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  1. Game update: AppID 437220 "The Culling", ProcID 26044, IP 0.0.0.0:0
  2. ERROR: ld.so: object '/home/shadowbw/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  3. ERROR: ld.so: object '/home/shadowbw/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. >>> Adding process 26044 for game ID 437220
  5. >>> Adding process 26045 for game ID 437220
  6. >>> Adding process 26046 for game ID 437220
  7. ERROR: ld.so: object '/home/shadowbw/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  8. ERROR: ld.so: object '/home/shadowbw/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  9. >>> Adding process 26053 for game ID 437220
  10. >>> Adding process 26054 for game ID 437220
  11. Setting breakpad minidump AppID = 437220
  12. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198045921775 [API loaded no]
  13. warning: The VAD has been replaced by a hack pending a complete rewrite
  14. CAPIJobRequestUserStats - Server response failed 2
  15. Using jemalloc.
  16. 4.12.5-97939+++RedHarvest+Staging 7038 3077 504 1
  17. Disabling core dumps.
  18. LogPlatformFile: Using cached read wrapper
  19. LogInit:Display: RandInit(-280200953) SRandInit(-280200946).
  20. LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads.
  21. LogCoherentUIGT: Coherent UI GT plugin initialized!
  22. LogInit: Version: 4.12.5-97939+++RedHarvest+Staging
  23. LogInit: API Version: 97939
  24. LogInit: Net Version: 97939
  25. LogInit: Compiled (64-bit): Jan 20 2017 07:16:57
  26. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  27. LogInit: Build Configuration: Shipping
  28. LogInit: Branch Name: ++RedHarvest+Staging
  29. LogInit: Command line: -novideo
  30. LogInit: Base directory: /home/shadowbw/.local/share/Steam/steamapps/common/TheCulling/Victory/Binaries/Linux/
  31. LogInit: Installed Engine Build: 1
  32. LogInit: Victory Version: (0).
  33. LogInit: Using libcurl 7.46.0
  34. LogInit: - built for x86_64-pc-linux-gnu
  35. LogInit: - supports SSL with OpenSSL/1.0.2d
  36. LogInit: - supports HTTP deflate (compression) using libz 1.2.5
  37. LogInit: - other features:
  38. LogInit: CURL_VERSION_SSL
  39. LogInit: CURL_VERSION_LIBZ
  40. LogInit: CURL_VERSION_IPV6
  41. LogInit: CURL_VERSION_ASYNCHDNS
  42. LogInit: CURL_VERSION_LARGEFILE
  43. LogInit: CURL_VERSION_TLSAUTH_SRP
  44. LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  45. LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  46. LogInit: CurlRequestOptions (configurable via config and command line):
  47. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  48. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  49. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  50. LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
  51. LogOnline:Display: STEAM: Loading Steam SDK 1.36
  52. LogOnline: STEAM: libsteam_api.so is linked explicitly and should be already loaded.
  53. LogOnline: STEAM: Steam User is subscribed 1
  54. LogOnline: STEAM: [AppId: 437220] Client API initialized 1
  55. LogOnline:Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
  56. LogOnline: STEAM: [AppId: 437220] Game Server API initialized 1
  57. LogOnline:Verbose: STEAM: Created thread (ID:26063).
  58. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  59. LogInit: Object subsystem initialized
  60. [2017.01.21-17.25.49:788][ 0]LogInit: Initializing SDL.
  61. [2017.01.21-17.25.50:287][ 0]LogOnline:Warning: STEAM: Failed to obtain steam user stats, user: shadowbw [0x1100001051B01EF] has no stats entries
  62. [2017.01.21-17.25.50:287][ 0]LogOnline:Verbose: STEAM: FOnlineAsyncEventSteamStatsReceived bWasSuccessful: 0 User: shadowbw [0x1100001051B01EF] Result: '2' k_EResultFail (failure)
  63. [2017.01.21-17.25.50:287][ 0]LogOnline:Verbose: STEAM: FOnlineAsyncEventInventoryUpdate received.
  64. [2017.01.21-17.25.50:287][ 0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
  65. [2017.01.21-17.25.50:287][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  66. [2017.01.21-17.25.50:287][ 0]LogLinux: Selected Device Profile: [LinuxClient]
  67. [2017.01.21-17.25.50:287][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxClient]
  68. [2017.01.21-17.25.50:301][ 0]LogInit: Linux hardware info:
  69. [2017.01.21-17.25.50:301][ 0]LogInit: - we are the first instance of this executable
  70. [2017.01.21-17.25.50:301][ 0]LogInit: - this process' id (pid) is 26046, parent process' id (ppid) is 26045
  71. [2017.01.21-17.25.50:301][ 0]LogInit: - we are not running under debugger
  72. [2017.01.21-17.25.50:301][ 0]LogInit: - machine network name is 'shadowControl'
  73. [2017.01.21-17.25.50:301][ 0]LogInit: - user name is 'shadowbw' (shadowbw)
  74. [2017.01.21-17.25.50:301][ 0]LogInit: - we're logged in locally
  75. [2017.01.21-17.25.50:301][ 0]LogInit: - CPU: GenuineIntel ' Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz' (signature: 0x206A7)
  76. [2017.01.21-17.25.50:301][ 0]LogInit: - Number of physical cores available for the process: 4
  77. [2017.01.21-17.25.50:301][ 0]LogInit: - Number of logical cores available for the process: 8
  78. [2017.01.21-17.25.50:301][ 0]LogInit: - Cache line size: 64
  79. [2017.01.21-17.25.50:301][ 0]LogInit: - Memory allocator used: jemalloc
  80. [2017.01.21-17.25.50:301][ 0]LogLinux: Benchmarking clocks
  81. [2017.01.21-17.25.50:401][ 0]LogLinux: - CLOCK_REALTIME (id=0) can sustain 41150115 (41150K, 41M) calls per second without zero deltas
  82. [2017.01.21-17.25.50:501][ 0]LogLinux: - CLOCK_MONOTONIC (id=1) can sustain 52649592 (52650K, 53M) calls per second without zero deltas
  83. [2017.01.21-17.25.50:601][ 0]LogLinux: - CLOCK_MONOTONIC_RAW (id=4) can sustain 16093888 (16094K, 16M) calls per second without zero deltas
  84. [2017.01.21-17.25.50:703][ 0]LogLinux: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 149358005 (149358K, 149M) calls per second with 99.999826% zero deltas
  85. [2017.01.21-17.25.50:703][ 0]LogInit: Linux-specific commandline switches:
  86. [2017.01.21-17.25.50:703][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  87. [2017.01.21-17.25.50:703][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  88. [2017.01.21-17.25.50:703][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
  89. [2017.01.21-17.25.50:703][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
  90. [2017.01.21-17.25.50:703][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  91. [2017.01.21-17.25.50:703][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  92. [2017.01.21-17.25.50:703][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  93. [2017.01.21-17.25.50:703][ 0]LogInit: - Physical RAM available (not considering process quota): 24 GB (24088 MB, 24666972 KB, 25258979328 bytes)
  94. [2017.01.21-17.25.50:707][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  95. [2017.01.21-17.25.50:941][ 0]LogRHI: Initializing OpenGL RHI
  96. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
  97. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  98. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_VERSION: 3.2.0 NVIDIA 367.57
  99. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
  100. [2017.01.21-17.25.50:941][ 0]LogRHI: OpenGL Extensions:
  101. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_AMD_multi_draw_indirect
  102. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
  103. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index
  104. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_AMD_vertex_shader_layer
  105. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_arrays_of_arrays
  106. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_base_instance
  107. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_bindless_texture
  108. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_blend_func_extended
  109. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_buffer_storage
  110. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_clear_buffer_object
  111. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_clear_texture
  112. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_clip_control
  113. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_color_buffer_float
  114. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
  115. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_conservative_depth
  116. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_compute_shader
  117. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_compute_variable_group_size
  118. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_conditional_render_inverted
  119. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_copy_buffer
  120. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_copy_image
  121. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_cull_distance
  122. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_debug_output
  123. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_depth_buffer_float
  124. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_depth_clamp
  125. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_depth_texture
  126. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_derivative_control
  127. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_direct_state_access
  128. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_draw_buffers
  129. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_draw_buffers_blend
  130. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_draw_indirect
  131. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
  132. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_draw_instanced
  133. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_enhanced_layouts
  134. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_ES2_compatibility
  135. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_ES3_compatibility
  136. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_ES3_1_compatibility
  137. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_ES3_2_compatibility
  138. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_explicit_attrib_location
  139. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_explicit_uniform_location
  140. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_coord_conventions
  141. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_layer_viewport
  142. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_program
  143. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_program_shadow
  144. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_shader
  145. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_fragment_shader_interlock
  146. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
  147. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_framebuffer_object
  148. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_framebuffer_sRGB
  149. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_geometry_shader4
  150. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_get_program_binary
  151. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_get_texture_sub_image
  152. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_gpu_shader5
  153. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  154. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_gpu_shader_int64
  155. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_half_float_pixel
  156. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_half_float_vertex
  157. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_imaging
  158. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_indirect_parameters
  159. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_instanced_arrays
  160. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_internalformat_query
  161. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_internalformat_query2
  162. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_invalidate_subdata
  163. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_map_buffer_alignment
  164. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_map_buffer_range
  165. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_multi_bind
  166. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_multi_draw_indirect
  167. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_multisample
  168. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_multitexture
  169. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_occlusion_query
  170. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_occlusion_query2
  171. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_parallel_shader_compile
  172. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_pipeline_statistics_query
  173. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_pixel_buffer_object
  174. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_point_parameters
  175. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_point_sprite
  176. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_post_depth_coverage
  177. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_program_interface_query
  178. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_provoking_vertex
  179. [2017.01.21-17.25.50:941][ 0]LogRHI: GL_ARB_query_buffer_object
  180. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
  181. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_robustness
  182. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sample_locations
  183. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sample_shading
  184. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sampler_objects
  185. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_seamless_cube_map
  186. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
  187. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_separate_shader_objects
  188. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops
  189. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_atomic_counters
  190. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_ballot
  191. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_bit_encoding
  192. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_clock
  193. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_draw_parameters
  194. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_group_vote
  195. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_image_load_store
  196. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_image_size
  197. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_objects
  198. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_precision
  199. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
  200. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_subroutine
  201. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_texture_image_samples
  202. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_texture_lod
  203. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shading_language_100
  204. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shader_viewport_layer_array
  205. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shading_language_420pack
  206. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shading_language_include
  207. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shading_language_packing
  208. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_shadow
  209. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sparse_buffer
  210. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sparse_texture
  211. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sparse_texture2
  212. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sparse_texture_clamp
  213. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_stencil_texturing
  214. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_sync
  215. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_tessellation_shader
  216. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_barrier
  217. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_border_clamp
  218. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_buffer_object
  219. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  220. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_buffer_range
  221. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_compression
  222. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_compression_bptc
  223. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_compression_rgtc
  224. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_cube_map
  225. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_cube_map_array
  226. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_env_add
  227. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_env_combine
  228. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_env_crossbar
  229. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_env_dot3
  230. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_filter_minmax
  231. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_float
  232. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_gather
  233. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
  234. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
  235. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_multisample
  236. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_non_power_of_two
  237. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_query_levels
  238. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_query_lod
  239. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_rectangle
  240. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_rg
  241. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  242. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_stencil8
  243. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_storage
  244. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_storage_multisample
  245. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_swizzle
  246. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_texture_view
  247. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_timer_query
  248. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_transform_feedback2
  249. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_transform_feedback3
  250. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_transform_feedback_instanced
  251. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query
  252. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_transpose_matrix
  253. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_uniform_buffer_object
  254. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_array_bgra
  255. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_array_object
  256. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  257. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_attrib_binding
  258. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_buffer_object
  259. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_program
  260. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_shader
  261. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
  262. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  263. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_viewport_array
  264. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ARB_window_pos
  265. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ATI_draw_buffers
  266. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ATI_texture_float
  267. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_ATI_texture_mirror_once
  268. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_S3_s3tc
  269. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_texture_env_add
  270. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_abgr
  271. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_bgra
  272. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_bindable_uniform
  273. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_blend_color
  274. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_blend_equation_separate
  275. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_blend_func_separate
  276. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_blend_minmax
  277. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_blend_subtract
  278. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_compiled_vertex_array
  279. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_Cg_shader
  280. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_depth_bounds_test
  281. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_direct_state_access
  282. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_draw_buffers2
  283. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_draw_instanced
  284. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_draw_range_elements
  285. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_fog_coord
  286. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_framebuffer_blit
  287. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_framebuffer_multisample
  288. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
  289. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  290. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_framebuffer_object
  291. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_framebuffer_sRGB
  292. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_geometry_shader4
  293. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_gpu_program_parameters
  294. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_gpu_shader4
  295. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_multi_draw_arrays
  296. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_packed_depth_stencil
  297. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_packed_float
  298. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_packed_pixels
  299. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_pixel_buffer_object
  300. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_point_parameters
  301. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_polygon_offset_clamp
  302. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_post_depth_coverage
  303. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_provoking_vertex
  304. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_raster_multisample
  305. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_rescale_normal
  306. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_secondary_color
  307. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_separate_shader_objects
  308. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_separate_specular_color
  309. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_shader_image_load_formatted
  310. [2017.01.21-17.25.50:942][ 0]LogRHI: GL_EXT_shader_image_load_store
  311. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_shader_integer_mix
  312. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_shadow_funcs
  313. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_sparse_texture2
  314. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_stencil_two_side
  315. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_stencil_wrap
  316. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture3D
  317. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_array
  318. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_buffer_object
  319. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_compression_dxt1
  320. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_compression_latc
  321. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_compression_rgtc
  322. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  323. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_cube_map
  324. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_edge_clamp
  325. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_env_combine
  326. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_env_dot3
  327. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  328. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_filter_minmax
  329. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_integer
  330. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_lod
  331. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_lod_bias
  332. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_mirror_clamp
  333. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_object
  334. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_shared_exponent
  335. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_sRGB
  336. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  337. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_storage
  338. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_texture_swizzle
  339. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_timer_query
  340. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_transform_feedback2
  341. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_vertex_array
  342. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_vertex_array_bgra
  343. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
  344. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_x11_sync_object
  345. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_EXT_import_sync_object
  346. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_robustness_video_memory_purge
  347. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_IBM_rasterpos_clip
  348. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
  349. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KHR_context_flush_control
  350. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KHR_debug
  351. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KHR_no_error
  352. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
  353. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KHR_robustness
  354. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_KTX_buffer_region
  355. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
  356. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
  357. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_bindless_texture
  358. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_blend_equation_advanced
  359. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_blend_equation_advanced_coherent
  360. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_blend_square
  361. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_command_list
  362. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_compute_program5
  363. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_conditional_render
  364. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_conservative_raster
  365. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_conservative_raster_dilate
  366. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_copy_depth_to_color
  367. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_copy_image
  368. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_depth_buffer_float
  369. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_depth_clamp
  370. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_draw_texture
  371. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_draw_vulkan_image
  372. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_ES1_1_compatibility
  373. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_ES3_1_compatibility
  374. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_explicit_multisample
  375. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fence
  376. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fill_rectangle
  377. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_float_buffer
  378. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fog_distance
  379. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fragment_coverage_to_color
  380. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fragment_program
  381. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fragment_program_option
  382. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fragment_program2
  383. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_fragment_shader_interlock
  384. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_framebuffer_mixed_samples
  385. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
  386. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_geometry_shader4
  387. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_geometry_shader_passthrough
  388. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_program4
  389. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_internalformat_sample_query
  390. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_program4_1
  391. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_program5
  392. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
  393. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_program_fp64
  394. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_gpu_shader5
  395. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_half_float
  396. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_light_max_exponent
  397. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_multisample_coverage
  398. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_multisample_filter_hint
  399. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_occlusion_query
  400. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_packed_depth_stencil
  401. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_parameter_buffer_object
  402. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_parameter_buffer_object2
  403. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_path_rendering
  404. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_path_rendering_shared_edge
  405. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_pixel_data_range
  406. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_point_sprite
  407. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_primitive_restart
  408. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_register_combiners
  409. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_register_combiners2
  410. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_sample_locations
  411. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_sample_mask_override_coverage
  412. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_atomic_counters
  413. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_atomic_float
  414. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_atomic_fp16_vector
  415. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_atomic_int64
  416. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_buffer_load
  417. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_shader_storage_buffer_object
  418. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_texgen_reflection
  419. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_texture_barrier
  420. [2017.01.21-17.25.50:943][ 0]LogRHI: GL_NV_texture_compression_vtc
  421. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_env_combine4
  422. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_multisample
  423. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_rectangle
  424. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_shader
  425. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_shader2
  426. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_texture_shader3
  427. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_transform_feedback
  428. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_transform_feedback2
  429. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory
  430. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vdpau_interop
  431. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_array_range
  432. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_array_range2
  433. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
  434. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
  435. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_program
  436. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_program1_1
  437. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_program2
  438. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_program2_option
  439. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_vertex_program3
  440. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_viewport_array2
  441. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_viewport_swizzle
  442. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NVX_conditional_render
  443. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NVX_gpu_memory_info
  444. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NVX_nvenc_interop
  445. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_shader_thread_group
  446. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_NV_shader_thread_shuffle
  447. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_KHR_blend_equation_advanced
  448. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
  449. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_SGIS_generate_mipmap
  450. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_SGIS_texture_lod
  451. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_SGIX_depth_texture
  452. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_SGIX_shadow
  453. [2017.01.21-17.25.50:944][ 0]LogRHI: GL_SUN_slice_accum
  454. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  455. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  456. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  457. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  458. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  459. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
  460. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  461. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  462. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_SAMPLES: 32
  463. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  464. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  465. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
  466. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  467. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  468. [2017.01.21-17.25.50:946][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  469. [2017.01.21-17.25.50:946][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
  470. [2017.01.21-17.25.50:954][ 0]LogRHI: Texture pool is 2867 MB (70% of 4096 MB)
  471. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
  472. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
  473. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
  474. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
  475. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  476. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
  477. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
  478. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (AkReverbVolume) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  479. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Foliage) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
  480. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:WarningSignal 11 caught.
  481. Malloc Size=131076 LargeMemoryPoolOffset=131092
  482. Malloc Size=65535 LargeMemoryPoolOffset=196655
  483. : Profile (Foliage) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  484. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Foliage) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
  485. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Foliage) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
  486. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Foliage) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  487. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Trap) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
  488. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Trap) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  489. [2017.01.21-17.25.51:054][ 0]LogCollisionProfile:Warning: Profile (Trap) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
  490. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (Trap) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
  491. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (Trap) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  492. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (Weapon) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  493. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (Projectile) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  494. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (ProjectileOverlap) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  495. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (ProjectileOverlap) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
  496. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (ProjectileOverlap) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
  497. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (ProjectileOverlap) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  498. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (CraftComp) - Custom Channel Name = 'GameTraceChannel9' hasn't been found
  499. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (CraftComp) - Custom Channel Name = 'GameTraceChannel10' hasn't been found
  500. [2017.01.21-17.25.51:055][ 0]LogCollisionProfile:Warning: Profile (CraftComp) - Custom Channel Name = 'GameTraceChannel11' hasn't been found
  501. [2017.01.21-17.25.51:245][ 0]LogAssetRegistry: FAssetRegistry took 0.1893 seconds to start up
  502. [2017.01.21-17.25.51:248][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.003470 seconds
  503. [2017.01.21-17.25.51:250][ 0]LogLinux: Selected Device Profile: [LinuxClient]
  504. [2017.01.21-17.25.51:251][ 0]LogContentStreaming: Texture pool size is 1500.00 MB
  505. [2017.01.21-17.25.51:583][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  506. [2017.01.21-17.25.51:583][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  507. [2017.01.21-17.25.51:813][ 0]LogMoviePlayer: Initializing movie player
  508. CommonLinuxCrashHandler: Signal=11
  509. [2017.01.21-17.25.52:687][ 0]LogLinux: === Critical error: ===
  510. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000ba8
  511.  
  512. [2017.01.21-17.25.52:687][ 0]LogLinux: Fatal error!
  513.  
  514. [Callstack] 03 0x000000000390d18b CommonLinuxCrashHandler(FGenericCrashContext const&) [C:\Victory_Dedicated\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 33]
  515. [Callstack] 04 0x0000000001cdf07c PlatformCrashHandler(int, siginfo*, void*) [C:\Victory_Dedicated\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformCrashContext.cpp, line 522]
  516. [Callstack] 05 0x00007f4d09282330 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10330) [0x7f4d09282330]
  517. [Callstack] 06 0x00000000043fd8a1 SSimpleLoadingScreen::ConstrucMalloc Size=65536 LargeMemoryPoolOffset=262208
  518. MallocCrash run out of memory allocating 2097664 bytes, free 1834944 bytes
  519. Please increase LARGE_MEMORYPOOL_SIZE, exiting...
  520. t(SSimpleLoadingScreen::FArguments const&, FLoadingScreenDescription const&)
  521. [Callstack] 07 0x00000000043ff9fc TDecl<SSimpleLoadingScreen, RequiredArgs::T1RequiredArgs<FLoadingScreenDescription const&> >::operator<<=(SSimpleLoadingScreen::FArguments const&) const
  522. [Callstack] 08 0x00000000043fb4b0 FLoadingScreenModule::BeginLoadingScreen(FLoadingScreenDescription const&)
  523. [Callstack] 09 0x000000000440050f TBaseRawMethodDelegateInstance<false, FLoadingScreenModule, void ()>::ExecuteIfSafe() const
  524. [Callstack] 10 0x0000000002b62aff FDefaultGameMoviePlayer::PlayMovie() [Runtime/Core/Public/Delegates/DelegateSignatureImpl_Variadics.inl, line 921]
  525. [Callstack] 11 0x00000000018b5258 FEngineLoop::PreInit(wchar_t const*) [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385]
  526. [Callstack] 12 0x00000000018b8ebd GuardedMain(wchar_t const*) [C:\Victory_Dedicated\Engine\Source\Runtime\Launch\Private/Launch.cpp, line 32]
  527. [Callstack] 13 0x000000000390d9ea CommonLinuxMain(int, char**, int (*)(wchar_t const*)) [C:\Victory_Dedicated\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 230]
  528. [Callstack] 14 0x00007f4d0794cf45 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f4d0794cf45]
  529. [Callstack] 15 0x00000000018b24e8 /home/shadowbw/.local/share/Steam/steamapps/common/TheCulling/Victory/Binaries/Linux/Victory() [0x18b24e8]
  530.  
  531. [2017.01.21-17.25.52:687][ 0]LogExit: Executing StaticShutdownAfterError
  532. [2017.01.21-17.25.52:688][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
  533. Aborted
  534. Game removed: AppID 437220 "The Culling", ProcID 26046
  535. No cached sticky mapping in ActivateActionSet.
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