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  1. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.19-14.16.47:876][ 0]LogWindows:Error: Windows GetLastError: Toiminto suoritettiin. (0)
  2. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
  3. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffd72a6606c) + 0 bytes [UnknownFile:0]
  4. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  5. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffd5adc8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  6. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  7. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffd5ac47939) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139]
  8. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  9. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffd5c4c781e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2464]
  10. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  11. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffd56718411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
  12. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  13. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffd56c6d64f) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
  14. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  15. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffd56c1fc69) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
  16. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  17. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffd56c50648) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
  18. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  19. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7373bba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
  20. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  21. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7373b21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
  22. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  23. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7373b26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  24. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  25. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7373c2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  26. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  27. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7373c2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  28. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  29. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffd751f16ad) + 0 bytes [UnknownFile:0]
  30. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  31. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffd753f4409) + 0 bytes [UnknownFile:0]
  32. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  33. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffd753f4409) + 0 bytes [UnknownFile:0]
  34. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  36. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.19-14.16.50:835][ 0]LogWindows: === Critical error: ===
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error!
  40. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  42. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  43. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffd72a6606c) + 0 bytes [UnknownFile:0]
  44. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  45. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffd5adc8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  46. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  47. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffd5ac47939) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139]
  48. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  49. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffd5c4c781e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2464]
  50. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  51. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffd56718411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffd56c6d64f) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
  54. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffd56c1fc69) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
  56. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffd56c50648) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
  58. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7373bba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
  60. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7373b21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7373b26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  65. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7373c2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  67. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7373c2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  69. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffd751f16ad) + 0 bytes [UnknownFile:0]
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  71. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffd753f4409) + 0 bytes [UnknownFile:0]
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffd753f4409) + 0 bytes [UnknownFile:0]
  74. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.19-14.16.50:838][ 0]LogExit: Executing StaticShutdownAfterError
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.19-14.16.50:843][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  80. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 40,1818342s to run UE4Editor-Cmd.exe, ExitCode=3
  81. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  82. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
  83. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  84. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  85. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Elkku\Documents\Unreal Projects\MyProject2\MyProject2.uproject; see log C:\Users\Elkku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt
  86. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: kohteessa Project.Cook(ProjectParams Params)
  87. MainFrameActions: Packaging (Windows (64-bit)): kohteessa BuildCookRun.DoBuildCookRun(ProjectParams Params)
  88. MainFrameActions: Packaging (Windows (64-bit)): kohteessa BuildCommand.Execute()
  89. MainFrameActions: Packaging (Windows (64-bit)): kohteessa AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  90. MainFrameActions: Packaging (Windows (64-bit)): kohteessa AutomationTool.Automation.Process(String[] CommandLine)
  91. MainFrameActions: Packaging (Windows (64-bit)): kohteessa AutomationTool.Program.MainProc(Object Param)
  92. MainFrameActions: Packaging (Windows (64-bit)): kohteessa AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  93. MainFrameActions: Packaging (Windows (64-bit)): kohteessa AutomationTool.Program.Main()
  94. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Elkku\Documents\Unreal Projects\MyProject2\MyProject2.uproject; see log C:\Users\Elkku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt
  95. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  96. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
  97. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  98. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  99. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  100. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  101. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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