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- Gloranamar the Master of the Cosmos
- Passive - Meteor Shower - Every time Gloranamar casts a spell 3/5/7 small meteors rain
- from the sky in random places dealing 25xLevel damage to anything near the impact. This can
- occur anywhere in a very large radius around Gloranamar.
- Q - Star beam - Active: Channeled: Gloranamar focuses an intense beam of energy for 3
- seconds dealing 30/35/45/50/65 damage every second to anything it touches + (0.4 AP) 4
- Second cooldown.
- W - Sunblast - Active: Targeted: Gloranamar sends a ball of powerfull plasma at the target
- dealing 80/100/120/140/160+(0.7AP) damage, the ball then detonates dealing 20/30/40/50/60+
- (0.6AP) damage in a cone behind the target that was hit. 20/18/16/14/12 Second cooldown.
- E - Cometshock - Active: Targeted: Gloranamar sends a wave of comet energy at the target
- slowing its movement speed by 50/60/70/80/90% for 1.5 seconds. 12 Second cooldown.
- R - Extinction event - Active: Global: A shadow is shown over the targeted area getting
- darker and darker until after 6/5/4 seconds a giant comet slams into the map causing
- 250/400/570 (+1.2 AP) Damage to any enemies in the vicinity, deals double damage to targets
- hit directly in the center, however it deals significantly less damage the further away
- from the center you are. 170/150/120 Second cooldown.
- Kerlosh the Necromancer
- Passive - Protection of the Dead: When your skeletons die they heal you for 50% of the
- damage they did to enemy champions, cannot exceed 10% of your HP
- Q - Summon Skeletal Warrior: Kerlosh summons a Skeleton warrior that follows Kerlosh around
- and is uncontrollable, the skeleton deals 20/32/45/56/68(+0.3 AP) Damage and takes 200%
- damage from towers. The skeleton has health equal to 5%/7%/9%/11%/13% of Kerloshes maximum
- hp. A maximum of 5 skeletons can be active at once and they last until they die. Will focus
- enemy champions if they are in range. 10 SEC CD
- W - Necrotic Plague: Inflicts the target with a necrotic plague that causes
- 75/100/132/182/230(+0.9 AP) Damage over 14 seconds, The speed of this damage over time is
- increased by 10% for every enemy champion near the target. In addition all active
- skeleton's will attempt to attack the target with this effect on them. 20 second cool down
- E - Passive - Corpse Explosion: On champion kill or assist the enemy champion that died
- will explode causing 60/90/120/155/186(+1.3 AP) Damage and will slow movement speed of
- those caught in the blast by 20/30/40/50/60% for 8 seconds.
- R - Deceitfull Reanimation- Passive : When an allied champion dies they will reanimate as a
- ghoul for 5/6/7 Seconds + 1 second for every 300 AP and be unable to cast spells but move
- 20% faster and cause 20/15/10% less damage with attacks. Also passively decreases cooldowns
- of all allies by 4/6/8%.
- Dergang the Mad glutton
- Passive - Dergangs attacks have a 5/10/15% chance to fear the target for 0.5/0.7/1 Second,
- effect cannot happen more then 3 times every minute on the same target.
- Q - Shove - Shoves the enemy target in the opposite direction a small distance and causes
- 50/75/100/130/145 Damage (+6% of bonus Health)
- 5 Second cool down.
- W - Disgusting ooze - Dergang tosses a vial of disgusting ooze at the targeted enemy
- champion causing that champion to deal 30/32/34/36/40% less damage for 4 seconds, if target
- deals no damage during the duration it deals 10% of Dergangs bonus HP as damage and jumps
- to a nearby enemy.
- E - Sharp Fists - Activated ability - Causes Dergang's attacks to cause 2/3/4/5/6% of his
- bonus health as damage over 5 seconds, this effect lasts 8 seconds with a 15 second cool
- down.
- R - Human Shield - Dergang picks up the targeted enemy champion and uses it as a shield for
- 3/4/5 seconds, the target can not be directly targeted by spells while being carried. He
- only drops the target if silenced, Dergang gains 20/30/40% of the targets HP as bonus HP
- during the duration and 50% of the damage dergang takes is directed at the target he picked
- up, dergang can move during this effect at a 20% reduced speed.
- Manneron the Two handed axe master
- Passive - When manneron crits the crits ignore 60% of the targets armor
- Q - Axe slash - Active: Manneron cleaves infront of him in a small area dealing his AD,
- damage is increased by 10/20/30/40/50 for every allied champion near.
- 12/11/10/9/8 Second Cooldown
- W - Razor rust - Passive: When manneron critically hits the target will bleed for
- 5/10/15/20/25% of the damage over 8 seconds
- E - Exhausted resolve - Active: Manneron causes his crit chance to become 0% ignoring crit
- items and runes for 15 seconds, However this removes all CC effects from him and heals him
- for 2/4/6/8/10% of current health.
- 28/26/24/22/20 Second cooldown.
- R - Bezerker spree - Active: Mannerons total damage is increased by 4/6/8% each time he
- attacks a different champion then the last, maximum of 40% damage increase. Lasts 20
- seconds.
- 90 / 80 / 70 Sec Cooldown.
- Naragar the Ionian Grizzly bear
- Passive - Survival instincts: When Naragar is brought below 30% hp He gains 15% more
- damage, 15% lifesteal and takes 15% less damage. Effect persists until he is above 30% hp.
- Q - Maul - Causes 80%/90%/100%/110%/120% Attack damage and stuns the target for 1 second.
- 12 second cooldown.
- W - Bear hide - Passive: All attacks and spells have a 5/7/9/11/13% chance to be instantly
- reflected back at the attacker, Activating this skill increases attack speed and movement
- speed by 10/20/30/40/50% for 3 seconds but takes away the passive for the duration.
- E - Roar of dominance - Causes all enemies in the area to deal 10/12/14/16/20% less damage
- for 5 seconds, also increases the damage of all allied champions in the area by 2/4/6/8/10%
- for the duration.
- R - Bearserk - Gives naragars attacks a 50% chance to deal double damage for 6/9/12
- seconds, also increases his movement speed by 10/20/30%
- Zleris the Wraith of Shadow
- Passive - Zleris blends with the shadows, He is never visible unless an enemy champion is
- facing him.
- Q - Shadowstrike - An instant targeted range attack that deals your attack damage +
- 30/60/110/150/180, 5/5/4/4/3 Second cooldown.
- W - Shadowtravel - Passive - Zleris's speed is increased by 5/10/15/20/25% When not seen.
- His attack speed is increased by 10/20/30/40/50% When seen by enemy champions however, this
- effect ends when no longer seen.
- E - Shadow tornado - Toggle - Zleris's causes the very shadows of the world to warp and
- churn around him dealing 1/1/2/2/3% (+1% per 100 bonus AD) of the enemies health every
- second, deals double damage to targets below 50% health, and triple damage to targets below
- 15% health. When this effect is toggeled his passive does not work.
- R - Embrace of the underworld - Zleris locks all enemy champions in place regardless of
- where they are on the map for 0.75/1.25/2 seconds. Also increases zleris's total damage by
- 10/20/30% for 10/20/30 seconds.
- 120 Second Cooldown.
- Su'teleroth the puppet god
- Passive - Su'teleroth cannot move and is permenently set at spawn. Any kills by allied
- minions are awarded to himself. Also allows him to use all summoners spells globally, but
- at 50/30/15% less effectiveness. He will be the same level as the highest level champion on
- the allied team. The minions he actively control take 5/15/30% less damage, this does not
- apply to turrets. And he can not die.
- Q - Overlords command - Takes control of any 5/8/11/14/17(+ 1 per 80 AP) minions on the map
- (Cannot control jungle creeps), these minions can only be moved as a group, they will
- attack and move where ever the master specifies, this lasts until the overlord commands
- control over other minions.
- 20 Second cooldown.
- W - Masters inspiriation - Active: Causes all minions on the map to slow their targets by
- 5/10/15/20/25% ( + 1% per 40 AP ) for 4 seconds. Passive: Increases the attack speed of
- all allied minions on the map by 3/4/5/6/7%.
- 15 second cooldown.
- E - Burst of strength - Active: Gives the minions you are controlling with Overlords
- command the ability to crit, their base critical chance is 10/20/30/40/50% (+ 1% per 10 AP)
- for 10 seconds.
- 20 second cooldown.
- R - Wrath of the minion god - Active: Spawns 10/20/30(+ 1 per 40 AP) Additionalcaster
- minions around the minion group you are controlling, these minions will be added too the
- group for 30/40/50 Seconds.
- 120 Second cooldown.
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