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Important Places and People.

Sep 8th, 2015
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  1. Important locations:
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  3. The Grand Kingdom of Deleor: No one is quite certain when Deleor broke free from the shackles of the Twilight Empire, but in doing so they managed to free themselves from the fate which would claim the mighty empire. Deleor is a monarchy which stretches across great swathes of land and borders Monster held territory to the North. The birthplace of the Order of the Heroic Brotherhood, this bastion of man and monster has survived 12 Monster Invasions, and stands as a beacon of hope that humanity's light will never die.
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  5. Havenforth: A small town out in the south of Deleor, it is a peaceful place where most people get by with farming and other crafts. Monsters are almost unheard of near the town, mainly because they just don't care to bother the inhabitants. Usually.
  6. This is your hometown and where your house and all your magical implements are.
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  8. Feldergrod: Port city in Deleor which handles river traffic through to the Capital and has a large monster population. Generally a peaceful place ruled by commerce, you might have started a gang war between the centaurs and a human mafia by killing the ruling sorcerer, Franz Jakovitch, and blocking the river with the hulk of a river freighter.
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  10. The Lamia's Nest: An inn near the port in Varruck, owned by Misha.
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  12. Feldergrod sewers: Disgusting but sanitary, people almost Never go down here due to rumors about things that live in the dark. Turns out it's rat girls.
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  14. Varruck Forest: The large, dark, eerie forest that separates Feldergrod from Varruck, it is home to many, many monsters who used to live in Harmony with the people of Varruck. Recently it has been a dark, foreboding place where the screams of monsters echo the in the night along with wails from beyond the grave. After your defeat of lady Devore, things SHOULD return to some semblance of normality...
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  16. Varruck: Town which gets by with farming communities and wool trade, Varruck is only a few wagon days away from the Capital of Deleor, however it hasn't payed taxes in years. Town used to be in great harmony between humans and monsters, with many, many happy families between the two, but after Chakrandas took power, humans were subjugated and the Order rebuffed. After Chakrandas was removed by Samantha, the roles were reversed, and monsters were driven into second class citizens, with the threat of being killed by the "witch."
  17. You saved the town by killing Samantha and establishing Frederick Sal as mayor.
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  19. Sanctifrond: The ancient, metropolitan capital of Deleor, the seat of the King and the Sanctum of the Order. The nobility look down upon the commoners here, but everyone generally lives good lives and just about anything can be found here thanks to the converging roads and river traffic. Monsters do live here, but they are merely tolerated and not well loved.
  20. You met Tabitha and Samantha here, as well as witnessed the proclamation by the High Preistess of Dollora and Franz Jakovitch's new power. You set off from the Hero's Hall to help Blake in his quest to slay the Monster Lady, but secretly only agreed so you could get your hands on the ultimate elixir.
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  22. Soloman Mountain: An ancient peak which upon which resides The Keep of the Forgotten, a long abandoned a Keep said to be devoted to some god. The monster lady is said to reside here now, and someone on the mountain is said to rest the Ultimate elixir.
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  24. Derrick: A fair sized riverside town a few days north of Sanctifrond. Sees plenty of river traffic as it's main source of income. The Dark Carnival hosted by Victoria's Dark Elves occurred here, and you were able to stop their ringleader with the aid of your party.
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  26. Dreadmire Swamp: While not named in the story, the Dreadmire swamp is a path that leads from Derrick to Cair. The swamp is hot, humid, and wet, but fairly safe for most people to travel. Home of a large tribe of Jaga-Jaga, you met Madam Rapodaie here after you survived an encounter with swamp horrors. Here you fought and killed Victoria as well as learned of her plan to distribute her monster plague.
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  28. Cair: A large trading town on the northern side of Deleor, this town has survived generations of Monster Invasions due to its ancient coliseum and the money that flows through it. A true metropolitan city, Cair welcomes anyone, as long as they can pay. They cater to any sin, but the greatest is the coliseum, or it would be before you destroyed it in a plasma blast while fighting Franz Jakovitch, obliterating him.
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  30. Fort Carlsbad: A border fort which has stood for centuries against the monster horde. Not successfully mind you, but it's very presence is a bastion for the people who dare to live so close to monster territory and the brave soldiers there bleed the monster horde, their sacrifices not in vain and more than once changed the outcome of an invasion. The current soldiers are well disciplined but untested in battle and the Order representative sent every so often is usually there as some kind of punishment. Here is where you chased down, confronted, and eventually came to accept your Daughter, Saya. This was after she ate two people, of course. You also gave Harmony her shiny new construct body here.
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  32. The Juliant manor: A very cold and old looking mansion out in the middle of nowhere, you were sent here to gather supplies by a band of Reindeer brigands in exchange for a pass into the mountains that would bypass the gathering monster horde. The lady, a Yuki-Onna and her maid, a Shoggoth are spooky scary.
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  36. Important Organizations:
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  38. The Order of the Heroic Brotherhood: An ancient organization founded by heroic individuals to combat the Monster Horde led by the Monster Lady. Quickly became a cornerstone of human civilization, promoting healthy relations between humans and monsters, protecting the weak, and generally being heroic. Over the years their power has waned greatly as there has not been any monster invasions in living history and in some places people have only heard of the Order in deragatory jest.
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  40. The Chantry: A subsect of the Order which reveres Solos, the god of man and despises monsters. Rumor has it their power has grown as the Order itself stagnates.
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  42. The Monster Horde: Not truly an organization more than the armies of the monster lady when she declares a proper invasion into the realms of man with the goal of creating a paradise where monsters rule supreme. There has been multiple invasions over time and your adventure begins during the opening phases of the 13th such invasion.
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  45. Important people:
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  47. Wizard: 32 years old, male, virgin. That's you! You gained your magical wizard powers at the age of 30 through a life of shunning women. You have the potential for many great things, but you really just want to go home and shitpost on the Communion Matrix all day.
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  49. Blake: 27 years old, male. A hero of the order, his chiseled features and regal bearing get him all the ladies. He grew up in Feldergrod before heading to become an Order Hero. His dream is peaceful coexistence between humans and monsters. He's had like, 100 girlfriends or something and he's currently in a sexual relationship with Hala. Traveling companion
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  51. Selene: Age:?????, Cat O' Nine tails. Ancient monster who has served the Monster Ladies through ages of civilization. An offshoot of Werecat, her species is one with 9 fluffy tails that end in sharp, bladed implements. She is horrifically powerful in strength and magic, and stories tell she destroyed an entire city single handed. She currently is romantically interested in you.
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  53. Hala: 20 years old, Wolf girl. Hala was born in the Forest of Varruck and lived a pretty average life with her pack until the Wights came. She was the only survivor, and was found by Blake and yourself, cold, hungry, and weary. She warmed up to your group, but cannot deny her monster nature and tried to rape you. She is dissuaded of this fact now and is currently in a sexual relationship with Blake. Traveling companion.
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  55. Misha: 70 years old, Lamia. Misha is the owner of The Lamia's Nest. She took care of Blake when he was younger and "showed him the ropes" in the more ways than one. Thinks of Blake more as a younger brother rather than romantic interest.
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  57. Bubs: 1 year old, male rat. A rat you found in the sewers under Feldergrod, he had incredible intelligence and awareness for a rat, and you bonded him as a familiar. He's kind of annoying, but is your greatest confidant and he respects the hell out of you. Will do just about anything for a Bubby snack. Traveling companion.
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  59. Mr. Ed: 7 years old, Gelding. You received him from Misha as you made your flight from Feldergrod. He's pretty much been a horse, but you know, in a bro way. Traveling companion.
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  61. Franz Jakovitch: Age: Deceased, male. A sorcerer with a penchant for fire magic that ruled the underside of Feldergrod and managed to keep the peace somehow with his strange way of talking and overly flashy attitude. You showed him up and he tried to have you murdered. Was burned alive on a barge in the river, but a body was never found. He turns up again in Sanctifrond as a horribly burned man, who is granted power and his former looks by Tolosh, in exchange for his life being consumed, although he does not know this. You forced his change into an abomination and destroyed him along with the coliseum in Cair with a Plasma blast.
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  63. Mayor Devore: Dead, male. Mayor of Varruck after Chakrandas was deposed by his wife. He knew everything his wife did and supported her mentally and... Physically. Died by electrocution at your hands.
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  65. Samantha Devore: Dead, Lich. A sorceress of decent potential who was brutalized under the rule of Chakrandas in Varruck. In a night of pure fury, she took down The Lord of Varruck and chained her up in the basement of the mayoral manor, turning it into her lab as her husband ascended as mayor. During her experimentations, she became more and more insane, using the Lamia's blood to fuel her dark experiments, even drinking it herself. She eventually became a Lich and created Wights from the corpses of humans, sending them to commit genocide at night out in the forest while ruling in the shadows under the guise of "The Witch."
  66. She was slain by the [Wightbane] after being broken by Chakrandas, her phylactery destroyed by Blake.
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  68. Frederick Sal: 45 years old, Male. Butler who served before and after Chakrandas's rule. His talents are so varied that about the only thing he cannot do is fail the mayor. Ever. Well, except that he did, twice, but now he is the mayor, and it's believed he had the knowledge and charisma to bring Varruck back to its glory days.
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  70. Chakrandas: Dead, lamia. A monster witch of terrifying power, she claimed Varruck and it's forest as her domain about 20 years ago. She made many of the men into sex slaves, and forced women into transforming into monsters, using her own little army to drive away forces of the Capital, who didn't feel the need to spend resources on her as long as she stayed in Varruck. She was captured and imprisoned by Samantha, who tortured her mercilessly for years, using her blood for experiments. Insane, but furious, Chakrandas managed or free herself after partaking of Blake's semen, fighting down Samantha with dark magic. She was blasted by your magical fury, and was decapitated by Blake.
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  72. Croakly: 22 years old, Frog girl. A young frog girl who lives out past Varruck, is pretty chill about just about everything. Finds your rendition of the [irate frog song] the sexiest thing since sliced bread. Leader of the Battlefrogs, she is currently traveling in search of excitement and dicks. The two may not be mutually exclusive.
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  74. Franklin: 40 years old, male. A wizard who lives in a cottage in the woods between Varruck and Sanctifrond, he lives a quiet life, shitposting on the communion matrix and eating heated bread pouches with his familiar, Charles. Teaches you about surveillance spells and biomancy. Has shit taste in waifu, however.
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  76. Charles: 6 years old, Male corgi. A tiny dog in a butler uniform, he acts with dignity and grace at all times, a sharp contrast to his wizard, Franklin. Secretly wishes he could fly, but will accept transforming into a dire corgi.
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  78. Veronica: 26 years old, human female. Aspirant of the Chantry, she joined the Order the same time as Blake and quickly came to look after him like a big sister, tolerating his constant acts of sexual deviation with monsters and other women. She joined the chantry soon after Blake left on his quest to find you, and she tolerates monsters at best. She obviously wants to bone Blake and is quite bitter about Hala. Was under the influence of the swamp horrors for a long period of time, with unknown side effects.
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  80. Tabitha: 23 years old, Lizardman. A proud Lizardman warrior, she was beaten by Blake in duel and finally believed she has found her future husband. Her heart was crushed however when he decreed that he had cheated and the match was forefit. Burning with rage, she will not let Blake out of her sight until she confirms with her own blade what her heart tells her. Has an extreme fear of water. She really enjoys the heated clothing you made for her.
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  82. Lord Commander Highfield: 62 years old, male. The head of the Order of the Heroic Brotherhood and de facto leader of the Heroes, he is a gruff man with a father,h personality. He cares deeply for Blake, but duty to the Order comes before all else in his mind. Gives Blake Lionsedge, the sword of the Lord Commanders.
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  84. Paladin Primaris Victor: 46 years old, male. Stern and always looks angry, he became the Paladin Primaris, head of the Chantry, by his strength of arms and righteous conviction which found Order warriors flock under him. He does not like or tolerate any monsters.
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  86. High Hospitalier Catherine: 38 years old, human female. Head of the Order of Hospitaliers that serves the Order of the Heroic Brotherhood, she is a powerful sorceress trained in healing magic. She seems to know more about wizards than she should, and she has a standing offer to... "Cleanse your filth."
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  88. Captain Baha: 76 years old(?), male. Captain of the small river boat, "The sea queen," Baha is a man who exudes confidence and calm, yet he knows when to laugh. He carries around a harpoon at all times and mutters about a white whalegirl. You find out that he is married to the Queen of the Sea, and is away from home because he felt like venturing out on some river duty. His wife is not best pleased by this, but he doesn't seem to mind,
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  90. Harmony: known as the [Staff of Gregory the Great], it is the core of the staff made from a feather of the Thunderbird queen, Harmonius Desalo Filado the Vth. She retains certain memories and personality as an imprint from the true Harmonius, and channeling magic through her improves its power, especially if it's fulgurmancy.
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  92. Madam Rapodaie: 48 years old, Jaga-Jaga. Sister the Jaga-Jaga you met in Feldergrod. She rules the tribe of Jaga Jaga in the swamp as their shaman. She is a powerful monster witch whom you have a bucket of your cum in exchange for being able to take samples of monster plague.
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  94. Victoria: Dead, Arachnae. One of the Temple Guardians, she is the silent hand of the Monster Lady. An Brown Recluse Arachnae, she hides and strikes from the shadows with incredible speed and cruelty. Her venom is incredibly potent, and can drop an enemy in moments, although she normally prefers to toy with her prey, cruelly torturing them or making them into her personal slaves. She shares a vision of the Monster Lady to transform the worthy into monsters and slay the rest of humanity. She was slain by your hand after you caught her with your [Hakurai Homing Needles].
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  96. Delilah: No age known, Dullahan. A Dullahan of Nerg, Delilah was sent to carry out the monster plague to Cair. You intercepted her and destroyed her body, stopping her full death process by a boot to the head. She is now a head who follows you around, not that she has much choice. She really likes the pipe apparently.
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  98. [Commander Creador]: 36 years old, Male. The current commander of Fort Carlsbad. He is a powerful man who wields the utter loyalty of his men and has trained them to be model soldiers. He doesn't like you after you froze him solid.
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  100. [Margurette]: Dead, human female. She was an aspirant of the Chantry, who seems to have had a relationship with Veronica. She was eaten and absorbed by Saya, who currently wears her bones and face.
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  102. [Saya]: 1 week old, ?????: Created by you in an accident of alchemical fusion of matango spores, arachnae venom, and swamp horror essence. But, professor wizard accidentally added an extra ingredient to the concotion- the monster plague. Thus Saya was born! Using her ultra super powers, she devoured the head of Victoria and fled off into the night. She was enraged when you called her a mistake and was chased into Fort Carlsbad where she tried to escape the lockdown. You managed to calm her down and realize that you really wanted a daughter and there you formed a bond of father to daughter. You also ventured into her head to fix her personality issues because you're a good father, damnit. Her current form is that of a 19 year old girl with short, black hair, but her true form is an amorphous blob of black, corrosive goo.
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  104. Synopsis:
  105. Your journey began when Blake broke your Communion matrix, and promised to give you a new one should you come with him to the capital. He tried to get you to join him on a quest to fight the monster invasion, but you refused. On your travel to Feldergrod, you fought monsters and refined your skills, but caught the attentions of a powerful stalker who left you gifts. In Feldergrod, you managed to piss off Franz Jakovitch, who tried to have you killed, and forced you to survive a hellish ride in the city's sewer system, where you found Bubs. That next day you encountered Franz again, and as you defended against him, you set his barge on fire, defeating him but damming the river and allowing the bubbling elements of the city's underworld to start a gang war. With Blake and Bubs in tow, you rode off with Mr. Ed, who you recovered from Misha, to Varruck.
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  107. In the forest of Varruck, you encountered many dangerous monsters, and learned the identity of your stalker, Selene, who professed her deep love for you. You also encountered a group of wights, and barely managed to escape with your life, finding a starving Hala out near the trail, and she joined your party. You bonded Bubs to you as a familiar, and managed to make it to Varruck in one piece. There, you were invited to dinner at the Mayoral Manor, where you confirmed that the leader of the wights was the wife of the mayor, Samantha, whom you found was a Lich after you raided her lab and found the chained form of the former terror of the town, Chakrandas. An epic battle ensued, and Chakrandas managed to steal energy from Blake's semen and fought Samantha, landing a blow that crippled the Lich. Through your fury, you fought down Chakrandas who was slain by Blake. The next day, you elevated Frederick Sal to the mayor and left down the trail to the capital.
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  109. On the trail, you meet Croakly, a frog girl, who is scared off my Selene, who tells you that she will soon be forced to depart, but tells you of the other temple Guardians and her history with Victor and his quest for the ultimate elixir, a powerful potion which is said to amplify the power of wizards and conquer thirst. You meet the wizard, Franklin in the woods, and tell him about your quest. He teaches you Biomancy, later, you are stopped by Selene from making a ring made from Chakrandas's tailbone, and you say your goodbyes to her, for now, your relationship confusing and disturbing to such a devoted wizard. You arrive in Sanctifrond and receive your Galmathorian glass, but stay to watch a parade by the Monster Nation Ambassador. It is none other than Tolosh, one of the temple guardians and the High Priestess of Dollora, who declares that Galmathoria willingly submitted to the monsters, and the people there willfully turned into monsters. She also gave dark power to Franz Jakovitch, who had survived as a burned husk, and is now a dark sorcerer.
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  111. After the uproar caused by Tolosh, Blake is assigned to kill the Monster Lady on Soloman mountain, around where Selene said that the ultimate elixir lay. You decide to go with him, and take along Hala as well as Tabitha and Veronica, who rival love interests for Blake. Your journey begins with a boat ride down the river to the port of Derrick, a small riverside town. While on the boat, you discover that your new staff is actually alive, and you name it Harmony, before being jumped by a group of Sahaguin, who came to take the ship's captain, Baha, back home to his angry wife, the Queen of the Sea. After you and Tabitha mop up the Sahaguin, you find yourself in the Port Town of Derrick.
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  113. Here, you are swept up into the Dark Carnival, a ritual by a gang of Dark Elves who wish to gain power for their lady, Victoria, the Arachnae Temple Guard. You and your party manage to successfully thwart their plan and kill their ringleader who had become a drider. You release the one surviving dark elf with a message for Selene, and give Blake a pep talk before you head out to Cair through the Dreadmire Swamp.
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  115. On your way there, you run into a Danuki who asks you to return some cargo of hers that was taken by a gang of crocodile monsters in the swamp. As you enter though, you are attacked by three swamp horrors, symbiotic monsters who are living within human bodies. Veronica is laid unconscious by them, but you manage to kill them. As you move further into the swamp, you are ambushed by a pack of Jaga-Jaga lead by Madame Rapodaie, the younger sister of Madame Apolline. She tells you about an evil brought into her swamp and you convince her to let you see it, finding it to be a powerful plague.
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  117. You receive word that one of the crates of plague was stolen and you find from a survivor that it was none other than Victoria who took the crate. You head out to intercept her after destroying all by one vial and are ambushed and nearly killed by her furious assault. With timely help by Rapodaie, you manage to turn the tables on Victoria and torture out of her that the plague is designed to kill humans, and those who survive would be worthy of becoming monsters. She goads you into killing her in a fit of rage and her parting words are that she had infected a man who had fled the swamp. As you destroy her, you find your party looking at you in horror, and you begin to have doubts as to your future with the group.
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  119. With lingering trust issues, you head to the city of Cair, where you plan to restock and get some R&R. While there, Tabith challenges Blake to a duel to decide if she would stay with your group.You also discover that Veronica's latent pent-up urges are forcing their way out and you somehow set her up with Blake for the evening. Feeling bad, you go out with Hala where you find Franz Jakovitch. You duel him to the point where he retreats before you return to the inn to find that Blake and Veronica had done the dark deed, sparking tons of drama where you threaten to leave the party after Blake punches you. You get away from it and finish crafting Chaika into the Corrupter before heading to the arena to see Blake defeat Tabitha and have her swear her love for him. You end up running into Jakovitch and fight him in the arena, where you accidently accelerate the darkness within him, turning him into an abomination. You go to sacrifice yourself by detonating a plasma blast which destroys the coliseum and Jakovitch, but are saved by Selene who leaves shortly after you share a kiss.
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  121. You make good with your party and continue down the path where you are kidnapped by a thunderbird who turns out to be Harmony's grandaughter... sort of. Harmony takes control of her body for a short period of time and you manage to keep the bird's sexual tension intact before fleeing back to your group. Later, you accidently create Saya who flees and kills a poor scout and infiltrates Fort Carlsbad, triggering a lockdown. There, you find that she has eaten the resident Aspirant and seeks to leave the Fort. You manage to trap her and tell her that you do think of her as a daughter, and she stops her rampage. While there, you find an old construct and implant Harmony's spirit into it, giving her movement.
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  123. As you leave the fort, you find that Saya has some true personality disorders, and you enter her mind to sort it out by solving the problems of the two women she ate and defeating Victoria, securing Saya as the dominant personality. You end up being attacked by a group of Reindeer brigands who are defeated when Saya captures their leader. They tell you that the mountain pass ahead is full of monsters awaiting orders to attack and that if you get supplies for them from this manor, they would show you a secret pass. With that in mind, you enter the creepy Juliant Mansion and spend the night as guests of the Yuki-Onna, Lady Juliant and her Shoggoth maid, Xanthia....
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