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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.1
- Passed cmdline options:
- -mod blueplanet2,blueplanet,mediavps_3612
- -window
- Building file index...
- Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
- Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
- Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
- Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 25 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
- Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
- Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\Freespace 2\' ... 25 files
- Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 26 roots and 13798 files.
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Headphones (Cirrus Logic CS4206A (AB 84))
- Capture device: Microphone (Cirrus Logic CS4206
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1280x800 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce 9400M/integrated/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl'...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- TBM => Starting parse of 'bp-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:207
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- TBM => Starting parse of 'bp2-wep.tbm' ...
- WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Vapula_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
- Ignoring free flight speed for weapon 'Trebuchet#Aegis'
- TBM => Starting parse of 'bp2-obt.tbm' ...
- Ship GVF Seth species was Terran, is now Vasudan
- Ship GVF Horus species was Terran, is now Vasudan
- Ship GVF Thoth species was Terran, is now Vasudan
- Ship GVF Serapis species was Terran, is now Vasudan
- Ship GVF Tauret species was Terran, is now Vasudan
- Ship GVB Sekhmet species was Terran, is now Vasudan
- Ship GVB Osiris species was Terran, is now Vasudan
- Ship GVB Bakha species was Terran, is now Vasudan
- Ship GVF Ptah species was Terran, is now Vasudan
- Ship GVS Nephthys species was Terran, is now Vasudan
- Ship GVT Isis species was Terran, is now Vasudan
- Ship PVFR Ma'at species was Terran, is now Vasudan
- Ship GVFr Bes species was Terran, is now Vasudan
- Ship VAC 5 species was Terran, is now Vasudan
- Ship VAC 4 species was Terran, is now Vasudan
- Ship GVFr Satis species was Terran, is now Vasudan
- Ship GVG Anuket species was Terran, is now Vasudan
- Ship GVC Aten species was Terran, is now Vasudan
- Ship GVC Mentu species was Terran, is now Vasudan
- Ship GVCv Sobek species was Terran, is now Vasudan
- Ship GVD Typhon species was Terran, is now Vasudan
- Ship GVSG Ankh species was Terran, is now Vasudan
- Ship GVSG Edjo species was Terran, is now Vasudan
- Ship GVEP Ra species was Terran, is now Vasudan
- Ship GVA Setekh species was Terran, is now Vasudan
- Ship GVD Hatshepsut species was Terran, is now Vasudan
- Ship SF Dragon species was Terran, is now Shivan
- Ship SF Basilisk species was Terran, is now Shivan
- Ship SF Manticore species was Terran, is now Shivan
- Ship SF Aeshma species was Terran, is now Shivan
- Ship SF Mara species was Terran, is now Shivan
- Ship SF Astaroth species was Terran, is now Shivan
- Ship SB Nephilim species was Terran, is now Shivan
- Ship SB Taurvi species was Terran, is now Shivan
- Ship SB Nahema species was Terran, is now Shivan
- Ship SB Seraphim species was Terran, is now Shivan
- Ship ST Azrael species was Terran, is now Shivan
- Ship SFr Dis species was Terran, is now Shivan
- Ship SAC 3 species was Terran, is now Shivan
- Ship SFr Mephisto species was Terran, is now Shivan
- Ship SC 5 species was Terran, is now Shivan
- Ship SFr Asmodeus species was Terran, is now Shivan
- Ship SAC 2 species was Terran, is now Shivan
- Ship SC Lilith species was Terran, is now Shivan
- Ship SC Rakshasa species was Terran, is now Shivan
- Ship SC Cain species was Terran, is now Shivan
- Ship SD Demon species was Terran, is now Shivan
- Ship SD Ravana species was Terran, is now Shivan
- Ship SD Lucifer species was Terran, is now Shivan
- Ship SSG Trident species was Terran, is now Shivan
- Ship SSG Belial species was Terran, is now Shivan
- Ship SSG Rahu species was Terran, is now Shivan
- Ship SCv Moloch species was Terran, is now Shivan
- Ship SJ Sathanas species was Terran, is now Shivan
- Ship SJD Sathanas species was Terran, is now Shivan
- Ship SpaceHunk species was Terran, is now Shivan
- Ship Shivan Comm Node species was Terran, is now Shivan
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Aurora" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Kulas" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Comanche" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Seminole" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Cherokee" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Yurok" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Navajo" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTC Hyperion" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Chimera" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Bellerophon" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Titan" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Raynor" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTL Anemoi" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Orion Refit" at ship.cpp:2639
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Alliance Jump Gate" at ship.cpp:2639
- WARNING: "Invalid armor name LightArmor specified for hull in ship class Spacesuit" at ship.cpp:2639
- Ship SJ Dante species was Terran, is now Shivan
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SJ Dante" at ship.cpp:2639
- Ship Vishnan Preserver species was Terran, is now Vasudan
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Preserver" at ship.cpp:2639
- Ship Vishnan Arbiter species was Terran, is now Vasudan
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Arbiter" at ship.cpp:2639
- Ship Vishnan Sacred Keeper species was Terran, is now Vasudan
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Sacred Keeper" at ship.cpp:2639
- Ship Vishnan Missionary species was Terran, is now Vasudan
- WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Missionary" at ship.cpp:2639
- Ship Vishnan Preacher species was Terran, is now Vasudan
- WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Preacher" at ship.cpp:2639
- Ship Vishnan Seeker species was Terran, is now Vasudan
- WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Seeker" at ship.cpp:2639
- Ship Vishnan Inquisitor species was Terran, is now Vasudan
- WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Inquisitor" at ship.cpp:2639
- Ship Vishnan Protector species was Terran, is now Vasudan
- WARNING: "Invalid armor name MediumArmor specified for hull in ship class Vishnan Protector" at ship.cpp:2639
- Ship UEFg Karuna#AoA species was Terran, is now UEF
- WARNING: "Invalid armor name HeavyArmor specified for hull in ship class UEFg Karuna#AoA" at ship.cpp:2639
- TBM => Starting parse of 'bp2-shp.tbm' ...
- Ship GVL Tawaret species was Terran, is now Vasudan
- Ship SC Asura species was Terran, is now Shivan
- WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2737
- WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2737
- Ship Great Darkness species was Terran, is now Shivan
- Ship UEF Uhlan species was Terran, is now UEF
- Ship UEF Kentauroi species was Terran, is now UEF
- Ship UEF Uriel species was Terran, is now UEF
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- Ship UEF Izra'il species was Terran, is now UEF
- Ship UEF Lao Tze species was Terran, is now UEF
- Ship UEF Ainsarii species was Terran, is now UEF
- Ship UEF Ainsarii#Dream species was Terran, is now UEF
- Ship UEB Durga species was Terran, is now UEF
- Ship UEB Vajradhara species was Terran, is now UEF
- Ship UEB Lapith species was Terran, is now UEF
- Ship UEM Florence species was Terran, is now UEF
- Ship UET Kadmos species was Terran, is now UEF
- Ship UET Corsair species was Terran, is now UEF
- Ship UET Upanishad species was Terran, is now UEF
- Ship UEA Oculus species was Terran, is now UEF
- Ship UESh Mercury species was Terran, is now UEF
- Ship UEC Sanctus species was Terran, is now UEF
- Ship UEC Sanctus MK2 species was Terran, is now UEF
- Ship UEC Custos species was Terran, is now UEF
- Ship UEFg Karuna species was Terran, is now UEF
- Ship UEFg Karuna MK2 species was Terran, is now UEF
- Ship UEFg Narayana species was Terran, is now UEF
- Ship UEFg Narayana#Prefit species was Terran, is now UEF
- Ship UED Solaris species was Terran, is now UEF
- Ship UES Aranyaka species was Terran, is now UEF
- Ship UEFr Demeter species was Terran, is now UEF
- Ship UEC-DEM species was Terran, is now UEF
- Ship UEI Kumari species was Terran, is now UEF
- Ship Intrasystem Gate species was Terran, is now UEF
- Ship Intrasystem Gate#nocollide species was Terran, is now UEF
- Ship UEI Bretonia species was Terran, is now UEF
- Ship UENB Alexandria species was Terran, is now UEF
- Ship Claymore species was Terran, is now UEF
- Ship GEFg Purusha species was Terran, is now UEF
- Ship Morena MacDuff species was Terran, is now UEF
- Ship Subspace Motivator species was Terran, is now UEF
- Ship Huge Asteroid species was Terran, is now UEF
- Ship Cometary Habitat species was Terran, is now UEF
- Ship Moon Landscape species was Terran, is now UEF
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Ship Luna City species was Terran, is now UEF
- Ship Luna Dome species was Terran, is now UEF
- Ship Lunar Tower species was Terran, is now UEF
- Ship Lunar Magnetic Levitator species was Terran, is now UEF
- Ship City Base species was Terran, is now UEF
- Ship Skyscraper 2 species was Terran, is now UEF
- Ship Skyscraper 3 species was Terran, is now UEF
- Ship Skyscraper 4 species was Terran, is now UEF
- Ship Space Port species was Terran, is now UEF
- Ship Gas Refinery species was Terran, is now UEF
- Ship Cargo Platform species was Terran, is now UEF
- Ship Cargo Platform#Gauss species was Terran, is now UEF
- Ship Cargo Platform#Missile species was Terran, is now UEF
- Ship Cargo Platform#Flak species was Terran, is now UEF
- Ship Cargo Platform#Sensor species was Terran, is now UEF
- Ship Dakota Hovertank species was Terran, is now UEF
- Ship UEFg Karuna#Player species was Terran, is now UEF
- Ship UEC Custos-X species was Terran, is now UEF
- Ship UED Solaris#Toutatis species was Terran, is now UEF
- Ship Point species was Terran, is now UEF
- Ship VirtualPath species was Terran, is now UEF
- Ship The GRID species was Terran, is now UEF
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 2820
- TrackIR Init Failed - 1
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Z.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'BP.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'mfsto.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'tWILI.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Z.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Z2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'ZERO.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Z.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Z.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'Z.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.413 (0.413)
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Z.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.272 (0.272)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- PLR => Saving 'Z.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Loading 'Z.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.269 (0.269)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Z.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'bp2-17.fs2'
- Hmmm... Extension passed to mission_load...
- Could not load replacement texture nameplate for ship #MarcusBeamHIT
- Could not load replacement texture nameplate for ship #MarcusBeamMISS1
- Could not load replacement texture nameplate for ship #MarcusBeamMISS1
- Could not load replacement texture nameplate for ship #MarcusBeamMISS2
- Loading model 'europa.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'europa.pof'.
- IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
- Loading model 'neptunebox1.pof'
- Model neptunebox1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'neptunebox1.pof'.
- IBX-DEBUG => POF checksum: 0xa6a09646, IBX checksum: 0xfa108ab2 -- "neptunebox1.pof"
- Loading model 'saturn-htsb.pof'
- Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'saturn-htsb.pof'.
- IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
- Loading model 'sunbox.pof'
- Model sunbox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'sunbox.pof'.
- IBX-DEBUG => POF checksum: 0xfc4060d7, IBX checksum: 0x32deae8c -- "sunbox.pof"
- Starting mission message count : 294
- Ending mission message count : 294
- WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:2254
- WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:2269
- WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:2269
- WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:2269
- WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:2269
- WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:2269
- WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:2269
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'Wraith.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Wraith.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'Wraith.pof'.
- IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
- Loading model 'UEDSolaris.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'UEDSolaris.pof'" at modelread.cpp:2338
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1831
- Found live debris model for 'communication'
- Found live debris model for 'engine01'
- Found live debris model for 'engine01'
- Found live debris model for 'engine02'
- Found live debris model for 'engine02'
- Found live debris model for 'engine03'
- Found live debris model for 'engine03'
- Found live debris model for 'navigation'
- Found live debris model for 'rotatora'
- Found live debris model for 'rotatora'
- Found live debris model for 'sensors'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- IBX: Found a good IBX to read for 'UEDSolaris.pof'.
- IBX-DEBUG => POF checksum: 0x2ccdde9b, IBX checksum: 0x1874388a -- "UEDSolaris.pof"
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
- Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
- Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
- Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret06b' is detail level 1 of 'turret06a'
- Submodel 'turret07b' is detail level 1 of 'turret07a'
- Submodel 'turret08b' is detail level 1 of 'turret08a'
- Submodel 'turret09b' is detail level 1 of 'turret09a'
- Submodel 'turret10b' is detail level 1 of 'turret10a'
- Submodel 'turret11b' is detail level 1 of 'turret11a'
- Submodel 'turret12b' is detail level 1 of 'turret12a'
- Submodel 'turret13b' is detail level 1 of 'turret13a'
- Submodel 'turret14b' is detail level 1 of 'turret14a'
- Submodel 'turret15b' is detail level 1 of 'turret15a'
- Submodel 'turret16b' is detail level 1 of 'turret16a'
- Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
- Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
- Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
- Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
- Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
- Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
- Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
- Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
- Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
- Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
- Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
- Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
- Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
- Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
- Submodel 'turret25b' is detail level 1 of 'turret25a'
- Submodel 'turret26b' is detail level 1 of 'turret26a'
- Submodel 'turret27b' is detail level 1 of 'turret27a'
- Submodel 'turret28b' is detail level 1 of 'turret28a'
- Submodel 'turret29b' is detail level 1 of 'turret29a'
- Submodel 'turret30b' is detail level 1 of 'turret30a'
- Submodel 'turret31b' is detail level 1 of 'turret31a'
- Submodel 'turret32b' is detail level 1 of 'turret32a'
- Submodel 'turret33b' is detail level 1 of 'turret33a'
- Submodel 'turret34b' is detail level 1 of 'turret34a'
- Submodel 'turret35b' is detail level 1 of 'turret35a'
- Submodel 'turret36b' is detail level 1 of 'turret36a'
- Submodel 'turret37b' is detail level 1 of 'turret37a'
- Submodel 'turret38b' is detail level 1 of 'turret38a'
- Submodel 'turret39b' is detail level 1 of 'turret39a'
- Submodel 'turret40b' is detail level 1 of 'turret40a'
- Submodel 'turret41b' is detail level 1 of 'turret41a'
- Submodel 'turret42b' is detail level 1 of 'turret42a'
- Submodel 'turret43b' is detail level 1 of 'turret43a'
- Submodel 'turret44b' is detail level 1 of 'turret44a'
- Submodel 'turret45b' is detail level 1 of 'turret45a'
- Submodel 'turret46b' is detail level 1 of 'turret46a'
- Submodel 'turret47b' is detail level 1 of 'turret47a'
- Submodel 'turret48b' is detail level 1 of 'turret48a'
- Submodel 'turret49b' is detail level 1 of 'turret49a'
- Submodel 'turret50b' is detail level 1 of 'turret50a'
- Submodel 'turret51b' is detail level 1 of 'turret51a'
- Submodel 'turret52b' is detail level 1 of 'turret52a'
- Submodel 'turret53b' is detail level 1 of 'turret53a'
- Submodel 'turret54b' is detail level 1 of 'turret54a'
- Submodel 'turret55b' is detail level 1 of 'turret55a'
- Submodel 'turret56b' is detail level 1 of 'turret56a'
- Submodel 'turret57b' is detail level 1 of 'turret57a'
- Submodel 'turret58b' is detail level 1 of 'turret58a'
- Submodel 'turret59b' is detail level 1 of 'turret59a'
- Submodel 'turret60b' is detail level 1 of 'turret60a'
- Loading model 'KarunaMk1.pof'
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'KarunaMk1.pof'" at modelread.cpp:2338
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'KarunaMk1.pof'" at modelread.cpp:1831
- Found live debris model for 'navigation'
- Found live debris model for 'navigation'
- Found live debris model for 'sensors'
- IBX: Found a good IBX to read for 'KarunaMk1.pof'.
- IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
- Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
- Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
- Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
- Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
- Submodel 'engine03b' is detail level 1 of 'engine03a'
- Submodel 'engine03c' is detail level 2 of 'engine03a'
- Submodel 'engine03d' is detail level 3 of 'engine03a'
- Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
- Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
- Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
- Submodel 'engine04b' is detail level 1 of 'engine04a'
- Submodel 'engine04c' is detail level 2 of 'engine04a'
- Submodel 'engine04d' is detail level 3 of 'engine04a'
- Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
- Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
- Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
- Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
- Loading model 'Torrent.pof'
- WARNING: "Couldn't open texture 'ctile4' referenced by model 'Torrent.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'tcov1' referenced by model 'Torrent.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'warnsrp' referenced by model 'Torrent.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'Torrent.pof'.
- IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
- Loading model 'raynor.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- WARNING: "Couldn't open texture 'tcov5' referenced by model 'raynor.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'raynor.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'tran2' referenced by model 'raynor.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'tcov3' referenced by model 'raynor.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'doctile5' referenced by model 'raynor.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'doctile1' referenced by model 'raynor.pof'" at modelread.cpp:2338
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'raynor.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'raynor.pof'.
- IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0x8b1fba7f -- "corvette2t-01.pof"
- Submodel 'tcorvettec' is detail level 2 of 'tcorvettea'
- Submodel 'tcorvetteb' is detail level 1 of 'tcorvettea'
- Submodel 'tcorvetted' is detail level 3 of 'tcorvettea'
- Loading model 'cruiser2t-01.pof'
- IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Loading model 'jackal-e.pof'
- Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'jackal-e.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'jackal-e.pof'.
- IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
- Loading model 'ezec8guns.pof'
- WARNING: "Couldn't open texture 'tercoc01' referenced by model 'ezec8guns.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open glowpoint texture 'blue_glow3_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow2_small' referenced by model 'ezec8guns.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'ezec8guns.pof'.
- IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
- Submodel 'valkc' is detail level 2 of 'valka'
- Submodel 'valkd' is detail level 3 of 'valka'
- Submodel 'valkb' is detail level 1 of 'valka'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
- Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
- Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
- Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'HellRaiserXA.pof'
- Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof
- Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'HellRaiserXA.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'HellRaiserXA.pof'.
- IBX-DEBUG => POF checksum: 0x906537f1, IBX checksum: 0x947da071 -- "HellRaiserXA.pof"
- Loading model 'banshee.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof
- Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_herc_glow' referenced by model 'banshee.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'banshee.pof'.
- IBX-DEBUG => POF checksum: 0x2e34e7df, IBX checksum: 0x9b47ced8 -- "banshee.pof"
- Loading model 'corvette3t-03.pof'
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-03.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'corvette3t-03.pof'.
- IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x2aed1b1e -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'Tethis2.pof'
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'Tethis2.pof'" at modelread.cpp:2338
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'Tethis2.pof'" at modelread.cpp:1831
- Found live debris model for 'Engine01a'
- Found live debris model for 'Engine02a'
- Found live debris model for 'Engine03a'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'RotatorSMa'
- IBX: Found a good IBX to read for 'Tethis2.pof'.
- IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'Engine03c' is detail level 2 of 'Engine03a'
- Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
- Loading model 'corvette3t-01.pof'
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'corvette3t-01.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'corvette3t-01.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'corvette3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
- Loading model 'custos.pof'
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'custos.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'custos.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'custos.pof'.
- IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
- Loading model 'capital01c.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'white_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'blue_glow4_small' referenced by model 'capital01c.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'capital01c.pof'.
- IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Loading model 'carrier3t-01.pof'
- WARNING: "Couldn't open texture 'tcov5' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'doctile5' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'tran2' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
- WARNING: "Couldn't open texture 'doctile1' referenced by model 'carrier3t-01.pof'" at modelread.cpp:2338
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'teal_glow' referenced by model 'carrier3t-01.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'carrier3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
- Loading model 'UEFoculus.pof'
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'Yellow_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'red_glow' referenced by model 'UEFoculus.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'UEFoculus.pof'.
- IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
- Loading model 'fighterSC-01.POF'
- IBX: Found a good IBX to read for 'fighterSC-01.POF'.
- IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
- Loading model 'fgstrikebmb.pof'
- WARNING: "Couldn't open glowpoint texture 'red_glow_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'green_glow1_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
- WARNING: "Couldn't open glowpoint texture 'yellow_glow2_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
- IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Loading model 'cruiser01.pof'
- IBX: Found a good IBX to read for 'cruiser01.pof'.
- IBX-DEBUG => POF checksum: 0x06876747, IBX checksum: 0x3de4d1cb -- "cruiser01.pof"
- Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
- Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
- Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Allocating space for at least 94 new ship subsystems ... a total of 400 is now available (246 in-use).
- Loading model 'GTCCretheus.pof'
- WARNING: "Couldn't open texture 'nameplate' referenced by model 'GTCCretheus.pof'" at modelread.cpp:2338
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTCCretheus.pof
- IBX: Found a good IBX to read for 'GTCCretheus.pof'.
- IBX-DEBUG => POF checksum: 0xe19db79f, IBX checksum: 0xc7850fb4 -- "GTCCretheus.pof"
- OpenGL: Created 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- Allocating space for at least 2590 new ship subsystems ... a total of 3000 is now available (345 in-use).
- About to page in ships!
- ANI shieldft-03 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shieldnyx with size 112x93 (27.3% wasted)
- ANI Shield-Draco with size 112x93 (27.3% wasted)
- ANI shieldRhea with size 112x93 (27.3% wasted)
- ANI shieldjackal with size 112x93 (27.3% wasted)
- ANI shieldwraith with size 112x93 (27.3% wasted)
- ANI shieldizrail with size 112x93 (27.3% wasted)
- ANI shieldvajra with size 112x93 (27.3% wasted)
- Could not find a usable glow bitmap for 'Balor'!
- WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Balor'!" at weapons.cpp:3112
- Could not find a usable glow bitmap for 'Vulcan'!
- WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Vulcan'!" at weapons.cpp:3112
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'VulcanGUN.pof'
- Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'VulcanGUN.pof'.
- IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
- Could not find a usable glow bitmap for 'Rapier'!
- WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Rapier'!" at weapons.cpp:3112
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Could not find a usable glow bitmap for 'Gattler'!
- WARNING: "Could not find a usable glow bitmap (subach_glow) for weapon 'Gattler'!" at weapons.cpp:3112
- Loading model 'machinegun.pof'
- Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'machinegun.pof'.
- IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
- Could not find a usable glow bitmap for 'Archer'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Archer'!" at weapons.cpp:3112
- Loading model 'Redeemer.pof'
- Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Redeemer.pof'.
- IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
- Could not find a usable glow bitmap for 'Vajra'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Vajra'!" at weapons.cpp:3112
- Loading model 'Massdriver.pof'
- Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Massdriver.pof'.
- IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
- Could not find a usable bitmap for 'Terran Turret 2'!
- WARNING: "Could not find a usable bitmap (Mekhu_Bitmap) for weapon 'Terran Turret 2'!" at weapons.cpp:3098
- Could not find a usable glow bitmap for 'Terran Turret 2'!
- WARNING: "Could not find a usable glow bitmap (Mekhu_Glow) for weapon 'Terran Turret 2'!" at weapons.cpp:3112
- Could not find a usable glow bitmap for 'TerPulse'!
- WARNING: "Could not find a usable glow bitmap (Kayser_Glow) for weapon 'TerPulse'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'TerPulse'!
- WARNING: "Could not find a usable particle spew bitmap (Akheton_Particle) for weapon 'TerPulse'!" at weapons.cpp:3179
- Could not find a usable bitmap for 'STerPulse'!
- WARNING: "Could not find a usable bitmap (Akheton_Bitmap) for weapon 'STerPulse'!" at weapons.cpp:3098
- Could not find a usable glow bitmap for 'STerPulse'!
- WARNING: "Could not find a usable glow bitmap (Kayser_Glow) for weapon 'STerPulse'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'STerPulse'!
- WARNING: "Could not find a usable particle spew bitmap (Akheton_Particle) for weapon 'STerPulse'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'Point Defense Turret'!
- WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Point Defense Turret'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'Burst Flak'!
- WARNING: "Could not find a usable particle spew bitmap (Cmuzzle_0001) for weapon 'Burst Flak'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'Mass Driver#Karuna'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Mass Driver#Karuna'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'Mass Driver#Karuna'!
- WARNING: "Could not find a usable particle spew bitmap (Particle_Yellow) for weapon 'Mass Driver#Karuna'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'Gauss Cannon#Karuna'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Gauss Cannon#Karuna'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'Gauss Cannon#Karuna'!
- WARNING: "Could not find a usable particle spew bitmap (Particle_Blue) for weapon 'Gauss Cannon#Karuna'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'UEF Medium Turret'!
- WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Medium Turret'!" at weapons.cpp:3112
- Could not find a usable glow bitmap for 'UEF Heavy Turret'!
- WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Heavy Turret'!" at weapons.cpp:3112
- Could not find a usable glow bitmap for 'Mass Driver#Sanctus'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'Mass Driver#Sanctus'!
- WARNING: "Could not find a usable particle spew bitmap (Particle_Yellow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'Gauss Cannon#Sanctus'!
- WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:3112
- Could not find a usable particle spew bitmap for 'Gauss Cannon#Sanctus'!
- WARNING: "Could not find a usable particle spew bitmap (Particle_Blue) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:3179
- Could not find a usable glow bitmap for 'Gattler Turret#Solaris'!
- WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Gattler Turret#Solaris'!" at weapons.cpp:3112
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
- Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
- Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'crossbow.pof'
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
- Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
- Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
- Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
- Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
- Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
- Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
- Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
- Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
- Loading model 'Longbow.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'Longbow.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'Longbow.pof'.
- IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
- Loading model 'dirk1pod.pof'
- Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dirk1pod.pof'.
- IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
- Loading model 'dart.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'dart.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
- Loading model 'swarmpod.pof'
- Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'swarmpod.pof'.
- IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
- Loading model 'InterceptorT.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'InterceptorT.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'InterceptorT.pof'.
- IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
- Loading model 'DirkPodHC.pof'
- WARNING: "Couldn't open texture 'warnsrp' referenced by model 'DirkPodHC.pof'" at modelread.cpp:2338
- Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'DirkPodHC.pof'.
- IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
- Loading model 'Slammer.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'Slammer.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'Slammer.pof'.
- IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
- Loading model 'SlammerPOD.pof'
- Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerPOD.pof'.
- IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
- Loading model 'hellfire.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'hellfire.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'hellfire.pof'.
- IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
- Loading model 'hellfireEXT.pof'
- Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'hellfireEXT.pof'.
- IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
- Could not find a usable particle spew bitmap for 'Warhammer'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer'!" at weapons.cpp:3179
- Loading model 'GBU-240.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'GBU-240.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'GBU-240.pof'.
- IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
- Loading model 'GBU-240ext8.pof'
- Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
- IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
- Could not find a usable particle spew bitmap for 'Sledgehammer'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew06) for weapon 'Sledgehammer'!" at weapons.cpp:3179
- Loading model 'SledgehammerA.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'SledgehammerA.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'SledgehammerA.pof'.
- IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
- Loading model 'SledgeHammerAEXT.pof'
- Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
- IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
- Could not find a usable particle spew bitmap for 'Jackhammer'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Jackhammer'!" at weapons.cpp:3179
- Loading model 'JackhammerMK2.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'JackhammerMK2.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
- IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
- Loading model 'JackhammerMK2EXT.pof'
- Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
- IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
- Could not find a usable particle spew bitmap for 'Hydra#Sanctus'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew05) for weapon 'Hydra#Sanctus'!" at weapons.cpp:3179
- Loading model 'harbinger.pof'
- IBX: Found a good IBX to read for 'harbinger.pof'.
- IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0x04b4b4da -- "harbinger.pof"
- Submodel 'realharbinger-b' is detail level 1 of 'realharbinger-a'
- Submodel 'realharbinger-c' is detail level 2 of 'realharbinger-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Could not find a usable particle spew bitmap for 'Eos'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew03) for weapon 'Eos'!" at weapons.cpp:3179
- Loading model 'MissileM.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'MissileM.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- Could not find a usable particle spew bitmap for 'Supernova'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew03) for weapon 'Supernova'!" at weapons.cpp:3179
- Loading model 'MissileL.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'MissileL.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'MissileL.pof'.
- IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
- Could not find a usable particle spew bitmap for 'Apocalypse#Karuna'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Apocalypse#Karuna'!" at weapons.cpp:3179
- Could not find a usable particle spew bitmap for 'Warhammer#Sanctus'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer#Sanctus'!" at weapons.cpp:3179
- Could not find a usable particle spew bitmap for 'Apocalypse#Solaris'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew02) for weapon 'Apocalypse#Solaris'!" at weapons.cpp:3179
- Loading model 'supernova.pof'
- IBX: Found a good IBX to read for 'supernova.pof'.
- IBX-DEBUG => POF checksum: 0x69540abf, IBX checksum: 0x4944abc5 -- "supernova.pof"
- Could not find a usable particle spew bitmap for 'Warhammer#Custos'!
- WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer#Custos'!" at weapons.cpp:3179
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'SlammerCluster.pof'
- WARNING: "Couldn't open glowpoint texture 'missile_flare' referenced by model 'SlammerCluster.pof'" at modelread.cpp:1831
- IBX: Found a good IBX to read for 'SlammerCluster.pof'.
- IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
- WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
- WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
- WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
- WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:1970
- WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:1984
- WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:1984
- WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [1/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
- WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [2/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
- WARNING: "Muzleflash "BP_Cmuzzle_tiny", blob [3/3] Muzzleflash blob "Cmuzzle" not found! Deleting." at muzzleflash.cpp:196
- WARNING: "Muzleflash "vulcan", blob [1/1] Muzzleflash blob "Bmuzzle" not found! Deleting." at muzzleflash.cpp:196
- WARNING: "Muzleflash "maul", blob [1/1] Muzzleflash blob "Rmuzzle" not found! Deleting." at muzzleflash.cpp:196
- WARNING: "Muzleflash "rapier", blob [1/1] Muzzleflash blob "Bmuzzle" not found! Deleting." at muzzleflash.cpp:196
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI shieldft-03.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shieldnyx.ani with size 112x93 (27.3% wasted)
- ANI Shield-Draco.ani with size 112x93 (27.3% wasted)
- ANI shieldRhea.ani with size 112x93 (27.3% wasted)
- ANI shieldjackal.ani with size 112x93 (27.3% wasted)
- ANI shieldwraith.ani with size 112x93 (27.3% wasted)
- ANI shieldizrail.ani with size 112x93 (27.3% wasted)
- ANI shieldvajra.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2108/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 598, Estimated count = 425
- ================================================
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'ArcherTECH.pof'
- Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'ArcherTECH.pof'.
- IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
- Loading model 'SlammerTECH.pof'
- Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerTECH.pof'.
- IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
- Frame 0 too long!!: frametime = 643.273 (643.273)
- CSG => Saving 'Z.bp2-p2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 663.191
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Team Colors
- Frame 1 too long!!: frametime = 1.447 (1.447)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Frame 10 too long!!: frametime = 1.245 (1.245)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Deferred lighting
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- 678 frames executed in 30.025 seconds, 22.581 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Thruster scaling
- Deferred lighting
- Frame 986 too long!!: frametime = 0.482 (0.482)
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- Frame 989 too long!!: frametime = 0.299 (0.299)
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 996 too long!!: frametime = 0.283 (0.283)
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Frame 1001 too long!!: frametime = 0.283 (0.283)
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1005 too long!!: frametime = 0.365 (0.365)
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Thruster scaling
- Entered mission_do_departure() for Yangtze#1
- Setting mode to warpout
- Entered mission_do_departure() for Indus#1
- Setting mode to warpout
- Entered mission_do_departure() for Leander
- Setting mode to warpout
- Entered mission_do_departure() for Legionary
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1045 too long!!: frametime = 0.299 (0.299)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- Frame 1098: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- Frame 1099: Could not create debris, no more slots left
- Frame 1099: Could not create debris, no more slots left
- Frame 1099: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Toutatis#1
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Atreus
- Setting mode to warpout
- Entered mission_do_departure() for Aries 3
- Setting mode to warpout
- Entered mission_do_departure() for Aries 4
- Setting mode to warpout
- Entered mission_do_departure() for Leo 3
- Setting mode to warpout
- Entered mission_do_departure() for Leo 4
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Toutatis#1
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Atreus
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Toutatis#1
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Atreus
- Setting mode to warpout
- Entered mission_do_departure() for Toutatis#1
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Atreus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Beta 1
- Setting mode to warpout
- Entered mission_do_departure() for Beta 2
- Setting mode to warpout
- Entered mission_do_departure() for Beta 4
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gamma 1
- Setting mode to warpout
- Entered mission_do_departure() for Gamma 2
- Setting mode to warpout
- Entered mission_do_departure() for Gamma 4
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Pembina
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Gemini
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1271 too long!!: frametime = 0.432 (0.432)
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- Entered mission_do_departure() for Hecaton
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Utility mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Team Colors
- Deferred lighting
- Frame 1534 too long!!: frametime = 0.283 (0.283)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1575 too long!!: frametime = 0.415 (0.415)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Eris
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Eris
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Eris
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Eris
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Killing beam at initial fire because of illegal targeting!!!
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Omega 2
- Setting mode to warpout
- Entered mission_do_departure() for Omega 1
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- Entered mission_do_departure() for Braveheart#1
- Setting mode to warpout
- Entered mission_do_departure() for Marcus
- Setting mode to warpout
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Entered mission_do_departure() for Carthage#1
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Carthage#1
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Carthage#1
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Carthage#1
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- vm_forward_interpolate: Bad rotation
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Hanumann
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- Entered mission_do_departure() for Katana#1
- Setting mode to warpout
- Entered mission_do_departure() for Altan#1
- Setting mode to warpout
- Entered mission_do_departure() for Iolanthe#1
- Setting mode to warpout
- Entered mission_do_departure() for Deianira#1
- Setting mode to warpout
- Entered mission_do_departure() for Kyoto#1
- Setting mode to warpout
- Entered mission_do_departure() for Grissom
- Setting mode to warpout
- Entered mission_do_departure() for Systema
- Setting mode to warpout
- Entered mission_do_departure() for Joketsu
- Setting mode to warpout
- Entered mission_do_departure() for Voronezh
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ERROR: sexp-add-sun-bitmap: Sun SunSol not found!
- File: sexp.cpp
- Line: 11837
- Int3(): From d:\fso\scp bp\code\globalincs\windebug.cpp at line 1253
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