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- World:
- ## GameMode, the main gamemode of this world, options are SURVIVAL, CREATIVE or ADVENTURE.
- GameMode: SURVIVAL
- ## Exclude, if true, this plugin will ignore this world, it means that any protections will be effective in this world.
- Exclude: false
- ## ChangeGameMode, if true, this plugin will handle the gamemode per world, the option GameMode will be used.
- ChangeGameMode: false
- BlackList:
- ## Commands, list here all commands to disallow creative players to use.
- Commands: /buy, /sell, /logout
- ## SurvivalCommands, list here, all commands to disallow survival players to use.
- SurvivalCommands: []
- ## BlockPlace, list here, all block ids that creative players will be unable to place.
- BlockPlace: 8, 9, 10, 11, 46, 51, 52, 79:0
- ## BlockBreak, list here, all block ids that creative players will be unable to break.
- BlockBreak: []
- ## ItemUse, list here, all block/item ids that creative players will be unable to use, this means right and left click.
- ItemUse: 259, 326, 327, 384, 385, 389:0
- ## ItemInteract, list here, all block/item ids that creative players will be unable to interact with, this means right click only.
- ItemInteract: 23, 54:0, 58, 61, 62, 84, 116:0, 117, 130, 145
- ## Inventory, list here, all block/item ids that will be automatically removed from creative players inventories.
- Inventory: []
- ## SignText, list here, the line of all signs that creative players will be unable to interact with.
- ## Obs: DONT INCLUDE [] or color codes, and use _ for spaces. This option does not work well, is recomended to use the permission system.
- SignText: buy, sell, trade
- ## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in settings.yml.
- MiscProtection:
- ## NoTNTExplosion, if true, TNT placed by creative players will not explode.
- NoTNTExplosion: false
- ## IceMelt, if true, ICE placed by creative players will not melt [CPU++]
- IceMelt: false
- ## LiquidControl, if true, liquids placed by creative players will not flow [CPU++] [BUGGY]
- LiquidControl: false
- ## Fire, if true, blocks placed by creative players will not burn. [CPU+]
- Fire: false
- BlockProtection:
- ## WaterFlow, if true, creative blocks will be protected against water (eg torches)
- WaterFlow: false
- ## WorldEdit, if true, blocks created by WorldEdit will not drop when breaked.
- WorldEdit: true
- ## OwnBlocks, if true, blocks placed by creative players will have a ownship system, only the owner or properly allowed people will be able to break it. The block still protected with NoDrop.
- OwnBlocks: false
- ## NoDrop, if true, blocks placed by creative players will not drop when breaked
- NoDrop: true
- ## Explosions, if true, creative blocks will be protected against explosions. [REQUIRE NoDrop or OwnBlocks Activated]
- Explosions: false
- ## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
- CreativeOnly: false
- ## Pistons, if true, blocks placed by creative players will not be pushed/pulled by pistons [REQUIRE NoDrop or OwnBlocks Activated]
- Pistons: false
- ## Physics, if true, blocks placed by creative players will not fall in some cases, it is buggy, bukkit does not have an api method for that yet. [REQUIRE NoDrop or OwnBlocks Activated]
- Physics: false
- ## BlockAgainst, if true, the OwnBlock system will check if the block against the block placed is protected.
- BlockAgainst: false
- ## CheckAttached, if true, attached blocks like torches will be protected by the NoDrop or OwnBlocks system.
- CheckAttached: true
- ## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if its id is listed here.
- inverted: false
- ## exclude, list here, all block ids to be ignored by the NoDrop/OwnBlocks system, more blocks you list here, better will be the performance.
- exclude: 0, 8, 9, 10, 11
- ## BlockPerMinute, set the amount of blocks a player can place per minute
- BlockPerMinute: -1
- Preventions:
- ##ItemDrop, if true, creative players will be unable to drop items
- ItemDrop: true
- ##ItemPickup, if true, creative players will be unable to pickup items
- ItemPickup: true
- ## PvP, if true, creative players will be unable to attack other players
- PvP: true
- ## Mobs, if true, creative players will be unable to attack mobs
- Mobs: false
- ## Eggs, if true, creative players will be unable to use Monster and Chicken eggs.
- Eggs: true
- ## Target, if true, creative players will not be target by mobs [CPU+]
- Target: false
- ## MobsDrop, if true, when a creative player kills a mob, no drop or exp will be given.
- MobsDrop: true
- ## IronGolem, if true, prevent creative players from creating Iron Golems
- IronGolem: true
- ## SnowGolem, if true, prevent creative players from creating Snow Golems
- SnowGolem: true
- ## Wither, if true, prevent creative players from creating Wither
- Wither: true
- ## ClearDrops, if true, when a creative player die, the drops will be removed
- ClearDrops: true
- ## Enchantments, if true, creative players will be unable to enchant items.
- Enchantments: true
- ## MineCartStorage, if true, creative players will be unable to use chest/furnaces in minecarts
- MineCartStorage: true
- ## BreakBedRock, if true, creative players will be unable to break the 'bottom' of the world
- BreakBedRock: true
- ## InvInteract, if true, creative players will be unable to interact with any type of inventory but the creative and creative quickbar.
- InvInteract: true
- ## Bonemeal, if true, creative players will be unable to use Bone meal on tress, there is no api methods for that yet, might be a litle buggy.
- Bonemeal: true
- ## InteractVillagers, if true, creative players will be unable to interact with villagers.
- InteractVillagers: true
- ## PotionSplash, if true, creative players will be unable to use potions
- PotionSplash: true
- ## ItemFrame, if true, creative players will be unable to use itemframes
- ItemFrame: true
- ## VehicleDrop, if trus, this plugin will try to prevent minecarts and boats created by creative player to drop!
- VehicleDrop: true
- ## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one.
- VehicleLimit: -1
- ## StackLimit, set the limit of amount per item that a creative player can have.
- StackLimit: 1
- ## InventoryOpen, if true, creative players will be unable to open any inventory apart from the creative inventory.
- InventoryOpen: false
- ## RemoveFlyOnPvp, if true, if the player hits someone with fly, he'll lost the fly mode
- RemoveFlyOnPvP: false
- ## NoCreativeOnPvP, if true, if the player hits someone with creative, he'll lost the creative mode
- NoCreativeOnPvP: false
- # End of the file -->
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