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NolanSyKinsley

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Mar 30th, 2016
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  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198029477337 [API loaded no]
  3. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. management
  6.  
  7.  
  8. Importing game controller configs
  9.  
  10. Selecting FBConfig
  11. GLX_FBCONFIG_ID=167
  12. GLX_BUFFER_SIZE=32
  13. GLX_DOUBLEBUFFER=1
  14. GLX_RED_SIZE=8
  15. GLX_GREEN_SIZE=8
  16. GLX_BLUE_SIZE=8
  17. GLX_ALPHA_SIZE=8
  18. GLX_DEPTH_SIZE=24
  19. GLX_STENCIL_SIZE=8
  20. GLX_SAMPLES_ARB=0
  21. GLX_SAMPLE_BUFFERS_ARB=0
  22. GLX_STEREO=0
  23. GLX_CONFIG_CAVEAT=NONE
  24.  
  25. Desktop is 1680 x 1050 @ 60 Hz
  26. Initialize engine version: 5.3.3p3 (1d2e01741d9f)
  27. GfxDevice: creating device client; threaded=1
  28. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
  29. OpenGL:
  30. Version: OpenGL 4.5 [4.5.0 NVIDIA 352.79]
  31. Renderer: GeForce GTX 950/PCIe/SSE2
  32. Vendor: NVIDIA Corporation
  33. VRAM: 2048 MB
  34. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  35. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  36. Setting maxVSyncInterval to 4
  37. GL: Detected 2048 MB VRAM
  38. AudioManager: Using PulseAudio: Default Output Device
  39. Begin MonoManager ReloadAssembly
  40. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  41. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  42. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  43. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  44. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  45. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  46. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  47. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  48. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  49. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  50. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  51. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  52. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  53. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  54. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  55. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  56. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  57. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  58. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  59. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  60. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  61. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  62. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  63. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  64. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  65. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  66. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  67. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  68. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  69. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  70. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  71. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  72. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  73. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  74. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  75. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  76. - Completed reload, in 0.424 seconds
  77. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  78. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  79. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  80. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  81. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  82. Default vsync count 1
  83. requesting resize 1680 x 1050
  84. Using native desktop resolution 1680 x 1050
  85.  
  86. Selecting FBConfig
  87. GLX_FBCONFIG_ID=207
  88. GLX_BUFFER_SIZE=32
  89. GLX_DOUBLEBUFFER=1
  90. GLX_RED_SIZE=8
  91. GLX_GREEN_SIZE=8
  92. GLX_BLUE_SIZE=8
  93. GLX_ALPHA_SIZE=8
  94. GLX_DEPTH_SIZE=24
  95. GLX_STENCIL_SIZE=8
  96. GLX_SAMPLES_ARB=2
  97. GLX_SAMPLE_BUFFERS_ARB=1
  98. GLX_STEREO=0
  99. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  100.  
  101. requesting fullscreen 1680 x 1050 at 0 Hz
  102. Desktop is 1680 x 1050 @ 60 Hz
  103. Using libudev for joystick management
  104.  
  105.  
  106. Importing game controller configs
  107. UnloadTime: 2.565000 ms
  108. 2016-03-30T08:18:14 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
  109. 2016-03-30T08:18:14 0.037 INF NET: InitCallbacks
  110. 2016-03-30T08:18:14 0.041 INF [EAC] Initializing ...
  111. 2016-03-30T08:18:14 0.076 INF Texture quality is set to 1
  112. 2016-03-30T08:18:14 0.076 INF Not precaching files, not enough RAM
  113. Changing real window size to 1680 x 1050
  114. Changing real window size to 1680 x 1050
  115. Changing real window size to 1680 x 1050
  116. Changing real window size to 1680 x 1050
  117. Changing real window size to 1680 x 1050
  118. Changing real window size to 1680 x 1050
  119. Changing real window size to 1680 x 1050
  120. 2016-03-30T08:18:17 3.001 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  121. 2016-03-30T08:18:20 6.544 INF Loading main scene
  122. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  123.  
  124. (Filename: Line: 1655)
  125.  
  126. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  127. UnloadTime: 8.716001 ms
  128. 2016-03-30T08:18:22 8.161 INF Awake
  129. 2016-03-30T08:18:22 8.249 INF Version: Alpha 14.2 (b4) Compatibility Version: Alpha 14.2, Build: Linux 64 Bit
  130. 2016-03-30T08:18:22 8.249 INF System information:
  131. 2016-03-30T08:18:22 8.391 INF OS: Linux 4.4 ManjaroLinux 15.12 64bit
  132. 2016-03-30T08:18:22 8.393 INF CPU: AMD Phenom(tm) II X4 940 Processor (cores: 4)
  133. 2016-03-30T08:18:22 8.394 INF RAM: 3956 MB
  134. 2016-03-30T08:18:22 8.394 INF GPU: GeForce GTX 950/PCIe/SSE2 (2048 MB)
  135. 2016-03-30T08:18:22 8.399 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3.0)
  136. 2016-03-30T08:18:22 8.399 INF Last played version: Alpha 14.2
  137. 2016-03-30T08:18:22 8.400 INF Local UTC offset: -7 hours
  138. 2016-03-30T08:18:22 8.401 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-30__08-18-10.txt
  139. 2016-03-30T08:18:22 8.421 INF Texture quality is set to 1
  140. 2016-03-30T08:18:22 8.593 INF Load key config check
  141. 2016-03-30T08:18:22 8.594 INF Load key config
  142. 2016-03-30T08:18:22 8.605 INF [MODS] No mods folder found
  143. 2016-03-30T08:18:22 8.674 INF Loading permissions file at '/home/paco/.local/share/7DaysToDie/Saves/serveradmin.xml'
  144. 2016-03-30T08:18:22 8.800 INF Loading permissions file done.
  145. 2016-03-30T08:18:22 8.801 INF Awake done
  146. 2016-03-30T08:18:23 9.352 INF Atlas reset took 205 ms
  147. 2016-03-30T08:18:23 9.353 INF Atlas load took 549 ms
  148.  
  149. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13918.
  150. Total: 25.467999 ms (FindLiveObjects: 2.242000 ms CreateObjectMapping: 0.478000 ms MarkObjects: 22.695000 ms DeleteObjects: 0.051000 ms)
  151.  
  152. Setting up 1 worker threads for Enlighten.
  153. Thread -> id: 7fee8a287700 -> priority: 1
  154. requesting resize 1680 x 1050
  155. Using native desktop resolution 1680 x 1050
  156.  
  157. Selecting FBConfig
  158. GLX_FBCONFIG_ID=167
  159. GLX_BUFFER_SIZE=32
  160. GLX_DOUBLEBUFFER=1
  161. GLX_RED_SIZE=8
  162. GLX_GREEN_SIZE=8
  163. GLX_BLUE_SIZE=8
  164. GLX_ALPHA_SIZE=8
  165. GLX_DEPTH_SIZE=24
  166. GLX_STENCIL_SIZE=8
  167. GLX_SAMPLES_ARB=0
  168. GLX_SAMPLE_BUFFERS_ARB=0
  169. GLX_STEREO=0
  170. GLX_CONFIG_CAVEAT=NONE
  171.  
  172. requesting fullscreen 1680 x 1050 at 60 Hz
  173. Desktop is 1680 x 1050 @ 60 Hz
  174. Changing real window size to 1680 x 1050
  175. Changing real window size to 1680 x 1050
  176. Changing real window size to 1680 x 1050
  177. Changing real window size to 1680 x 1050
  178. UMA Overlay loading took 6978 ms
  179.  
  180. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  181.  
  182. UMA Slot loading took 3 ms
  183.  
  184. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  185.  
  186. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  187. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  188. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  189. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  190. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  191. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  192. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  193. 2016-03-30T08:18:59 45.060 INF XUI loading took 4991ms
  194. 2016-03-30T08:18:59 45.063 INF WorldStaticData.Init() needed 23.216s
  195. 2016-03-30T08:18:59 45.070 INF [Steamworks.NET] Login ok.
  196. 2016-03-30T08:19:04 50.072 WRN Loaded world file from different version: 'Alpha 14(b92)'
  197. 2016-03-30T08:19:04 50.114 WRN Loaded world file from different version: 'Alpha 13.8(b7)'
  198. 2016-03-30T08:19:04 50.146 WRN Loaded world file from different version: 'Alpha 13.6(b2)'
  199. 2016-03-30T08:19:07 53.240 INF NET: Starting server protocols
  200. 2016-03-30T08:19:07 53.282 INF NET: Unity NW server started
  201. 2016-03-30T08:19:07 53.282 INF [Steamworks.NET] NET: Server started
  202. 2016-03-30T08:19:07 53.283 INF StartGame
  203. 2016-03-30T08:19:08 54.125 INF Atlas reset took 840 ms
  204. 2016-03-30T08:19:08 54.757 INF Persistent GamePrefs saved
  205. GamePref.AdminFileName = serveradmin.xml
  206. GamePref.AirDropFrequency = 72
  207. GamePref.AutopilotMode = 0
  208. GamePref.BlockDurabilityModifier = 100
  209. GamePref.BuildCreate = False
  210. GamePref.ConnectToServerIP = 38.130.218.108
  211. GamePref.ConnectToServerPort = 26900
  212. GamePref.ControlPanelEnabled = False
  213. GamePref.ControlPanelPort = 8080
  214. GamePref.CraftTimer =
  215. GamePref.CreateLevelDim = 8
  216. GamePref.CreateLevelName = My Level
  217. GamePref.CreativeMenuEnabled = False
  218. GamePref.DayCount = 3
  219. GamePref.DayLightLength = 18
  220. GamePref.DayNightLength = 60
  221. GamePref.DebugMenuEnabled = False
  222. GamePref.DebugMenuShowTasks = False
  223. GamePref.DebugStopEnemiesMoving = False
  224. GamePref.DropOnDeath = 2
  225. GamePref.DropOnQuit = 0
  226. GamePref.DynamicSpawner =
  227. GamePref.EACEnabled = False
  228. GamePref.EnemyDifficulty = 0
  229. GamePref.EnemySenseMemory = 60
  230. GamePref.EnemySpawnMode = 3
  231. GamePref.FavoriteServersList =
  232. GamePref.FragLimit = 20
  233. GamePref.FriendlyFire = True
  234. GamePref.GameDifficulty = 1
  235. GamePref.GameMode = GameModeSurvivalSP
  236. GamePref.GameName = a14.2
  237. GamePref.GameNameClient = My Game
  238. GamePref.GameVersion = Alpha 14.2
  239. GamePref.GameWorld = Random Gen
  240. GamePref.JoiningOptions = True
  241. GamePref.LandClaimDeadZone = 30
  242. GamePref.LandClaimDecayMode = 0
  243. GamePref.LandClaimExpiryTime = 3
  244. GamePref.LandClaimOfflineDurabilityModifier = 4
  245. GamePref.LandClaimOnlineDurabilityModifier = 4
  246. GamePref.LandClaimSize = 7
  247. GamePref.LastGameResetRevision = 8
  248. GamePref.LootAbundance = 150
  249. GamePref.LootRespawnDays = 15
  250. GamePref.LootTimer =
  251. GamePref.MatchLength = 10
  252. GamePref.MaxSpawnedAnimals = 50
  253. GamePref.MaxSpawnedZombies = 60
  254. GamePref.NoGraphicsMode = False
  255. GamePref.OptionsAA = 0
  256. GamePref.OptionsAllowController = False
  257. GamePref.OptionsAmbientVolumeLevel = 0.5
  258. GamePref.OptionsBackgroundGlobalOpacity = 0.5
  259. GamePref.OptionsBloom = True
  260. GamePref.OptionsDeferredLighting = True
  261. GamePref.OptionsDOF = False
  262. GamePref.OptionsFieldOfView = 67
  263. GamePref.OptionsForegroundGlobalOpacity = 1
  264. GamePref.OptionsGamma = 0.375
  265. GamePref.OptionsGraphicsQuality = 4
  266. GamePref.OptionsGrassDistance = 1
  267. GamePref.OptionsHudOpacity = 0
  268. GamePref.OptionsHudSize = 2
  269. GamePref.OptionsImageEffects = True
  270. GamePref.OptionsInvertMouse = False
  271. GamePref.OptionsLODDistance = 0.25
  272. GamePref.OptionsMicVolumeLevel = 0.75
  273. GamePref.OptionsMotionBlur = 0
  274. GamePref.OptionsMouseSensitivity = 0.653266
  275. GamePref.OptionsMusicVolumeLevel = 0.2
  276. GamePref.OptionsObjectBlur = False
  277. GamePref.OptionsOverallAudioVolumeLevel = 1
  278. GamePref.OptionsPlayerModel = playerMale
  279. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  280. GamePref.OptionsReflectedShadows = False
  281. GamePref.OptionsReflectionQuality = 1
  282. GamePref.OptionsResolution = 0
  283. GamePref.OptionsShadowDistance = 2
  284. GamePref.OptionsShowCompass = True
  285. GamePref.OptionsShowCrosshair = True
  286. GamePref.OptionsSSAO = False
  287. GamePref.OptionsStabSpawnBlocksOnGround = True
  288. GamePref.OptionsSunShafts = False
  289. GamePref.OptionsTempCelsius = False
  290. GamePref.OptionsTextureQuality = 1
  291. GamePref.OptionsTreeQuality = 1
  292. GamePref.OptionsViewDistance = 11
  293. GamePref.OptionsVoiceChatEnabled = True
  294. GamePref.OptionsVoiceVolumeLevel = 0.75
  295. GamePref.OptionsVsync = 0
  296. GamePref.OptionsWaterQuality = 1
  297. GamePref.PersistentPlayerProfiles = True
  298. GamePref.PlayerAutologin = False
  299. GamePref.PlayerId = 76561198029477337
  300. GamePref.PlayerName = NolanSyKinsley
  301. GamePref.PlayerSafeZoneHours = 7
  302. GamePref.PlayerSafeZoneLevel = 5
  303. GamePref.PlayerToken =
  304. GamePref.RebuildMap = False
  305. GamePref.SaveGameFolder = /home/paco/.local/share/7DaysToDie/Saves
  306. GamePref.SelectionContextMode = 0
  307. GamePref.SelectionOperationMode = 0
  308. GamePref.ServerDescription =
  309. GamePref.ServerDisabledNetworkProtocols =
  310. GamePref.ServerIP =
  311. GamePref.ServerIsPublic = True
  312. GamePref.ServerMaxPlayerCount = 8
  313. GamePref.ServerName = Default Server
  314. GamePref.ServerPort = 26900
  315. GamePref.ServerWebsiteURL =
  316. GamePref.ShowFriendPlayerOnMap = True
  317. GamePref.TelnetEnabled = False
  318. GamePref.TelnetPort = 25003
  319. GamePref.ZombiePlayers = True
  320. GamePref.ZombiesRun = 0
  321. GameStat.AirDropFrequency = 0
  322. GameStat.AnimalCount = 0
  323. GameStat.BlockDurabilityModifier = 1
  324. GameStat.CraftTimer =
  325. GameStat.CurrentRoundIx = 0
  326. GameStat.DayLightLength = 16
  327. GameStat.DayLimitActive = False
  328. GameStat.DayLimitThisRound = 0
  329. GameStat.Difficulty = 2
  330. GameStat.DropOnDeath = 1
  331. GameStat.DropOnQuit = 0
  332. GameStat.EnemyCount = 0
  333. GameStat.EnemyDifficulty = Normal
  334. GameStat.EnemySenseMemory = 60
  335. GameStat.EnemySpawnMode = 3
  336. GameStat.FragLimitActive = False
  337. GameStat.FragLimitThisRound = 0
  338. GameStat.GameDifficulty = 2
  339. GameStat.GameModeId = 0
  340. GameStat.GameState = 0
  341. GameStat.GlobalMessageToShow =
  342. GameStat.IsCreativeMenuEnabled = False
  343. GameStat.IsFlyingEnabled = False
  344. GameStat.IsFriendlyFire = True
  345. GameStat.IsPlayerCollisionEnabled = True
  346. GameStat.IsPlayerDamageEnabled = True
  347. GameStat.IsResetMapOnRestart = False
  348. GameStat.IsSaveSupplyCrates = True
  349. GameStat.IsSpawnEnemies = True
  350. GameStat.IsSpawnNearOtherPlayer = False
  351. GameStat.IsTeleportEnabled = False
  352. GameStat.IsVersionCheckDone = True
  353. GameStat.LandClaimDeadZone = 30
  354. GameStat.LandClaimDecayMode = 0
  355. GameStat.LandClaimExpiryTime = 3
  356. GameStat.LandClaimOfflineDurabilityModifier = 32
  357. GameStat.LandClaimOnlineDurabilityModifier = 32
  358. GameStat.LandClaimSize = 7
  359. GameStat.LoadScene =
  360. GameStat.LootTimer =
  361. GameStat.ScoreDiedMultiplier = -5
  362. GameStat.ScorePlayerKillMultiplier = 1
  363. GameStat.ScoreZombieKillMultiplier = 1
  364. GameStat.ShowAllPlayersOnMap = False
  365. GameStat.ShowFriendPlayerOnMap = True
  366. GameStat.ShowSpawnWindow = False
  367. GameStat.ShowWindow =
  368. GameStat.ShowZombieCounter = False
  369. GameStat.TimeLimitActive = False
  370. GameStat.TimeLimitThisRound = 0
  371. GameStat.TimeOfDayIncPerSec = 20
  372. GameStat.ZombieHordeMeter = False
  373. 2016-03-30T08:19:08 54.771 INF StartAsServer
  374. 2016-03-30T08:19:08 54.777 INF createWorld: Random Gen, a14.2, GameModeSurvivalSP
  375. 2016-03-30T08:19:08 54.852 INF Started thread thread_Regenerating
  376. 2016-03-30T08:19:08 54.853 INF Started thread YW
  377. 2016-03-30T08:19:09 55.099 INF World.Load: Random Gen
  378. 2016-03-30T08:19:09 55.143 INF Started thread thread_Pathfinder
  379. 2016-03-30T08:19:09 55.168 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  380. 2016-03-30T08:19:09 55.181 INF Started thread thread_GenerateChunks
  381. 2016-03-30T08:19:09 55.211 INF Loading and parsing of generator took 29ms
  382. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  383. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  384. 2016-03-30T08:19:16 62.475 INF createWorld() done
  385. 2016-03-30T08:19:16 62.477 INF Loading players.xml
  386. 2016-03-30T08:19:16 62.827 INF Created player with id=171
  387. 2016-03-30T08:19:16 62.834 INF PPS: setLocalPlayerEntity -> 171
  388. 2016-03-30T08:19:17 63.346 INF Adding observed entity: 1, (-1059.4, 116.1, 1311.0), 11
  389. 2016-03-30T08:19:17 63.386 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 60, default = 50
  390. 2016-03-30T08:19:17 63.386 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
  391. 2016-03-30T08:19:17 63.386 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  392. 2016-03-30T08:19:17 63.386 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
  393. 2016-03-30T08:19:17 63.406 INF StartGame done
  394. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  395. 2016-03-30T08:19:27 73.460 INF [Steamworks.NET] GameServer.Init successful
  396. 2016-03-30T08:19:27 73.600 INF ************************Weather Packages Created FROM BIOMES :D ************************
  397. 2016-03-30T08:19:28 74.749 INF [Steamworks.NET] Create Lobby
  398. 2016-03-30T08:19:28 74.751 INF [Steamworks.NET] GameServer.LogOn successful
  399. 2016-03-30T08:19:29 75.061 INF [Steamworks.NET] Lobby creation succeeded
  400. 2016-03-30T08:19:29 75.068 INF [Steamworks.NET] Lobby entered: 109775242936443151
  401. 2016-03-30T08:19:46 92.033 INF BiomeSpawnManager spawned animalPig pos=(-922.5, 124.2, 1405.5) id=178 CBD=BiomeId=2 XZ=-992/1328 ZombiesAll_Any: c=0/r=14094 AnimalsAll_Any: c=1/r=0
  402. 2016-03-30T08:19:51 97.786 INF Saving 228 of chunks took 482ms
  403. 2016-03-30T08:19:56 102.886 INF Saving 196 of chunks took 341ms
  404. 2016-03-30T08:20:03 109.348 INF Saving 192 of chunks took 418ms
  405. 2016-03-30T08:20:39 145.888 INF Disconnect
  406. 2016-03-30T08:20:39 145.892 INF NET: Stopping server protocols
  407. 2016-03-30T08:20:40 145.948 INF NET: Untiy NW server stopped
  408. 2016-03-30T08:20:40 145.949 INF [Steamworks.NET] NET: Server stopped
  409. 2016-03-30T08:20:40 145.949 INF [NET] ServerShutdown
  410. 2016-03-30T08:20:40 145.950 INF SaveAndCleanupWorld
  411. 2016-03-30T08:20:40 146.413 INF Saving 193 of chunks took 321ms
  412. 2016-03-30T08:20:40 146.424 INF [Steamworks.NET] Stopping server
  413. 2016-03-30T08:20:40 146.598 INF World.Unload
  414. 2016-03-30T08:20:41 146.950 INF Exited thread thread_GenerateChunks
  415. 2016-03-30T08:20:41 147.237 INF Exited thread thread_Pathfinder
  416. 2016-03-30T08:20:41 147.243 INF World.Cleanup
  417. 2016-03-30T08:20:41 147.246 INF Exited thread thread_Regenerating
  418. 2016-03-30T08:20:41 147.246 INF Exited thread YW
  419. 2016-03-30T08:20:41 147.246 INF Removing observed entity 1
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