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- private Map _map = new Map(GameSettings.AllSettings.FieldHeight, GameSettings.AllSettings.FieldWidth);
- private Bor dictionary = new Bor();
- private void Dfs(Vector v, int currentVertex)
- {
- _map[v].IsUsed = true;
- foreach (var relatedVertex in _map.RelatedVertex(v))
- {
- if (!_map[relatedVertex].IsUsed)
- {
- if (dictionary.IsEdge(currentVertex, _map[relatedVertex].Value))
- {
- Dfs(relatedVertex, );
- }
- }
- }
- }
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