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- Sentinel Class
- Class Attributes
- Equip Heavy Shield
- Allows the usage of Heavy Shields. Heavy Shields will generally have more defense and block rate than regular shields.
- Increased Health
- Increases health by 5% per attribute level. Max level 2.
- Block
- That block thingy peltasta has with the manual blocking and whatnot.
- Tempered Steel
- Increase physical damage by 3% per attribute level when wearing full plate armor. Max level 5.
- Shield Profeciency (Circle 2 required)
- All damaging skills that use a shield have their damage increased by 75%.
- -- Circle 1 --
- -Counter-Attack
- Overheat: 2
- Cooldown 10 seconds
- Assume a counter stance and upon taking a melee hit retaliate with an attack of greater power.
- Rank 1 110% of damage taken is returned
- Rank 15 250% of damage taken is returned
- Attributes
- Drop Evasion: Lowers evasion by 50% when using Counter-Attack.
- -Iron Wall
- Cooldown 40 seconds
- Required Stance: Heavy Shield
- The user sets up their shield and cannot move or attack. Their shield will intercept and block all projectiles and attacks. Enemies cannot pass through you.
- Rank 1 duration 6 seconds
- Rank 15 duration 20 seconds
- Attributes
- Quick Wall: Halves duration to lower cooldown by 20 seconds.
- Offensive Wall: Deals damage equal to 100% of the user's physical attack to targets whose attacks were blocked. +10 second cooldown.
- -Iron Assault
- Cooldown 20 seconds
- Blunt Damage
- Required Stance: Heavy Shield
- Rotate your shield sideways and push all enemies in front of you away. All targets get push away in the same direction as opposed to away from the point of impact.
- Rank increases base damage
- Attributes
- Iron Assault: Enhance
- Increases damage by 1% per attribute level.
- Wall Slam: Targets that hit a wall take an additional hit.
- -Shockwave
- Cooldown 35 seconds
- Blunt Damage
- Slam your weapon into the ground dealing damage in an area around you and creating a slowing field that persists.
- Rank 1 slow field duration 3 seconds
- Rank 15 slow field 17 seconds
- Attributes
- Shockwave: Enhance: Increases damage by 1% per attribute level.
- Shockwave: Stun: Gives Shockwave a chance to stun at a 5% per attribute level chance. Max level 8. +10 second cooldown.
- Shockwave: Armor Break: Applies Armor Break to all targets in Shockwave's area of effect. +100 SP cost.
- -Crush
- Overheat 2
- Cooldown 25 seconds
- Blunt Damage
- Take your weapon(s) and charge a devestating blow to hit all targets in front of you. The heavier your weapon(s) the more damage this skill will do.
- Rank increases base damage
- Attributes
- Crush: Enhance
- Increases damage yadda yadda yadda
- -- Cricle 2 --
- -Iron Spirit
- 60 second cooldown
- Become immune to crowd control effects and gain increased critical hit resistance.
- Increased ranks have increased critical resistance. There's probably a formula too.
- Rank 1 duration 11 seconds
- Rank 10 duration 20 seconds
- No attributes
- -Parting Strike
- 15 second cooldown
- Slash Damage
- Slash in front of you twice, the first slash knocks enemies to your left away to your left, and the second knocks enemies to your right away to your right.
- Rank increases base damage
- Attributes
- Parting Strike: Enhance: Increases memes dankness by 420% per attribute level
- -- Circle 3 --
- -Iron Maiden
- 60 second cooldown
- Requured Stance: Heavy Shield
- Encase an enemy in an iron maiden using your shield. While the enemy is encased you lose the functionality of your shield. The enemy cannot act and takes increased damage while in the maiden.
- Rank 1 damage incease 60%
- Rank 5 damage increase 100%
- Rank 1 duration 4 seconds
- Rank 5 duration 8 seconds
- Attributes
- Iron Maiden: Bleeding: Enemeis have a 2% chance per attribute level to be inflicted with bleeding. Max level 5.
- -Shatter
- Overheat 3
- 30 second cooldown
- Blunt damage
- Strike your opponent's weapon, dealing damage as well as lowering the durability of you and your opponent's weapon. On non-player enemies, it lowers the attack of enemies at a 30% chance.
- Rank increases base damage and durability damage
- Attributes
- Shatter: Enhance: You know the drill.
- Sturdy Weapon: Durability damage your weapon takes is reduced by 20% per attribute level. Max level 4. +15 second cooldown.
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