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May 9th, 2014
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  1. enum {
  2. // = 2, // Error parsing: Empty enum name
  3. DESTRUCTENGINE = 2,
  4. DESTRUCTDEFAULT = 6,
  5. DESTRUCTWRECK = 7,
  6. DESTRUCTTREE = 3,
  7. DESTRUCTTENT = 4,
  8. STABILIZEDINAXISX = 1,
  9. STABILIZEDINAXESXYZ = 4,
  10. STABILIZEDINAXISY = 2,
  11. STABILIZEDINAXESBOTH = 3,
  12. DESTRUCTNO = 0,
  13. STABILIZEDINAXESNONE = 0,
  14. DESTRUCTMAN = 5,
  15. DESTRUCTBUILDING = 1,
  16. };
  17.  
  18. class CfgPatches {
  19. class wG_Model_Retexture {
  20. units[] = {};
  21. weapons[] = {};
  22. requiredVersion = 0.1;
  23. requiredAddons[] = {"A3_Characters_F_BLUFOR"};
  24. };
  25. };
  26.  
  27. class CfgVehicles {
  28.  
  29. class B_Soldier_base_F;
  30.  
  31. class Example_Soldier_F : B_Soldier_base_F {
  32. _generalMacro = "B_Soldier_F"; //unsure what this does
  33. scope = 2;
  34. displayName = "{WG_Peasant}";
  35. nakedUniform = "U_BasicBody"; //class for "naked" body
  36. uniformClass = "{Example_Soldier_F}"; //e.g. "Example_Soldier_F"
  37. hiddenSelections[] = {"Camo"};
  38. hiddenSelectionsTextures[] = {"\wG_Model_Retexture\data\my_camo.paa"};
  39. };
  40.  
  41. };
  42.  
  43. class cfgWeapons {
  44. class Uniform_Base;
  45. class UniformItem;
  46.  
  47. class wG_Model_Retexture : Uniform_Base {
  48. scope = 2;
  49. displayName = "wG Test";
  50. picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
  51. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  52.  
  53. class ItemInfo : UniformItem {
  54. uniformModel = "-";
  55. uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
  56. containerClass = "Supply20"; //how much it can carry
  57. mass = 80; //how much it weights
  58. };
  59. };
  60. };
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