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Jan 27th, 2015
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  1. // This file was auto-generated by SourceMod (v1.5.2)
  2. // ConVars for plugin "redsawpwiderestriction.smx"
  3.  
  4.  
  5. // Is the plugin enabled ? 0=No, 1=Yes. Def. 1.
  6. // -
  7. // Default: "1"
  8. // Minimum: "0.000000"
  9. // Maximum: "1.000000"
  10. rawr "1"
  11.  
  12. // What action to do with an restricted AWP in a buyzone (+ enough buytime) ? 0=strip, 1=drop, 2=refund. Def. 2.
  13. // -
  14. // Default: "2"
  15. // Minimum: "0.000000"
  16. // Maximum: "2.000000"
  17. rawr_action_inbuyzone "2"
  18.  
  19. // What action to do with an restricted AWP out of a buyzone (or not enough buytime) ? 0=strip, 1=drop. Def. 1.
  20. // -
  21. // Default: "1"
  22. // Minimum: "0.000000"
  23. // Maximum: "1.000000"
  24. rawr_action_outbuyzone "1"
  25.  
  26. // When refunding an AWP, respect 16k cash limit ? 0=No, 1=Yes. Def. 1.
  27. // -
  28. // Default: "1"
  29. // Minimum: "0.000000"
  30. // Maximum: "1.000000"
  31. rawr_action_respect16k "1"
  32.  
  33. // Disable the plugin with the following map prefixes. Use space (' ') as separator.
  34. // -
  35. // Default: "awp_ fun_ aim_"
  36. rawr_disable_prefixes "awp_ fun_ aim_"
  37.  
  38. // Minimum players in game required to buy AWPs. Def. 5.
  39. // -
  40. // Default: "5"
  41. // Minimum: "0.000000"
  42. rawr_minplayers "3"
  43.  
  44. // Does both teams need to have the minimum players count to enable AWPs or should total player count be considered (i.e. 7v3 != 5v5). 0=Total players, 1=Both teams. Def. 1.
  45. // -
  46. // Default: "1"
  47. // Minimum: "0.000000"
  48. // Maximum: "1.000000"
  49. rawr_minplayers_bothteams "3"
  50.  
  51. // When counting players (minplayers), do it at round start ? (If not it will be on buy/pickup) 0=No, 1=Yes. Def. 1.
  52. // -
  53. // Default: "1"
  54. // Minimum: "0.000000"
  55. // Maximum: "1.000000"
  56. rawr_minplayers_roundstart "1"
  57.  
  58. // How long (in round) can someone use an AWP. 0=disable 1+= number of rounds.
  59. // -
  60. // Default: "3"
  61. // Minimum: "0.000000"
  62. rawr_playerlimit "3"
  63.  
  64. // How long (in round) should someone that just joined wait before being able to use a AWP ? Def. 1.
  65. // -
  66. // Default: "1"
  67. // Minimum: "0.000000"
  68. rawr_playerlimit_connect "1"
  69.  
  70. // Does someone who doesn't touch an AWP during one round has his awp-use count reduced by 1 (doesn't count in 'wait' mode) ? 0=No, 1=Yes. Def. 0.
  71. // -
  72. // Default: "0"
  73. // Minimum: "0.000000"
  74. // Maximum: "1.000000"
  75. rawr_playerlimit_recover "1"
  76.  
  77. // How long (in round) before someone can someone re-use an AWP after having reached the limit of rounds. Min 1.
  78. // -
  79. // Default: "3"
  80. // Minimum: "1.000000"
  81. rawr_playerlimit_wait "3"
  82.  
  83. // Sound to play when buying an AWP is denied (leave blank to disable; relative to 'sound/' folder).
  84. // -
  85. // Default: "buttons/weapon_cant_buy.wav"
  86. rawr_sound_buy "buttons/weapon_cant_buy.wav"
  87.  
  88. // Number of AWP allowed per team when rawr_minplayers is reached. 0=No maximum. Def. 1.
  89. // -
  90. // Default: "1"
  91. // Minimum: "0.000000"
  92. rawr_teamlimit "1"
  93.  
  94. // How many players are needed per additional AWP after the minimum amount of players has been reached. 0=Fixed limit.
  95. // -
  96. // Default: "10"
  97. // Minimum: "0.000000"
  98. // Maximum: "64.000000"
  99. rawr_teamlimit_additional "10"
  100.  
  101. // Who should get AWP if more there is more AWP than teamlimit CVar's value at round start (i.e. enemy AWPer changes team --> 2awpVS0awp). 0=Least intensive AWPer, 1=Most intensive AWPer, 2=Most intensive AWPer (seconds based). Def. 2 (continuity prevail).
  102. // -
  103. // Default: "2"
  104. // Minimum: "0.000000"
  105. // Maximum: "2.000000"
  106. rawr_teamlimit_continuity "2"
  107.  
  108. // Tell the players their AWP informations when they get one. 0=No, 1=Yes. Def. 1.
  109. // -
  110. // Default: "1.0"
  111. // Minimum: "0.000000"
  112. // Maximum: "1.000000"
  113. rawr_verbose_onuse "1.0"
  114.  
  115. // Prefix attached to verboses' phrases. Default is '[SM]'.
  116. // -
  117. // Default: "[SM] "
  118. rawr_verbose_prefix "[SM] "
  119.  
  120. // Tell the players why they're dropping an AWP. 0=No, 1=Yes. Def. 1.
  121. // -
  122. // Default: "1.0"
  123. // Minimum: "0.000000"
  124. // Maximum: "1.000000"
  125. rawr_verbose_reason "1.0"
  126.  
  127. // Tell all the players when AWP change status (to disabled/enabled) at round start. 0=No, 1=Yes. Def. 1.
  128. // -
  129. // Default: "1.0"
  130. // Minimum: "0.000000"
  131. // Maximum: "1.000000"
  132. rawr_verbose_roundstart "1.0"
  133.  
  134. // Tell the players when they can AWP due to recovery/waiting). 0=No, 1=Yes. Def. 1.
  135. // -
  136. // Default: "1.0"
  137. // Minimum: "0.000000"
  138. // Maximum: "1.000000"
  139. rawr_verbose_waitover "1.0"
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