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- BASIC
- =====
- Ghost Mastery
- Type: Passive
- Increases ghost damage and disable infliction chance.
- Lv1: 2x damage, 1.1x disable chance
- Lv2: 2.2x damage, 1.15x disable chance
- Lv3: 2.4x damage, 1.2x disable chance
- Lv4: 2.6x damage, 1.25x disable chance
- Lv5: 3.6x damage, 1.45x disable chance
- Lv6: 3.85x damage, 1.52x disable chance
- Lv7: 4.1x damage, 1.59x disable chance
- Lv8: 4.35x damage, 1.66x disable chance
- Lv9: 4.6x damage, 1.73x disable chance
- Lv10: 6x damage, 2x disable chance
- Ghost Reincarnation
- Type: Passive
- Gives a chance to summon a ghost whenever a ghost is destroyed in battle.
- NOTE ABOUT GHOST SUMMON CHANCES: Internally, ghost summon chances are represented as three-digit numbers, ie. Ghost Reincarnation's lv1 value is 150 internally. While it is likely that these numbers are plugged into some unknown function, for the sake of simplicity, I will just divide internal numbers by 10, as that gives numbers that seem sensible for chances.
- Lv1: 15% chance
- Lv2: 16% chance
- Lv3: 17% chance
- Lv4: 18% chance
- Lv5: 23% chance
- Lv6: 24% chance
- Lv7: 25% chance
- Lv8: 26% chance
- Lv9: 27% chance
- Lv10: 33% chance
- Gravekeeping Knowledge
- Type: Passive
- Gives a chance to summon a ghost when the Necromancer hasn't taken damage for one turn.
- Lv1: 10% chance
- Lv2: 11% chance
- Lv3: 12% chance
- Lv4: 13% chance
- Lv5: 17% chance
- Lv6: 18% chance
- Lv7: 19% chance
- Lv8: 20% chance
- Lv9: 21% chance
- Lv10: 25% chance
- Ghost Summoning
- Type: Active
- Consumes 15% of the Necromancer's (most likely current) HP to summon a ghost with a static HP bonus.
- Has no speed modifier at all levels.
- Lv1: 5 TP, +5 ghost HP
- Lv2: 5 TP, +8 ghost HP
- Lv3: 5 TP, +11 ghost HP
- Lv4: 5 TP, +14 ghost HP
- Lv5: 8 TP, +39 ghost HP
- Lv6: 8 TP, +43 ghost HP
- Lv7: 8 TP, +47 ghost HP
- Lv8: 8 TP, +51 ghost HP
- Lv9: 8 TP, +55 ghost HP
- Lv10: 12 TP, +80 ghost HP
- Poison Bomb
- Type: Active
- Destroys one ghost. Attempts to inflict poison on all enemies.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 60% base poison chance, 60 base poison damage
- Lv2: 6 TP, 60% base poison chance, 75 base poison damage
- Lv3: 6 TP, 60% base poison chance, 90 base poison damage
- Lv4: 6 TP, 60% base poison chance, 105 base poison damage
- Lv5: 12 TP, 75% base poison chance, 145 base poison damage
- Lv6: 12 TP, 75% base poison chance, 180 base poison damage
- Lv7: 12 TP, 75% base poison chance, 215 base poison damage
- Lv8: 12 TP, 75% base poison chance, 250 base poison damage
- Lv9: 12 TP, 75% base poison chance, 285 base poison damage
- Lv10: 20 TP, 95% base poison chance, 360 base poison damage
- Fire Bomb
- Type: Active
- Destroys one ghost. Deals ranged fire damage to all enemies.
- Has no speed modifier at all levels and 150 base accuracy at all levels.
- Lv1: 15 TP, 120% damage
- Lv2: 15 TP, 127% damage
- Lv3: 15 TP, 134% damage
- Lv4: 15 TP, 141% damage
- Lv5: 22 TP, 181% damage
- Lv6: 22 TP, 191% damage
- Lv7: 22 TP, 201% damage
- Lv8: 22 TP, 211% damage
- Lv9: 22 TP, 221% damage
- Lv10: 30 TP, 280% damage
- Moaning Spirits
- Type: Active
- Destroys one ghost. Reduces all enemies' physical/magical defense for a set amount of turns.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 14% defense reduction, lasts for 4 turns
- Lv2: 6 TP, 17% defense reduction, lasts for 4 turns
- Lv3: 6 TP, 20% defense reduction, lasts for 4 turns
- Lv4: 6 TP, 23% defense reduction, lasts for 4 turns
- Lv5: 10 TP, 23% defense reduction, lasts for 5 turns
- Lv6: 10 TP, 26% defense reduction, lasts for 5 turns
- Lv7: 10 TP, 29% defense reduction, lasts for 5 turns
- Lv8: 10 TP, 32% defense reduction, lasts for 5 turns
- Lv9: 10 TP, 35% defense reduction, lasts for 5 turns
- Lv10: 15 TP, 35% defense reduction, lasts for 6 turns
- Soul Food
- Type: Active
- Destroys one ghost. Increases all allies' magical defense for a set amount of turns.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 20% defense increase, lasts for 4 turns
- Lv2: 6 TP, 22% defense increase, lasts for 4 turns
- Lv3: 6 TP, 24% defense increase, lasts for 4 turns
- Lv4: 6 TP, 26% defense increase, lasts for 4 turns
- Lv5: 10 TP, 26% defense increase, lasts for 5 turns
- Lv6: 10 TP, 28% defense increase, lasts for 5 turns
- Lv7: 10 TP, 30% defense increase, lasts for 5 turns
- Lv8: 10 TP, 32% defense increase, lasts for 5 turns
- Lv9: 10 TP, 34% defense increase, lasts for 5 turns
- Lv10: 15 TP, 34% defense increase, lasts for 6 turns
- Merciless Wall
- Type: Active
- Targets one ghost. That ghost will take damage for the entire party for one turn.
- Lv1: 3 TP, 1.5x damage taken
- Lv2: 3 TP, 1.45x damage taken
- Lv3: 3 TP, 1.40x damage taken
- Lv4: 3 TP, 1.35x damage taken
- Lv5: 5 TP, 1x damage taken
- Lv6: 5 TP, 0.97x damage taken
- Lv7: 5 TP, 0.94x damage taken
- Lv8: 5 TP, 0.91x damage taken
- Lv9: 5 TP, 0.88x damage taken
- Lv10: 8 TP, 0.75x damage taken
- The Price of Life
- Type: Active
- Destroys one ghost. Restores all party members' HP.
- Has an 80% speed modifier.
- Lv1: 12 TP, 130% healing power
- Lv2: 12 TP, 135% healing power
- Lv3: 12 TP, 140% healing power
- Lv4: 12 TP, 145% healing power
- Lv5: 18 TP, 190% healing power
- Lv6: 18 TP, 195% healing power
- Lv7: 18 TP, 200% healing power
- Lv8: 18 TP, 205% healing power
- Lv9: 18 TP, 210% healing power
- Lv10: 24 TP, 270% healing power
- 2ND NAME 1
- ==========
- Ghost Secret Arts
- Type: Passive
- Gives a chance to summon a ghost when any party members, dogs, hawks, and enemies die. Does not activate on Bunkers, Pillboxes, or other ghosts.
- Lv1: 15% chance
- Lv2: 16% chance
- Lv3: 17% chance
- Lv4: 18% chance
- Lv5: 27% chance
- Lv6: 28% chance
- Lv7: 29% chance
- Lv8: 30% chance
- Lv9: 31% chance
- Lv10: 40% chance
- Curse Transfer
- Type: Passive
- If a ghost is alive when the Necromancer takes fatal damage, there is a chance that the ghost will be destroyed, and the Necromancer will survive and restore some HP.
- Lv1: 20% chance, 1 HP restore
- Lv2: 22% chance, 11 HP restore
- Lv3: 24% chance, 21 HP restore
- Lv4: 26% chance, 31 HP restore
- Lv5: 34% chance, 91 HP restore
- Lv6: 36% chance, 101 HP restore
- Lv7: 38% chance, 111 HP restore
- Lv8: 40% chance, 121 HP restore
- Lv9: 42% chance, 131 HP restore
- Lv10: 50% chance, 200 HP restore
- Curse Bomb
- Type: Active
- Destroys one ghost. Attempts to inflict curse on all enemies.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 65% base curse chance
- Lv2: 6 TP, 67% base curse chance
- Lv3: 6 TP, 69% base curse chance
- Lv4: 6 TP, 71% base curse chance
- Lv5: 12 TP, 80% base curse chance
- Lv6: 12 TP, 82% base curse chance
- Lv7: 12 TP, 84% base curse chance
- Lv8: 12 TP, 86% base curse chance
- Lv9: 12 TP, 88% base curse chance
- Lv10: 20 TP, 100% base curse chance
- Ice Bomb
- Type: Active
- Destroys one ghost. Deals ranged ice damage to all enemies.
- Has no speed modifier and 150 base accuracy at all levels.
- Lv1: 15 TP, 120% damage
- Lv2: 15 TP, 127% damage
- Lv3: 15 TP, 134% damage
- Lv4: 15 TP, 141% damage
- Lv5: 22 TP, 181% damage
- Lv6: 22 TP, 191% damage
- Lv7: 22 TP, 201% damage
- Lv8: 22 TP, 211% damage
- Lv9: 22 TP, 221% damage
- Lv10: 30 TP, 280% damage
- Gravestone Binding
- Type: Active
- Destroys all ghosts. Attempts to petrify one enemy. The chance is increased based on the number of ghosts destroyed.
- Has no speed modifier at all levels.
- Lv1: 4 TP, 25% base petrify chance, 40% base chance w/ 2 ghosts, 55% base chance w/ 3 ghosts
- Lv2: 4 TP, 26% base petrify chance, 42% base chance w/ 2 ghosts, 58% base chance w/ 3 ghosts
- Lv3: 4 TP, 27% base petrify chance, 44% base chance w/ 2 ghosts, 61% base chance w/ 3 ghosts
- Lv4: 4 TP, 28% base petrify chance, 46% base chance w/ 2 ghosts, 64% base chance w/ 3 ghosts
- Lv5: 7 TP, 36% base petrify chance, 66% base chance w/ 2 ghosts, 66% base chance w/ 3 ghosts
- Lv6: 7 TP, 38% base petrify chance, 70% base chance w/ 2 ghosts, 102% base chance w/ 3 ghosts
- Lv7: 7 TP, 40% base petrify chance, 74% base chance w/ 2 ghosts, 108% base chance w/ 3 ghosts
- Lv8: 7 TP, 42% base petrify chance, 78% base chance w/ 2 ghosts, 114% base chance w/ 3 ghosts
- Lv9: 7 TP, 44% base petrify chance, 82% base chance w/ 2 ghosts, 122% base chance w/ 3 ghosts
- Lv10: 12 TP, 60% base petrify chance, 110% base chance w/ 2 ghosts, 160% base chance w/ 3 ghosts
- Open Grave
- Type: Active
- For one turn, ghosts will counterattack any enemy that hits a selected ally. The chance to counter starts at 100%, and is decreased by 9% for every counter. Counterattacks attempt to inflict paralysis.
- Has a 300% speed modifier at all levels. Counterattacks have 120 base accuracy.
- Lv1: 5 TP, 300% damage, 30% base paralysis chance
- Lv2: 5 TP, 310% damage, 32% base paralysis chance
- Lv3: 5 TP, 320% damage, 34% base paralysis chance
- Lv4: 5 TP, 330% damage, 36% base paralysis chance
- Lv5: 8 TP, 410% damage, 42% base paralysis chance
- Lv6: 8 TP, 425% damage, 44% base paralysis chance
- Lv7: 8 TP, 440% damage, 46% base paralysis chance
- Lv8: 8 TP, 455% damage, 48% base paralysis chance
- Lv9: 8 TP, 470% damage, 50% base paralysis chance
- Lv10: 14 TP, 600% damage, 60% base paralysis chance
- Soul Trade
- Type: Active
- Destroys one ghost. Attempts to revive all dead party members. Revived party members will be healed.
- Has no speed modifier at all levels.
- Lv1: 20 TP, 50% revive chance, 1% healing power
- Lv2: 20 TP, 51% revive chance, 11% healing power
- Lv3: 20 TP, 52% revive chance, 21% healing power
- Lv4: 20 TP, 53% revive chance, 31% healing power
- Lv5: 25 TP, 62% revive chance, 90% healing power
- Lv6: 25 TP, 63% revive chance, 100% healing power
- Lv7: 25 TP, 64% revive chance, 110% healing power
- Lv8: 25 TP, 65% revive chance, 120% healing power
- Lv9: 25 TP, 66% revive chance, 130% healing power
- Lv10: 30 TP, 75% revive chance, 200% healing power
- Ghost Dance
- Type: Active
- On the turn used, all ghosts will attack three times, with damage modifiers.
- Lv1: 13 TP, 60% dmg per hit, 180% total dmg
- Lv2: 13 TP, 63% dmg per hit, 189% total dmg
- Lv3: 13 TP, 66% dmg per hit, 198% total dmg
- Lv4: 13 TP, 69% dmg per hit, 207% total dmg
- Lv5: 19 TP, 84% dmg per hit, 252% total dmg
- Lv6: 19 TP, 88% dmg per hit, 264% total dmg
- Lv7: 19 TP, 92% dmg per hit, 276% total dmg
- Lv8: 19 TP, 96% dmg per hit, 288% total dmg
- Lv9: 19 TP, 100% dmg per hit, 300% total dmg
- Lv10: 25 TP, 120% dmg per hit, 360% total dmg
- HP Boost
- Type: Passive
- Increases the Necromancer's maximum HP.
- Lv1: +5% max HP
- Lv2: +6% max HP
- Lv3: +7% max HP
- Lv4: +8% max HP
- Lv5: +12% max HP
- Lv6: +13% max HP
- Lv7: +14% max HP
- Lv8: +15% max HP
- Lv9: +16% max HP
- Lv10: +20% max HP
- Constraint Attack Up
- Type: Passive
- Increases the chance of inflicting ailments and binds.
- Lv1: 1.05x chance multiplier
- Lv2: 1.06x chance multiplier
- Lv3: 1.07x chance multiplier
- Lv4: 1.08x chance multiplier
- Lv5: 1.12x chance multiplier
- Lv6: 1.13x chance multiplier
- Lv7: 1.14x chance multiplier
- Lv8: 1.15x chance multiplier
- Lv9: 1.16x chance multiplier
- Lv10: 1.2x chance multiplier
- 2ND NAME 2
- ==========
- The Beckoning of Hades
- Type: Passive
- Gives a chance to summon a ghost at the end of a turn if the Necromancer's HP is below a certain threshold.
- Lv1: 50% chance, 5% HP threshold
- Lv2: 53% chance, 6% HP threshold
- Lv3: 56% chance, 7% HP threshold
- Lv4: 59% chance, 8% HP threshold
- Lv5: 73% chance, 17% HP threshold
- Lv6: 76% chance, 18% HP threshold
- Lv7: 79% chance, 19% HP threshold
- Lv8: 82% chance, 20% HP threshold
- Lv9: 85% chance, 21% HP threshold
- Lv10: 100% chance, 30% HP threshold
- Preemptive Ghost Summoning
- Type: Passive
- Gives a chance to use Ghost Summoning at the start of battle.
- Lv1: 30% chance
- Lv2: 33% chance
- Lv3: 36% chance
- Lv4: 39% chance
- Lv5: 59% chance
- Lv6: 63% chance
- Lv7: 67% chance
- Lv8: 71% chance
- Lv9: 75% chance
- Lv10: 100% chance
- Negative Energy
- Type: Active
- Deals ranged almighty damage to one enemy. The damage has 150% added to it for every party member killed, enemy killed, and ghost killed before use. There is no cap on how many times Negative Energy can have its damage increased.
- Has a -100% speed modifier (no, that's not a typo). Does not check for accuracy.
- Lv1: 5 TP, 100% base damage
- Lv2: 5 TP, 104% base damage
- Lv3: 5 TP, 108% base damage
- Lv4: 5 TP, 112% base damage
- Lv5: 8 TP, 144% base damage
- Lv6: 8 TP, 149% base damage
- Lv7: 8 TP, 154% base damage
- Lv8: 8 TP, 159% base damage
- Lv9: 8 TP, 164% base damage
- Lv10: 12 TP, 200% base damage
- Sacrifice
- Type: Active
- Destroys one ghost. Increases the Necromancer's damage until the end of the next turn.
- Lv1: 2 TP, 1.5x damage
- Lv2: 2 TP, 1.55x damage
- Lv3: 2 TP, 1.6x damage
- Lv4: 2 TP, 1.65x damage
- Lv5: 10 TP, 1.8x damage
- Lv6: 10 TP, 1.85x damage
- Lv7: 10 TP, 1.9x damage
- Lv8: 10 TP, 1.95x damage
- Lv9: 10 TP, 2x damage
- Lv10: 25 TP, 2.5x damage
- The Gates of Hell
- Type: Active
- Deals ranged bash damage to one enemy. Summons a ghost with HP equal to damage dealt.
- Has an 80% speed modifier and 150 base accuracy at all levels.
- Lv1: 16 TP, 140% damage
- Lv2: 16 TP, 146% damage
- Lv3: 16 TP, 152% damage
- Lv4: 16 TP, 158% damage
- Lv5: 24 TP, 202% damage
- Lv6: 24 TP, 209% damage
- Lv7: 24 TP, 216% damage
- Lv8: 24 TP, 223% damage
- Lv9: 24 TP, 230% damage
- Lv10: 34 TP, 280% damage
- Equivalent Exchange
- Type: Active
- Destroys one ghost. Deals a percentage of the HP it had before dying to one enemy.
- Has an 80% speed modifier and 150 base accuracy at all levels.
- Lv1: 2 TP, 50% HP as damage
- Lv2: 2 TP, 52% HP as damage
- Lv3: 2 TP, 54% HP as damage
- Lv4: 2 TP, 56% HP as damage
- Lv5: 5 TP, 68% HP as damage
- Lv6: 5 TP, 71% HP as damage
- Lv7: 5 TP, 74% HP as damage
- Lv8: 5 TP, 77% HP as damage
- Lv9: 5 TP, 80% HP as damage
- Lv10: 9 TP, 100% HP as damage
- Ghost Explosion
- Type: Active
- Destroys all ghost. Deals ranged bash+fire damage to all enemies. Damage is based on how many ghosts were destroyed.
- Has no speed modifier and 150 base accuracy at all levels.
- Lv1: 20 TP, 100% dmg per ghost
- Lv2: 20 TP, 103% dmg per ghost
- Lv3: 20 TP, 106% dmg per ghost
- Lv4: 20 TP, 109% dmg per ghost
- Lv5: 30 TP, 139% dmg per ghost
- Lv6: 30 TP, 143% dmg per ghost
- Lv7: 30 TP, 147% dmg per ghost
- Lv8: 30 TP, 151% dmg per ghost
- Lv9: 30 TP, 155% dmg per ghost
- Lv10: 45 TP, 200% dmg per ghost
- Zombie Powder
- Type: Active
- Attempts to instantly kill one enemy. If the instant death is successful, summons one ghost.
- Has a 50% speed modifier at all levels.
- Lv1: 9 TP, 40% base instant death chance
- Lv2: 9 TP, 42% base instant death chance
- Lv3: 9 TP, 44% base instant death chance
- Lv4: 9 TP, 46% base instant death chance
- Lv5: 14 TP, 59% base instant death chance
- Lv6: 14 TP, 61% base instant death chance
- Lv7: 14 TP, 63% base instant death chance
- Lv8: 14 TP, 65% base instant death chance
- Lv9: 14 TP, 67% base instant death chance
- Lv10: 19 TP, 80% base instant death chance
- TP Boost
- Type: Passive
- Increases the Necromancer's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
- Magic Attack Boost
- Type: Passive
- Passively increases magic damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
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