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- // This file was auto-generated by SourceMod (v1.5.2)
- // ConVars for plugin "redsawpwiderestriction.smx"
- // Is the plugin enabled ? 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr "1"
- // What action to do with an restricted AWP in a buyzone (+ enough buytime) ? 0=strip, 1=drop, 2=refund. Def. 2.
- // -
- // Default: "2"
- // Minimum: "0.000000"
- // Maximum: "2.000000"
- rawr_action_inbuyzone "2"
- // What action to do with an restricted AWP out of a buyzone (or not enough buytime) ? 0=strip, 1=drop. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_action_outbuyzone "1"
- // When refunding an AWP, respect 16k cash limit ? 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_action_respect16k "1"
- // Disable the plugin with the following map prefixes. Use space (' ') as separator.
- // -
- // Default: "awp_ fun_ aim_"
- rawr_disable_prefixes "awp_ fun_ aim_"
- // Minimum players in game required to buy AWPs. Def. 5.
- // -
- // Default: "5"
- // Minimum: "0.000000"
- rawr_minplayers "3"
- // Does both teams need to have the minimum players count to enable AWPs or should total player count be considered (i.e. 7v3 != 5v5). 0=Total players, 1=Both teams. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_minplayers_bothteams "3"
- // When counting players (minplayers), do it at round start ? (If not it will be on buy/pickup) 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_minplayers_roundstart "1"
- // How long (in round) can someone use an AWP. 0=disable 1+= number of rounds.
- // -
- // Default: "3"
- // Minimum: "0.000000"
- rawr_playerlimit "3"
- // How long (in round) should someone that just joined wait before being able to use a AWP ? Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- rawr_playerlimit_connect "1"
- // Does someone who doesn't touch an AWP during one round has his awp-use count reduced by 1 (doesn't count in 'wait' mode) ? 0=No, 1=Yes. Def. 0.
- // -
- // Default: "0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_playerlimit_recover "1"
- // How long (in round) before someone can someone re-use an AWP after having reached the limit of rounds. Min 1.
- // -
- // Default: "3"
- // Minimum: "1.000000"
- rawr_playerlimit_wait "3"
- // Sound to play when buying an AWP is denied (leave blank to disable; relative to 'sound/' folder).
- // -
- // Default: "buttons/weapon_cant_buy.wav"
- rawr_sound_buy "buttons/weapon_cant_buy.wav"
- // Number of AWP allowed per team when rawr_minplayers is reached. 0=No maximum. Def. 1.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- rawr_teamlimit "1"
- // How many players are needed per additional AWP after the minimum amount of players has been reached. 0=Fixed limit.
- // -
- // Default: "10"
- // Minimum: "0.000000"
- // Maximum: "64.000000"
- rawr_teamlimit_additional "10"
- // Who should get AWP if more there is more AWP than teamlimit CVar's value at round start (i.e. enemy AWPer changes team --> 2awpVS0awp). 0=Least intensive AWPer, 1=Most intensive AWPer, 2=Most intensive AWPer (seconds based). Def. 2 (continuity prevail).
- // -
- // Default: "2"
- // Minimum: "0.000000"
- // Maximum: "2.000000"
- rawr_teamlimit_continuity "2"
- // Tell the players their AWP informations when they get one. 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1.0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_verbose_onuse "1.0"
- // Prefix attached to verboses' phrases. Default is '[SM]'.
- // -
- // Default: "[SM] "
- rawr_verbose_prefix "[SM] "
- // Tell the players why they're dropping an AWP. 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1.0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_verbose_reason "1.0"
- // Tell all the players when AWP change status (to disabled/enabled) at round start. 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1.0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_verbose_roundstart "1.0"
- // Tell the players when they can AWP due to recovery/waiting). 0=No, 1=Yes. Def. 1.
- // -
- // Default: "1.0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- rawr_verbose_waitover "1.0"
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