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Consistent XML vs Inconsistent

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Dec 26th, 2012
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <settings>
  3.  <treepos x="3611.557861" y="2473.824219" z="8.986277" seed="654/>
  4.  <animation idle="idle" running="run" sprinting="run" falling="fall" jumping="fall" swimming="fall" floating="idle" flying="idle" />
  5.  <avatar cameradistance="11.00" camerax="76.0" cameray="0.0" cameraz="73.19989" x="7806.417969" y="4053.380615" z="-0.217506" flying="0" mousesense="1.0" inverty="1" />
  6.  <shaders normal="standard.cg" trees="trees.cg" />
  7. </settings>
  8.  
  9.  
  10. <?xml version="1.0" encoding="UTF-8"?>
  11. <settings>
  12.  <treepos>
  13.   <x value="3611.557861" />
  14.   <y value="2473.824219" />
  15.   <z value="8.986277" />
  16.   <seed value="654" />
  17.  </treepos>
  18.  <animation>
  19.   <idle>
  20.    <idle />
  21.    <floating />
  22.    <flying />
  23.   </idle>
  24.   <run>
  25.    <running />
  26.    <sprinting />
  27.   </run>
  28.   <fall>
  29.    <falling />
  30.    <jumping />
  31.    <swimming />
  32.   </fall>
  33.  </animation>
  34.  <avatar cameradistance="11.00" />
  35.  <avatar camerax="76.0" />
  36.  <avatar cameray="0.0" />
  37.  <avatar cameraz="73.19989" />
  38.  <avatar x="7806.417969" />
  39.  <avatar y="4053.380615" />
  40.  <avatar z="-0.217506" />
  41.  <avatar flying="0" />
  42.  <avatar mousesense="1.0" />
  43.  <avatar inverty="1" />
  44.  <shaders
  45.  <normal>standard.cg</normal>
  46.   <trees>trees.cg</trees>
  47.  </shaders>
  48. </settings>
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