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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/Users/cliff.gordon/Library/FS2_Open/data/fs2_open.log', Wed Jul 15 15:45:57 2015 ...
  6. FreeSpace 2 Open version: 3.7.1
  7. Passed cmdline options:
  8. -missile_lighting
  9. -nomotiondebris
  10. -3dshockwave
  11. -soft_particles
  12. -post_process
  13. -fxaa
  14. -fb_explosions
  15. -brief_lighting
  16. -disable_shadows
  17. -no_vsync
  18. -ballistic_gauge
  19. -dualscanlines
  20. -rearm_timer
  21. -targetinfo
  22. -3dwarp
  23. -snd_preload
  24. -mod MediaVPs_2014
  25. -no_set_gamma
  26. -window
  27. Building file index...
  28. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_A-Glows.vp' with a checksum of 0xd8f529e2
  29. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_Advanced.vp' with a checksum of 0x337ffc37
  30. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_Assets.vp' with a checksum of 0x23b7997e
  31. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  32. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  33. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_Effects.vp' with a checksum of 0x6fbd3357
  34. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_Music.vp' with a checksum of 0x6c8f665e
  35. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  36. Found root pack '/Applications/Freespace2/MediaVPs_2014/MV_Root.vp' with a checksum of 0x107a739e
  37. Found root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  38. Found root pack '/Applications/Freespace2/multi-mission-pack.vp' with a checksum of 0x377695e0
  39. Found root pack '/Applications/Freespace2/multi-voice-pack.vp' with a checksum of 0xd50e7442
  40. Found root pack '/Applications/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
  41. Found root pack '/Applications/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  42. Found root pack '/Applications/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
  43. Found root pack '/Applications/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  44. Found root pack '/Applications/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
  45. Found root pack '/Applications/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
  46. Found root pack '/Applications/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
  47. Found root pack '/Applications/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
  48. Found root pack '/Applications/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
  49. Searching root '/Users/cliff.gordon/Library/FS2_Open/MediaVPs_2014/' ... 29 files
  50. Searching root '/Users/cliff.gordon/Library/FS2_Open/' ... 95 files
  51. Searching root '/Applications/Freespace2/MediaVPs_2014/' ... 0 files
  52. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_A-Glows.vp' ... 1735 files
  53. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_Advanced.vp' ... 1654 files
  54. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_Assets.vp' ... 2015 files
  55. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_CB_ANI_1.vp' ... 32 files
  56. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_CB_ANI_2.vp' ... 57 files
  57. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_Effects.vp' ... 2063 files
  58. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_Music.vp' ... 32 files
  59. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_RadarIcons.vp' ... 24 files
  60. Searching root pack '/Applications/Freespace2/MediaVPs_2014/MV_Root.vp' ... 848 files
  61. Searching root '/Applications/Freespace2/' ... 36 files
  62. Searching root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' ... 10 files
  63. Searching root pack '/Applications/Freespace2/multi-mission-pack.vp' ... 110 files
  64. Searching root pack '/Applications/Freespace2/multi-voice-pack.vp' ... 307 files
  65. Searching root pack '/Applications/Freespace2/root_fs2.vp' ... 157 files
  66. Searching root pack '/Applications/Freespace2/smarty_fs2.vp' ... 10 files
  67. Searching root pack '/Applications/Freespace2/sparky_fs2.vp' ... 3027 files
  68. Searching root pack '/Applications/Freespace2/sparky_hi_fs2.vp' ... 1337 files
  69. Searching root pack '/Applications/Freespace2/stu_fs2.vp' ... 2355 files
  70. Searching root pack '/Applications/Freespace2/tango1_fs2.vp' ... 32 files
  71. Searching root pack '/Applications/Freespace2/tango2_fs2.vp' ... 15 files
  72. Searching root pack '/Applications/Freespace2/tango3_fs2.vp' ... 10 files
  73. Searching root pack '/Applications/Freespace2/warble_fs2.vp' ... 52 files
  74. Found 25 roots and 16042 files.
  75. ERROR: Unknown Language Checksum: 589986744
  76. Using default language settings...
  77. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  78. Setting language to English
  79. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  80. Game Settings Table: Using Standard Loops For SEXP Arguments
  81. Game Settings Table: Using standard event chaining behavior
  82. Game Settings Table: External shaders are DISABLED
  83. Initializing OpenAL...
  84. OpenAL Vendor : Apple Computer Inc.
  85. OpenAL Renderer : Software
  86. OpenAL Version : 1.1
  87.  
  88. Found extension "AL_EXT_float32".
  89.  
  90. Sample rate: 0 (44100)
  91. EFX enabled: NO
  92. Playback device: Built-in Output
  93. Capture device: Built-in Microphone
  94. ... OpenAL successfully initialized!
  95. Failed to init speech
  96. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  97. Initializing SDL...
  98. Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  99. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  100. OpenGL Vendor : Intel Inc.
  101. OpenGL Renderer : Intel Iris Pro OpenGL Engine
  102. OpenGL Version : 2.1 INTEL-10.6.31
  103.  
  104. Using extension "GL_EXT_fog_coord".
  105. Using extension "GL_ARB_multitexture".
  106. Using extension "GL_ARB_texture_env_add".
  107. Using extension "GL_ARB_texture_compression".
  108. Using extension "GL_EXT_texture_compression_s3tc".
  109. Using extension "GL_EXT_texture_filter_anisotropic".
  110. Using extension "GL_ARB_texture_env_combine".
  111. Unable to find extension "GL_EXT_compiled_vertex_array".
  112. Using extension "GL_EXT_draw_range_elements".
  113. Using extension "GL_ARB_texture_mirrored_repeat".
  114. Using extension "GL_ARB_texture_non_power_of_two".
  115. Using extension "GL_ARB_vertex_buffer_object".
  116. Using extension "GL_ARB_pixel_buffer_object".
  117. Using extension "GL_SGIS_generate_mipmap".
  118. Using extension "GL_EXT_framebuffer_object".
  119. Using extension "GL_ARB_texture_rectangle".
  120. Using extension "GL_EXT_bgra".
  121. Using extension "GL_ARB_texture_cube_map".
  122. Using extension "GL_EXT_texture_lod_bias".
  123. Using extension "GL_ARB_point_sprite".
  124. Using extension "GL_ARB_shading_language_100".
  125. Using extension "GL_ARB_shader_objects".
  126. Using extension "GL_ARB_vertex_shader".
  127. Using extension "GL_ARB_fragment_shader".
  128. Using extension "GL_ARB_shader_texture_lod".
  129. Using extension "GL_ARB_texture_float".
  130. Using extension "GL_ARB_draw_elements_base_vertex".
  131. Using extension "GL_EXT_framebuffer_blit".
  132. Using extension "GL_EXT_geometry_shader4".
  133. Using extension "GL_EXT_texture_array".
  134. Unable to find extension "GL_ARB_uniform_buffer_object".
  135. Using extension "GL_EXT_transform_feedback".
  136. Using extension "GL_ARB_draw_instanced".
  137. Unable to find extension "GL_ARB_texture_buffer_object".
  138.  
  139. Compiling new shader:
  140. Particle Effects
  141. Loading built-in default shader for: effect-v.sdr
  142. Loading built-in default shader for: effect-particle-f.sdr
  143. Shader Variant Features:
  144. Compiling new shader:
  145. Particle Effects
  146. Loading built-in default shader for: effect-v.sdr
  147. Loading built-in default shader for: effect-particle-f.sdr
  148. Loading built-in default shader for: effect-screen-g.sdr
  149. Shader Variant Features:
  150. Geometry shader point-based particles
  151. Compiling new shader:
  152. Distortion Effects
  153. Loading built-in default shader for: effect-distort-v.sdr
  154. Loading built-in default shader for: effect-distort-f.sdr
  155. Shader Variant Features:
  156. Compiling new shader:
  157. Deferred Lighting
  158. Loading built-in default shader for: deferred-v.sdr
  159. Loading built-in default shader for: deferred-f.sdr
  160. Shader Variant Features:
  161. Compiling new shader:
  162. Clear Deferred Lighting Buffer
  163. Loading built-in default shader for: deferred-clear-v.sdr
  164. Loading built-in default shader for: deferred-clear-f.sdr
  165. Shader Variant Features:
  166.  
  167. Compiling new shader:
  168. Post Processing
  169. Loading built-in default shader for: post-v.sdr
  170. Loading built-in default shader for: post-f.sdr
  171. Shader Variant Features:
  172. Compiling new shader:
  173. Bloom Brightpass
  174. Loading built-in default shader for: post-v.sdr
  175. Loading built-in default shader for: brightpass-f.sdr
  176. Shader Variant Features:
  177. Compiling new shader:
  178. Gaussian Blur
  179. Loading built-in default shader for: post-v.sdr
  180. Loading built-in default shader for: blur-f.sdr
  181. Shader Variant Features:
  182. Horizontal blur pass
  183. Compiling new shader:
  184. Gaussian Blur
  185. Loading built-in default shader for: post-v.sdr
  186. Loading built-in default shader for: blur-f.sdr
  187. Shader Variant Features:
  188. Vertical blur pass
  189. Compiling new shader:
  190. FXAA
  191. Loading built-in default shader for: fxaa-v.sdr
  192. Loading built-in default shader for: fxaa-f.sdr
  193. Shader Variant Features:
  194. Compiling new shader:
  195. FXAA Prepass
  196. Loading built-in default shader for: post-v.sdr
  197. Loading built-in default shader for: fxaapre-f.sdr
  198. Shader Variant Features:
  199. Max texture units: 8 (16)
  200. Max client texture states: 8 (8)
  201. Max elements vertices: 1048575
  202. Max elements indices: 150000
  203. Max texture size: 16384x16384
  204. Max render buffer size: 16384x16384
  205. Can use compressed textures: YES
  206. Texture compression available: YES
  207. Post-processing enabled: YES
  208. Using trilinear texture filter.
  209. OpenGL Shader Version: 1.20
  210. ... OpenGL init is complete!
  211. Size of bitmap info = 1031 KB
  212. Size of bitmap extra info = 48 bytes
  213. ANI cursorweb with size 24x24 (25.0% wasted)
  214. GRAPHICS: Initializing default colors...
  215. SCRIPTING: Beginning initialization sequence...
  216. SCRIPTING: Beginning Lua initialization...
  217. LUA: Opening LUA state...
  218. LUA: Initializing base Lua libraries...
  219. LUA: Beginning ADE initialization
  220. ADE: Initializing enumeration constants...
  221. ADE: Assigning Lua session...
  222. SCRIPTING: Beginning main hook parse sequence....
  223. Wokka! Error opening file (scripting.tbl)!
  224. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  225. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  226. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  227. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  228. SCRIPTING: Inititialization complete.
  229. SCRIPTING: Splash screen overrides checked
  230. SCRIPTING: Splash hook has been run
  231. SCRIPTING: Splash screen conditional hook has been run
  232. Using high memory settings...
  233. Wokka! Error opening file (interface.tbl)!
  234. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  235. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  236. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  237. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  238. No joysticks found
  239. Current soundtrack set to -1 in event_music_reset_choices
  240. TBM => Starting parse of 'mv_music-mus.tbm' ...
  241. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  242. Wokka! Error opening file (armor.tbl)!
  243. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  244. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  245. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  246. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  247. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  248. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  249. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  250. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  251. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  252. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  253. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  254. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  255. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  256. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  257. TBM => Starting parse of 'mv_root-wep.tbm' ...
  258. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  259. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  260. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  261. TBM => Starting parse of 'mv_root-shp.tbm' ...
  262. TBM => Starting parse of 'radar-shp.tbm' ...
  263. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  264. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  265. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  266. ANI support1 with size 108x24 (25.0% wasted)
  267. ANI damage1 with size 148x25 (21.9% wasted)
  268. ANI wingman1 with size 71x53 (17.2% wasted)
  269. ANI wingman2 with size 35x53 (17.2% wasted)
  270. ANI wingman3 with size 14x53 (17.2% wasted)
  271. ANI toggle1 with size 57x20 (37.5% wasted)
  272. ANI head1 with size 164x132 (48.4% wasted)
  273. ANI weapons1 with size 126x20 (37.5% wasted)
  274. ANI weapons1_b with size 150x20 (37.5% wasted)
  275. ANI objective1 with size 149x21 (34.4% wasted)
  276. ANI netlag1 with size 29x30 (6.2% wasted)
  277. ANI targhit1 with size 31x21 (34.4% wasted)
  278. ANI time1 with size 47x23 (28.1% wasted)
  279. ANI targetview1 with size 137x156 (39.1% wasted)
  280. ANI targetview2 with size 4x96 (25.0% wasted)
  281. ANI targetview3 with size 7x20 (37.5% wasted)
  282. ANI 2_energy2 with size 86x96 (25.0% wasted)
  283. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  284. ANI 2_leftarc with size 103x252 (1.6% wasted)
  285. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  286. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  287. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  288. ANI 2_lead1 with size 26x26 (18.8% wasted)
  289. ANI 2_lock1 with size 56x53 (17.2% wasted)
  290. ANI 2_lockspin with size 100x100 (21.9% wasted)
  291. ANI energy1 with size 12x41 (35.9% wasted)
  292. ANI 2_radar1 with size 209x170 (33.6% wasted)
  293. TBM => Starting parse of 'mv_effects-str.tbm' ...
  294. loading animated cursor "cursor"
  295. ANI cursor with size 24x24 (25.0% wasted)
  296. MediaVPs: Explosions script loaded!
  297. MediaVPs: Flaming debris script loaded!
  298. Ships.tbl is : VALID
  299. Weapons.tbl is : VALID
  300. cfile_init() took 258
  301. Compiling new shader:
  302. Video Playback
  303. Loading built-in default shader for: video-v.sdr
  304. Loading built-in default shader for: video-f.sdr
  305. Shader Variant Features:
  306. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  307. PLR => Loading 'chief1983.plr' with version 2...
  308. PLR => Parsing: Flags...
  309. PLR => Parsing: Info...
  310. PLR => Parsing: Scoring...
  311. PLR => Parsing: ScoringMulti...
  312. PLR => Parsing: HUD...
  313. PLR => Parsing: Variables...
  314. PLR => Parsing: Multiplayer...
  315. PLR => Parsing: Controls...
  316. PLR => Parsing: Settings...
  317. Someone passed an extension to bm_load for file 'rebel.pcx'
  318. PLR => Loading complete!
  319. PLR => Verifying 'chief1983.plr' with version 2...
  320. PLR => Parsing: Flags...
  321. PLR => Parsing: Info...
  322. PLR => Verifying complete!
  323. PLR => Verifying 'chief_bsg.plr' with version 2...
  324. PLR => Parsing: Flags...
  325. PLR => Parsing: Info...
  326. PLR => Verifying complete!
  327. PLR => Verifying 'Chief_FS2.plr' with version 2...
  328. PLR => Parsing: Flags...
  329. PLR => Parsing: Info...
  330. PLR => Verifying complete!
  331. PLR => Verifying 'chief_sw.plr' with version 2...
  332. PLR => Parsing: Flags...
  333. PLR => Parsing: Info...
  334. PLR => Verifying complete!
  335. PLR => Verifying 'chief_work.plr' with version 2...
  336. PLR => Parsing: Flags...
  337. PLR => Parsing: Info...
  338. PLR => Verifying complete!
  339. ANI cursor.ani with size 24x24 (25.0% wasted)
  340. PLR => Verifying 'chief1983.plr' with version 2...
  341. PLR => Parsing: Flags...
  342. PLR => Parsing: Info...
  343. PLR => Verifying complete!
  344. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  345. PLR => Loading 'chief1983.plr' with version 2...
  346. PLR => Parsing: Flags...
  347. PLR => Parsing: Info...
  348. PLR => Parsing: Scoring...
  349. PLR => Parsing: ScoringMulti...
  350. PLR => Parsing: HUD...
  351. PLR => Parsing: Variables...
  352. PLR => Parsing: Multiplayer...
  353. PLR => Parsing: Controls...
  354. PLR => Parsing: Settings...
  355. Someone passed an extension to bm_load for file 'rebel.pcx'
  356. PLR => Loading complete!
  357. CSG => Loading 'chief1983.FreeSpace2.csg' with version 5...
  358. CSG => Parsing: Flags...
  359. CSG => Parsing: Info...
  360. CSG => Parsing: Missions...
  361. CSG => Parsing: Techroom...
  362. CSG => Parsing: Loadout...
  363. CSG => Parsing: Scoring...
  364. CSG => Parsing: RedAlert...
  365. CSG => Parsing: HUD...
  366. CSG => Parsing: Variables...
  367. CSG => Parsing: Settings...
  368. CSG => Parsing: Controls...
  369. CSG => Parsing: Cutscenes...
  370. CSG => Parsing: Last Missions...
  371. Someone passed an extension to bm_load for file 'scorpsquada.pcx'
  372. CSG => Loading complete!
  373. CSG => Loading 'chief1983.FreeSpace2.csg' with version 5...
  374. CSG => Parsing: Flags...
  375. CSG => Parsing: Info...
  376. CSG => Parsing: Missions...
  377. CSG => Parsing: Techroom...
  378. CSG => Parsing: Loadout...
  379. CSG => Parsing: Scoring...
  380. CSG => Parsing: RedAlert...
  381. CSG => Parsing: HUD...
  382. CSG => Parsing: Variables...
  383. CSG => Parsing: Settings...
  384. CSG => Parsing: Controls...
  385. CSG => Parsing: Cutscenes...
  386. CSG => Parsing: Last Missions...
  387. Someone passed an extension to bm_load for file 'scorpsquada.pcx'
  388. CSG => Loading complete!
  389. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  390. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  391. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  392. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  393. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  394. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  395. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  396. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  397. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  398. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  399. Techroom successfully initialized, now changing tab...
  400. Loading model 'fighter01.pof'
  401. Compiling new shader:
  402. Model Rendering
  403. Loading built-in default shader for: main-v.sdr
  404. Loading built-in default shader for: main-f.sdr
  405. Loading built-in default shader for: main-g.sdr
  406. Shader Variant Features:
  407. Shadow Mapping
  408. Compiling new shader:
  409. Model Rendering
  410. Loading built-in default shader for: main-v.sdr
  411. Loading built-in default shader for: main-f.sdr
  412. Shader Variant Features:
  413. Lighting
  414. Diffuse Mapping
  415. Animated Effects
  416. Clip Plane
  417. Compiling new shader:
  418. Model Rendering
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader Variant Features:
  422. Lighting
  423. Fog Effect
  424. Diffuse Mapping
  425. Animated Effects
  426. Clip Plane
  427. Compiling new shader:
  428. Model Rendering
  429. Loading built-in default shader for: main-v.sdr
  430. Loading built-in default shader for: main-f.sdr
  431. Shader Variant Features:
  432. Lighting
  433. Diffuse Mapping
  434. Deferred lighting
  435. Clip Plane
  436. Compiling new shader:
  437. Model Rendering
  438. Loading built-in default shader for: main-v.sdr
  439. Loading built-in default shader for: main-f.sdr
  440. Shader Variant Features:
  441. Lighting
  442. Fog Effect
  443. Diffuse Mapping
  444. Deferred lighting
  445. Clip Plane
  446. Compiling new shader:
  447. Model Rendering
  448. Loading built-in default shader for: main-v.sdr
  449. Loading built-in default shader for: main-f.sdr
  450. Shader Variant Features:
  451. Lighting
  452. Diffuse Mapping
  453. Glow Mapping
  454. Specular Mapping
  455. Normal Mapping
  456. Environment Mapping
  457. Animated Effects
  458. Clip Plane
  459. Compiling new shader:
  460. Model Rendering
  461. Loading built-in default shader for: main-v.sdr
  462. Loading built-in default shader for: main-f.sdr
  463. Shader Variant Features:
  464. Lighting
  465. Fog Effect
  466. Diffuse Mapping
  467. Glow Mapping
  468. Specular Mapping
  469. Normal Mapping
  470. Environment Mapping
  471. Animated Effects
  472. Clip Plane
  473. Compiling new shader:
  474. Model Rendering
  475. Loading built-in default shader for: main-v.sdr
  476. Loading built-in default shader for: main-f.sdr
  477. Shader Variant Features:
  478. Lighting
  479. Diffuse Mapping
  480. Glow Mapping
  481. Specular Mapping
  482. Normal Mapping
  483. Environment Mapping
  484. Deferred lighting
  485. Clip Plane
  486. Compiling new shader:
  487. Model Rendering
  488. Loading built-in default shader for: main-v.sdr
  489. Loading built-in default shader for: main-f.sdr
  490. Shader Variant Features:
  491. Lighting
  492. Fog Effect
  493. Diffuse Mapping
  494. Glow Mapping
  495. Specular Mapping
  496. Normal Mapping
  497. Environment Mapping
  498. Deferred lighting
  499. Clip Plane
  500. Compiling new shader:
  501. Model Rendering
  502. Loading built-in default shader for: main-v.sdr
  503. Loading built-in default shader for: main-f.sdr
  504. Shader Variant Features:
  505. Lighting
  506. Diffuse Mapping
  507. Specular Mapping
  508. Environment Mapping
  509. Animated Effects
  510. Clip Plane
  511. Compiling new shader:
  512. Model Rendering
  513. Loading built-in default shader for: main-v.sdr
  514. Loading built-in default shader for: main-f.sdr
  515. Shader Variant Features:
  516. Lighting
  517. Fog Effect
  518. Diffuse Mapping
  519. Specular Mapping
  520. Environment Mapping
  521. Animated Effects
  522. Clip Plane
  523. Compiling new shader:
  524. Model Rendering
  525. Loading built-in default shader for: main-v.sdr
  526. Loading built-in default shader for: main-f.sdr
  527. Shader Variant Features:
  528. Lighting
  529. Diffuse Mapping
  530. Specular Mapping
  531. Environment Mapping
  532. Deferred lighting
  533. Clip Plane
  534. Compiling new shader:
  535. Model Rendering
  536. Loading built-in default shader for: main-v.sdr
  537. Loading built-in default shader for: main-f.sdr
  538. Shader Variant Features:
  539. Lighting
  540. Fog Effect
  541. Diffuse Mapping
  542. Specular Mapping
  543. Environment Mapping
  544. Deferred lighting
  545. Clip Plane
  546. IBX: Found a good IBX to read for 'fighter01.pof'.
  547. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  548. Compiling new shader:
  549. Model Rendering
  550. Loading built-in default shader for: main-v.sdr
  551. Loading built-in default shader for: main-f.sdr
  552. Shader Variant Features:
  553. Lighting
  554. Diffuse Mapping
  555. Clip Plane
  556. Compiling new shader:
  557. Model Rendering
  558. Loading built-in default shader for: main-v.sdr
  559. Loading built-in default shader for: main-f.sdr
  560. Shader Variant Features:
  561. Lighting
  562. Diffuse Mapping
  563. Glow Mapping
  564. Specular Mapping
  565. Normal Mapping
  566. Environment Mapping
  567. Clip Plane
  568. Compiling new shader:
  569. Model Rendering
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader Variant Features:
  573. Lighting
  574. Diffuse Mapping
  575. Specular Mapping
  576. Environment Mapping
  577. Clip Plane
  578. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  579. Freeing all existing models...
  580. CSG => Loading 'chief1983.FreeSpace2.csg' with version 5...
  581. CSG => Parsing: Flags...
  582. CSG => Parsing: Info...
  583. CSG => Parsing: Missions...
  584. CSG => Parsing: Techroom...
  585. CSG => Parsing: Loadout...
  586. CSG => Parsing: Scoring...
  587. CSG => Parsing: RedAlert...
  588. CSG => Parsing: HUD...
  589. CSG => Parsing: Variables...
  590. CSG => Parsing: Settings...
  591. CSG => Parsing: Controls...
  592. CSG => Parsing: Cutscenes...
  593. CSG => Parsing: Last Missions...
  594. Someone passed an extension to bm_load for file 'scorpsquada.pcx'
  595. CSG => Loading complete!
  596. Frame 0 too long!!: frametime = 0.376 (0.376)
  597. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  598. PLR => Saving 'chief1983.plr' with version 2...
  599. PLR => Saving: Flags...
  600. PLR => Saving: Info...
  601. PLR => Saving: Scoring...
  602. PLR => Saving: ScoringMulti...
  603. PLR => Saving: HUD...
  604. PLR => Saving: Variables...
  605. PLR => Saving: Multiplayer...
  606. PLR => Saving: Controls...
  607. PLR => Saving: Settings...
  608. PLR => Saving complete!
  609. =================== STARTING LEVEL LOAD ==================
  610. ANI 2_Loading with size 824x43 (32.8% wasted)
  611. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  612. Starting model page in...
  613. Beginning level bitmap paging...
  614. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  615. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  616. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  617. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  618. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  619. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  620. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  621. Loading warp model
  622. Loading model 'warp.pof'
  623. Compiling new shader:
  624. Model Rendering
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader Variant Features:
  628. Lighting
  629. Animated Effects
  630. Clip Plane
  631. Compiling new shader:
  632. Model Rendering
  633. Loading built-in default shader for: main-v.sdr
  634. Loading built-in default shader for: main-f.sdr
  635. Fragment shader failed to compile:
  636. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  637.  
  638. ERROR! Unable to create fragment shader!
  639. Compiling new shader:
  640. Model Rendering
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Shader Variant Features:
  644. Lighting
  645. Deferred lighting
  646. Clip Plane
  647. Compiling new shader:
  648. Model Rendering
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Fragment shader failed to compile:
  652. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  653.  
  654. ERROR! Unable to create fragment shader!
  655. IBX: Found a good IBX to read for 'warp.pof'.
  656. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  657. 600
  658. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  659. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  660. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  661. SHOCKWAVE => Loading default shockwave model...
  662. Loading model 'shockwave.pof'
  663. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  664. Compiling new shader:
  665. Model Rendering
  666. Loading built-in default shader for: main-v.sdr
  667. Loading built-in default shader for: main-f.sdr
  668. Shader Variant Features:
  669. Lighting
  670. Diffuse Mapping
  671. Glow Mapping
  672. Animated Effects
  673. Clip Plane
  674. Compiling new shader:
  675. Model Rendering
  676. Loading built-in default shader for: main-v.sdr
  677. Loading built-in default shader for: main-f.sdr
  678. Shader Variant Features:
  679. Lighting
  680. Fog Effect
  681. Diffuse Mapping
  682. Glow Mapping
  683. Animated Effects
  684. Clip Plane
  685. Compiling new shader:
  686. Model Rendering
  687. Loading built-in default shader for: main-v.sdr
  688. Loading built-in default shader for: main-f.sdr
  689. Shader Variant Features:
  690. Lighting
  691. Diffuse Mapping
  692. Glow Mapping
  693. Deferred lighting
  694. Clip Plane
  695. Compiling new shader:
  696. Model Rendering
  697. Loading built-in default shader for: main-v.sdr
  698. Loading built-in default shader for: main-f.sdr
  699. Shader Variant Features:
  700. Lighting
  701. Fog Effect
  702. Diffuse Mapping
  703. Glow Mapping
  704. Deferred lighting
  705. Clip Plane
  706. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  707. IBX: Found a good IBX to read for 'shockwave.pof'.
  708. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  709. SHOCKWAVE => Default model load: SUCCEEDED!!
  710. SHOCKWAVE => Loading default shockwave animation...
  711. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  712. SHOCKWAVE => Default animation load: SUCCEEDED!!
  713. MISSION LOAD: 'SM2-05.fs2'
  714. Hmmm... Extension passed to mission_load...
  715. Using alternate ship type name: NTD Orion
  716. Using alternate ship type name: NTCv Deimos
  717. Using alternate ship type name: NTC Leviathan
  718. Using alternate ship type name: NTC Aeolus
  719. Using alternate ship type name: NTT Argo
  720. Using alternate ship type name: NTF Hercules
  721. Using alternate ship type name: NTF Hercules
  722. Using alternate ship type name: NTF Hercules
  723. Using alternate ship type name: NTF Hercules
  724. Using alternate ship type name: NTF Loki
  725. Using alternate ship type name: NTF Loki
  726. Using alternate ship type name: NTF Loki
  727. Using alternate ship type name: NTF Loki
  728. Using alternate ship type name: NTF Ulysses
  729. Using alternate ship type name: NTF Ulysses
  730. Using alternate ship type name: NTF Ulysses
  731. Using alternate ship type name: NTF Ulysses
  732. Using alternate ship type name: NTF Ulysses
  733. Using alternate ship type name: NTF Ulysses
  734. Using alternate ship type name: NTF Ulysses
  735. Using alternate ship type name: NTF Loki
  736. Using alternate ship type name: NTF Loki
  737. Using alternate ship type name: NTF Loki
  738. Using alternate ship type name: NTF Loki
  739. Using alternate ship type name: NTF Loki
  740. Using alternate ship type name: NTF Loki
  741. Using alternate ship type name: NTF Loki
  742. Using alternate ship type name: NTF Loki
  743. Using alternate ship type name: NTF Loki
  744. Using alternate ship type name: NTF Loki
  745. Using alternate ship type name: NTF Loki
  746. Using alternate ship type name: NTF Loki
  747. Starting mission message count : 205
  748. Ending mission message count : 227
  749. Current soundtrack set to -1 in event_music_reset_choices
  750. Loading model 'Artemis.pof'
  751. Compiling new shader:
  752. Model Rendering
  753. Loading built-in default shader for: main-v.sdr
  754. Loading built-in default shader for: main-f.sdr
  755. Shader Variant Features:
  756. Lighting
  757. Diffuse Mapping
  758. Glow Mapping
  759. Specular Mapping
  760. Environment Mapping
  761. Animated Effects
  762. Clip Plane
  763. Compiling new shader:
  764. Model Rendering
  765. Loading built-in default shader for: main-v.sdr
  766. Loading built-in default shader for: main-f.sdr
  767. Shader Variant Features:
  768. Lighting
  769. Fog Effect
  770. Diffuse Mapping
  771. Glow Mapping
  772. Specular Mapping
  773. Environment Mapping
  774. Animated Effects
  775. Clip Plane
  776. Compiling new shader:
  777. Model Rendering
  778. Loading built-in default shader for: main-v.sdr
  779. Loading built-in default shader for: main-f.sdr
  780. Shader Variant Features:
  781. Lighting
  782. Diffuse Mapping
  783. Glow Mapping
  784. Specular Mapping
  785. Environment Mapping
  786. Deferred lighting
  787. Clip Plane
  788. Compiling new shader:
  789. Model Rendering
  790. Loading built-in default shader for: main-v.sdr
  791. Loading built-in default shader for: main-f.sdr
  792. Shader Variant Features:
  793. Lighting
  794. Fog Effect
  795. Diffuse Mapping
  796. Glow Mapping
  797. Specular Mapping
  798. Environment Mapping
  799. Deferred lighting
  800. Clip Plane
  801. IBX: Found a good IBX to read for 'Artemis.pof'.
  802. IBX-DEBUG => POF checksum: 0xbcf596e5, IBX checksum: 0x632ba2a7 -- "Artemis.pof"
  803. Loading model 'capital01.pof'
  804. Compiling new shader:
  805. Model Rendering
  806. Loading built-in default shader for: main-v.sdr
  807. Loading built-in default shader for: main-f.sdr
  808. Shader Variant Features:
  809. Lighting
  810. Diffuse Mapping
  811. Specular Mapping
  812. Normal Mapping
  813. Environment Mapping
  814. Animated Effects
  815. Clip Plane
  816. Compiling new shader:
  817. Model Rendering
  818. Loading built-in default shader for: main-v.sdr
  819. Loading built-in default shader for: main-f.sdr
  820. Shader Variant Features:
  821. Lighting
  822. Fog Effect
  823. Diffuse Mapping
  824. Specular Mapping
  825. Normal Mapping
  826. Environment Mapping
  827. Animated Effects
  828. Clip Plane
  829. Compiling new shader:
  830. Model Rendering
  831. Loading built-in default shader for: main-v.sdr
  832. Loading built-in default shader for: main-f.sdr
  833. Shader Variant Features:
  834. Lighting
  835. Diffuse Mapping
  836. Specular Mapping
  837. Normal Mapping
  838. Environment Mapping
  839. Deferred lighting
  840. Clip Plane
  841. Compiling new shader:
  842. Model Rendering
  843. Loading built-in default shader for: main-v.sdr
  844. Loading built-in default shader for: main-f.sdr
  845. Shader Variant Features:
  846. Lighting
  847. Fog Effect
  848. Diffuse Mapping
  849. Specular Mapping
  850. Normal Mapping
  851. Environment Mapping
  852. Deferred lighting
  853. Clip Plane
  854. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  855. IBX: Found a good IBX to read for 'capital01.pof'.
  856. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof"
  857. Submodel 'turret01b' is detail level 1 of 'turret01a'
  858. Submodel 'turret01c' is detail level 2 of 'turret01a'
  859. Submodel 'turret02b' is detail level 1 of 'turret02a'
  860. Submodel 'turret02c' is detail level 2 of 'turret02a'
  861. Submodel 'turret03b' is detail level 1 of 'turret03a'
  862. Submodel 'turret03c' is detail level 2 of 'turret03a'
  863. Submodel 'turret04b' is detail level 1 of 'turret04a'
  864. Submodel 'turret04c' is detail level 2 of 'turret04a'
  865. Submodel 'turret05b' is detail level 1 of 'turret05a'
  866. Submodel 'turret05c' is detail level 2 of 'turret05a'
  867. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  868. Loading model 'corvette2t-01.pof'
  869. Compiling new shader:
  870. Model Rendering
  871. Loading built-in default shader for: main-v.sdr
  872. Loading built-in default shader for: main-f.sdr
  873. Fragment shader failed to compile:
  874. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  875.  
  876. ERROR! Unable to create fragment shader!
  877. Compiling new shader:
  878. Model Rendering
  879. Loading built-in default shader for: main-v.sdr
  880. Loading built-in default shader for: main-f.sdr
  881. Fragment shader failed to compile:
  882. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  883.  
  884. ERROR! Unable to create fragment shader!
  885. IBX: Warning! Found invalid IBX file: 'corvette2t-01.bx'
  886. IBX: Starting a new IBX for 'corvette2t-01.pof'.
  887. Index Buffer created in 0 milliseconds
  888. Index Buffer created in 1 milliseconds
  889. Index Buffer created in 6 milliseconds
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  891. Index Buffer created in 1 milliseconds
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  975. Index Buffer created in 1 milliseconds
  976. Loading model 'cruiser01x.pof'
  977. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  978. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  979. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  980. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  981. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  982. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  983. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  984. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  985. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  986. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  987. Loading model 'cruiser2t-01.pof'
  988. IBX: Warning! Found invalid IBX file: 'cruiser2t-01.bx'
  989. IBX: Starting a new IBX for 'cruiser2t-01.pof'.
  990. Index Buffer created in 12 milliseconds
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  992. Index Buffer created in 0 milliseconds
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  1053. Loading model 'transport2t-01.pof'
  1054. IBX: Warning! Found invalid IBX file: 'transport2t-01.bx'
  1055. IBX: Starting a new IBX for 'transport2t-01.pof'.
  1056. Index Buffer created in 1 milliseconds
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  1070. Index Buffer created in 0 milliseconds
  1071. Submodel 'tranb' is detail level 1 of 'trana'
  1072. Submodel 'tranc' is detail level 2 of 'trana'
  1073. Submodel 'trand' is detail level 3 of 'trana'
  1074. Loading model 'fighter06.pof'
  1075. Compiling new shader:
  1076. Model Rendering
  1077. Loading built-in default shader for: main-v.sdr
  1078. Loading built-in default shader for: main-f.sdr
  1079. Fragment shader failed to compile:
  1080. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1081.  
  1082. ERROR! Unable to create fragment shader!
  1083. Compiling new shader:
  1084. Model Rendering
  1085. Loading built-in default shader for: main-v.sdr
  1086. Loading built-in default shader for: main-f.sdr
  1087. Fragment shader failed to compile:
  1088. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1089.  
  1090. ERROR! Unable to create fragment shader!
  1091. IBX: Warning! Found invalid IBX file: 'fighter06.bx'
  1092. IBX: Starting a new IBX for 'fighter06.pof'.
  1093. Index Buffer created in 6 milliseconds
  1094. Index Buffer created in 2 milliseconds
  1095. Index Buffer created in 1 milliseconds
  1096. Index Buffer created in 0 milliseconds
  1097. Index Buffer created in 0 milliseconds
  1098. Index Buffer created in 0 milliseconds
  1099. Index Buffer created in 0 milliseconds
  1100. Index Buffer created in 0 milliseconds
  1101. Index Buffer created in 0 milliseconds
  1102. Index Buffer created in 1 milliseconds
  1103. Index Buffer created in 1 milliseconds
  1104. Index Buffer created in 1 milliseconds
  1105. Loading model 'Sobek.pof'
  1106. Found live debris model for 'turret01'
  1107. Found live debris model for 'turret02'
  1108. Found live debris model for 'turret03'
  1109. Found live debris model for 'turret05'
  1110. IBX: Found a good IBX to read for 'Sobek.pof'.
  1111. IBX-DEBUG => POF checksum: 0x58b8a12c, IBX checksum: 0xee55c1b0 -- "Sobek.pof"
  1112. Loading model 'fighter13.pof'
  1113. IBX: Warning! Found invalid IBX file: 'fighter13.bx'
  1114. IBX: Starting a new IBX for 'fighter13.pof'.
  1115. Index Buffer created in 19 milliseconds
  1116. Index Buffer created in 1 milliseconds
  1117. Index Buffer created in 1 milliseconds
  1118. Index Buffer created in 0 milliseconds
  1119. Index Buffer created in 4 milliseconds
  1120. Index Buffer created in 0 milliseconds
  1121. Index Buffer created in 0 milliseconds
  1122. Index Buffer created in 0 milliseconds
  1123. Index Buffer created in 0 milliseconds
  1124. Index Buffer created in 0 milliseconds
  1125. Index Buffer created in 0 milliseconds
  1126. Index Buffer created in 0 milliseconds
  1127. Loading model 'Serapis.pof'
  1128. IBX: Found a good IBX to read for 'Serapis.pof'.
  1129. IBX-DEBUG => POF checksum: 0x16caeb94, IBX checksum: 0xe07fcb2e -- "Serapis.pof"
  1130. Loading model 'fighter2t-05.pof'
  1131. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1132. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1133. Loading model 'fighter01.pof'
  1134. IBX: Found a good IBX to read for 'fighter01.pof'.
  1135. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  1136. OpenGL: Created 512x512 FBO!
  1137. Loading model 'Starfield.pof'
  1138. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1139. IBX: Found a good IBX to read for 'Starfield.pof'.
  1140. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  1141. =================== STARTING LEVEL DATA LOAD ==================
  1142. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1143. Loading model 'support2t-01.pof'
  1144. Compiling new shader:
  1145. Model Rendering
  1146. Loading built-in default shader for: main-v.sdr
  1147. Loading built-in default shader for: main-f.sdr
  1148. Fragment shader failed to compile:
  1149. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1150.  
  1151. ERROR! Unable to create fragment shader!
  1152. Compiling new shader:
  1153. Model Rendering
  1154. Loading built-in default shader for: main-v.sdr
  1155. Loading built-in default shader for: main-f.sdr
  1156. Fragment shader failed to compile:
  1157. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1158.  
  1159. ERROR! Unable to create fragment shader!
  1160. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1161. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1162. Submodel 'bodyb' is detail level 1 of 'bodya'
  1163. Submodel 'bodyc' is detail level 2 of 'bodya'
  1164. Submodel 'bodyd' is detail level 3 of 'bodya'
  1165. Loading model 'Nephthys.pof'
  1166. IBX: Found a good IBX to read for 'Nephthys.pof'.
  1167. IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
  1168. Allocating space for at least 333 new ship subsystems ... a total of 600 is now available (72 in-use).
  1169. About to page in ships!
  1170. ANI shield-f01 with size 112x93 (27.3% wasted)
  1171. ANI shield-f06 with size 112x93 (27.3% wasted)
  1172. ANI shield-f13 with size 112x93 (27.3% wasted)
  1173. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1174. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  1175. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  1176. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1177. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1178. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1179. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1180. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1181. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1182. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1183. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1184. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  1185. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  1186. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  1187. Loading model 'Blip.pof'
  1188. Compiling new shader:
  1189. Model Rendering
  1190. Loading built-in default shader for: main-v.sdr
  1191. Loading built-in default shader for: main-f.sdr
  1192. Fragment shader failed to compile:
  1193. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1194.  
  1195. ERROR! Unable to create fragment shader!
  1196. Compiling new shader:
  1197. Model Rendering
  1198. Loading built-in default shader for: main-v.sdr
  1199. Loading built-in default shader for: main-f.sdr
  1200. Fragment shader failed to compile:
  1201. ERROR: 0:333: Use of undeclared identifier 'blend_alpha'
  1202.  
  1203. ERROR! Unable to create fragment shader!
  1204. IBX: Found a good IBX to read for 'Blip.pof'.
  1205. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  1206. Submodel 'blipb' is detail level 1 of 'blipa'
  1207. Submodel 'blipc' is detail level 2 of 'blipa'
  1208. Submodel 'blipd' is detail level 3 of 'blipa'
  1209. Loading model 'rockeye.pof'
  1210. IBX: Found a good IBX to read for 'rockeye.pof'.
  1211. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  1212. Loading model 'Tempest.pof'
  1213. IBX: Found a good IBX to read for 'Tempest.pof'.
  1214. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  1215. Loading model 'NewHornet.pof'
  1216. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1217. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  1218. Loading model 'bombardier.pof'
  1219. IBX: Found a good IBX to read for 'bombardier.pof'.
  1220. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  1221. Loading model 'crossbow.pof'
  1222. No subsystems found for model "crossbow.pof".
  1223. IBX: Found a good IBX to read for 'crossbow.pof'.
  1224. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1225. Loading model 'piranha.pof'
  1226. IBX: Found a good IBX to read for 'piranha.pof'.
  1227. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  1228. Loading model 'stilettoII.pof'
  1229. IBX: Found a good IBX to read for 'stilettoII.pof'.
  1230. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  1231. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  1232. Loading model 'cyclops.pof'
  1233. IBX: Found a good IBX to read for 'cyclops.pof'.
  1234. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "cyclops.pof"
  1235. Loading model 'EMPulse2.pof'
  1236. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  1237. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  1238. Loading model 'cmeasure01.pof'
  1239. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1240. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1241. Loading model 'VasudanCM.pof'
  1242. IBX: Found a good IBX to read for 'VasudanCM.pof'.
  1243. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
  1244. Loading model 'MX-50.pof'
  1245. IBX: Found a good IBX to read for 'MX-50.pof'.
  1246. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  1247. Loading model 'harbinger.pof'
  1248. IBX: Found a good IBX to read for 'harbinger.pof'.
  1249. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  1250. Loading model 'hornet.pof'
  1251. IBX: Found a good IBX to read for 'hornet.pof'.
  1252. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1253. Loading model 'debris01.pof'
  1254. IBX: Warning! Found invalid IBX file: 'debris01.bx'
  1255. IBX: Starting a new IBX for 'debris01.pof'.
  1256. Index Buffer created in 1 milliseconds
  1257. Index Buffer created in 0 milliseconds
  1258. Index Buffer created in 0 milliseconds
  1259. Index Buffer created in 0 milliseconds
  1260. Index Buffer created in 0 milliseconds
  1261. Index Buffer created in 0 milliseconds
  1262. Index Buffer created in 0 milliseconds
  1263. Index Buffer created in 0 milliseconds
  1264. Index Buffer created in 0 milliseconds
  1265. Index Buffer created in 0 milliseconds
  1266. Index Buffer created in 0 milliseconds
  1267. Index Buffer created in 0 milliseconds
  1268. Index Buffer created in 0 milliseconds
  1269. Index Buffer created in 0 milliseconds
  1270. Index Buffer created in 1 milliseconds
  1271. Index Buffer created in 0 milliseconds
  1272. Loading model 'debris02.pof'
  1273. IBX: Warning! Found invalid IBX file: 'debris02.bx'
  1274. IBX: Starting a new IBX for 'debris02.pof'.
  1275. Index Buffer created in 0 milliseconds
  1276. Index Buffer created in 0 milliseconds
  1277. Index Buffer created in 0 milliseconds
  1278. Index Buffer created in 0 milliseconds
  1279. Index Buffer created in 0 milliseconds
  1280. Index Buffer created in 0 milliseconds
  1281. Index Buffer created in 0 milliseconds
  1282. Index Buffer created in 0 milliseconds
  1283. Index Buffer created in 0 milliseconds
  1284. Index Buffer created in 0 milliseconds
  1285. Index Buffer created in 0 milliseconds
  1286. Index Buffer created in 0 milliseconds
  1287. Index Buffer created in 0 milliseconds
  1288. Index Buffer created in 0 milliseconds
  1289. Index Buffer created in 1 milliseconds
  1290. Index Buffer created in 0 milliseconds
  1291. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1292. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1293. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1294. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1295. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1296. Paging in mission messages
  1297. Stopping model page in...
  1298. ANI support1.ani with size 108x24 (25.0% wasted)
  1299. ANI damage1.ani with size 148x25 (21.9% wasted)
  1300. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1301. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1302. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1303. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1304. ANI head1.ani with size 164x132 (48.4% wasted)
  1305. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1306. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1307. ANI objective1.ani with size 149x21 (34.4% wasted)
  1308. ANI netlag1.ani with size 29x30 (6.2% wasted)
  1309. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1310. ANI time1.ani with size 47x23 (28.1% wasted)
  1311. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1312. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1313. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1314. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1315. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1316. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1317. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1318. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1319. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1320. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1321. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1322. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1323. ANI energy1.ani with size 12x41 (35.9% wasted)
  1324. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1325. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1326. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1327. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  1328. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  1329. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1330. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  1331. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  1332. User bitmap 'TMP512x512+8'
  1333. User bitmap 'TMP512x512+8'
  1334. User bitmap 'TMP256x256+8'
  1335. Bmpman: 2049/6000 bitmap slots in use.
  1336. Ending level bitmap paging...
  1337. =================== ENDING LOAD ================
  1338. Real count = 612, Estimated count = 425
  1339. ================================================
  1340. SCRIPTING: Starting flashy deaths script loading
  1341.  
  1342. Class: gtf ulysses
  1343. DRM: 0.25
  1344. DE: 3
  1345. DM: 1
  1346.  
  1347. Class: gtf hercules
  1348. DRM: 0.25
  1349. DE: 3
  1350. DM: 1
  1351.  
  1352. Class: gtf hercules mark ii
  1353. DRM: 0.25
  1354. DE: 3
  1355. DM: 1
  1356.  
  1357. Class: gtf ares
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361.  
  1362. Class: gtf erinyes
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366.  
  1367. Class: gtf loki
  1368. DRM: 0.25
  1369. DE: 3
  1370. DM: 1
  1371.  
  1372. Class: gtf pegasus
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376.  
  1377. Class: gtf perseus
  1378. DRM: 0.25
  1379. DE: 3
  1380. DM: 1
  1381.  
  1382. Class: gtf myrmidon
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386.  
  1387. Class: sf mara (terrans)
  1388. DRM: 0.25
  1389. DE: 3
  1390. DM: 1
  1391.  
  1392. Class: gtb artemis
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: gtb artemis d.h.
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401.  
  1402. Class: gtb medusa
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406.  
  1407. Class: gtb ursa
  1408. DRM: 0.25
  1409. DE: 3
  1410. DM: 1
  1411.  
  1412. Class: gtb zeus
  1413. DRM: 0.25
  1414. DE: 3
  1415. DM: 1
  1416.  
  1417. Class: gtb boanerges
  1418. DRM: 0.25
  1419. DE: 3
  1420. DM: 1
  1421.  
  1422. Class: gtdr amazon
  1423. DRM: 0.25
  1424. DE: 3
  1425. DM: 1
  1426.  
  1427. Class: gtdr amazon advanced
  1428. DRM: 0.25
  1429. DE: 3
  1430. DM: 1
  1431. FRM: 1
  1432. FE: 6
  1433. BE: 0.45
  1434. BEDu: 5000
  1435. BEDM: 2.5
  1436.  
  1437. Class: gts hygeia
  1438. DRM: 0.25
  1439. DE: 3
  1440. DM: 1
  1441. FRM: 1
  1442. FE: 6
  1443.  
  1444. Class: gtfr triton
  1445. DRM: 0.25
  1446. DE: 3
  1447. DM: 1
  1448. FRM: 1
  1449. FE: 6
  1450. BE: 0.45
  1451. BEDu: 5000
  1452. BEDM: 2.5
  1453.  
  1454. Class: tc-tri
  1455. DRM: 0.25
  1456. DE: 3
  1457. DM: 1
  1458. FRM: 1
  1459. FE: 6
  1460. BE: 0.4
  1461. BEDu: 4000
  1462. BEDM: 2.5
  1463.  
  1464. Class: gtfr poseidon
  1465. DRM: 0.25
  1466. DE: 3
  1467. DM: 1
  1468. FRM: 1
  1469. FE: 6
  1470.  
  1471. Class: tc 2
  1472. DRM: 0.25
  1473. DE: 3
  1474. DM: 1
  1475.  
  1476. Class: tsc 2
  1477. DRM: 0.25
  1478. DE: 3
  1479. DM: 1
  1480.  
  1481. Class: tac 1
  1482. DRM: 0.25
  1483. DE: 3
  1484. DM: 1
  1485.  
  1486. Class: ttc 1
  1487. DRM: 0.25
  1488. DE: 3
  1489. DM: 1
  1490.  
  1491. Class: gtc fenris
  1492. DRM: 0.25
  1493. DE: 3
  1494. DM: 1
  1495. FRM: 2
  1496. FE: 6
  1497. BE: 0.6
  1498. BEDu: 8000
  1499. BEDM: 2.5
  1500.  
  1501. Class: gtm hippocrates
  1502. DRM: 0.25
  1503. DE: 3
  1504. DM: 1
  1505. FRM: 1
  1506. FE: 6
  1507. BE: 0.6
  1508. BEDu: 8000
  1509. BEDM: 2.5
  1510.  
  1511. Class: gtc leviathan
  1512. DRM: 0.25
  1513. DE: 3
  1514. DM: 1
  1515. FRM: 2
  1516. FE: 6
  1517. BE: 0.6
  1518. BEDu: 8000
  1519. BEDM: 2.5
  1520.  
  1521. Class: gtsc faustus
  1522. DRM: 0.25
  1523. DE: 3
  1524. DM: 1
  1525. FRM: 1
  1526. FE: 6
  1527. BE: 0.6
  1528. BEDu: 8000
  1529. BEDM: 2.5
  1530.  
  1531. Class: gtg zephyrus
  1532. DRM: 0.25
  1533. DE: 3
  1534. DM: 1
  1535. FRM: 1
  1536. FE: 6
  1537. BE: 0.55
  1538. BEDu: 7000
  1539. BEDM: 2.5
  1540.  
  1541. Class: gta charybdis
  1542. DRM: 0.25
  1543. DE: 3
  1544. DM: 1
  1545. FRM: 1
  1546. FE: 6
  1547. BE: 0.5
  1548. BEDu: 6000
  1549. BEDM: 2.5
  1550.  
  1551. Class: gtd orion
  1552. DRM: 0.25
  1553. DE: 3
  1554. DM: 1
  1555. FRM: 2
  1556. FE: 6
  1557. BE: 0.7
  1558. BEDu: 10000
  1559. BEDM: 2.5
  1560.  
  1561. Class: gtd hecate
  1562. DRM: 0.25
  1563. DE: 3
  1564. DM: 1
  1565. FRM: 2
  1566. FE: 6
  1567. BE: 0.7
  1568. BEDu: 10000
  1569. BEDM: 2.5
  1570.  
  1571. Class: gtd orion#2 (bastion)
  1572. DRM: 0.25
  1573. DE: 3
  1574. DM: 1
  1575. FRM: 2
  1576. FE: 6
  1577. BE: 0.7
  1578. BEDu: 10000
  1579. BEDM: 2.5
  1580.  
  1581. Class: gtd hades
  1582. DRM: 0.25
  1583. DE: 3
  1584. DM: 1
  1585. FRM: 2
  1586. FE: 6
  1587. BE: 0.7
  1588. BEDu: 10000
  1589. BEDM: 2.5
  1590.  
  1591. Class: gti arcadia
  1592. DRM: 0.25
  1593. DE: 3
  1594. DM: 1
  1595. FRM: 2
  1596. FE: 6
  1597. BE: 0.7
  1598. BEDu: 10000
  1599. BEDM: 2.5
  1600.  
  1601. Class: gtva colossus
  1602. DRM: 0.25
  1603. DE: 3
  1604. DM: 1
  1605. FRM: 5
  1606. FE: 6
  1607. BE: 0.75
  1608. BEDu: 11000
  1609. BEDM: 2.5
  1610.  
  1611. Class: gtcv deimos
  1612. DRM: 0.25
  1613. DE: 3
  1614. DM: 1
  1615. FRM: 2
  1616. FE: 6
  1617. BE: 0.65
  1618. BEDu: 9000
  1619. BEDM: 2.5
  1620.  
  1621. Class: gtc aeolus
  1622. DRM: 0.25
  1623. DE: 3
  1624. DM: 1
  1625. FRM: 2
  1626. FE: 6
  1627. BE: 0.6
  1628. BEDu: 8000
  1629. BEDM: 2.5
  1630.  
  1631. Class: ntf iceni
  1632. DRM: 0.25
  1633. DE: 3
  1634. DM: 1
  1635. FRM: 2
  1636. FE: 6
  1637. BE: 0.65
  1638. BEDu: 9000
  1639. BEDM: 2.5
  1640.  
  1641. Class: ntf boadicea
  1642. DRM: 0.25
  1643. DE: 3
  1644. DM: 1
  1645. FRM: 2
  1646. FE: 6
  1647. BE: 0.6
  1648. BEDu: 8000
  1649. BEDM: 2.5
  1650.  
  1651. Class: gtt elysium
  1652. DRM: 0.25
  1653. DE: 3
  1654. DM: 1
  1655.  
  1656. Class: gtt argo
  1657. DRM: 0.25
  1658. DE: 3
  1659. DM: 1
  1660. FRM: 1
  1661. FE: 6
  1662. BE: 0.4
  1663. BEDu: 4000
  1664. BEDM: 2.5
  1665.  
  1666. Class: gti ganymede
  1667. DRM: 0.25
  1668. DE: 3
  1669. DM: 1
  1670. FRM: 2
  1671. FE: 6
  1672. BE: 0.7
  1673. BEDu: 10000
  1674. BEDM: 2.5
  1675.  
  1676. Class: knossos
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680. FRM: 5
  1681. FE: 6
  1682. BE: 0.8
  1683. BEDu: 12000
  1684. BEDM: 2.5
  1685.  
  1686. Class: gtsg watchdog
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690.  
  1691. Class: gtsg cerberus
  1692. DRM: 0.25
  1693. DE: 3
  1694. DM: 1
  1695.  
  1696. Class: gtsg alastor
  1697. DRM: 0.25
  1698. DE: 3
  1699. DM: 1
  1700.  
  1701. Class: gtep hermes
  1702. DRM: 0.25
  1703. DE: 3
  1704. DM: 1
  1705.  
  1706. Class: tc-meson bomb
  1707. FRM: 4
  1708. FE: 6
  1709. BE: 0.8
  1710. BEDu: 10000
  1711. BEDM: 10
  1712.  
  1713. Class: gtsg mjolnir
  1714. DRM: 0.25
  1715. DE: 3
  1716. DM: 1
  1717. FRM: 2
  1718. FE: 6
  1719. BE: 0.6
  1720. BEDu: 8000
  1721. BEDM: 2.5
  1722.  
  1723. Class: gtsg mjolnir#home
  1724. DRM: 0.25
  1725. DE: 3
  1726. DM: 1
  1727. FRM: 2
  1728. FE: 6
  1729. BE: 0.6
  1730. BEDu: 8000
  1731. BEDM: 2.5
  1732.  
  1733. Class: gvf seth
  1734. DRM: 0.25
  1735. DE: 3
  1736. DM: 1
  1737.  
  1738. Class: gvf horus
  1739. DRM: 0.25
  1740. DE: 3
  1741. DM: 1
  1742.  
  1743. Class: gvf thoth
  1744. DRM: 0.25
  1745. DE: 3
  1746. DM: 1
  1747.  
  1748. Class: gvf serapis
  1749. DRM: 0.25
  1750. DE: 3
  1751. DM: 1
  1752.  
  1753. Class: gvf tauret
  1754. DRM: 0.25
  1755. DE: 3
  1756. DM: 1
  1757.  
  1758. Class: gvb sekhmet
  1759. DRM: 0.25
  1760. DE: 3
  1761. DM: 1
  1762.  
  1763. Class: gvb osiris
  1764. DRM: 0.25
  1765. DE: 3
  1766. DM: 1
  1767.  
  1768. Class: gvb bakha
  1769. DRM: 0.25
  1770. DE: 3
  1771. DM: 1
  1772.  
  1773. Class: gvf ptah
  1774. DRM: 0.25
  1775. DE: 3
  1776. DM: 1
  1777.  
  1778. Class: gvs nephthys
  1779. DRM: 0.25
  1780. DE: 3
  1781. DM: 1
  1782. FRM: 1
  1783. FE: 6
  1784.  
  1785. Class: gvt isis
  1786. DRM: 0.25
  1787. DE: 3
  1788. DM: 1
  1789.  
  1790. Class: pvfr ma'at
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794. FRM: 1
  1795. FE: 6
  1796.  
  1797. Class: gvfr bes
  1798. DRM: 0.25
  1799. DE: 3
  1800. DM: 1
  1801. FRM: 1
  1802. FE: 6
  1803.  
  1804. Class: vac 5
  1805. DRM: 0.25
  1806. DE: 3
  1807. DM: 1
  1808.  
  1809. Class: vac 4
  1810. DRM: 0.25
  1811. DE: 3
  1812. DM: 1
  1813.  
  1814. Class: gvfr satis
  1815. DRM: 0.25
  1816. DE: 3
  1817. DM: 1
  1818. FRM: 1
  1819. FE: 6
  1820. BE: 0.45
  1821. BEDu: 5000
  1822. BEDM: 2.5
  1823.  
  1824. Class: gvg anuket
  1825. DRM: 0.25
  1826. DE: 3
  1827. DM: 1
  1828. FRM: 1
  1829. FE: 6
  1830. BE: 0.55
  1831. BEDu: 7000
  1832. BEDM: 2.5
  1833.  
  1834. Class: gvc aten
  1835. DRM: 0.25
  1836. DE: 3
  1837. DM: 1
  1838. FRM: 2
  1839. FE: 6
  1840. BE: 0.6
  1841. BEDu: 8000
  1842. BEDM: 2.5
  1843.  
  1844. Class: gvc mentu
  1845. DRM: 0.25
  1846. DE: 3
  1847. DM: 1
  1848. FRM: 2
  1849. FE: 6
  1850. BE: 0.6
  1851. BEDu: 8000
  1852. BEDM: 2.5
  1853.  
  1854. Class: gvcv sobek
  1855. DRM: 0.25
  1856. DE: 3
  1857. DM: 1
  1858. FRM: 2
  1859. FE: 6
  1860. BE: 0.65
  1861. BEDu: 9000
  1862. BEDM: 2.5
  1863.  
  1864. Class: gvd typhon
  1865. DRM: 0.25
  1866. DE: 3
  1867. DM: 1
  1868. FRM: 2
  1869. FE: 6
  1870. BE: 0.7
  1871. BEDu: 10000
  1872. BEDM: 2.5
  1873.  
  1874. Class: gvsg ankh
  1875. DRM: 0.25
  1876. DE: 3
  1877. DM: 1
  1878.  
  1879. Class: gvsg edjo
  1880. DRM: 0.25
  1881. DE: 3
  1882. DM: 1
  1883.  
  1884. Class: gvep ra
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888.  
  1889. Class: gva setekh
  1890. DRM: 0.25
  1891. DE: 3
  1892. DM: 1
  1893. FRM: 1
  1894. FE: 6
  1895. BE: 0.5
  1896. BEDu: 6000
  1897. BEDM: 2.5
  1898.  
  1899. Class: gvd hatshepsut
  1900. DRM: 0.25
  1901. DE: 3
  1902. DM: 1
  1903. FRM: 2
  1904. FE: 6
  1905. BE: 0.7
  1906. BEDu: 10000
  1907. BEDM: 2.5
  1908.  
  1909. Class: sf dragon
  1910. DRM: 0.25
  1911. DE: 3
  1912. DM: 1
  1913.  
  1914. Class: sf basilisk
  1915. DRM: 0.25
  1916. DE: 3
  1917. DM: 1
  1918.  
  1919. Class: sf manticore
  1920. DRM: 0.25
  1921. DE: 3
  1922. DM: 1
  1923.  
  1924. Class: sf aeshma
  1925. DRM: 0.25
  1926. DE: 3
  1927. DM: 1
  1928.  
  1929. Class: sf mara
  1930. DRM: 0.25
  1931. DE: 3
  1932. DM: 1
  1933.  
  1934. Class: sf astaroth
  1935. DRM: 0.25
  1936. DE: 3
  1937. DM: 1
  1938.  
  1939. Class: sb nephilim
  1940. DRM: 0.25
  1941. DE: 3
  1942. DM: 1
  1943.  
  1944. Class: sb taurvi
  1945. DRM: 0.25
  1946. DE: 3
  1947. DM: 1
  1948.  
  1949. Class: sb nahema
  1950. DRM: 0.25
  1951. DE: 3
  1952. DM: 1
  1953.  
  1954. Class: sb seraphim
  1955. DRM: 0.25
  1956. DE: 3
  1957. DM: 1
  1958.  
  1959. Class: st azrael
  1960. DRM: 0.25
  1961. DE: 3
  1962. DM: 1
  1963.  
  1964. Class: sfr dis
  1965. DRM: 0.25
  1966. DE: 3
  1967. DM: 1
  1968. FRM: 1
  1969. FE: 6
  1970. BE: 0.45
  1971. BEDu: 5000
  1972. BEDM: 2.5
  1973.  
  1974. Class: sac 3
  1975. DRM: 0.25
  1976. DE: 3
  1977. DM: 1
  1978. FRM: 1
  1979. FE: 6
  1980. BE: 0.4
  1981. BEDu: 4000
  1982. BEDM: 2.5
  1983.  
  1984. Class: sfr mephisto
  1985. DRM: 0.25
  1986. DE: 3
  1987. DM: 1
  1988. FRM: 1
  1989. FE: 6
  1990.  
  1991. Class: sc 5
  1992. DRM: 0.25
  1993. DE: 3
  1994. DM: 1
  1995.  
  1996. Class: sfr asmodeus
  1997. DRM: 0.25
  1998. DE: 3
  1999. DM: 1
  2000. FRM: 1
  2001. FE: 6
  2002. BE: 0.45
  2003. BEDu: 5000
  2004. BEDM: 2.5
  2005.  
  2006. Class: sac 2
  2007. DRM: 0.25
  2008. DE: 3
  2009. DM: 1
  2010.  
  2011. Class: sc lilith
  2012. DRM: 0.25
  2013. DE: 3
  2014. DM: 1
  2015. FRM: 2
  2016. FE: 6
  2017. BE: 0.6
  2018. BEDu: 8000
  2019. BEDM: 2.5
  2020.  
  2021. Class: sc rakshasa
  2022. DRM: 0.25
  2023. DE: 3
  2024. DM: 1
  2025. FRM: 2
  2026. FE: 6
  2027. BE: 0.6
  2028. BEDu: 8000
  2029. BEDM: 2.5
  2030.  
  2031. Class: sd demon
  2032. DRM: 0.25
  2033. DE: 3
  2034. DM: 1
  2035. FRM: 2
  2036. FE: 6
  2037. BE: 0.7
  2038. BEDu: 10000
  2039. BEDM: 2.5
  2040.  
  2041. Class: sd ravana
  2042. DRM: 0.25
  2043. DE: 3
  2044. DM: 1
  2045. FRM: 2
  2046. FE: 6
  2047. BE: 0.7
  2048. BEDu: 10000
  2049. BEDM: 2.5
  2050.  
  2051. Class: sd lucifer
  2052. DRM: 0.25
  2053. DE: 3
  2054. DM: 1
  2055. FRM: 2
  2056. FE: 6
  2057. BE: 0.7
  2058. BEDu: 10000
  2059. BEDM: 2.5
  2060.  
  2061. Class: ssg trident
  2062. DRM: 0.25
  2063. DE: 3
  2064. DM: 1
  2065.  
  2066. Class: ssg belial
  2067. DRM: 0.25
  2068. DE: 3
  2069. DM: 1
  2070.  
  2071. Class: ssg rahu
  2072. DRM: 0.25
  2073. DE: 3
  2074. DM: 1
  2075. FRM: 1
  2076. FE: 6
  2077. BE: 0.55
  2078. BEDu: 7000
  2079. BEDM: 2.5
  2080.  
  2081. Class: scv moloch
  2082. DRM: 0.25
  2083. DE: 3
  2084. DM: 1
  2085. FRM: 2
  2086. FE: 6
  2087. BE: 0.65
  2088. BEDu: 9000
  2089. BEDM: 2.5
  2090.  
  2091. Class: sj sathanas
  2092. DRM: 0.25
  2093. DE: 3
  2094. DM: 1
  2095. FRM: 5
  2096. FE: 6
  2097. BE: 0.75
  2098. BEDu: 11000
  2099. BEDM: 2.5
  2100.  
  2101. Class: shivan comm node
  2102. DRM: 0.25
  2103. DE: 3
  2104. DM: 1
  2105. FRM: 1
  2106. FE: 6
  2107. BE: 0.65
  2108. BEDu: 9000
  2109. BEDM: 2.5
  2110.  
  2111. Class: sred
  2112. BEI: 0.2
  2113. BEDu: 200
  2114. BEDi: 100
  2115.  
  2116. Class: lred
  2117. BEI: 0.2
  2118. BEDu: 600
  2119. BEDi: 300
  2120.  
  2121. Class: bfred
  2122. BEI: 0.2
  2123. BEDu: 2100
  2124. BEDi: 1050
  2125.  
  2126. Class: terslash
  2127. BEI: 0.2
  2128. BEDu: 350
  2129. BEDi: 175
  2130.  
  2131. Class: lterslash
  2132. BEI: 0.2
  2133. BEDu: 150
  2134. BEDi: 75
  2135.  
  2136. Class: bfgreen
  2137. BEI: 0.2
  2138. BEDu: 1900
  2139. BEDi: 950
  2140.  
  2141. Class: lrbgreen
  2142. BEI: 0.2
  2143. BEDu: 1900
  2144. BEDi: 950
  2145.  
  2146. Class: bgreen
  2147. BEI: 0.2
  2148. BEDu: 1200
  2149. BEDi: 650
  2150.  
  2151. Class: sgreen
  2152. BEI: 0.2
  2153. BEDu: 210
  2154. BEDi: 105
  2155.  
  2156. Class: svas
  2157. BEI: 0.2
  2158. BEDu: 350
  2159. BEDi: 175
  2160.  
  2161. Class: bvas
  2162. BEI: 0.2
  2163. BEDu: 1100
  2164. BEDi: 550
  2165.  
  2166. Class: vslash
  2167. BEI: 0.2
  2168. BEDu: 750
  2169. BEDi: 375
  2170.  
  2171. Class: green beam
  2172. BEI: 0.2
  2173. BEDu: 200
  2174. BEDi: 100
  2175.  
  2176. Class: mjolnirbeam
  2177. BEI: 0.2
  2178. BEDu: 750
  2179. BEDi: 375
  2180.  
  2181. Class: mjolnirbeam#home
  2182. BEI: 0.2
  2183. BEDu: 400
  2184. BEDi: 200
  2185.  
  2186. Class: cyclops
  2187. FR: 100
  2188. FE: 6
  2189. BEI: 0.6
  2190. BEDu: 2000
  2191. BEDi: 1000
  2192.  
  2193. Class: cyclops#short
  2194. FR: 100
  2195. FE: 6
  2196. BEI: 0.6
  2197. BEDu: 2000
  2198. BEDi: 1000
  2199.  
  2200. Class: rebel bomb
  2201. FR: 100
  2202. FE: 6
  2203. BEI: 0.6
  2204. BEDu: 400
  2205. BEDi: 200
  2206.  
  2207. Class: helios
  2208. FR: 100
  2209. FE: 6
  2210. BEI: 0.6
  2211. BEDu: 6800
  2212. BEDi: 3400
  2213.  
  2214. Class: unknown bomb
  2215. FR: 100
  2216. FE: 6
  2217. BEI: 0.6
  2218. BEDu: 1500
  2219. BEDi: 750
  2220.  
  2221. Class: unknown megabomb
  2222. FR: 100
  2223. FE: 6
  2224. BEI: 0.6
  2225. BEDu: 3200
  2226. BEDi: 1600
  2227.  
  2228. Class: shivan bomb
  2229. FR: 100
  2230. FE: 6
  2231. BEI: 0.6
  2232. BEDu: 2000
  2233. BEDi: 1000
  2234.  
  2235. Class: shivan bomb#short
  2236. FR: 100
  2237. FE: 6
  2238. BEI: 0.6
  2239. BEDu: 2000
  2240. BEDi: 1000
  2241.  
  2242. Class: shivan weak bomb
  2243. FR: 100
  2244. FE: 6
  2245. BEI: 0.6
  2246. BEDu: 400
  2247. BEDi: 200
  2248.  
  2249. Class: shivan megabomb
  2250. FR: 100
  2251. FE: 6
  2252. BEI: 0.6
  2253. BEDu: 6800
  2254. BEDi: 3400
  2255.  
  2256. Class: fusion mortar
  2257. FR: 20
  2258. FE: 6
  2259. BEI: 0.2
  2260. BEDu: 80
  2261. BEDi: 40
  2262.  
  2263. Class: vasudan flux cannon
  2264. FR: 20
  2265. FE: 6
  2266. BEI: 0.4
  2267. BEDu: 500
  2268. BEDi: 250
  2269. MediaVPs: Flaming debris script ACTIVE!
  2270. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2271. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  2272. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2273. ANI iconwing01 with size 32x28 (12.5% wasted)
  2274. ANI iconfighter01 with size 32x28 (12.5% wasted)
  2275. ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
  2276. ANI iconfighter2t-03 with size 32x28 (12.5% wasted)
  2277. ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
  2278. ANI iconbomber2t-03 with size 32x28 (12.5% wasted)
  2279. ANI iconbonusarty with size 32x28 (12.5% wasted)
  2280. ANI iconbomber04 with size 32x28 (12.5% wasted)
  2281. ANI iconbomber05 with size 32x28 (12.5% wasted)
  2282. ANI iconbomber2t-01 with size 32x28 (12.5% wasted)
  2283. ANI iconSD4 with size 56x24 (25.0% wasted)
  2284. ANI iconScalpel with size 56x24 (25.0% wasted)
  2285. ANI iconflail with size 56x24 (25.0% wasted)
  2286. ANI iconPromR with size 56x24 (25.0% wasted)
  2287. ANI iconPromS with size 56x24 (25.0% wasted)
  2288. ANI iconMX-64 with size 56x24 (25.0% wasted)
  2289. ANI iconTempest with size 56x24 (25.0% wasted)
  2290. ANI iconHornet with size 56x24 (25.0% wasted)
  2291. ANI iconCrossbow with size 56x24 (25.0% wasted)
  2292. ANI iconPiranha with size 56x24 (25.0% wasted)
  2293. ANI iconStilettoII with size 56x24 (25.0% wasted)
  2294. ANI iconbelial with size 56x24 (25.0% wasted)
  2295. ANI iconEMPulse with size 56x24 (25.0% wasted)
  2296. ANI iconnode with size 90x90 (29.7% wasted)
  2297. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  2298. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  2299. ANI iconnavbuoy with size 17x33 (48.4% wasted)
  2300. ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
  2301. ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
  2302. ANI iconhighlight04 with size 148x148 (42.2% wasted)
  2303. ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
  2304. ANI icont-node with size 100x100 (21.9% wasted)
  2305. ANI Fadeicont-node with size 100x100 (21.9% wasted)
  2306. ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
  2307. ANI iceniicon with size 97x40 (37.5% wasted)
  2308. ANI icenifade with size 97x40 (37.5% wasted)
  2309. ANI icenifade.ani with size 97x40 (37.5% wasted)
  2310. ANI icont-bomberW with size 45x73 (43.0% wasted)
  2311. ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
  2312. ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
  2313. Frame 0 too long!!: frametime = 6.102 (6.102)
  2314. ANI iconnode.ani with size 90x90 (29.7% wasted)
  2315. ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
  2316. ANI icont-node.ani with size 100x100 (21.9% wasted)
  2317. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  2318. ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted)
  2319. ANI iconfighter01.ani with size 32x28 (12.5% wasted)
  2320. ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted)
  2321. ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted)
  2322. ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted)
  2323. ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted)
  2324. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2325. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  2326. ANI iconScalpel.ani with size 56x24 (25.0% wasted)
  2327. ANI iconflail.ani with size 56x24 (25.0% wasted)
  2328. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  2329. ANI iconMX-64.ani with size 56x24 (25.0% wasted)
  2330. ANI iconTempest.ani with size 56x24 (25.0% wasted)
  2331. ANI iconHornet.ani with size 56x24 (25.0% wasted)
  2332. ANI iconCrossbow.ani with size 56x24 (25.0% wasted)
  2333. ANI iconPromS.ani with size 56x24 (25.0% wasted)
  2334. ANI iconPiranha.ani with size 56x24 (25.0% wasted)
  2335. ANI 2_PromS.ani with size 332x304 (40.6% wasted)
  2336. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
  2337. CSG => Saving 'chief1983.FreeSpace2.csg' with version 5...
  2338. CSG => Saving: Flags...
  2339. CSG => Saving: Info...
  2340. CSG => Saving: Missions...
  2341. CSG => Saving: Techroom...
  2342. CSG => Saving: Loadout...
  2343. CSG => Saving: Scoring...
  2344. CSG => Saving: RedAlert...
  2345. CSG => Saving: HUD...
  2346. CSG => Saving: Variables...
  2347. CSG => Saving: Settings...
  2348. CSG => Saving: Controls...
  2349. CSG => Saving: Cutscenes...
  2350. CSG => Saving: Last Missions...
  2351. CSG => Saving complete!
  2352. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
  2353. Entering game at time = 38.228
  2354. Compiling new shader:
  2355. Model Rendering
  2356. Loading built-in default shader for: main-v.sdr
  2357. Loading built-in default shader for: main-f.sdr
  2358. Shader Variant Features:
  2359. Diffuse Mapping
  2360. Clip Plane
  2361. Compiling new shader:
  2362. Lightshafts
  2363. Loading built-in default shader for: post-v.sdr
  2364. Loading built-in default shader for: ls-f.sdr
  2365. Shader Variant Features:
  2366. Compiling new shader:
  2367. Model Rendering
  2368. Loading built-in default shader for: main-v.sdr
  2369. Loading built-in default shader for: main-f.sdr
  2370. Shader Variant Features:
  2371. Diffuse Mapping
  2372. Glow Mapping
  2373. Clip Plane
  2374. ANI Head-TP5b.ani with size 160x120 (6.2% wasted)
  2375. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  2376. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  2377. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2378. SOUND: /Users/cliff.gordon/fs2_open_git/code/sound/ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  2379. Unloading in mission messages
  2380. CSG => Loading 'chief1983.FreeSpace2.csg' with version 5...
  2381. CSG => Parsing: Flags...
  2382. CSG => Parsing: Info...
  2383. CSG => Parsing: Missions...
  2384. CSG => Parsing: Techroom...
  2385. CSG => Parsing: Loadout...
  2386. CSG => Parsing: Scoring...
  2387. CSG => Parsing: RedAlert...
  2388. CSG => Parsing: HUD...
  2389. CSG => Parsing: Variables...
  2390. CSG => Parsing: Settings...
  2391. CSG => Parsing: Controls...
  2392. CSG => Parsing: Cutscenes...
  2393. CSG => Parsing: Last Missions...
  2394. Someone passed an extension to bm_load for file 'scorpsquada.pcx'
  2395. CSG => Loading complete!
  2396. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2397. PLR => Saving 'chief1983.plr' with version 2...
  2398. PLR => Saving: Flags...
  2399. PLR => Saving: Info...
  2400. PLR => Saving: Scoring...
  2401. PLR => Saving: ScoringMulti...
  2402. PLR => Saving: HUD...
  2403. PLR => Saving: Variables...
  2404. PLR => Saving: Multiplayer...
  2405. PLR => Saving: Controls...
  2406. PLR => Saving: Settings...
  2407. PLR => Saving complete!
  2408. CSG => Saving 'chief1983.FreeSpace2.csg' with version 5...
  2409. CSG => Saving: Flags...
  2410. CSG => Saving: Info...
  2411. CSG => Saving: Missions...
  2412. CSG => Saving: Techroom...
  2413. CSG => Saving: Loadout...
  2414. CSG => Saving: Scoring...
  2415. CSG => Saving: RedAlert...
  2416. CSG => Saving: HUD...
  2417. CSG => Saving: Variables...
  2418. CSG => Saving: Settings...
  2419. CSG => Saving: Controls...
  2420. CSG => Saving: Cutscenes...
  2421. CSG => Saving: Last Missions...
  2422. CSG => Saving complete!
  2423. Freeing all existing models...
  2424. ... Log closed, Wed Jul 15 15:46:49 2015
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