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- Hint:
- !!- = Must be done! (Most wanted)
- * = Fixes.
- - = Ideas not taken to effect yet.
- > = To be included next version.
- >> = To be included in future versions.
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- AI Changes:
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- * Sisters AI now functions better late game.
- * Angron AI (single player) will spawn with Bloodthirsters.
- * Standard AI now builds multiple structures.
- * Easy AI income increased from 25% to 35% of the total income.
- * AIs donate much less.
- * Necrons AI now makes Pyramid addons for all Pyramids built.
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- Global:
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- * Daemons and IDH maximum power income possible increased from +600 to +800.
- * Hero researches (level 8 especially) costs much more now.
- * Warhound Plasma Blastgun cost massively increased.
- * Reaver Titan Megalaser and Mega Melta damages increased.
- * Eldritch and Soul Cataclysm health decreased.
- * Sensor Probe keen sight now works. Keen sight radius greatly increases after this addon.
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- Chaos Marines:
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- * Chaos Lord's sync kills no longer transform him into a T-stanced pink texture monster.
- * Chaos Desecrated Citadel addon cost decreased from 9000/9000 req/power to 3000/3000 req/power. Wait time greatly increased. Will now be greyed out and seen if requirements not met.
- * Khorne Berzerkers are no longer able to possess the Bloodthirster.
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- Dark Eldar:
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- * Soul global abilities cost more.
- * Dark Lances cost more for Warriors, Scouragers, and Trueborn Warriors.
- * Dark Lance damage decreased against vehicles for Scouragers.
- * Greater Dark Lance damage sllightly increased, but is now much less ineffective against monsters, commanders, heavy infantry, and structures.
- * Scouragers and Hellions cost more.
- * Wracks health increased. Warp Beast morale increased.
- * Tormentor Titans now only cost souls.
- * Kabal Citadel health and damage decreased, cost to produce each increased the more you build.
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- Eldar:
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- * Eldar turret damages increased.
- * Eldar Uber Turret cost decreased.
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- Imperial Guard:
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- * Conscript model is changed with white stripe helmet and with the ability to capture Strategic Points.
- * General's leaders reinforce much faster now.
- * General's maximum morale increased from 450 to 600.
- * General's weapon damages increased by 20%.
- * General's speech no longer requires Mars Pattern.
- * The Uncommon Valor research now applies +4 leaders to the General's maximum squad count.
- * All Baneblade variants armor increased. Power cost increased.
- * Mars Pattern Convoy aura radius and health regen modifier increased.
- * Stormhammer health increased by 2,000 hp.
- * Leman Russ Murderers are now heavily armored armor units. Health decreased to match that of a Leman Russ.
- * Leman Russ Murderer now costs 5 support cap and has a general damage increase by 15%.
- * Ogryns maximum leader count increased to 2.
- * Ogryns can add Priests as a leader now.
- * Ogryns reinforce time decreased.
- * Conscripts damage output decreased.
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- Necrons:
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- * Necrons Attack Scarabs no longer requires a Summoning Core.
- * Necrons maximum power income possible is increased from +1000 to +1500.
- * Amplification Generator limit per monolith increased to 10. Plasma Generator limit increased to 5 per monolith.
- * AEonic Orb costs 800 relic resource and 5500 power.
- * Restored Monoliths cost no relic resource, but cost 3000 power.
- * Great Pyramid no longer takes time after both addons to fire superweapons.
- * Great Pyramids can now hold 10 squads of Flayed Ones and deepstrike them.
- * Great Pyramid is now equipped with multiple dormant weapons after Engaged Pyramid phase. Each new weapon will come online every Energy Beacon constructed. (14 maximum).
- * Great Pyramid devastating bolt speed increased.
- * Energy Beacons now increase the health, health regeneration, and activates another weapon on the Great Pyramid.
- * Energy Beacons icons, hotkeys, and tooltips are changed and 100% correct now.
- * Siege Monoliths cost 900 power from 1250.
- * All Necron infantry health increased by 100hp. Flayed Ones by an extra 50 hp.
- * Home Portals are now more durable and can now spawn all relic unit types.
- * Amplification Generators give more health regeneration and health to Living Metal units.
- * All relic tooltip costs were added to the Necron relic units.
- * Doomsday Monolith passive lightning strike ability damage increased.
- * Doomsday Monolith Siege Monolith production wait time decreased.
- * Doomsday Monolith effectiveness versus titans increased.
- * Siege Monoliths now only cost 200 relic resource.
- * Tomb Stalkers and Sentry Pylons no longer costs relic resource, instead, 6 support cap each.
- * Gauss Pylon damage versus super structures decreased, titans increased, morale damage increased.
- * Sentry Pylon range decreased.
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- Orks:
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- * Waaaagh Banner turret damages decreased, especially versus structures. Rokkit Launcha range decreased.
- * Waaagh Banner upgrade II now requires 100 population. Cost increased from 180/180 to 280/280.
- * Warboss wargear cost increased and now requires 100 population.
- * Great Gargants cost more.
- * Gun Wagons health decreased.
- * Killa Kan Mega Blasta was removed.
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- SISTERS:
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- * Sisters Shrines of the Living Saints faith income rate decreased.
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- Space Marines:
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- * Razorback flamethrower damage increased.
- * Increased armor and damage of Space Marines (again).
- * Increased damage and health of Space Marine adavanced turret weapons, slightly more effective versus titan armor.
- * New icon added for SM advanced turret lascannon.
- * Venerable Dreadnought effectiveness versus titans and super structures increased.
- * Assault Terminators damage versus titans increased.
- * Orbital Destabilization addon cost decreased from 9000/9000 req/power to 5000/5000 req/power
- * Orbital Destabilization now strengthens allied sight radius when ECM-ECCM addon is obtained. Modifiers stack.
- * Predator MKII Plasma Cannon damage versus titans and morale increased.
- * Thunderfire Cannon damage versus titans increase.
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- Tau:
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- * Fusion Blasters damage versus structures decreased.
- * Vespids health nerfed. Vespids damage versus vehicles and commanders decreased. Health bonus from Vespid leader was nerfed.
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- Tyranids:
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- * Lictors cost 100 requisition.
- * All Lictors can no longer spawn tunnels.
- * Lictors damage versus all structures decreased.
- * Tyranid Turrets cost more.
- * Bioplasma turret weapon damage decreased versus structures.
- * Uberfex and Zoanthrope damage versus heavily armored structures and super structures decreased.
- * Hierophant's armor slightly decreased. Trygon armor increased.
- * Zoanthrope Catalyst disabled death only lasts for 3 seconds now.
- * Hormagaunts and Termagaunts damage and health increased.
- * Broodlords damage increased.
- * Gargoyles and Termagaunts damage versus builder units decrease.
- * Barbed Strangler effectiveness versus commanders greatly decreased.
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- Inquisition:
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- * IDH Razorback flamethrower damage increased. Same applied to Space Marines.
- * IDH Icons of Purification damage against monsters and daemons increased. Overall damage increased, but nerfed against all other armor types.
- * Dreadknights cost more and are available later after the Mechanicum or Shrine.
- * Dreadknights shields are now permanent, morale is gone, but shields now protect against ranged atacks.
- * Grand Master health decreased.
- * IDH Grey Knight Teleporter construction time greatly increased for the first structure. Second and third structures build as normal, also applied to the Titanic Tower and Shrine to the Emperor.
- * Shrine to the Emperor limit is now 1.
- * Exterminatus global impact was fixed.
- * Exterminatus Part V wait time and cost decreased dramatically.
- * Exterminatus Part I-IV costs changed.
- * IDH Mega Melta global ability damage decreased.
- * Workers can no longer be garrissoned in the Nuclear Weapons Center.
- * Grenaiders tooltip was fixed.
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- Daemons:
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- * Ascended Daemon Lord (Stature) can no longer get the relic addon.
- * Hellspawn costs more daemon resource.
- * Greater Daemon Prince research now costs only 3000 power.
- * Daemons LP addons requisition production rate decreased.
- * Black Horrors hp is greatly nerfed.
- * Furies stacking modifiers in melee was nerfed.
- * Greater Daemons support cap increased from 5 to 6.
- * Daemonclaw Obelisks are constructed slower and cost more. Health decreased.
- * Fiends of Slaanesh requires tier II. Health increased, damage increased, cost increased. Max loadout increased by 1, minimum loadout decreased by 1.
- * Nurglings were nerfed, will not gain any instability bonuses until tier II.
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- XP3 Campaign: |
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- Survival: |
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- Arena: |
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- SCAR: |
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- * New wincondition: Pop cap +100.
- * New wincondition: Pop cap +200.
- * IDH with heroes wincondition on was nerfed in level gaining.
- * Added a warning of lag to all +40, +100, and +200 pop cap increases.
- * Restriction: Grenades now works when IDH are in play.
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- SCENARIOS: |
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- SOUND: |
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- * Sterilization Obelisk sound updated.
- * Field medic VO added.
- * Added Eranthis's sound pack, including Commissar Cadet and Noise Marine shouts during combat.
- --------Incorporated some nice changes and ideas from UA balance mod addon (thanks to Soulstormfan)-----------------
- Found here: http://www.moddb.com/downloads/balance-addon-for-ua-mod
- * Genestealers are built slower.
- * Spinegaunts are less effective against morale
- * Spinegaunts are built much slower
- * Spinegaunts reinforce much slower
- * Tyrant guard is a bit more expensive
- * Tyrant guard is less effective against buildings
- * Carnifex hive costs 400 requisition
- * Spore chimney now costs 90 requisition
- * Tyranid tier 1 required wait time increased.
- * Biovores frag weapon restricted until tier 3
- * Biovores anti infantry weapon now is absolutely ineffective against buildings and vehicles. Damage increased.
- * Strongest(non relic) Carnifex are slightly less effective against commanders and vehicles.
- * Uberfex weapons are slightly weaker against commanders
- * Nerfed hellfex and warrior venom cannons
- * Wraith reassemble possibility is now 75% of the time.
- * Hellfire dreadnought missle launcher reload time increased
- * Increased grot gun carts speed so they will not seperate from grots in bigger map
- * Gun wagon zzzap gun hits harder.
- * Vindicare assasin costs more.
- * Ogryns cost now 390 requisition
- * Marauder Vigilant now works properly when activating abilities.
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