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- plr = game.Players.LocalPlayer
- plr.Character:WaitForChild("Torso")
- wait(1)
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 1
- v.CanCollide = false
- if v:FindFirstChild("face") then
- v.face:Remove()
- end
- end
- if v.className == "Hat" then
- v:Remove()
- end
- end
- nodensity = PhysicalProperties.new(0)
- treetrunk = Instance.new("Part",plr.Character)
- treetrunk.CustomPhysicalProperties = nodensity
- treetrunk.Material = "Wood"
- treetrunk.BottomSurface = "Smooth"
- treetrunk.BrickColor = BrickColor.new("Dirt brown")
- treetrunk.Name = "Trunk"
- treetrunk.Size = Vector3.new(2,6,2)
- weld = Instance.new("Weld",plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = treetrunk
- weld.C0 = weld.C0 * CFrame.new(0,0,1)
- grass = Instance.new("Part")
- grass.Material = "Grass"
- grass.BrickColor = BrickColor.new("Bright green")
- grass.Parent = plr.Character
- grass.Name = "Leaves"
- grass.CustomPhysicalProperties = nodensity
- grass.Size = Vector3.new(4,4,4)
- weld2 = Instance.new("Weld",treetrunk)
- weld2.Part0 = treetrunk
- weld2.Part1 = grass
- weld2.C1 = weld2.C1 * CFrame.new(0,-5,0)
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