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- private["_vehicle"];
- _vehicle = _this select 3;
- if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; };
- DZE_ActionInProgress = true;
- {player removeAction _x} forEach s_player_LockUnlock;s_player_LockUnlock = [];
- s_player_lockUnlock_crtl = 1;
- PVDZE_veh_Lock = [_vehicle,true];
- if(player distance _vehicle < 10) then {
- if (local _vehicle) then {
- PVDZE_veh_Lock spawn local_lockUnlock
- } else {
- publicVariable "PVDZE_veh_Lock";
- };
- };
- s_player_lockUnlock_crtl = 1;
- DZE_ActionInProgress = false;
- //ZEV lock\unlock sound ->
- player action ["lightOn", _vehicle];
- _vehicle say3D "signalka";
- sleep 0.3;
- player action ["lightOff", _vehicle];
- //ZEV lock\unlock sound <-
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