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Mar 25th, 2017
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  1.  
  2.     //////////
  3.     //Kaikki//
  4.     //////////
  5.  
  6. enableSaving [false, false];
  7.  
  8. //Tfar Config
  9. tf_same_sw_frequencies_for_side = true;
  10. tf_no_auto_long_range_radio = true;
  11. tf_same_lr_frequencies_for_side = true;
  12. TF_give_personal_radio_to_regular_soldier = true;
  13.  
  14. //AFI safestartti päälle.
  15. [] spawn afi_safestart;
  16.  
  17. //Muuttujat.
  18. AFI_Merkit_Lontoo = true;
  19. afi_enemy_vehicles_allowed = true;
  20.  
  21.  
  22.  
  23.     ////////////
  24.     //Pelaajat//
  25.     ////////////
  26. if (hasInterface) then {
  27.  
  28.     CHVD_allowNoGrass = false; // Set 'false' if you want to disable "Low" option for terrain (default: true)
  29.     CHVD_maxView = 2000; // Set maximum view distance (default: 12000)
  30.     CHVD_maxObj = 2000; // Set maximimum object view distance (default: 12000)
  31.  
  32.  
  33.     [] call compile preprocessFileLineNumbers "briefing.sqf";
  34.  
  35.     [] spawn {
  36.         finishMissionInit;
  37.         waitUntil{!isNull player && time > 0};
  38.         openMap [true, true];
  39.         _camera = "camera" camCreate [(getPos player select 0),(getPos player select 1),100];
  40.         _camera cameraEffect ["internal","back"];
  41.         _camera camSetFOV 0.700;
  42.         _camera camSetTarget player;
  43.         _camera camCommit 0;
  44.         waitUntil {camCommitted _camera};
  45.         cutText["Synchronization, please wait...\nSynkronisoidaan, odota...\nSynkroniserar, vänta...", "PLAIN", 10, true];
  46.         waitUntil {time > 20};
  47.         player cameraEffect ["terminate","back"];
  48.         camDestroy _camera;
  49.         cutText["", "BLACK IN", 5];
  50.         openMap [false, false];
  51.     };
  52. };
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