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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- include('organizer-lib')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant', 'AF', 'Proc', 'HighMP')
- state.IdleMode:options('Normal', 'HighMP')
- state.MagicBurst = M(false, 'Magic Burst')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- HighTierNukes = S{
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stone IV', 'Water IV', 'Aero IV', 'Fire IV', 'Blizzard IV', 'Thunder IV',
- 'Stone V', 'Water V', 'Aero V', 'Fire V', 'Blizzard V', 'Thunder V',
- 'Stone VI', 'Water VI', 'Aero VI', 'Fire VI', 'Blizzard VI', 'Thunder VI',
- 'Stonega III', 'Waterga III', 'Aeroga III', 'Firaga III', 'Blizzaga III', 'Thundaga III',
- 'Stoneja', 'Waterja', 'Aeroja', 'Firaja', 'Blizzaja', 'Thundaja',
- 'Quake II', 'Flood II', 'Tornado II', 'Flare II', 'Freeze II', 'Burst II'}
- gear.macc_hands = {name="Lurid Mitts"}
- -- Additional local binds
- send_command('bind ` input /ma Stun <t>; wait 0.5')
- send_command('bind ^` gs c toggle MagicBurst')
- send_command('bind ^- input /ja "Light Arts" <me>')
- send_command('bind ^= input /ja "Dark Arts" <me>')
- send_command('bind delete input /ja "Alacrity" <me>')
- send_command('bind end input /ja "Mana Wall" <me>')
- send_command('bind home input /ws "Myrkr" <me>')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind `')
- send_command('unbind ^`')
- send_command('unbind ^-')
- send_command('unbind ^=')
- send_command('unbind delete')
- send_command('unbind end')
- send_command('unbind home')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- organizer_items = {main="Marin Staff +1", sub="Elder's Grip +1",
- waist="Hachirin-no-Obi",remedy="Remedy",echo="Echo Drop"}
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {}
- sets.precast.JA.Manafont = {}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {main=gear.FastcastStaff,ammo="Impatiens",
- neck="Orunmila's Torque",ear1="Loquacious Earring",
- body={ name="Helios Jacket", augments={'Mag. Acc.+16 "Mag.Atk.Bns."+16',}},hands={ name="Helios Gloves", augments={'"Mag.Atk.Bns."+25','"Fast Cast"+5',}},ring1="Prolix Ring",
- back="Swith Cape +1", waist="Witful Belt", legs="Artsieq Hose", feet="Regal Pumps +1"}
- -- Fast cast set while in HighMP casting mode to assist in maintaining 2000 MP for Death
- sets.precast.FC.HighMP = {main="Grioavolr",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head=merl_head_FC,neck="Dualism Collar +1",ear1="Loquacious Earring",ear2="Etiolation Earring",
- body=merl_body_MB,hands="Otomi Gloves",ring1="Mephitas's Ring",ring2="Mephitas's Ring +1",
- back="Bane Cape",waist="Shinjutsu-no-obi +1",legs="Psycloth Lappas",feet=merl_feet_MAB}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal",ear1="Barkarole Earring"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Myrkr'] = {ammo="Kalboron Stone",
- neck="Chrysopoeia Torque", ear1="Moonshade Earring", ear2="Loquacious Earring",
- body="Weatherspoon Robe +1", hands="Otomi Gloves", ring1="Prolix Ring", ring2="Dark Ring",
- waist="Bane Cape", waist="Fucho-no-obi", legs="Weatherspoon Pants +1", feet="Wayfarer Clogs"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {back="Swith Cape +1"}
- sets.midcast.Cure = {ammo="Kalboron Stone",
- head="Wayfarer Circlet", neck="Fylgja Torque +1", ear1="Roundel Earring", ear2="Healing Earring",
- body="Spaekona's Coat +1", hands="Wayfarer Cuffs", ring1="Sirona's Ring", ring2="Haoma's Ring",
- back="Tempered Cape", waist="Bishop's Sash", legs="Nares Trews", feet={ name="Helios Boots", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +2','Magic burst mdg.+8%',}}}
- sets.midcast.Cure.Self = set_combine(sets.midcast.Cure, {})
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {head="Telchine Cap",body="Telchine Chasuble",hands="Telchine Gloves",legs="Telchine Braconi",feet="Telchine Pigaches"}
- sets.midcast.Klimaform = sets.midcast.FastRecast
- sets.midcast.Storm = sets.midcast['Enhancing Magic']
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {ammo="Hydrocera",
- neck="Nodens Gorget",ear1="Lifestorm Earring",ear2="Earthcry Earring",
- body="Amalric Doublet",ring1="Leviathan Ring",ring2="Leviathan Ring",
- back="Swith Cape +1",waist="Siegel Sash",legs="Haven Hose",})
- sets.midcast['Enfeebling Magic'] = {ammo="Hasty Pinion +1",
- head={ name="Helios Band", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +5','Magic burst mdg.+7%',}}, neck="Enfeebling Torque", ear1="Psystorm Earring",ear2="Loquacious Earring",
- body={ name="Helios Jacket", augments={'Mag. Acc.+16 "Mag.Atk.Bns."+16',}}, hands="Lurid Mitts", ring1="Prolix Ring", ring2="Irrwisch Ring",
- back="Swith Cape +1", waist="Witful Belt", legs="Artsieq Hose",feet={ name="Helios Boots", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +2','Magic burst mdg.+8%',}}}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast.BardSong = sets.midcast['Enfeebling Magic']
- -- Dark Magic Sets
- sets.midcast['Dark Magic'] = {
- neck="Dark Torque"}
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {})
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {ammo="Hasty Pinion +1",
- head={ name="Helios Band", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +5','Magic burst mdg.+7%',}}, neck="Orunmila's Torque", ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body={ name="Helios Jacket", augments={'Mag. Acc.+16 "Mag.Atk.Bns."+16',}}, hands="Wayfarer Cuffs", ring1="Shiva Ring", ring2="Irrwisch Ring",
- back="Refraction Cape", waist="Cognition Belt", legs={ name="Telchine Braconi", augments={'Mag. Acc.+22',}},legs="Regal Pumps +1"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {ammo="Kalboron Stone",
- head={ name="Helios Band", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +5','Magic burst mdg.+7%',}},neck="Saevus Pendant +1", ear1="Barkarole Earring",ear2="Friomisi Earring",
- body="Wretched Coat",hands="Amalric Gages",ring1="Shiva Ring +1",ring2="Shiva Ring",
- back="Taranus's Cape",waist="Sekhmet Corset",legs="Telchine Braconi",feet={ name="Helios Boots", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +2','Magic burst mdg.+8%',}}}
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {neck="Sanctity Necklace",back="Bane Cape"})
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].HighTierNuke, {neck="Sanctity Necklace",back="Bane Cape"})
- sets.midcast['Elemental Magic'].HighTierNuke.AF = set_combine(sets.midcast['Elemental Magic'].HighTierNuke, {body="Spaekona's Coat +1"})
- sets.midcast.Death = sets.midcast['Elemental Magic'].HighTierNuke
- -- Minimal damage gear for procs.
- sets.midcast['Elemental Magic'].Proc = {main==empty, sub=empty,ammo="Impatiens",
- head=empty,neck="Loricate Torque +1",ear1="Gwati Earring",ear2="Loquacious Earring",
- body="Spae. Coat +1",hands="Serpentes Cuffs",ring1="Weatherspoon Ring",ring2="Prolix Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Assiduity Pants +1",feet="Regal Pumps +1"}
- -- HighMP Midcast Sets --
- sets.midcast.FastRecast.HighMP = sets.precast.FC.HighMP
- sets.midcast['Enhancing Magic'].HighMP = sets.midcast.FastRecast.HighMP
- sets.midcast['Enfeebling Magic'].HighMP = set_combine(sets.midcast.FastRecast.HighMP, {head=merl_head_MAB,neck="Sanctity Necklace"})
- sets.midcast.Klimaform.HighMP = sets.midcast.FastRecast.HighMP
- sets.midcast.Storm.HighMP = sets.midcast.FastRecast.HighMP
- sets.midcast.Stoneskin.HighMP = sets.midcast.FastRecast.HighMP
- sets.midcast.Cure.HighMP = sets.midcast.FastRecast.HighMP
- --sets.midcast.Refresh.HighMP = set_combine(sets.midcast['Enhancing Magic'].HighMP, {head="Amalric Coif"})
- sets.midcast.Death.HighMP = {}
- -- Aspir set to maximize MP for Death while in HighMP Casting Mode
- sets.midcast.Aspir.HighMP = {}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {ammo="Kalboron Stone",
- neck="Twilight Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Respite Cloak",hands="Serpentes Cuffs",ring1="Defending Ring",ring2="Dark Ring",
- back="Mecistopins Mantle",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Merlinic Crackows"}
- sets.idle.HighMP = {}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {ammo="Kalboron Stone",
- neck="Twilight Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Respite Cloak",hands="Lurid Mitts",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Merlinic Crackows"}
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = {ammo="Kalboron Stone",
- neck="Twilight Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Respite Cloak",hands="Lurid Mitts",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Merlinic Crackows"}
- sets.idle.Weak.HighMP = set_combine(sets.idle.HighMP, {})
- -- Town gear.
- sets.idle.Town = {ammo="Kalboron Stone",
- neck="Chrysopoeia Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Respite Cloak",hands="Serpentes Cuffs",ring1="Defending Ring",ring2="Dark Ring",
- back="Mecistopins Mantle",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Herald's Gaiters"}
- -- Defense sets
- sets.defense.PDT = {ammo="Kalboron Stone",
- neck="Chrysopoeia Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Twilight Cloak",hands="Lurid Mitts",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Merlinic Crackows"}
- sets.defense.MDT = {ammo="Kalboron Stone",
- neck="Chrysopoeia Torque", ear1="Merman's Earring", ear2="Merman's Earring",
- body="Twilight Cloak",hands="Lurid Mitts",ring1="Defending Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Merlinic Crackows"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Goetia Sabots +2"}
- sets.magic_burst = {head={ name="Helios Band", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic crit. hit rate +5','Magic burst mdg.+7%',}},ear2="Static Earring",
- neck="Mizukage-no-Kubikazari",body="Wretched Coat",hands="Amalric Gages",ring2="Mujin Band",back="Taranus's Cape",feet="Merlinic Crackows"}
- -- Cap: 40%
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- --[[sets.engaged = {
- head="Zelus Tiara",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Hagondes Coat",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Umbra Cape",waist="Goading Belt",legs=gear.hag_mab_legs,feet="Hagondes Sabots"}
- ]]--
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function pretarget(spell,action)
- if spell.type == "WeaponSkill" and player.status == 'Engaged' and spell.target.distance > target_distance then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- refine_various_spells(spell, action, spellMap, eventArgs)
- if spellMap == 'Cure' or spellMap == 'Curaga' then
- gear.default.obi_waist = "Korin Obi"
- elseif spell.skill == 'Elemental Magic' then
- gear.default.obi_waist = "Sekhmet Corset"
- if state.CastingMode.value == 'Proc' then
- classes.CustomClass = 'Proc'
- end
- end
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- if spell.skill == 'Elemental Magic' and spell.element == world.day_element or spell.element == world.weather_element and not spell.name == 'Meteor' then
- equip ({waist="Hachirin-no-Obi"})
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if not spell.interrupted then
- if spell.english == 'Mana Wall' then
- enable('feet', 'back')
- equip(sets.buff['Mana Wall'])
- disable('feet', 'back')
- end
- end
- if spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@wait 50;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@wait 80;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- elseif spell.english == 'Break' or spell.english == 'Breakga' then
- send_command('@wait 20;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet', 'back')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- -- No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if world.area:contains('Adoulin') then
- idleSet = set_combine(sets.idle.Town, {body="Councilor's Garb"})
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function refine_various_spells(spell, action, spellMap, eventArgs)
- aspirs = S{'Aspir','Aspir II','Aspir III'}
- sleeps = S{'Sleep','Sleep II'}
- sleepgas = S{'Sleepga','Sleepga II'}
- if not sleepgas:contains(spell.english) and not sleeps:contains(spell.english) and not aspirs:contains(spell.english) then
- return
- end
- local newSpell = spell.english
- local spell_recasts = windower.ffxi.get_spell_recasts()
- local cancelling = 'All '..spell.english..' spells are on cooldown. Cancelling spell casting.'
- if spell_recasts[spell.recast_id] > 0 then
- if aspirs:contains(spell.english) then
- if spell.english == 'Aspir' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Aspir II' then
- newSpell = 'Aspir'
- elseif spell.english == 'Aspir III' then
- newSpell = 'Aspir II'
- end
- elseif sleeps:contains(spell.english) then
- if spell.english == 'Sleep' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Sleep II' then
- newSpell = 'Sleep'
- end
- elseif sleepgas:contains(spell.english) then
- if spell.english == 'Sleepga' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Sleepga II' then
- newSpell = 'Sleepga'
- end
- end
- end
- if newSpell ~= spell.english then
- send_command('@input /ma "'..newSpell..'" '..tostring(spell.target.raw))
- eventArgs.cancel = true
- return
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 6)
- end
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