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tiptopfishes

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Aug 25th, 2016
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  1. plr = game.Players.LocalPlayer
  2. plr.Character:WaitForChild("Torso")
  3. wait(1)
  4. for i,v in pairs(plr.Character:GetChildren()) do
  5. if v.className == "Part" then
  6. v.Transparency = 1
  7. v.CanCollide = false
  8. if v:FindFirstChild("face") then
  9. v.face:Remove()
  10. end
  11. end
  12. if v.className == "Hat" then
  13. v:Remove()
  14. end
  15. end
  16. nodensity = PhysicalProperties.new(0)
  17. treetrunk = Instance.new("Part",plr.Character)
  18. treetrunk.CustomPhysicalProperties = nodensity
  19. treetrunk.Material = "Wood"
  20. treetrunk.BottomSurface = "Smooth"
  21. treetrunk.BrickColor = BrickColor.new("Dirt brown")
  22. treetrunk.Name = "Trunk"
  23. treetrunk.Size = Vector3.new(2,6,2)
  24. weld = Instance.new("Weld",plr.Character.Torso)
  25. weld.Part0 = plr.Character.Torso
  26. weld.Part1 = treetrunk
  27. weld.C0 = weld.C0 * CFrame.new(0,0,1)
  28. grass = Instance.new("Part")
  29. grass.Material = "Grass"
  30. grass.BrickColor = BrickColor.new("Bright green")
  31. grass.Parent = plr.Character
  32. grass.Name = "Leaves"
  33. grass.CustomPhysicalProperties = nodensity
  34. grass.Size = Vector3.new(4,4,4)
  35. weld2 = Instance.new("Weld",treetrunk)
  36. weld2.Part0 = treetrunk
  37. weld2.Part1 = grass
  38. weld2.C1 = weld2.C1 * CFrame.new(0,-5,0)
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