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- //////////
- //Kaikki//
- //////////
- enableSaving [false, false];
- //Tfar Config
- tf_same_sw_frequencies_for_side = true;
- tf_no_auto_long_range_radio = true;
- tf_same_lr_frequencies_for_side = true;
- TF_give_personal_radio_to_regular_soldier = true;
- //AFI safestartti päälle.
- [] spawn afi_safestart;
- //Muuttujat.
- AFI_Merkit_Lontoo = true;
- afi_enemy_vehicles_allowed = true;
- ////////////
- //Pelaajat//
- ////////////
- if (hasInterface) then {
- CHVD_allowNoGrass = false; // Set 'false' if you want to disable "Low" option for terrain (default: true)
- CHVD_maxView = 2000; // Set maximum view distance (default: 12000)
- CHVD_maxObj = 2000; // Set maximimum object view distance (default: 12000)
- [] call compile preprocessFileLineNumbers "briefing.sqf";
- [] spawn {
- finishMissionInit;
- waitUntil{!isNull player && time > 0};
- openMap [true, true];
- _camera = "camera" camCreate [(getPos player select 0),(getPos player select 1),100];
- _camera cameraEffect ["internal","back"];
- _camera camSetFOV 0.700;
- _camera camSetTarget player;
- _camera camCommit 0;
- waitUntil {camCommitted _camera};
- cutText["Synchronization, please wait...\nSynkronisoidaan, odota...\nSynkroniserar, vänta...", "PLAIN", 10, true];
- waitUntil {time > 20};
- player cameraEffect ["terminate","back"];
- camDestroy _camera;
- cutText["", "BLACK IN", 5];
- openMap [false, false];
- };
- };
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