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Stun Hammer

Aug 7th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then return s[k] end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end,
  103. __call = function(self,...)
  104. local s = rawget(self,"_RealService")
  105. if s then return s(...) end
  106. end
  107. }
  108. local function FakeService(t,RealService)
  109. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110. return setmetatable(t,fsmt)
  111. end
  112.  
  113. --Fake game object
  114. local g = {
  115. GetService = function(self,s)
  116. return self[s]
  117. end,
  118. Players = FakeService({
  119. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120. },"Players"),
  121. UserInputService = FakeService(UIS,"UserInputService"),
  122. ContextActionService = FakeService(CAS,"ContextActionService"),
  123. }
  124. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125. g.service = g.GetService
  126.  
  127. g.RunService = FakeService({
  128. RenderStepped = _rg:GetService("RunService").Heartbeat,
  129. BindToRenderStep = function(self,name,_,fun)
  130. self._btrs[name] = self.Heartbeat:Connect(fun)
  131. end,
  132. UnbindFromRenderStep = function(self,name)
  133. self._btrs[name]:Disconnect()
  134. end,
  135. },"RunService")
  136.  
  137. setmetatable(g,{
  138. __index=function(self,s)
  139. return _rg:GetService(s) or typeof(_rg[s])=="function"
  140. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141. end,
  142. __newindex = fsmt.__newindex,
  143. __call = fsmt.__call
  144. })
  145. --Changing owner to fake player object to support owner:GetMouse()
  146. game,owner = g,g.Players.LocalPlayer
  147. end
  148.  
  149. wait(0.2)
  150.  
  151.  
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  192. local NEWMESH = IT(MESH)
  193. if MESH == "SpecialMesh" then
  194. NEWMESH.MeshType = MESHTYPE
  195. if MESHID ~= "nil" and MESHID ~= "" then
  196. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  197. end
  198. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  199. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  200. end
  201. end
  202. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  203. NEWMESH.Scale = SCALE
  204. NEWMESH.Parent = PARENT
  205. return NEWMESH
  206. end
  207.  
  208. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  209. local NEWPART = IT("Part")
  210. NEWPART.formFactor = FORMFACTOR
  211. NEWPART.Reflectance = REFLECTANCE
  212. NEWPART.Transparency = TRANSPARENCY
  213. NEWPART.CanCollide = false
  214. NEWPART.Locked = true
  215. NEWPART.Anchored = true
  216. if ANCHOR == false then
  217. NEWPART.Anchored = false
  218. end
  219. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  220. NEWPART.Name = NAME
  221. NEWPART.Size = SIZE
  222. NEWPART.Position = Torso.Position
  223. NEWPART.Material = MATERIAL
  224. NEWPART:BreakJoints()
  225. NEWPART.Parent = PARENT
  226. NEWPART.BottomSurface = "Smooth"
  227. NEWPART.TopSurface = "Smooth"
  228. return NEWPART
  229. end
  230.  
  231. --//=================================\\
  232. --|| CUSTOMIZATION
  233. --\\=================================//
  234.  
  235. Class_Name = "StunsForDayz.exe"
  236. Weapon_Name = "Add-ons"
  237.  
  238. Custom_Colors = {
  239. Custom_Color_1 = BRICKC("Really Red"); --1st color for the weapon.
  240. Custom_Color_2 = BRICKC("Really Red"); --2nd color for the weapon.
  241.  
  242. Custom_Color_3 = BRICKC("Really Red"); --Color for the abilities.
  243. Custom_Color_4 = BRICKC("Really Red"); --Color for the secondary bar.
  244. Custom_Color_5 = BRICKC("Really Red"); --Color for the mana bar.
  245. Custom_Color_6 = BRICKC("Really Red"); --Color for the health bar.
  246. Custom_Color_7 = BRICKC("Really Red"); --Color for the stun bar.
  247.  
  248. Custom_Color_8 = BRICKC("Really Red"); --Background for the mana bar.
  249. Custom_Color_9 = BRICKC("Really Red"); --Background for the secondary mana bar.
  250. Custom_Color_10 = BRICKC("Really Red"); --Background for the stun bar.
  251. Custom_Color_11 = BRICKC("Really Red"); --Background for the health bar.
  252. Custom_Color_12 = BRICKC("Really Red"); --Background for the abilities.
  253. }
  254.  
  255.  
  256. Player_Size = 1 --Size of the player.
  257. Animation_Speed = 3
  258. Animation_Speed2 = 1
  259. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  260.  
  261. local Speed = 16
  262. local Effects2 = {}
  263.  
  264. --//=================================\\
  265. --|| END OF CUSTOMIZATION
  266. --\\=================================//
  267.  
  268. local function weldBetween(a, b)
  269. local weldd = Instance.new("ManualWeld")
  270. weldd.Part0 = a
  271. weldd.Part1 = b
  272. weldd.C0 = CFrame.new()
  273. weldd.C1 = b.CFrame:inverse() * a.CFrame
  274. weldd.Parent = a
  275. return weldd
  276. end
  277.  
  278. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  279. local acs = Instance.new("Part")
  280. acs.CanCollide = false
  281. acs.Anchored = false
  282. acs.Size = Vector3.new(0,0,0)
  283. acs.CFrame = attachmentpart.CFrame
  284. acs.Parent = Character
  285. acs.BrickColor = color
  286. local meshs = Instance.new("SpecialMesh")
  287. meshs.MeshId = mesh
  288. meshs.TextureId = texture
  289. meshs.Parent = acs
  290. meshs.Scale = scale
  291. meshs.Offset = offset
  292. weldBetween(attachmentpart,acs)
  293. end
  294.  
  295. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  296. if TYPE == "Gem" then
  297. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  298. acs.Anchored = false
  299. acs.CanCollide = false
  300. acs.CFrame = PART.CFrame
  301. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  302. weldBetween(PART,acs)
  303. elseif TYPE == "Skull" then
  304. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  305. acs.Anchored = false
  306. acs.CanCollide = false
  307. acs.CFrame = PART.CFrame
  308. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  309. weldBetween(PART,acs)
  310. elseif TYPE == "Eye" then
  311. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  312. acs.Anchored = false
  313. acs.CanCollide = false
  314. acs.CFrame = PART.CFrame
  315. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  316. weldBetween(PART,acs)
  317. end
  318. end
  319.  
  320. --//=================================\\
  321. --|| USEFUL VALUES
  322. --\\=================================//
  323.  
  324. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  325. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  326. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  327. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  328. local CHANGEDEFENSE = 0
  329. local CHANGEDAMAGE = 0
  330. local CHANGEMOVEMENT = 0
  331. local ANIM = "Idle"
  332. local ATTACK = false
  333. local EQUIPPED = false
  334. local HOLD = false
  335. local COMBO = 1
  336. local Rooted = false
  337. local SINE = 0
  338. local KEYHOLD = false
  339. local CHANGE = 2 / Animation_Speed
  340. local WALKINGANIM = false
  341. local WALK = 0
  342. local VALUE1 = false
  343. local VALUE2 = false
  344. local ROBLOXIDLEANIMATION = IT("Animation")
  345. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  346. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  347. --ROBLOXIDLEANIMATION.Parent = Humanoid
  348. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  349. WEAPONGUI.Name = "Weapon GUI"
  350. local Weapon = IT("Model")
  351. Weapon.Name = Weapon_Name
  352. local Effects = IT("Folder", Weapon)
  353. Effects.Name = "Effects"
  354. local ANIMATOR = Humanoid.Animator
  355. local ANIMATE = Character.Animate
  356. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  357. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  358. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  359. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  360. local UNANCHOR = true
  361.  
  362. local SKILLTEXTCOLOR = C3(0.8,0.8,0.8)
  363.  
  364. --//=================================\\
  365. --\\=================================//
  366.  
  367.  
  368. --//=================================\\
  369. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  370. --\\=================================//
  371.  
  372. ArtificialHB = Instance.new("BindableEvent", script)
  373. ArtificialHB.Name = "ArtificialHB"
  374.  
  375. script:WaitForChild("ArtificialHB")
  376.  
  377. frame = Frame_Speed
  378. tf = 0
  379. allowframeloss = false
  380. tossremainder = false
  381. lastframe = tick()
  382. script.ArtificialHB:Fire()
  383.  
  384. game:GetService("RunService").Heartbeat:connect(function(s, p)
  385. tf = tf + s
  386. if tf >= frame then
  387. if allowframeloss then
  388. script.ArtificialHB:Fire()
  389. lastframe = tick()
  390. else
  391. for i = 1, math.floor(tf / frame) do
  392. script.ArtificialHB:Fire()
  393. end
  394. lastframe = tick()
  395. end
  396. if tossremainder then
  397. tf = 0
  398. else
  399. tf = tf - frame * math.floor(tf / frame)
  400. end
  401. end
  402. end)
  403.  
  404. --//=================================\\
  405. --\\=================================//
  406.  
  407.  
  408.  
  409.  
  410.  
  411. --//=================================\\
  412. --|| SOME FUNCTIONS
  413. --\\=================================//
  414.  
  415. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  416. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  417. end
  418.  
  419. function PositiveAngle(NUMBER)
  420. if NUMBER >= 0 then
  421. NUMBER = 0
  422. end
  423. return NUMBER
  424. end
  425.  
  426. function NegativeAngle(NUMBER)
  427. if NUMBER <= 0 then
  428. NUMBER = 0
  429. end
  430. return NUMBER
  431. end
  432.  
  433. function Swait(NUMBER)
  434. if NUMBER == 0 or NUMBER == nil then
  435. ArtificialHB.Event:wait()
  436. else
  437. for i = 1, NUMBER do
  438. ArtificialHB.Event:wait()
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionFromCFrame(cf)
  444. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  445. local trace = m00 + m11 + m22
  446. if trace > 0 then
  447. local s = math.sqrt(1 + trace)
  448. local recip = 0.5 / s
  449. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  450. else
  451. local i = 0
  452. if m11 > m00 then
  453. i = 1
  454. end
  455. if m22 > (i == 0 and m00 or m11) then
  456. i = 2
  457. end
  458. if i == 0 then
  459. local s = math.sqrt(m00 - m11 - m22 + 1)
  460. local recip = 0.5 / s
  461. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  462. elseif i == 1 then
  463. local s = math.sqrt(m11 - m22 - m00 + 1)
  464. local recip = 0.5 / s
  465. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  466. elseif i == 2 then
  467. local s = math.sqrt(m22 - m00 - m11 + 1)
  468. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  469. end
  470. end
  471. end
  472.  
  473. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  474. local xs, ys, zs = x + x, y + y, z + z
  475. local wx, wy, wz = w * xs, w * ys, w * zs
  476. local xx = x * xs
  477. local xy = x * ys
  478. local xz = x * zs
  479. local yy = y * ys
  480. local yz = y * zs
  481. local zz = z * zs
  482. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  483. end
  484.  
  485. function QuaternionSlerp(a, b, t)
  486. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  487. local startInterp, finishInterp;
  488. if cosTheta >= 0.0001 then
  489. if (1 - cosTheta) > 0.0001 then
  490. local theta = ACOS(cosTheta)
  491. local invSinTheta = 1 / SIN(theta)
  492. startInterp = SIN((1 - t) * theta) * invSinTheta
  493. finishInterp = SIN(t * theta) * invSinTheta
  494. else
  495. startInterp = 1 - t
  496. finishInterp = t
  497. end
  498. else
  499. if (1 + cosTheta) > 0.0001 then
  500. local theta = ACOS(-cosTheta)
  501. local invSinTheta = 1 / SIN(theta)
  502. startInterp = SIN((t - 1) * theta) * invSinTheta
  503. finishInterp = SIN(t * theta) * invSinTheta
  504. else
  505. startInterp = t - 1
  506. finishInterp = t
  507. end
  508. end
  509. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  510. end
  511.  
  512. function Clerp(a, b, t)
  513. local qa = {QuaternionFromCFrame(a)}
  514. local qb = {QuaternionFromCFrame(b)}
  515. local ax, ay, az = a.x, a.y, a.z
  516. local bx, by, bz = b.x, b.y, b.z
  517. local _t = 1 - t
  518. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  519. end
  520.  
  521. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  522. local frame = IT("Frame")
  523. frame.BackgroundTransparency = TRANSPARENCY
  524. frame.BorderSizePixel = BORDERSIZEPIXEL
  525. frame.Position = POSITION
  526. frame.Size = SIZE
  527. frame.BackgroundColor3 = COLOR
  528. frame.BorderColor3 = BORDERCOLOR
  529. frame.Name = NAME
  530. frame.Parent = PARENT
  531. return frame
  532. end
  533.  
  534. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  535. local label = IT("TextLabel")
  536. label.BackgroundTransparency = 1
  537. label.Size = UD2(1, 0, 1, 0)
  538. label.Position = UD2(0, 0, 0, 0)
  539. label.TextColor3 = TEXTCOLOR
  540. label.TextStrokeTransparency = STROKETRANSPARENCY
  541. label.TextTransparency = TRANSPARENCY
  542. label.FontSize = TEXTFONTSIZE
  543. label.Font = TEXTFONT
  544. label.BorderSizePixel = BORDERSIZEPIXEL
  545. label.TextScaled = false
  546. label.Text = TEXT
  547. label.Name = NAME
  548. label.Parent = PARENT
  549. return label
  550. end
  551.  
  552. function NoOutlines(PART)
  553. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  554. end
  555.  
  556.  
  557. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  558. local NEWWELD = IT(TYPE)
  559. NEWWELD.Part0 = PART0
  560. NEWWELD.Part1 = PART1
  561. NEWWELD.C0 = C0
  562. NEWWELD.C1 = C1
  563. NEWWELD.Parent = PARENT
  564. return NEWWELD
  565. end
  566.  
  567. function CreateSound(ID, PARENT, VOLUME, PITCH)
  568. local NEWSOUND = nil
  569. coroutine.resume(coroutine.create(function()
  570. NEWSOUND = IT("Sound", PARENT)
  571. NEWSOUND.Volume = VOLUME
  572. NEWSOUND.Pitch = PITCH
  573. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  574. Swait()
  575. NEWSOUND:play()
  576. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  577. end))
  578. return NEWSOUND
  579. end
  580.  
  581. function CFrameFromTopBack(at, top, back)
  582. local right = top:Cross(back)
  583. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  584. end
  585.  
  586. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  588. local mesh = IT("SpecialMesh",wave)
  589. mesh.MeshType = "FileMesh"
  590. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  591. mesh.Scale = VT(size,size,size)
  592. mesh.Offset = VT(0,0,-size/8)
  593. wave.CFrame = cframe
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, waitt do
  596. Swait()
  597. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  598. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  599. if doesrotate == true then
  600. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  601. end
  602. wave.Transparency = wave.Transparency + (0.5/waitt)
  603. if wave.Transparency > 0.99 then
  604. wave:remove()
  605. end
  606. end
  607. end))
  608. end
  609.  
  610. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  612. local mesh = IT("SpecialMesh",wave)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  615. mesh.Scale = VT(size,size,size)
  616. wave.CFrame = cframe
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, waitt do
  619. Swait()
  620. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  621. if doesrotate == true then
  622. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  623. end
  624. wave.Transparency = wave.Transparency + (0.5/waitt)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631.  
  632. function MakeForm(PART,TYPE)
  633. if TYPE == "Cyl" then
  634. local MSH = IT("CylinderMesh",PART)
  635. elseif TYPE == "Ball" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Sphere"
  638. elseif TYPE == "Wedge" then
  639. local MSH = IT("SpecialMesh",PART)
  640. MSH.MeshType = "Wedge"
  641. end
  642. end
  643.  
  644. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  645. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  646. local mesh = IT("SpecialMesh",wave)
  647. mesh.MeshType = "FileMesh"
  648. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  649. mesh.Scale = VT(size,size,size)
  650. wave.CFrame = cframe
  651. coroutine.resume(coroutine.create(function(PART)
  652. for i = 1, waitt do
  653. Swait()
  654. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  655. if doesrotate == true then
  656. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  657. end
  658. wave.Transparency = wave.Transparency + (0.5/waitt)
  659. if wave.Transparency > 0.99 then
  660. wave:remove()
  661. end
  662. end
  663. end))
  664. end
  665.  
  666. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  667. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  668. local mesh = IT("SpecialMesh",wave)
  669. mesh.MeshType = "FileMesh"
  670. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  671. mesh.Scale = VT(size,size,size)
  672. mesh.Offset = VT(0,0,0)
  673. wave.CFrame = cframe
  674. coroutine.resume(coroutine.create(function(PART)
  675. for i = 1, waitt do
  676. Swait()
  677. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  678. if doesrotate == true then
  679. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  680. end
  681. wave.Transparency = wave.Transparency + (0.5/waitt)
  682. if wave.Transparency > 0.99 then
  683. wave:remove()
  684. end
  685. end
  686. end))
  687. end
  688.  
  689. function MagicSphere(size,waitt,cframe,color)
  690. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
  691. local mesh = IT("SpecialMesh",wave)
  692. mesh.MeshType = "Sphere"
  693. mesh.Scale = VT(size,size,size)
  694. mesh.Offset = VT(0,0,0)
  695. wave.CFrame = cframe
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, waitt do
  698. Swait()
  699. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  700. wave.Transparency = wave.Transparency + (1/waitt)
  701. if wave.Transparency > 0.99 then
  702. wave:remove()
  703. end
  704. end
  705. end))
  706. end
  707.  
  708. function MagicSphere2(size,waitt,cframe,color)
  709. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  710. local mesh = IT("SpecialMesh",wave)
  711. mesh.MeshType = "Sphere"
  712. mesh.Scale = VT(size,size,size)
  713. mesh.Offset = VT(0,0,0)
  714. wave.CFrame = cframe
  715. coroutine.resume(coroutine.create(function(PART)
  716. for i = 1, waitt do
  717. Swait()
  718. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  719. wave.Transparency = wave.Transparency - (1/waitt)
  720. end
  721. wave:remove()
  722. end))
  723. end
  724.  
  725. function MagicBlock(size,waitt,cframe,color)
  726. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  727. local mesh = IT("BlockMesh",wave)
  728. wave.CFrame = cframe
  729. coroutine.resume(coroutine.create(function(PART)
  730. for i = 1, waitt do
  731. Swait()
  732. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  733. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  734. wave.Transparency = wave.Transparency + (1/waitt)
  735. if wave.Transparency > 0.99 then
  736. wave:remove()
  737. end
  738. end
  739. end))
  740. end
  741.  
  742. function MagicBlock2(size,waitt,cframe,color)
  743. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
  744. local mesh = IT("BlockMesh",wave)
  745. wave.CFrame = cframe
  746. coroutine.resume(coroutine.create(function(PART)
  747. for i = 1, waitt do
  748. Swait()
  749. mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
  750. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  751. wave.Transparency = wave.Transparency - (1/waitt)
  752. end
  753. wave:Destroy()
  754. end))
  755. end
  756.  
  757. function MagicBlock(size,waitt,cframe,color)
  758. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  759. local mesh = IT("BlockMesh",wave)
  760. wave.CFrame = cframe
  761. coroutine.resume(coroutine.create(function(PART)
  762. for i = 1, waitt do
  763. Swait()
  764. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  765. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  766. wave.Transparency = wave.Transparency + (1/waitt)
  767. if wave.Transparency > 0.99 then
  768. wave:remove()
  769. end
  770. end
  771. end))
  772. end
  773.  
  774. function CheckTableForString(Table, String)
  775. for i, v in pairs(Table) do
  776. if string.find(string.lower(String), string.lower(v)) then
  777. return true
  778. end
  779. end
  780. return false
  781. end
  782.  
  783. function CheckIntangible(Hit)
  784. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  785. if Hit and Hit.Parent then
  786. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  787. return true
  788. end
  789. end
  790. return false
  791. end
  792.  
  793. Debris = game:GetService("Debris")
  794.  
  795. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  796. local Direction = CFrame.new(StartPos, Vec).lookVector
  797. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  798. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  799. if RayHit and CheckIntangible(RayHit) then
  800. if DelayIfHit then
  801. wait()
  802. end
  803. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  804. end
  805. return RayHit, RayPos, RayNormal
  806. end
  807.  
  808. function turnto(position)
  809. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  810. end
  811.  
  812. --//=================================\\
  813. --|| SPEECH
  814. --\\=================================//
  815.  
  816. function chatfunc(text,waitt)
  817. local chat = coroutine.wrap(function()
  818. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  819. Character:FindFirstChild("TalkingBillBoard"):destroy()
  820. end
  821. local naeeym2 = Instance.new("BillboardGui",Character)
  822. naeeym2.Size = UDim2.new(0,100,0,40)
  823. naeeym2.StudsOffset = Vector3.new(0,5,0)
  824. naeeym2.Adornee = Character.Head
  825. naeeym2.Name = "TalkingBillBoard"
  826. naeeym2.AlwaysOnTop = true
  827. local tecks2 = Instance.new("TextLabel",naeeym2)
  828. tecks2.BackgroundTransparency = 1
  829. tecks2.BorderSizePixel = 0
  830. tecks2.Text = ""
  831. tecks2.Font = "SciFi"
  832. tecks2.TextSize = 30
  833. tecks2.TextStrokeTransparency = 1
  834. tecks2.TextColor3 = SKILLTEXTCOLOR
  835. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  836. tecks2.Size = UDim2.new(1,0,0.5,0)
  837. for i = 1,string.len(text),1 do
  838. tecks2.Text = string.sub(text,1,i)
  839. Swait()
  840. end
  841. wait(waitt)
  842. coroutine.resume(coroutine.create(function()
  843. for i = 1, 10 do
  844. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  845. Swait()
  846. end
  847. naeeym2:Destroy()
  848. end))
  849. end)
  850. chat()
  851. end
  852.  
  853. --//=================================\\
  854. --|| WEAPON CREATION
  855. --\\=================================//
  856.  
  857.  
  858. Player=game:GetService('Players').LocalPlayer
  859. Character=Player.Character
  860. Mouse=Player:GetMouse()
  861. m=Instance.new('Model',Character)
  862.  
  863. local function weldBetween(a, b)
  864. local weldd = Instance.new("ManualWeld")
  865. weldd.Part0 = a
  866. weldd.Part1 = b
  867. weldd.C0 = CFrame.new()
  868. weldd.C1 = b.CFrame:inverse() * a.CFrame
  869. weldd.Parent = a
  870. return weldd
  871. end
  872.  
  873. it=Instance.new
  874.  
  875. function nooutline(part)
  876. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  877. end
  878.  
  879. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  880. local fp=it("Part")
  881. fp.formFactor=formfactor
  882. fp.Parent=parent
  883. fp.Reflectance=reflectance
  884. fp.Transparency=transparency
  885. fp.CanCollide=false
  886. fp.Locked=true
  887. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  888. fp.Name=name
  889. fp.Size=size
  890. fp.Position=Character.Torso.Position
  891. nooutline(fp)
  892. fp.Material=material
  893. fp:BreakJoints()
  894. return fp
  895. end
  896.  
  897. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  898. local mesh=it(Mesh)
  899. mesh.Parent=part
  900. if Mesh=="SpecialMesh" then
  901. mesh.MeshType=meshtype
  902. mesh.MeshId=meshid
  903. end
  904. mesh.Offset=offset
  905. mesh.Scale=scale
  906. return mesh
  907. end
  908.  
  909. function weld(parent,part0,part1,c0,c1)
  910. local weld=it("Weld")
  911. weld.Parent=parent
  912. weld.Part0=part0
  913. weld.Part1=part1
  914. weld.C0=c0
  915. weld.C1=c1
  916. return weld
  917. end
  918.  
  919. --//-[]-|Left Arm|-[]-\\--
  920. Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
  921. Handleweld=weld(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000463485718, -0.000136852264, -9.25064087e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
  922. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  923. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.387649536, 0.49298954, -0.00314044952, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  924. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.129999995, 0.200000003))
  925. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  926. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.37758255, 0.502982616, -0.00343990326, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  927. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.150000006, 0.129999995))
  928. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  929. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.371042252, 0.947021008, -0.00021648407, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  930. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.600000024))
  931. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  932. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.202226639, 0.707361698, -9.3460083e-05, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  933. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.300000012, 1.00999999))
  934. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  935. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.152757645, 0.62676239, -0.000275611877, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  936. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.100000001, 1.00999999))
  937. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  938. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00222587585, -0.487058163, -0.000231742859, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  939. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  940. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  941. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0117969513, -0.267154694, 0.300722122, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  942. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 0.5))
  943. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  944. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00131034851, -0.363015652, 7.62939453e-06, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  945. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.649999976, 1.00999999))
  946. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  947. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00189971924, -0.477137566, 0.240345955, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  948. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  949. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  950. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0015296936, -0.257140636, 0.240355492, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  951. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  952. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  953. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00169944763, -0.0270428658, -0.000123023987, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  954. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  955. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  956. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020236969, -0.367231846, 0.240351677, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  957. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  958. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  959. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00143814087, -0.0370283127, 0.240298271, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  960. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  961. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  962. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020160675, -0.267046452, -0.000241279602, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  963. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  964. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  965. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00210762024, -0.257040977, -0.160274506, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  966. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.319999993, 0.699999988))
  967. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  968. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000751495361, 0.228212357, -0.000375747681, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  969. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.109999999, 1.02999997))
  970. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  971. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0117778778, -0.267114639, 0.360717773, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  972. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.400000006))
  973. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  974. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00149726868, -0.147134781, 0.240416527, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
  975. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  976. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 1.34000063, 1))
  977. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000778198242, 0.488382816, -0.00032043457, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  978. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.03499997, 0.100000001, 1.03499997))
  979. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  980. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470516205, -0.273004532, -0.145263672, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
  981. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  982. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470827103, -0.490011215, -0.145282745, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
  983. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  984. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470241547, -0.0330028534, -0.145324707, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
  985. --//-[]-|Right Arm|-[]-\\--
  986.  
  987. Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
  988. Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.53131104e-05, -8.77380371e-05, -9.82284546e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
  989. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  990. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.370101929, 0.947030067, -0.00289821625, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  991. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.600000024))
  992. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  993. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.390174866, 0.493021488, -0.0026922226, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  994. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.129999995, 0.200000003))
  995. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  996. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.380224228, 0.502994061, -0.00287914276, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  997. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.150000006, 0.129999995))
  998. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  999. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.153432846, 0.626749039, -0.00269508362, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1000. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.100000001, 1.00999999))
  1001. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  1002. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.201337814, 0.707355499, -0.00263595581, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1003. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.300000012, 1.00999999))
  1004. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1005. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6239624e-05, -0.267016411, -0.00212955475, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1006. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  1007. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 1.34000063, 1))
  1008. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000127792358, 0.488415718, -0.00269985199, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1009. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.03499997, 0.100000001, 1.03499997))
  1010. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1011. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000461578369, -0.487045288, -0.00224304199, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1012. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  1013. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1014. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.0270242691, -0.00250148773, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1015. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
  1016. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1017. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.38690186e-05, -0.147117138, 0.242671013, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1018. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  1019. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
  1020. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000490188599, -0.363018036, -0.002368927, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1021. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.649999976, 1.00999999))
  1022. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1023. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00025177002, -0.257054329, -0.162223816, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1024. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.319999993, 0.699999988))
  1025. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1026. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.71661377e-05, -0.0370292664, 0.24285984, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1027. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  1028. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1029. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000225067139, -0.257129192, 0.242365837, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1030. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  1031. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1032. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00972938538, -0.267118454, 0.362538338, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1033. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.400000006))
  1034. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1035. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000413894653, -0.367231369, 0.242665291, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1036. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  1037. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  1038. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00961685181, -0.267115593, 0.302357674, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1039. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 0.5))
  1040. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  1041. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-05, 0.228210926, -0.00256824493, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1042. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.109999999, 1.02999997))
  1043. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1044. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000534057617, -0.477139473, 0.242600441, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
  1045. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
  1046. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  1047. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.467504501, -0.490007877, -0.146935463, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
  1048. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  1049. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.468101501, -0.032971859, -0.147176743, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
  1050. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
  1051. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.467725754, -0.273012638, -0.147255898, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
  1052. --//-[]-|Left Leg|-[]-\\--
  1053.  
  1054. Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
  1055. Handleweld=weld(m,Character["Left Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169754028, -3.79085541e-05, 0.000331878662, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
  1056. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.818192422, 1.94320714, 0.20454812))
  1057. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0279159546, -0.0779976845, 0.420761108, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
  1058. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1.98411667, 0.20454812, 0.20454812))
  1059. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0938658714, 0.398412704, 0.502613068, 0.0870010778, 0.996208131, 5.32016384e-06, -0.996209085, 0.0870011151, -6.4952299e-05, -6.51685114e-05, 3.50841361e-07, 1.00000083))
  1060. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003))
  1061. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20454812, 1.99434412, 1.07932925))
  1062. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.47873497, -0.0909955502, -0.0254192352, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
  1063. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.971603513, 1.99434412, 0.20454812))
  1064. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0951461792, -0.0909955502, -0.462918282, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
  1065. --//-[]-|Right Leg|-[]-\\--
  1066.  
  1067. Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
  1068. Handleweld=weld(m,Character["Right Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000469207764, -2.78949738e-05, -0.0002784729, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
  1069. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1.98411667, 0.20454812, 0.20454812))
  1070. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0942664146, -0.4009552, 0.488444328, -0.0873111039, 0.99618119, -1.49817552e-05, -0.996181965, -0.0873109326, -6.45576802e-05, -6.56189222e-05, 9.28786085e-06, 1.00000083))
  1071. mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003))
  1072. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.818192422, 1.94320714, 0.20454812))
  1073. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0263996124, -0.0783090591, 0.4067173, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
  1074. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20454812, 1.99434412, 0.889329374))
  1075. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489929199, -0.0901551247, 0.079870224, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
  1076. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.961603522, 1.99434412, 0.20454812))
  1077. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.101442337, -0.0901479721, -0.462678909, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
  1078. --//-[]-|Torso|-[]-\\--
  1079.  
  1080. Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(2, 2, 1))
  1081. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000164031982, -8.20159912e-05, 8.77380371e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
  1082. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2, 2, 1))
  1083. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000883102417, -4.76837158e-07, -0.000184059143, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  1084. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  1085. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1086. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0910987854, 0.769927502, 0.330821991, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1087. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
  1088. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1089. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0887775421, 0.769899845, 0.329601288, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  1090. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
  1091. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1092. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0886287689, -0.830154419, 0.329770088, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  1093. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
  1094. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  1095. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0286960602, -0.823051929, 0.31955719, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  1096. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.400000006))
  1097. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
  1098. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0288085938, 0.779929161, 0.319753647, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
  1099. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.400000006))
  1100. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
  1101. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0912723541, -0.830134392, 0.331053734, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
  1102. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
  1103. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.38999975, 0.500000179, 1.25000012))
  1104. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0104980469, 1.03676057, -0.0745153427, -1.00000072, 6.24995664e-08, 0.000331000076, 2.53918151e-05, -0.997063458, 0.0765789673, 0.000330025709, 0.0765789002, 0.997064292))
  1105. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1106. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 0.320000112, 0.360000134))
  1107. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0896568298, 1.03577638, 0.377642632, -1.00000072, 6.24995664e-08, 0.000331000076, 2.53918151e-05, -0.997063458, 0.0765789673, 0.000330025709, 0.0765789002, 0.997064292))
  1108. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1109. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 0.320000112, 0.360000134))
  1110. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0924453735, 1.03587627, 0.37898159, -1.00000072, 3.99140845e-08, -0.000333000266, -2.54435217e-05, -0.997063458, 0.0765789747, -0.000332028052, 0.0765789077, 0.997064292))
  1111. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1112. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0600000136, 0.320000112, 0.360000134))
  1113. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00261306763, 1.02678585, 0.389596939, -1.00000072, 3.99140845e-08, -0.000333000266, -2.54435217e-05, -0.997063458, 0.0765789747, -0.000332028052, 0.0765789077, 0.997064292))
  1114. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1115. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(2.08000112, 0.200000331, 1.08000028))
  1116. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0107650757, 0.916646481, -0.0047492981, 1.00000072, 1.39371405e-05, -0.000331000512, -1.40591619e-05, 0.99999994, -4.39954456e-05, 0.00033100025, 4.39999385e-05, 1.00000072))
  1117. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 1.90999985, 0.83000046))
  1118. Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000156402588, -0.0250797272, 0.0975990295, 1.00000072, -6.24995664e-08, -0.000331000076, -4.74801709e-08, 0.999999881, -4.01243483e-11, 0.000331000425, -5.09369873e-11, 1.00000072))
  1119.  
  1120. local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,1.5*Player_Size,0.25*Player_Size),false)
  1121. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. MakeForm(HandlePart,"Cyl")
  1123. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(0.2*Player_Size,3*Player_Size,0.2*Player_Size),false)
  1124. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. MakeForm(part,"Cyl")
  1126. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,0.2*Player_Size,0.35*Player_Size),false)
  1127. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1128. MakeForm(part,"Cyl")
  1129. local offset = -0.85
  1130. for i = 1, 7 do
  1131. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,0.1*Player_Size,0.25*Player_Size),false)
  1132. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1133. MakeForm(part,"Cyl")
  1134. offset = offset - 0.15
  1135. end
  1136. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,2.2*Player_Size,0.35*Player_Size),false)
  1137. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset-1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1138. MakeForm(part,"Cyl")
  1139. local HammerTop = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,1.5*Player_Size),false)
  1140. local weld = CreateWeldOrSnapOrMotor("Weld", HammerTop, HandlePart, HammerTop, CF(0 * Player_Size, offset-1.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
  1142. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1143. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
  1144. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.4*Player_Size,1.1*Player_Size,2*Player_Size),false)
  1146. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.3*Player_Size,1.3*Player_Size,0.6*Player_Size),false)
  1148. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1149. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
  1150. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
  1152. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local offset = 1.3
  1154. for i = 1, 2 do
  1155. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,0.5*Player_Size),false)
  1156. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.75*Player_Size,0.75*Player_Size,0.6*Player_Size),false)
  1158. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1159.  
  1160. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
  1161. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1162. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
  1163. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(-0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1164. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
  1165. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, -0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
  1167. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. offset = offset - (offset*2)
  1169. end
  1170.  
  1171. for _, c in pairs(Weapon:GetChildren()) do
  1172. if c.ClassName == "Part" then
  1173. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1174. end
  1175. end
  1176.  
  1177. Weapon.Parent = Character
  1178.  
  1179. Humanoid.Died:connect(function()
  1180. ATTACK = true
  1181. end)
  1182.  
  1183. print(Class_Name.." loaded.")
  1184.  
  1185. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1186. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1187. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1188. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1189.  
  1190. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Stagger", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1")
  1191. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brute swing", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2")
  1192. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stun aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  1193. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Damage aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  1194.  
  1195. --//=================================\\
  1196. --|| DAMAGE FUNCTIONS
  1197. --\\=================================//
  1198.  
  1199. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1200. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1201. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1202. local BODYGYRO = IT("BodyGyro", STATPART)
  1203. local BODYPOSITION = IT("BodyPosition", STATPART)
  1204. BODYPOSITION.P = 2000
  1205. BODYPOSITION.D = 100
  1206. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1207. if LABELTYPE == "Normal" then
  1208. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1209. elseif LABELTYPE == "Debuff" then
  1210. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1211. elseif LABELTYPE == "Interruption" then
  1212. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1213. end
  1214. game:GetService("Debris"):AddItem(STATPART ,5)
  1215. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1216. BILLBOARDGUI.Adornee = STATPART
  1217. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1218. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1219. BILLBOARDGUI.AlwaysOnTop = false
  1220. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1221. TEXTLABEL.BackgroundTransparency = 1
  1222. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1223. TEXTLABEL.Text = TEXT
  1224. TEXTLABEL.Font = "SciFi"
  1225. TEXTLABEL.FontSize="Size42"
  1226. TEXTLABEL.TextColor3 = COLOR
  1227. TEXTLABEL.TextStrokeTransparency = 1
  1228. TEXTLABEL.TextScaled = true
  1229. TEXTLABEL.TextWrapped = true
  1230. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1231. for i=1, 10 do
  1232. wait()
  1233. STATPART.Position = STATPART.Position + VT(0, i/20 ,0)
  1234. end
  1235. for i=1, 10 do
  1236. wait()
  1237. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.1
  1238. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.1
  1239. end
  1240. THEPART.Parent = nil
  1241. end),STATPART, BODYPOSITION, TEXTLABEL)
  1242. end
  1243.  
  1244.  
  1245. --//=================================\\
  1246. --|| DAMAGING
  1247. --\\=================================//
  1248.  
  1249. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1250. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1251. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1252. local dmg = math.random(min,max)
  1253. if humanoid.Health > 0 then
  1254. if beserk == true then
  1255. humanoid.Health = 0
  1256. else
  1257. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1258. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1259. if math.random(1,100) < critrate+1 then
  1260. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1261. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1262. else
  1263. humanoid.Health = humanoid.Health - dmg
  1264. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1265. end
  1266. local defence = Instance.new("BoolValue",hit.Parent)
  1267. defence.Name = ("HitBy"..Player.Name)
  1268. game:GetService("Debris"):AddItem(defence, 0.2)
  1269. end
  1270. end
  1271. end
  1272. end
  1273.  
  1274. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1275. local dmg = math.random(min,max)
  1276. for i,v in ipairs(workspace:GetChildren()) do
  1277. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1278. local body = v:GetChildren()
  1279. for part = 1, #body do
  1280. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1281. if(body[part].Position - position).Magnitude < radius then
  1282. if v.ClassName == "Model" then
  1283. if v:FindFirstChild("Humanoid") then
  1284. if v.Humanoid.Health ~= 0 then
  1285. if CanBeDodgedByJumping == true then
  1286. if body[part].Position.Y < position.Y+5 then
  1287. if math.random(1,100) < critrate+1 then
  1288. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1289. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1290. else
  1291. v.Humanoid.Health = v.Humanoid.Health - dmg
  1292. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1293. end
  1294. local defence = Instance.new("BoolValue",v)
  1295. defence.Name = ("HitBy"..Player.Name)
  1296. game:GetService("Debris"):AddItem(defence, 0.2)
  1297. end
  1298. else
  1299. if beserk == true then
  1300. v.Humanoid.Health = 0
  1301. end
  1302. if math.random(1,100) < critrate+1 then
  1303. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1304. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1305. else
  1306. v.Humanoid.Health = v.Humanoid.Health - dmg
  1307. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1308. end
  1309. local defence = Instance.new("BoolValue",v)
  1310. defence.Name = ("HitBy"..Player.Name)
  1311. game:GetService("Debris"):AddItem(defence, 0.2)
  1312. end
  1313. end
  1314. end
  1315. end
  1316. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1317. end
  1318. end
  1319. end
  1320. if v.ClassName == "Part" then
  1321. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1322. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1323. end
  1324. end
  1325. end
  1326. end
  1327. end
  1328.  
  1329. function AoEDamage2(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1330. local dmg = math.random(min,max)
  1331. for i,v in ipairs(workspace:GetChildren()) do
  1332. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1333. local body = v:GetChildren()
  1334. for part = 1, #body do
  1335. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1336. if(body[part].Position - position).Magnitude < radius then
  1337. if v.ClassName == "Model" then
  1338. if v:FindFirstChild("Humanoid") then
  1339. if v.Humanoid.Health ~= 0 then
  1340. if CanBeDodgedByJumping == true then
  1341. if body[part].Position.Y < position.Y+5 then
  1342. if math.random(1,100) < critrate+1 then
  1343. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1344. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1345. else
  1346. v.Humanoid.Health = v.Humanoid.Health - dmg
  1347. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1348. end
  1349. local defence = Instance.new("BoolValue",v)
  1350. defence.Name = ("Hit2By"..Player.Name)
  1351. game:GetService("Debris"):AddItem(defence, 0.1)
  1352. end
  1353. else
  1354. if beserk == true then
  1355. v.Humanoid.Health = 0
  1356. end
  1357. if math.random(1,100) < critrate+1 then
  1358. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1359. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1360. else
  1361. v.Humanoid.Health = v.Humanoid.Health - dmg
  1362. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1363. end
  1364. local defence = Instance.new("BoolValue",v)
  1365. defence.Name = ("Hit2By"..Player.Name)
  1366. game:GetService("Debris"):AddItem(defence, 0.1)
  1367. end
  1368. end
  1369. end
  1370. end
  1371. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1372. end
  1373. end
  1374. end
  1375. end
  1376. end
  1377. end
  1378.  
  1379. function AoEStun(POS,RANGE,LAST,VELOC)
  1380. for i,v in ipairs(workspace:GetChildren()) do
  1381. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1382. local body = v:GetChildren()
  1383. for part = 1, #body do
  1384. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1385. if(body[part].Position - POS).Magnitude < RANGE then
  1386. if v.ClassName == "Model" then
  1387. if v:FindFirstChild("Humanoid") then
  1388. if v.Humanoid.Health ~= 0 then
  1389. Stun(v.Humanoid,LAST)
  1390. body[part].Velocity = CFrame.new(POS,body[part].Position).lookVector*5*VELOC
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400.  
  1401. function Stun(HUMANOID,LAST)
  1402. HUMANOID.PlatformStand = true
  1403. if HUMANOID.Parent:FindFirstChild("Head") and HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1404. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1405. end
  1406. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1407. defence.Name = ("StunnedBy"..Player.Name)
  1408. coroutine.resume(coroutine.create(function()
  1409. Swait(LAST*100)
  1410. HUMANOID.PlatformStand = false
  1411. defence:remove()
  1412. end))
  1413. end
  1414.  
  1415. function killnearest(position,range,maxstrength)
  1416. for i,v in ipairs(workspace:GetChildren()) do
  1417. local body = v:GetChildren()
  1418. for part = 1, #body do
  1419. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1420. if(body[part].Position - position).Magnitude < range then
  1421. if v.ClassName == "Model" then
  1422. v:BreakJoints()
  1423. end
  1424. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1425. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1426. end
  1427. end
  1428. end
  1429. if v.ClassName == "Part" then
  1430. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1431. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1432. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1433. end
  1434. end
  1435. end
  1436. end
  1437.  
  1438. --//=================================\\
  1439. --|| ATTACK FUNCTIONS AND STUFF
  1440. --\\=================================//
  1441.  
  1442. function AttackTemplate()
  1443. ATTACK = true
  1444. Rooted = false
  1445. for i=0, 1, 0.1 / Animation_Speed2 do
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1451. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1454. end
  1455. ATTACK = false
  1456. Rooted = false
  1457. end
  1458.  
  1459. function Attack1()
  1460. ATTACK = true
  1461. Rooted = false
  1462. for i=0, 1, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25*35), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65+65*2), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1468. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. end
  1472. CreateSound("246930031", HammerTop, 1,(MRANDOM(13,17)/10))
  1473. for i=0, 1, 0.1 / Animation_Speed2 do
  1474. Swait()
  1475. AoEDamage(HammerTop.Position,5,15,20,5,false,3,2,false)
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1480. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1483. end
  1484. for i=0, 1, 0.1 / Animation_Speed2 do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1490. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1493. end
  1494. ATTACK = false
  1495. Rooted = false
  1496. end
  1497.  
  1498. function Attack2()
  1499. ATTACK = true
  1500. Rooted = false
  1501. for i=0, 1, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(25), RAD(30), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(60)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1507. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. end
  1511. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1512. for i=0, 1, 0.1 / Animation_Speed2 do
  1513. Swait()
  1514. AoEDamage(HammerTop.Position,5,15,25,25,false,3,2,false)
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
  1519. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1522. end
  1523. for i=0, 2, 0.1 / Animation_Speed2 do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
  1529. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1532. end
  1533. ATTACK = false
  1534. Rooted = false
  1535. end
  1536.  
  1537. function Attack3()
  1538. ATTACK = true
  1539. Rooted = false
  1540. for i=0, 1, 0.1 / Animation_Speed do
  1541. Swait()
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(115), RAD(20), RAD(-32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1546. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. end
  1550. CreateSound("1112042117", HammerTop, 1,(MRANDOM(8,12)/10))
  1551. for i=0, 1, 0.1 / Animation_Speed2 do
  1552. Swait()
  1553. if VALUE1 == true then
  1554. AoEStun(HammerTop.Position,5.5,2,5)
  1555. end
  1556. AoEDamage(HammerTop.Position,5,15,20,-2,false,3,2,false)
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1561. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1564. end
  1565. for i=0, 1, 0.1 / Animation_Speed2 do
  1566. Swait()
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1571. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1574. end
  1575. ATTACK = false
  1576. Rooted = false
  1577. end
  1578.  
  1579. function Stagger()
  1580. ATTACK = true
  1581. Rooted = true
  1582. for i=0, 1, 0.1 / Animation_Speed2 do
  1583. Swait()
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1588. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1591. end
  1592. CreateSound("169380495", HammerTop, 1, 1.6)
  1593. AoEStun(Torso.CFrame * CF(0,0.2,-1.2).p,3,3,5)
  1594. MagicSphere2(5,15,Torso.CFrame * CF(0,0.9,-1.35),"Cyan")
  1595. for i=0, 3, 0.1 / Animation_Speed2 do
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1601. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1604. end
  1605. ATTACK = false
  1606. Rooted = false
  1607. end
  1608.  
  1609. function BruteSwing()
  1610. ATTACK = true
  1611. Rooted = false
  1612. for i=0, 2, 0.1 / Animation_Speed do
  1613. Swait()
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.15 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1618. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(90), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1621. end
  1622. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1623. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1624. for i=0, 1, 0.1 / Animation_Speed2 do
  1625. Swait()
  1626. AoEStun(HammerTop.Position,4,0.6,0)
  1627. AoEDamage(HammerTop.Position,5,35,50,25,false,3,2,false)
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1632. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1635. end
  1636. for i=0, 1, 0.1 / Animation_Speed2 do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1642. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1645. end
  1646. ATTACK = false
  1647. Rooted = false
  1648. end
  1649.  
  1650. function StunTrigger()
  1651. ATTACK = true
  1652. Rooted = true
  1653. for i=0, 3, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1659. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1662. end
  1663. CreateSound("169445572", HammerTop, 1, 1.6)
  1664. for i=0, 3, 0.1 / Animation_Speed do
  1665. Swait()
  1666. MagicSphere2(5*1.3,15,HammerTop.CFrame,"Cyan")
  1667. MagicSphere(1*1.3,15,HammerTop.CFrame,"Cyan")
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1672. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. end
  1676. VALUE1 = true
  1677. coroutine.resume(coroutine.create(function()
  1678. Swait(1500)
  1679. VALUE1 = false
  1680. end))
  1681. ATTACK = false
  1682. Rooted = false
  1683. end
  1684.  
  1685. function DamageTrigger()
  1686. ATTACK = true
  1687. Rooted = true
  1688. for i=0, 3, 0.1 / Animation_Speed do
  1689. Swait()
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1694. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. end
  1698. CreateSound("169445572", HammerTop, 1, 1.6)
  1699. for i=0, 3, 0.1 / Animation_Speed do
  1700. Swait()
  1701. CreateSwirl(0,2,true,-0.1,15,HammerTop.CFrame,"Really red")
  1702. CreateSwirl(180,2,true,0.1,15,HammerTop.CFrame,"Really red")
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1707. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1710. end
  1711. VALUE2 = true
  1712. coroutine.resume(coroutine.create(function()
  1713. Swait(500)
  1714. VALUE2 = false
  1715. end))
  1716. ATTACK = false
  1717. Rooted = false
  1718. end
  1719.  
  1720. --//=================================\\
  1721. --|| ASSIGN THINGS TO KEYS
  1722. --\\=================================//
  1723.  
  1724. function MouseDown(Mouse)
  1725. if ATTACK == false and Humanoid.PlatformStand == false then
  1726. if COMBO == 1 then
  1727. COMBO = "HALT"
  1728. Attack1()
  1729. COMBO = 2
  1730. elseif COMBO == 2 then
  1731. COMBO = "HALT"
  1732. Attack2()
  1733. COMBO = 3
  1734. elseif COMBO == 3 then
  1735. COMBO = "HALT"
  1736. Attack3()
  1737. COMBO = 1
  1738. end
  1739. end
  1740. end
  1741.  
  1742. function MouseUp(Mouse)
  1743. HOLD = false
  1744. end
  1745.  
  1746. function KeyDown(Key)
  1747. KEYHOLD = true
  1748. if Humanoid.PlatformStand == false then
  1749. if Key == "z" and ATTACK == false then
  1750. Stagger()
  1751. end
  1752.  
  1753. if Key == "b" and ATTACK == false then
  1754. BruteSwing()
  1755. end
  1756.  
  1757. if Key == "c" and ATTACK == false and VALUE1 == false then
  1758. StunTrigger()
  1759. end
  1760.  
  1761. if Key == "v" and ATTACK == false and VALUE2 == false then
  1762. DamageTrigger()
  1763. end
  1764. end
  1765. end
  1766.  
  1767. function KeyUp(Key)
  1768. KEYHOLD = false
  1769. end
  1770.  
  1771. Mouse.Button1Down:connect(function(NEWKEY)
  1772. MouseDown(NEWKEY)
  1773. end)
  1774. Mouse.Button1Up:connect(function(NEWKEY)
  1775. MouseUp(NEWKEY)
  1776. end)
  1777. Mouse.KeyDown:connect(function(NEWKEY)
  1778. KeyDown(NEWKEY)
  1779. end)
  1780. Mouse.KeyUp:connect(function(NEWKEY)
  1781. KeyUp(NEWKEY)
  1782. end)
  1783.  
  1784. --//=================================\\
  1785. --\\=================================//
  1786.  
  1787.  
  1788. function unanchor()
  1789. if UNANCHOR == true then
  1790. g = Character:GetChildren()
  1791. for i = 1, #g do
  1792. if g[i].ClassName == "Part" then
  1793. g[i].Anchored = false
  1794. end
  1795. end
  1796. end
  1797. end
  1798.  
  1799.  
  1800. --//=================================\\
  1801. --|| WRAP THE WHOLE SCRIPT UP
  1802. --\\=================================//
  1803.  
  1804. Humanoid.Changed:connect(function(Jump)
  1805. if Jump == "Jump" and (Disable_Jump == true) then
  1806. Humanoid.Jump = false
  1807. end
  1808. end)
  1809.  
  1810. ANIMATE.Parent = nil
  1811. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1812. IDLEANIMATION:Play()
  1813.  
  1814. local LOOP = 0
  1815.  
  1816. while true do
  1817. Swait()
  1818. LOOP = LOOP + 1
  1819. SINE = SINE + CHANGE
  1820. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1821. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1822. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1823. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1824. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1825. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1826. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1827. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1828. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1829. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1830. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1831. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1832. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1833. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1834. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1835. end
  1836. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1837. ANIM = "Jump"
  1838. if ATTACK == false then
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1843. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.5 / Animation_Speed)
  1846. end
  1847. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1848. ANIM = "Fall"
  1849. if ATTACK == false then
  1850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1854. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1857. end
  1858. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1859. ANIM = "Idle"
  1860. if ATTACK == false then
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1865. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. end
  1869. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1870. ANIM = "Walk"
  1871. WALK = WALK + 1 / Animation_Speed
  1872. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1873. WALK = 0
  1874. if WALKINGANIM == true then
  1875. WALKINGANIM = false
  1876. elseif WALKINGANIM == false then
  1877. WALKINGANIM = true
  1878. end
  1879. end
  1880. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1881. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1882. if ATTACK == false then
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1887. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1890. end
  1891. end
  1892. if #Effects2>0 then
  1893. for e=1,#Effects2 do
  1894. if Effects2[e]~=nil then
  1895. local Thing=Effects2[e]
  1896. if Thing~=nil then
  1897. local Part=Thing[1]
  1898. local Mode=Thing[2]
  1899. local Delay=Thing[3]
  1900. local IncX=Thing[4]
  1901. local IncY=Thing[5]
  1902. local IncZ=Thing[6]
  1903. local Part2=Thing[8]
  1904. if Thing[1].Transparency<=1 then
  1905. if Thing[2]=="Block1" then
  1906. Thing[1].CFrame=Thing[1].CFrame
  1907. Mesh=Thing[1].Mesh
  1908. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1909. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1910. elseif Thing[2]=="Cylinder" then
  1911. Mesh=Thing[1].Mesh
  1912. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1913. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1914. elseif Thing[2]=="Blood" then
  1915. Mesh=Thing[7]
  1916. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1917. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1918. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1919. elseif Thing[2]=="Elec" then
  1920. Mesh=Thing[1].Mesh
  1921. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1922. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1923. elseif Thing[2]=="Disappear" then
  1924. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1925. end
  1926. else
  1927. Part.Parent=nil
  1928. table.remove(Effects2,e)
  1929. end
  1930. end
  1931. end
  1932. end
  1933. end
  1934. unanchor()
  1935. if Rooted == false then
  1936. Disable_Jump = false
  1937. Humanoid.WalkSpeed = Speed
  1938. elseif Rooted == true then
  1939. Disable_Jump = true
  1940. Humanoid.WalkSpeed = 0
  1941. end
  1942. if VALUE1 == true and LOOP == 15 then
  1943. MagicSphere2(5,15,HammerTop.CFrame,"Cyan")
  1944. MagicSphere(1,15,HammerTop.CFrame,"Cyan")
  1945. end
  1946. if VALUE2 == true and LOOP == 15 then
  1947. CreateWave(0,5,true,0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1948. CreateWave(0,5,true,-0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1949. CreateWave(0,2.5,true,0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1950. CreateWave(0,2.5,true,-0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1951. AoEDamage2(RootPart.CFrame*CF(0,-2.8,0).p,15,3,6,0,false,3,2,true)
  1952. end
  1953. if LOOP == 15 then
  1954. LOOP = 0
  1955. end
  1956. end
  1957.  
  1958. --//=================================\\
  1959. --\\=================================//
  1960.  
  1961.  
  1962.  
  1963.  
  1964.  
  1965. --//====================================================\\--
  1966. --|| END OF SCRIPT
  1967. --\\====================================================//--
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