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TheInsidiousOne

peww

Jul 15th, 2015
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  1. Huge Jaws Archfiend
  2. [Rank 4/WATER/Fiend/Xyz/Effect/2400/1600]
  3. 2 Level 4 "Archfiend" monsters
  4. During each of your Standby Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. If this card is targeted by a card effect: You can roll a six-sided die and negate that effect and destroy it if the die result is 1, 3 or 5. Once per turn, if you roll a die (or dice) to activate the effect of an "Archfiend" monster: You can detach 1 Xyz Material from this card; re-roll. (You can only gain this effect once per turn.)
  5.  
  6. Giant Fist Archfiend
  7. [Level 3/FIRE/Fiend/Tuner/Effect/1300/900]
  8. If you control a face-up "Pandemonium", you can Special Summon this card (from your hand). You can only Special Summon "Giant Fist Archfiend(s)" once per turn. During each of your Standby Phases, you must pay 600 LP (this is not optional), or this card is destroyed. If this card is targeted by a card effect: You can roll a six-sided die and negate that effect and destroy it if the die result is 2 or 5.
  9.  
  10.  
  11. Massive Claws Archfiend
  12. [Level 7/EARTH/Fiend/Synchro/Effect/2600/1500]
  13. 1 Tuner + 1 or more non-Tuner monsters
  14. If you control a face-up "Pandemonium", this card cannot be destroyed by battle, also "Pandemonium" cannot be destroyed by card effects. During each of your Standby Phases, you must pay 600 LP (this is not optional), or this card is destroyed. If this card is targeted by a card effect: You can roll a six-sided die and negate that effect and destroy it if the die result is 2, 4 or 6.
  15.  
  16. Sacred Idol of Reduvol
  17. [Level 6/EARTH/Fairy/Special Summon/Effect/2400/1600]
  18. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up Trap Card you control and 1 face-up Spell Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways. Once per turn, if this is the only card you control: You can target 1 Level 6 or lower Synchro Monster in your Graveyard; Special Summon it, but its effect(s) are negated, and banish it at the end of this turn.
  19.  
  20. Instant Instinct
  21. Counter Trap Card
  22. When a Spell/Trap Card, or monster effect, is activated that would take control of a monster you control: Negate the activation, and if you do, banish that card.
  23.  
  24. Dust Storm Wyvern
  25. [Level 5/Scale 6/EARTH/Wyrm/Pendulum/2400/300]
  26. Monsters Special Summoned during the Battle Phase are unaffected by any other effects.
  27.  
  28. This wyvern creates a dust storm so strong, that blinds the attacks of ferocious creatures and fends it on other innocent creatures. That's this creature's horror.
  29.  
  30. Disharmony
  31. Normal Trap Card
  32. Target 1 card in your Pendulum Zone and 1 monster your opponent controls whose Level/Rank is higher than double the first target's Pendulum Scale; destroy the first target, then taken control of the second target, but banish it at the end of this turn.
  33.  
  34. Closing the Distance
  35. Normal Trap Card
  36. If a monster you control attacks a monster whose ATK is higher than the ATK of your monster +1000, the attacking monster gains ATK equal to half the DEF of the attack target, during damage calculation only.
  37.  
  38. The Witch Who Knew Too Little
  39. [Level 4/Scale 2/DARK/Nymph/Pendulum/1800/0]
  40. When a Pendulum Summoned monster you control is destroyed by battle: You can add 1 Field Spell Card, Continuous Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Witch Who Knew Too Little" once per turn.
  41.  
  42. A witch whose brain isn't full of information and knowledge, but battling techniques.
  43.  
  44. Magazine Discharge
  45. Normal Trap Card
  46. Pay LP in multiples of 500 (max: 3000), then target 1 monster you control and 1 monster your opponent controls; the first target gains ATK equal to half the LP you paid, also the second target loses ATK equal to half the LP you paid, also inflict damage to your opponent equal to half the LP you paid. These changes last until the end of this turn.
  47.  
  48. Dishonored
  49. Counter Trap Card
  50. When your opponent activates a Special Summoned monster's effect: You can discard 1 card; negate the effect, and if you do, take control of it.
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