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- enum {
- // = 2, // Error parsing: Empty enum name
- DESTRUCTENGINE = 2,
- DESTRUCTDEFAULT = 6,
- DESTRUCTWRECK = 7,
- DESTRUCTTREE = 3,
- DESTRUCTTENT = 4,
- STABILIZEDINAXISX = 1,
- STABILIZEDINAXESXYZ = 4,
- STABILIZEDINAXISY = 2,
- STABILIZEDINAXESBOTH = 3,
- DESTRUCTNO = 0,
- STABILIZEDINAXESNONE = 0,
- DESTRUCTMAN = 5,
- DESTRUCTBUILDING = 1,
- };
- class CfgPatches {
- class wG_Model_Retexture {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F_BLUFOR"};
- };
- };
- class CfgVehicles {
- class B_Soldier_base_F;
- class Example_Soldier_F : B_Soldier_base_F {
- _generalMacro = "B_Soldier_F"; //unsure what this does
- scope = 2;
- displayName = "{WG_Peasant}";
- nakedUniform = "U_BasicBody"; //class for "naked" body
- uniformClass = "{Example_Soldier_F}"; //e.g. "Example_Soldier_F"
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\wG_Model_Retexture\data\my_camo.paa"};
- };
- };
- class cfgWeapons {
- class Uniform_Base;
- class UniformItem;
- class wG_Model_Retexture : Uniform_Base {
- scope = 2;
- displayName = "wG Test";
- picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
- containerClass = "Supply20"; //how much it can carry
- mass = 80; //how much it weights
- };
- };
- };
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