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Takumf

first-adventure.org

Jan 4th, 2015
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  1. #+STARTUP: indent
  2. #+STARTUP: odd
  3. #+STARTUP: hidestars
  4. #+STARTUP: oddeven
  5.  
  6. * Beginning of the adventure
  7. ** Stuff to tell all of them
  8. General reminder about last session.
  9. ** Stuff about NPC that Rogue was tracking
  10. *** Real part for GM
  11. It was actually a person X, he hides his identity and importance by posing as
  12. his own right-hand man.
  13. *** What to tell player
  14. He saw him at the village two weeks ago. He arrived when they were departing.
  15. ** Current queue at guard duty.
  16. Usual order is Fighter, Rogue, Wizard, Cleric
  17. ** Spells prepared by Wizard
  18. <paste normal selection, add differences as required>
  19. * First plot point
  20. ** List of NPCs
  21. *** Goon 1
  22. Stats + abilities
  23. *** Goon 2
  24. Stats + abilities
  25. **** Side-note about his equipment
  26. He has a cursed dagger, let Cleric identify it or find them before ambush if
  27. he passes Will Save DC 18
  28. *** Their main guy
  29. Stats + abilities
  30. **** That said guy can tell them in case of capture
  31. Torture is not really needed, success on intimidation will yield information about
  32. note written with a cipher he had to deliver and information about person X who
  33. bought their services. They were tasked with capturing at least one of the PCs
  34. and delivering him to the <place-holder for name>
  35. * Next point
  36. ** If they will not capture the main guy
  37. If they manage to knock him out, they will find a note with a cypher.
  38. Rogue can get partial success with DC 10, Full with DC 17
  39. * Ending
  40. ** Personal notes
  41. Ask players about how they enjoyed the adventure. Get feedback and ask if the
  42. pacing got better in the scope of last 5 sessions (major complaint at the start
  43. of the campaign).
  44. ** Declarations for next session
  45. *** Fighter
  46. *** Cleric
  47. *** Wizard
  48. *** Rogue
  49. ** Lore they might learned and might come up in the next session.
  50. ** XP and general questions about incoming advancement.
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