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- e-write of dias cso exhero. to a new server.
- --------------------------------------------------------------------
- Core:
- -Zombies need to reduce armor for the human to get infected, Should work with bots too.
- -Random start sounds, add this function in main .ini file.
- -Remove old unlock system/buymenu, add new system with level system(more of that below)
- --------------------------------------------------------------------
- Sub-Plugins:
- -Supplybox, here you can obtain all weapons in the game. totally random(Like cso)
- -Boss in last round of map(Map will switch to a CSO arena, with an npc boss)
- There is bosses to download(Maybe from dias, to recode a bit)
- -Money bank (200k limit for admins), money limit will increase as u gain levels as a normal player.
- --------------------------------------------------------------------
- Buymenu Config:
- -you need levels to unlock more weapons and items.
- -weapons will have levels.
- -Easy to add weapons/items in an cfg or ini file. with the registered name(todo) in the weapons .sma.
- --------------------------------------------------------------------
- Layout in ini:
- WPN_PRI
- {
- name todo cost lvl
- "M4a1 Carbine!" "weapon_m4a1" "3500" "10"
- }
- WPN_SEC
- {
- "Usp!" "weapon_usp" "3500" "10"
- }
- EXTRA_HUMANS
- {
- "Buy Hp!" "Health_points" "3500" "10"
- }
- EXTRA_ZOMBIES
- {
- "Buy Hp!" "Health_points" "3500" "10"
- }
- KNIFES_HUMAN
- {
- "Balrog-IX" "Balrog-9" "5000" "20"
- }
- LEVEL_EXP
- {
- 1000 //lvl 20
- 900 //lvl 19
- 800
- 700
- 600
- 500.. etc
- }
- --------------------------------------------------------------------
- Layout in cfg:
- inf_human_win_reward 5000
- inf_human_lose_reward 500
- inf_human_no_one_reward 1000
- inf_human_damage_reward 2 //x money per dmg
- inf_human_kill_reward 1000
- inf_zombie_win_reward 5000
- inf_zombie_lose_reward 500
- inf_zombie_no_one_reward 1000
- inf_zombie_kill_reward 500
- inf_zombie_open_all_menu 1
- inf_human_open_all_menu 1
- inf_off_menu_mode_started 1
- inf_time_to_buy 20.0
- inf_lvl_system_active 1 // on/off
- inf_lvl_system_max_levels 30
- inf_lvl_system_active_zombie 1
- inf_lvl_system_given_xp_kill 2 //per zombie/human kill
- inf_lvl_system_given_xp_infect 1 //per human infect
- --------------------------------------------------------------------
- Example of mainmenu:
- 1. Zombie Class
- 2. Unstuck Yourself!
- 3. Help!
- 4. Admin Menu(Like zp 4.3).
- Example of Buymenu layout:
- 1. Buy Previous
- 2. Primary Weapon
- 3. Secondary Weapon
- 4. Extra Items
- 5. Knifes
- --------------------------------------------------------------------
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