. Setting mode to warpout
  4580. Entered mission_do_departure() for Grissom
  4581. Setting mode to warpout
  4582. Entered mission_do_departure() for Systema
  4583. Setting mode to warpout
  4584. Entered mission_do_departure() for Joketsu
  4585. Setting mode to warpout
  4586. Entered mission_do_departure() for Voronezh
  4587. Setting mode to warpout
  4588. Entered mission_do_departure() for Katana#1
  4589. Setting mode to warpout
  4590. Entered mission_do_departure() for Altan#1
  4591. Setting mode to warpout
  4592. Entered mission_do_departure() for Iolanthe#1
  4593. Setting mode to warpout
  4594. Entered mission_do_departure() for Deianira#1
  4595. Setting mode to warpout
  4596. Entered mission_do_departure() for Kyoto#1
  4597. Setting mode to warpout
  4598. Entered mission_do_departure() for Hanumann
  4599. Setting mode to warpout
  4600. Entered mission_do_departure() for Grissom
  4601. Setting mode to warpout
  4602. Entered mission_do_departure() for Systema
  4603. Setting mode to warpout
  4604. Entered mission_do_departure() for Joketsu
  4605. Setting mode to warpout
  4606. Entered mission_do_departure() for Voronezh
  4607. Setting mode to warpout
  4608. Entered mission_do_departure() for Katana#1
  4609. Setting mode to warpout
  4610. Entered mission_do_departure() for Altan#1
  4611. Setting mode to warpout
  4612. Entered mission_do_departure() for Iolanthe#1
  4613. Setting mode to warpout
  4614. Entered mission_do_departure() for Deianira#1
  4615. Setting mode to warpout
  4616. Entered mission_do_departure() for Kyoto#1
  4617. Setting mode to warpout
  4618. Entered mission_do_departure() for Hanumann
  4619. Setting mode to warpout
  4620. Entered mission_do_departure() for Grissom
  4621. Setting mode to warpout
  4622. Entered mission_do_departure() for Systema
  4623. Setting mode to warpout
  4624. Entered mission_do_departure() for Joketsu
  4625. Setting mode to warpout
  4626. Entered mission_do_departure() for Voronezh
  4627. Setting mode to warpout
  4628. Entered mission_do_departure() for Katana#1
  4629. Setting mode to warpout
  4630. Entered mission_do_departure() for Altan#1
  4631. Setting mode to warpout
  4632. Entered mission_do_departure() for Iolanthe#1
  4633. Setting mode to warpout
  4634. Entered mission_do_departure() for Deianira#1
  4635. Setting mode to warpout
  4636. Entered mission_do_departure() for Kyoto#1
  4637. Setting mode to warpout
  4638. Entered mission_do_departure() for Hanumann
  4639. Setting mode to warpout
  4640. Entered mission_do_departure() for Grissom
  4641. Setting mode to warpout
  4642. Entered mission_do_departure() for Systema
  4643. Setting mode to warpout
  4644. Entered mission_do_departure() for Joketsu
  4645. Setting mode to warpout
  4646. Entered mission_do_departure() for Voronezh
  4647. Setting mode to warpout
  4648. nothing ok to fire
  4649. Entered mission_do_departure() for Katana#1
  4650. Setting mode to warpout
  4651. Entered mission_do_departure() for Altan#1
  4652. Setting mode to warpout
  4653. Entered mission_do_departure() for Iolanthe#1
  4654. Setting mode to warpout
  4655. Entered mission_do_departure() for Deianira#1
  4656. Setting mode to warpout
  4657. Entered mission_do_departure() for Kyoto#1
  4658. Setting mode to warpout
  4659. Entered mission_do_departure() for Hanumann
  4660. Setting mode to warpout
  4661. Entered mission_do_departure() for Grissom
  4662. Setting mode to warpout
  4663. Entered mission_do_departure() for Systema
  4664. Setting mode to warpout
  4665. Entered mission_do_departure() for Joketsu
  4666. Setting mode to warpout
  4667. Entered mission_do_departure() for Voronezh
  4668. Setting mode to warpout
  4669. Entered mission_do_departure() for Katana#1
  4670. Setting mode to warpout
  4671. Entered mission_do_departure() for Altan#1
  4672. Setting mode to warpout
  4673. Entered mission_do_departure() for Iolanthe#1
  4674. Setting mode to warpout
  4675. Entered mission_do_departure() for Deianira#1
  4676. Setting mode to warpout
  4677. Entered mission_do_departure() for Kyoto#1
  4678. Setting mode to warpout
  4679. Entered mission_do_departure() for Hanumann
  4680. Setting mode to warpout
  4681. Entered mission_do_departure() for Grissom
  4682. Setting mode to warpout
  4683. Entered mission_do_departure() for Systema
  4684. Setting mode to warpout
  4685. Entered mission_do_departure() for Joketsu
  4686. Setting mode to warpout
  4687. Entered mission_do_departure() for Voronezh
  4688. Setting mode to warpout
  4689. Entered mission_do_departure() for Katana#1
  4690. Setting mode to warpout
  4691. Entered mission_do_departure() for Altan#1
  4692. Setting mode to warpout
  4693. Entered mission_do_departure() for Iolanthe#1
  4694. Setting mode to warpout
  4695. Entered mission_do_departure() for Deianira#1
  4696. Setting mode to warpout
  4697. Entered mission_do_departure() for Kyoto#1
  4698. Setting mode to warpout
  4699. Entered mission_do_departure() for Hanumann
  4700. Setting mode to warpout
  4701. Entered mission_do_departure() for Grissom
  4702. Setting mode to warpout
  4703. Entered mission_do_departure() for Systema
  4704. Setting mode to warpout
  4705. Entered mission_do_departure() for Joketsu
  4706. Setting mode to warpout
  4707. Entered mission_do_departure() for Voronezh
  4708. Setting mode to warpout
  4709. nothing ok to fire
  4710. Entered mission_do_departure() for Katana#1
  4711. Setting mode to warpout
  4712. Entered mission_do_departure() for Altan#1
  4713. Setting mode to warpout
  4714. Entered mission_do_departure() for Iolanthe#1
  4715. Setting mode to warpout
  4716. Entered mission_do_departure() for Deianira#1
  4717. Setting mode to warpout
  4718. Entered mission_do_departure() for Kyoto#1
  4719. Setting mode to warpout
  4720. Entered mission_do_departure() for Hanumann
  4721. Setting mode to warpout
  4722. Entered mission_do_departure() for Grissom
  4723. Setting mode to warpout
  4724. Entered mission_do_departure() for Systema
  4725. Setting mode to warpout
  4726. Entered mission_do_departure() for Joketsu
  4727. Setting mode to warpout
  4728. Entered mission_do_departure() for Voronezh
  4729. Setting mode to warpout
  4730. Entered mission_do_departure() for Katana#1
  4731. Setting mode to warpout
  4732. Entered mission_do_departure() for Altan#1
  4733. Setting mode to warpout
  4734. Entered mission_do_departure() for Iolanthe#1
  4735. Setting mode to warpout
  4736. Entered mission_do_departure() for Deianira#1
  4737. Setting mode to warpout
  4738. Entered mission_do_departure() for Kyoto#1
  4739. Setting mode to warpout
  4740. Entered mission_do_departure() for Hanumann
  4741. Setting mode to warpout
  4742. Entered mission_do_departure() for Grissom
  4743. Setting mode to warpout
  4744. Entered mission_do_departure() for Systema
  4745. Setting mode to warpout
  4746. Entered mission_do_departure() for Joketsu
  4747. Setting mode to warpout
  4748. Entered mission_do_departure() for Voronezh
  4749. Setting mode to warpout
  4750. nothing ok to fire
  4751. nothing ok to fire
  4752. Entered mission_do_departure() for Katana#1
  4753. Setting mode to warpout
  4754. Entered mission_do_departure() for Altan#1
  4755. Setting mode to warpout
  4756. Entered mission_do_departure() for Iolanthe#1
  4757. Setting mode to warpout
  4758. Entered mission_do_departure() for Deianira#1
  4759. Setting mode to warpout
  4760. Entered mission_do_departure() for Kyoto#1
  4761. Setting mode to warpout
  4762. Entered mission_do_departure() for Hanumann
  4763. Setting mode to warpout
  4764. Entered mission_do_departure() for Grissom
  4765. Setting mode to warpout
  4766. Entered mission_do_departure() for Systema
  4767. Setting mode to warpout
  4768. Entered mission_do_departure() for Joketsu
  4769. Setting mode to warpout
  4770. Entered mission_do_departure() for Voronezh
  4771. Setting mode to warpout
  4772. nothing ok to fire
  4773. nothing ok to fire
  4774. Entered mission_do_departure() for Katana#1
  4775. Setting mode to warpout
  4776. Entered mission_do_departure() for Altan#1
  4777. Setting mode to warpout
  4778. Entered mission_do_departure() for Iolanthe#1
  4779. Setting mode to warpout
  4780. Entered mission_do_departure() for Deianira#1
  4781. Setting mode to warpout
  4782. Entered mission_do_departure() for Kyoto#1
  4783. Setting mode to warpout
  4784. Entered mission_do_departure() for Hanumann
  4785. Setting mode to warpout
  4786. Entered mission_do_departure() for Grissom
  4787. Setting mode to warpout
  4788. Entered mission_do_departure() for Systema
  4789. Setting mode to warpout
  4790. Entered mission_do_departure() for Joketsu
  4791. Setting mode to warpout
  4792. Entered mission_do_departure() for Voronezh
  4793. Setting mode to warpout
  4794. nothing ok to fire
  4795. Entered mission_do_departure() for Katana#1
  4796. Setting mode to warpout
  4797. Entered mission_do_departure() for Altan#1
  4798. Setting mode to warpout
  4799. Entered mission_do_departure() for Iolanthe#1
  4800. Setting mode to warpout
  4801. Entered mission_do_departure() for Deianira#1
  4802. Setting mode to warpout
  4803. Entered mission_do_departure() for Kyoto#1
  4804. Setting mode to warpout
  4805. Entered mission_do_departure() for Hanumann
  4806. Setting mode to warpout
  4807. Entered mission_do_departure() for Grissom
  4808. Setting mode to warpout
  4809. Entered mission_do_departure() for Systema
  4810. Setting mode to warpout
  4811. Entered mission_do_departure() for Joketsu
  4812. Setting mode to warpout
  4813. Entered mission_do_departure() for Voronezh
  4814. Setting mode to warpout
  4815. Entered mission_do_departure() for Katana#1
  4816. Setting mode to warpout
  4817. Entered mission_do_departure() for Altan#1
  4818. Setting mode to warpout
  4819. Entered mission_do_departure() for Iolanthe#1
  4820. Setting mode to warpout
  4821. Entered mission_do_departure() for Deianira#1
  4822. Setting mode to warpout
  4823. Entered mission_do_departure() for Kyoto#1
  4824. Setting mode to warpout
  4825. Entered mission_do_departure() for Hanumann
  4826. Setting mode to warpout
  4827. Entered mission_do_departure() for Grissom
  4828. Setting mode to warpout
  4829. Entered mission_do_departure() for Systema
  4830. Setting mode to warpout
  4831. Entered mission_do_departure() for Joketsu
  4832. Setting mode to warpout
  4833. Entered mission_do_departure() for Voronezh
  4834. Setting mode to warpout
  4835. nothing ok to fire
  4836. Entered mission_do_departure() for Katana#1
  4837. Setting mode to warpout
  4838. Entered mission_do_departure() for Altan#1
  4839. Setting mode to warpout
  4840. Entered mission_do_departure() for Iolanthe#1
  4841. Setting mode to warpout
  4842. Entered mission_do_departure() for Deianira#1
  4843. Setting mode to warpout
  4844. Entered mission_do_departure() for Kyoto#1
  4845. Setting mode to warpout
  4846. Entered mission_do_departure() for Hanumann
  4847. Setting mode to warpout
  4848. Entered mission_do_departure() for Grissom
  4849. Setting mode to warpout
  4850. Entered mission_do_departure() for Systema
  4851. Setting mode to warpout
  4852. Entered mission_do_departure() for Joketsu
  4853. Setting mode to warpout
  4854. Entered mission_do_departure() for Voronezh
  4855. Setting mode to warpout
  4856. vm_forward_interpolate: Bad rotation
  4857. Entered mission_do_departure() for Katana#1
  4858. Setting mode to warpout
  4859. Entered mission_do_departure() for Altan#1
  4860. Setting mode to warpout
  4861. Entered mission_do_departure() for Iolanthe#1
  4862. Setting mode to warpout
  4863. Entered mission_do_departure() for Deianira#1
  4864. Setting mode to warpout
  4865. Entered mission_do_departure() for Kyoto#1
  4866. Setting mode to warpout
  4867. Entered mission_do_departure() for Hanumann
  4868. Setting mode to warpout
  4869. Entered mission_do_departure() for Grissom
  4870. Setting mode to warpout
  4871. Entered mission_do_departure() for Systema
  4872. Setting mode to warpout
  4873. Entered mission_do_departure() for Joketsu
  4874. Setting mode to warpout
  4875. Entered mission_do_departure() for Voronezh
  4876. Setting mode to warpout
  4877. Entered mission_do_departure() for Katana#1
  4878. Setting mode to warpout
  4879. Entered mission_do_departure() for Altan#1
  4880. Setting mode to warpout
  4881. Entered mission_do_departure() for Iolanthe#1
  4882. Setting mode to warpout
  4883. Entered mission_do_departure() for Deianira#1
  4884. Setting mode to warpout
  4885. Entered mission_do_departure() for Kyoto#1
  4886. Setting mode to warpout
  4887. Entered mission_do_departure() for Hanumann
  4888. Setting mode to warpout
  4889. Entered mission_do_departure() for Grissom
  4890. Setting mode to warpout
  4891. Entered mission_do_departure() for Systema
  4892. Setting mode to warpout
  4893. Entered mission_do_departure() for Joketsu
  4894. Setting mode to warpout
  4895. Entered mission_do_departure() for Voronezh
  4896. Setting mode to warpout
  4897. nothing ok to fire
  4898. nothing ok to fire
  4899. Entered mission_do_departure() for Katana#1
  4900. Setting mode to warpout
  4901. Entered mission_do_departure() for Altan#1
  4902. Setting mode to warpout
  4903. Entered mission_do_departure() for Iolanthe#1
  4904. Setting mode to warpout
  4905. Entered mission_do_departure() for Deianira#1
  4906. Setting mode to warpout
  4907. Entered mission_do_departure() for Kyoto#1
  4908. Setting mode to warpout
  4909. Entered mission_do_departure() for Hanumann
  4910. Setting mode to warpout
  4911. Entered mission_do_departure() for Grissom
  4912. Setting mode to warpout
  4913. Entered mission_do_departure() for Systema
  4914. Setting mode to warpout
  4915. Entered mission_do_departure() for Joketsu
  4916. Setting mode to warpout
  4917. Entered mission_do_departure() for Voronezh
  4918. Setting mode to warpout
  4919. Entered mission_do_departure() for Katana#1
  4920. Setting mode to warpout
  4921. Entered mission_do_departure() for Altan#1
  4922. Setting mode to warpout
  4923. Entered mission_do_departure() for Iolanthe#1
  4924. Setting mode to warpout
  4925. Entered mission_do_departure() for Deianira#1
  4926. Setting mode to warpout
  4927. Entered mission_do_departure() for Kyoto#1
  4928. Setting mode to warpout
  4929. Entered mission_do_departure() for Hanumann
  4930. Setting mode to warpout
  4931. Entered mission_do_departure() for Grissom
  4932. Setting mode to warpout
  4933. Entered mission_do_departure() for Systema
  4934. Setting mode to warpout
  4935. Entered mission_do_departure() for Joketsu
  4936. Setting mode to warpout
  4937. Entered mission_do_departure() for Voronezh
  4938. Setting mode to warpout
  4939. Entered mission_do_departure() for Katana#1
  4940. Setting mode to warpout
  4941. Entered mission_do_departure() for Altan#1
  4942. Setting mode to warpout
  4943. Entered mission_do_departure() for Iolanthe#1
  4944. Setting mode to warpout
  4945. Entered mission_do_departure() for Deianira#1
  4946. Setting mode to warpout
  4947. Entered mission_do_departure() for Kyoto#1
  4948. Setting mode to warpout
  4949. Entered mission_do_departure() for Hanumann
  4950. Setting mode to warpout
  4951. Entered mission_do_departure() for Grissom
  4952. Setting mode to warpout
  4953. Entered mission_do_departure() for Systema
  4954. Setting mode to warpout
  4955. Entered mission_do_departure() for Joketsu
  4956. Setting mode to warpout
  4957. Entered mission_do_departure() for Voronezh
  4958. Setting mode to warpout
  4959. nothing ok to fire
  4960. Entered mission_do_departure() for Katana#1
  4961. Setting mode to warpout
  4962. Entered mission_do_departure() for Altan#1
  4963. Setting mode to warpout
  4964. Entered mission_do_departure() for Iolanthe#1
  4965. Setting mode to warpout
  4966. Entered mission_do_departure() for Deianira#1
  4967. Setting mode to warpout
  4968. Entered mission_do_departure() for Kyoto#1
  4969. Setting mode to warpout
  4970. Entered mission_do_departure() for Hanumann
  4971. Setting mode to warpout
  4972. Entered mission_do_departure() for Grissom
  4973. Setting mode to warpout
  4974. Entered mission_do_departure() for Systema
  4975. Setting mode to warpout
  4976. Entered mission_do_departure() for Joketsu
  4977. Setting mode to warpout
  4978. Entered mission_do_departure() for Voronezh
  4979. Setting mode to warpout
  4980. Entered mission_do_departure() for Katana#1
  4981. Setting mode to warpout
  4982. Entered mission_do_departure() for Altan#1
  4983. Setting mode to warpout
  4984. Entered mission_do_departure() for Iolanthe#1
  4985. Setting mode to warpout
  4986. Entered mission_do_departure() for Deianira#1
  4987. Setting mode to warpout
  4988. Entered mission_do_departure() for Kyoto#1
  4989. Setting mode to warpout
  4990. Entered mission_do_departure() for Hanumann
  4991. Setting mode to warpout
  4992. Entered mission_do_departure() for Grissom
  4993. Setting mode to warpout
  4994. Entered mission_do_departure() for Systema
  4995. Setting mode to warpout
  4996. Entered mission_do_departure() for Joketsu
  4997. Setting mode to warpout
  4998. Entered mission_do_departure() for Voronezh
  4999. Setting mode to warpout
  5000. Entered mission_do_departure() for Katana#1
  5001. Setting mode to warpout
  5002. Entered mission_do_departure() for Altan#1
  5003. Setting mode to warpout
  5004. Entered mission_do_departure() for Iolanthe#1
  5005. Setting mode to warpout
  5006. Entered mission_do_departure() for Deianira#1
  5007. Setting mode to warpout
  5008. Entered mission_do_departure() for Kyoto#1
  5009. Setting mode to warpout
  5010. Entered mission_do_departure() for Hanumann
  5011. Setting mode to warpout
  5012. Entered mission_do_departure() for Grissom
  5013. Setting mode to warpout
  5014. Entered mission_do_departure() for Systema
  5015. Setting mode to warpout
  5016. Entered mission_do_departure() for Joketsu
  5017. Setting mode to warpout
  5018. Entered mission_do_departure() for Voronezh
  5019. Setting mode to warpout
  5020. Entered mission_do_departure() for Katana#1
  5021. Setting mode to warpout
  5022. Entered mission_do_departure() for Altan#1
  5023. Setting mode to warpout
  5024. Entered mission_do_departure() for Iolanthe#1
  5025. Setting mode to warpout
  5026. Entered mission_do_departure() for Deianira#1
  5027. Setting mode to warpout
  5028. Entered mission_do_departure() for Kyoto#1
  5029. Setting mode to warpout
  5030. Entered mission_do_departure() for Hanumann
  5031. Setting mode to warpout
  5032. Entered mission_do_departure() for Grissom
  5033. Setting mode to warpout
  5034. Entered mission_do_departure() for Systema
  5035. Setting mode to warpout
  5036. Entered mission_do_departure() for Joketsu
  5037. Setting mode to warpout
  5038. Entered mission_do_departure() for Voronezh
  5039. Setting mode to warpout
  5040. nothing ok to fire
  5041. Entered mission_do_departure() for Katana#1
  5042. Setting mode to warpout
  5043. Entered mission_do_departure() for Altan#1
  5044. Setting mode to warpout
  5045. Entered mission_do_departure() for Iolanthe#1
  5046. Setting mode to warpout
  5047. Entered mission_do_departure() for Deianira#1
  5048. Setting mode to warpout
  5049. Entered mission_do_departure() for Kyoto#1
  5050. Setting mode to warpout
  5051. Entered mission_do_departure() for Hanumann
  5052. Setting mode to warpout
  5053. Entered mission_do_departure() for Grissom
  5054. Setting mode to warpout
  5055. Entered mission_do_departure() for Systema
  5056. Setting mode to warpout
  5057. Entered mission_do_departure() for Joketsu
  5058. Setting mode to warpout
  5059. Entered mission_do_departure() for Voronezh
  5060. Setting mode to warpout
  5061. Entered mission_do_departure() for Katana#1
  5062. Setting mode to warpout
  5063. Entered mission_do_departure() for Altan#1
  5064. Setting mode to warpout
  5065. Entered mission_do_departure() for Iolanthe#1
  5066. Setting mode to warpout
  5067. Entered mission_do_departure() for Deianira#1
  5068. Setting mode to warpout
  5069. Entered mission_do_departure() for Kyoto#1
  5070. Setting mode to warpout
  5071. Entered mission_do_departure() for Hanumann
  5072. Setting mode to warpout
  5073. Entered mission_do_departure() for Grissom
  5074. Setting mode to warpout
  5075. Entered mission_do_departure() for Systema
  5076. Setting mode to warpout
  5077. Entered mission_do_departure() for Joketsu
  5078. Setting mode to warpout
  5079. Entered mission_do_departure() for Voronezh
  5080. Setting mode to warpout
  5081. nothing ok to fire
  5082. Entered mission_do_departure() for Katana#1
  5083. Setting mode to warpout
  5084. Entered mission_do_departure() for Altan#1
  5085. Setting mode to warpout
  5086. Entered mission_do_departure() for Iolanthe#1
  5087. Setting mode to warpout
  5088. Entered mission_do_departure() for Deianira#1
  5089. Setting mode to warpout
  5090. Entered mission_do_departure() for Kyoto#1
  5091. Setting mode to warpout
  5092. Entered mission_do_departure() for Hanumann
  5093. Setting mode to warpout
  5094. Entered mission_do_departure() for Grissom
  5095. Setting mode to warpout
  5096. Entered mission_do_departure() for Systema
  5097. Setting mode to warpout
  5098. Entered mission_do_departure() for Joketsu
  5099. Setting mode to warpout
  5100. Entered mission_do_departure() for Voronezh
  5101. Setting mode to warpout
  5102. Entered mission_do_departure() for Katana#1
  5103. Setting mode to warpout
  5104. Entered mission_do_departure() for Altan#1
  5105. Setting mode to warpout
  5106. Entered mission_do_departure() for Iolanthe#1
  5107. Setting mode to warpout
  5108. Entered mission_do_departure() for Deianira#1
  5109. Setting mode to warpout
  5110. Entered mission_do_departure() for Kyoto#1
  5111. Setting mode to warpout
  5112. Entered mission_do_departure() for Grissom
  5113. Setting mode to warpout
  5114. Entered mission_do_departure() for Systema
  5115. Setting mode to warpout
  5116. Entered mission_do_departure() for Joketsu
  5117. Setting mode to warpout
  5118. Entered mission_do_departure() for Voronezh
  5119. Setting mode to warpout
  5120. nothing ok to fire
  5121. nothing ok to fire
  5122. nothing ok to fire
  5123. nothing ok to fire
  5124. nothing ok to fire
  5125. nothing ok to fire
  5126. nothing ok to fire
  5127. nothing ok to fire
  5128. nothing ok to fire
  5129. nothing ok to fire
  5130. nothing ok to fire
  5131. nothing ok to fire
  5132. nothing ok to fire
  5133. nothing ok to fire
  5134. nothing ok to fire
  5135. nothing ok to fire
  5136. nothing ok to fire
  5137. nothing ok to fire
  5138. nothing ok to fire
  5139. nothing ok to fire
  5140. nothing ok to fire
  5141. nothing ok to fire
  5142. nothing ok to fire
  5143. nothing ok to fire
  5144. nothing ok to fire
  5145. nothing ok to fire
  5146. nothing ok to fire
  5147. nothing ok to fire
  5148. nothing ok to fire
  5149. nothing ok to fire
  5150. nothing ok to fire
  5151. nothing ok to fire
  5152. nothing ok to fire
  5153. nothing ok to fire
  5154. ERROR: sexp-add-sun-bitmap: Sun SunSol not found!
  5155. File: sexp.cpp
  5156. Line: 11837
  5157. Int3(): From d:\fso\scp bp\code\globalincs\windebug.cpp at line 1253
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