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- Lavelle's goals (updated Feb 1 2015)
- Skill unlocks; Golden Time (RNG on ele wave cast, might be botable), potion lore (Apprentice Magic, Medicine, and Transmute), Snap Cast (spam bolts with bot), Fireball (Need Page 3 + 4)
- Skill priority; Max hydra.
- Construct alchemy will wait until later, barrier spikes are an interesting thought now that they scale.
- After alchemy, magic. Priorities are unlocking Fireball + Thunder + Meteor, going back for Party Healing and Healing afterwards. Magic Craft + Shylien ecology life skill priority, try to get slaves to help.
- Titles;
- Toxicologist (Mater potion lore, useless but cool name)
- Master of Hydra (billion casts, likely most time consuming non life skill title)
- Master of Heat Buster (hadouken a few more strong enemies)
- Master of Alchemy (R3 mana crystallization)
- Royal Alchemist (pray someone fucks up)
- Secondary titles;
- Professor J > Winter Angel > Halloween Party > God's Feather
- Equipment;
- Spirit weapon - Cylinder, duh. Either Volcano or Earthquake, earthquake is interesting thought.
- Hellfire best non-ego.
- Gospel to be considered as I am poor, otherwise Beginner is fine.
- Stat weights; Fire damage > crit > max
- Otherwise Hellfire cylinder is easily > hp > stam
- Body wear is Cressida with Flame Burst (maybe upgrade to others one day when I'm rich). Hat can be anything.
- Ideal accessories are Lucky Rabbit's Foot, from Magic Craft.
- PRE/SUF, NAME, LOCATION AND RANK IF 9+ NOTABLE ATTRIBUTES
- Weapons enchants (main and guard cylinder;
- Pre - Synergy (Dorren's request hard/elite, R5) | +8-12 fire, +6 crit, +7-11 water
- Suf - Disaster (Belvast Hostage rescue, R4) | +15-25 fire, +15 crit, +30-50 water
- Suf2- Magma (Trade assistant imp quests, R9) | +8-12 fire
- Head enchants;
- Pre - Vine (Guardian of Avon) | +14 crit, -20 luck
- Suf - Flame (Peaca Int) | +6 fire, +6-9 crit, +10-20 MP
- Suf2-Frozen (Peaca Abyss/Abb Neagh Convoy, R5) | +3-5 fire, +10 crit, +7-10 water
- Body Enchants;
- Pre - Seething (Giant Lion, White Dragon, R5) | +5-7 fire, +5 crit, +13 max, +20 HP, +10-20 water
- Pre2- Explosive (Slevins' daily in Belvast, Joust) | +6 Fire, +12 HP
- Suf - Glass Fragment (Slevin or New King's Req) | +5 max, +5 balance
- Glove;
- Pre - Spark (Fortinbras' Expedition) | +5 fire, +7 stam (GOT IT.)
- Suf - Symoblic (Secret of Caverns, R5) | +5 crit, +10 max
- Suf2 - Elementalist (GoP Elite, R9) | +8 Crit
- Foot;
- Pre - Hot Foot (Events, R9 -_-) | +8 Fire (GOT IT.)
- Suf - Cowboy (MA tourney, R9) | +4 fire, +6 water
- Suf2- Symoblic (Secret of Caverns, R5) | +5 crit, +10 max
- Suf3- Hawk (Ballooning) | +5 max
- Accessories;
- Pre - Heated (GoP) | +6 fire
- Pre2- Nostalgic (Peaca) | +5-9 max, +5 luck
- Pre3- Oblivion (Long horn Gnu boss, R9) | +10 max, +8 HP, -15 luck
- Suf - Swarming (Ceo Field Boss Golem) | +4 dmg, +3 balance
- Suf2- Wild Boar (Shadow missions or Tail boars) | +1-3 dmg
- Pretty clothes;
- Hebona Robe (Alby Advanced Hardmode)
- Del's Dress (MA Tourney)
- Pirate Captain Suit (Not pretty, but candidate for raccoon cub all-races)
- Traditional Korean Outfit (F) (Type 1) (Events)
- Bolero and Jumper Skirt (Gacha/event)
- Selina Lady Dress (Events, mostly)
- Stitched Long Robe Armor (Alligator, White Dragon)
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