Advertisement
Guest User

Untitled

a guest
Jan 30th, 2013
197
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.39 KB | None | 0 0
  1. [code]
  2.  ---- endianness initialization -----
  3. ] found little endian system
  4. ] 
  5. ---- filesystem initialization -----
  6. ] Adding game dir: /usr/local/games/ufoai/base
  7. ] Could not load '/usr/local/games/ufoai/base/0maps.pk3'
  8. ] Could not load '/usr/local/games/ufoai/base/0models.pk3'
  9. ] Could not load '/usr/local/games/ufoai/base/0pics.pk3'
  10. ] Could not load '/usr/local/games/ufoai/base/0snd.pk3'
  11. ] Could not load '/usr/local/games/ufoai/base/0textures.pk3'
  12. ] Could not load '/usr/local/games/ufoai/base/0ufos.pk3'
  13. ] Adding game dir: ./base
  14. ] Could not load './base/0maps.pk3'
  15. ] Could not load './base/0models.pk3'
  16. ] Could not load './base/0pics.pk3'
  17. ] Could not load './base/0snd.pk3'
  18. ] Could not load './base/0textures.pk3'
  19. ] Could not load './base/0ufos.pk3'
  20. ] Adding game dir: /home/leon/.ufoai/2.4/base
  21. ] using /home/leon/.ufoai/2.4/base for writing
  22. ] couldn't execute filesystem.cfg
  23. ] couldn't execute default.cfg
  24. ] couldn't execute config.cfg
  25. ] 
  26. ----- network initialization -------
  27. ] libcurl/7.27.0 OpenSSL/1.0.1c zlib/1.2.7 libidn/1.25 librtmp/2.3 initialized.
  28. ] 
  29. ------ server initialization -------
  30. ] 
  31. ----- console initialization -------
  32. ] Console initialized.
  33. ] 
  34. ------- video initialization -------
  35. ] SDL version: 1.2.15
  36. ] I: desktop depth: 32bpp
  37. ] I: video memory: 0
  38. ] I: Available resolutions: 1024x600 800x600 640x480 (3)
  39. ] I: video driver: x11
  40. ] I: setting mode -1
  41. ] I: set multisample buffers to 0
  42. ] I: set swap control to 0
  43. ] SDL SetVideoMode failed: No video mode large enough for 1024x768
  44. ] Failed to set video mode 1024x768 fullscreen.
  45. ] I: set multisample buffers to 0
  46. ] I: set swap control to 0
  47. ] I: 0x0 (fullscreen: no)
  48. ] I: got 8 bits of stencil
  49. ] I: got 24 bits of depth buffer
  50. ] I: got double buffer
  51. ] I: got 8 bits for red
  52. ] I: got 8 bits for green
  53. ] I: got 8 bits for blue
  54. ] I: got 0 bits for alpha
  55. ] I: got 0 multisample buffers
  56. ] GL_VENDOR: ] Intel Open Source Technology Center] 
  57. ] GL_RENDERER: ] Mesa DRI Intel(R) 945GME x86/MMX/SSE2] 
  58. ] GL_VERSION: ] 1.4 Mesa 9.0] 
  59. ] GL_EXTENSIONS: ] GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata ] 
  60. ] Activate texture compression for Intel chips - see cvar r_intel_hack
  61. ] Disabling shaders for Intel chips - see cvar r_intel_hack
  62. ] Set max. texture resolution to 1024 - see cvar r_intel_hack
  63. ] found GL_ARB_multitexture
  64. ] found GL_ARB_texture_compression
  65. ] using GL_ARB_texture_compression
  66. ] found GL_ARB_texture_non_power_of_two
  67. ] using GL_ARB_texture_non_power_of_two
  68. ] found GL_EXT_texture_filter_anisotropic
  69. ] found GL_EXT_texture_lod_bias
  70. ] found GL_ARB_vertex_buffer_object
  71. ] using GL_ARB_vertex_buffer_object
  72. max vertex buffer size: 3000
  73. ] found GL_ARB_fragment_shader
  74. ] found GL_ARB_shading_language_100
  75. ] GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
  76. ] found GL_###_framebuffer_object
  77. ] using GL_ARB_framebuffer_object
  78. ] max draw buffers: 1
  79. ] max render buffer size: 2048
  80. ] max color attachments: 8
  81. ] Invalid value for cvar r_postprocess
  82. ] max supported vertex texture units: 16
  83. ] max supported lights: 8
  84. ] max texture units: 8
  85. ] max texture coords: 8
  86. ] max vertex attributes: 16
  87. ] max varying floats: 32
  88. ] max fragment uniform components: 16384
  89. ] max vertex uniform components: 16384
  90. ] max texture size: detected 2048
  91. ] ...but using 1024 as requested
  92. ] Using low resolution globe textures as requested.
  93. ] Could not load environment map 0
  94. ] FS_RemoveFile: remove /home/leon/.ufoai/2.4/base/keys.cfg
  95. ] There are still 1 opened files
  96. ] 
  97. [/code]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement