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- /****************************************
- * Created by: Rochet2 *
- * Updated by: Asbert75 *
- * With help from: *
- * LilleCarl, Rochet2, Jamey *
- * *----- Title Vendor -----* *
- ****************************************/
- #include "ScriptPCH.h"
- struct Rochet2
- {
- uint8 icon;
- std::string name;
- uint32 HK, titleID;
- };
- /********************************************************
- Possible icons:
- 0, //white chat bubble
- 1, //brown bag
- 2, //flight
- 3, //book
- 4, //interaction wheel
- 5, //interaction wheel
- 6, //brown bag with yellow dot
- 7, //white chat bubble with black dots
- 8, //tabard
- 9, //two swords
- 10, //yellow dot
- Example Gossip Option: {iconID (see above), "title name", honorable_kills_required (set to whatever you require the player to have to get this rank), titleID (from database)}
- ***********************************************************/
- Rochet2 Titles [] =
- {
- {9, "Private", 50, 1 },
- {9, "Corporal", 100, 2 },
- {9, "Sergeant", 250, 3 },
- {9, "Master Sergeant", 500, 4 },
- {9, "Sergeant Major", 750, 5 },
- {9, "Knight", 1000, 6 },
- {9, "Knight-Lieutenant", 1500, 7 },
- {9, "Knight-Captain", 2000, 8 },
- {9, "Knight-Champion", 2500, 9 },
- {9, "Lieutenant Commander", 3000, 10 },
- {9, "Commander", 3500, 11 },
- {9, "Marshal", 4000, 12 },
- {9, "Field Marshal", 4500, 13 },
- {9, "Grand Marshal", 5000, 14 },
- {9, "Scout", 50, 15 },
- {9, "Grunt", 100, 16 },
- {9, "Sergeant", 250, 17 },
- {9, "Senior Sergeant", 500, 18 },
- {9, "First Sergeant", 750, 19 },
- {9, "Stone Guard", 1000, 20 },
- {9, "Blood Guard", 1500, 21 },
- {9, "Legionnaire", 2000, 22 },
- {9, "Centurion", 2500, 23 },
- {9, "Champion", 3000, 24 },
- {9, "Lieutenant General", 3500, 25 },
- {9, "General", 4000, 26 },
- {9, "Warlord", 4500, 27 },
- {9, "High Warlord", 5000, 28 },
- };
- enum eEnums
- {
- Amount = sizeof Titles/sizeof(*Titles),
- // npc_text ID
- Greetings_A = 1,
- Greetings_H = 2,
- };
- #define ERROR_HASTITLE "|cffff0000You already have this title|r" // Error message that shows up when a player already has the title
- #define ERROR_CASH "|cffff0000You don't have enough honorable kills|r" // Error message if player does not have enough honorable kills
- class Title_gossip_codebox : public CreatureScript
- {
- public:
- Title_gossip_codebox()
- : CreatureScript("Title_gossip_codebox")
- {
- }
- bool OnGossipHello(Player* pPlayer, Creature* pCreature)
- {
- uint32 txt = Greetings_A;
- uint32 i = 0;
- uint32 m = Amount/2;
- if(pPlayer->GetTeam() == HORDE)
- {
- txt = Greetings_H;
- i = Amount/2;
- m = Amount;
- }
- for (i; i<m; i++)
- {
- std::ostringstream ss;
- ss << Titles[i].name << " - " << Titles[i].HK << " HKs";
- std::string showcoolshit = ss.str();
- ss.str(" ");
- ss.clear();
- ss << "Are you sure?\nYou will be granted the title: " << Titles[i].name;
- std::string showcoolshit2 = ss.str();
- // ADD_GOSSIP_ITEM_EXTENDED Parameters: (icon, label, GOSSIP_SENDER_MAIN (Sender), Title ID ? (action - Sends info to OnGossipSelect), popup, coppercost, code (codebox))
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(Titles[i].icon, showcoolshit.c_str(), GOSSIP_SENDER_MAIN, i, showcoolshit2, 0, false);
- }
- pPlayer->PlayerTalkClass->SendGossipMenu(txt, pCreature->GetGUID());
- return true;
- }
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 i)
- {
- pPlayer->PlayerTalkClass->ClearMenus(); // clear the menu
- if (CharTitlesEntry const* Title = sCharTitlesStore.LookupEntry(Titles[i].titleID)) // Get title
- {
- if(pPlayer->HasTitle(Title)) // If has title
- pPlayer->GetSession()->SendAreaTriggerMessage(ERROR_HASTITLE);
- else if(Titles[i].HK > pPlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)) // If doesnt have enough honored kills
- pPlayer->GetSession()->SendAreaTriggerMessage(ERROR_CASH);
- else
- {
- pPlayer->SetTitle(Title);
- pPlayer->SaveToDB();
- }
- OnGossipHello(pPlayer, pCreature);
- }
- return true;
- }
- };
- void AddSC_Title_gossip_codebox()
- {
- new Title_gossip_codebox();
- }
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