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Dec 18th, 2012
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  1. mmmissile1 overrides BaseSkillMissilePerLevel
  2. {
  3. Base BaseSkillPerLevel
  4.  
  5. ProjMinDamage 2.4
  6. ProjMaxDamage 7.2
  7.  
  8. ProjRadiusMinDamage 1.2 // Copied from bombs
  9. ProjRadiusMaxDamage 3.6
  10.  
  11. Power 2.1
  12. }
  13.  
  14. mmmissile2 overrides BaseSkillMissile
  15. {
  16. Base BaseSkillOffense
  17.  
  18. Power 12.6 // 30% more efficient than beams
  19.  
  20. ReuseTime 3.0
  21. ReuseTimeBasedOnAttackTime 1
  22.  
  23. ProjMinDamage 8.0
  24. ProjMaxDamage 16.0
  25. ProjDamageType Magic
  26.  
  27. ProjRadiusMinDamage 4.0 // Also copied from bombs
  28. ProjRadiusMaxDamage 8.0
  29. ProjRadius 115.0
  30. ProjDamageType Magic
  31.  
  32. MaxRange 500.0
  33.  
  34. CanMiss 1
  35. }
  36.  
  37. bountyhuntersnerf overrides ArchetypeBountyHunter
  38. {
  39. Base BaseArchetype
  40.  
  41. ArchetypeName $$BountyHunter$$
  42.  
  43. Class ClassMonsterGeneric
  44.  
  45. ModelName Models/wanderingVendor.mdl
  46. FactionName FactionBountyHunter
  47.  
  48. BehaviorStack BehaviorStackSimpleRangedOnly
  49.  
  50. SpawnChance 0.0
  51.  
  52. BaseAggressionRange 450.0
  53.  
  54. XpMult 2.0
  55. ArmorMult 1.0
  56. HealthMult 1.0
  57. DamagePercentPhysical 1.0 // 3.0
  58. HealthToArmorPlatingMult 1.0
  59. HealthToShieldsMult 1.0
  60. AttackMult 0.5 // 1.5
  61.  
  62. Music MusicLegion
  63.  
  64. Radius 32.0
  65.  
  66. UseFancyExplosion 1
  67.  
  68. Skill SkillTalonBeam1
  69. //Skill SkillTalonBeam3
  70. //Skill SkillLegionMissile1
  71. }
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