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- Name: Leather Cloak
- Gender: Male
- Race: Earth Pony
- Class: Lordblade (Paladin/Rogue)
- Talent: Cloak and Dagger (+1 to all rolls when fighting with Glass Dagger near)
- Hit/Wounds: 8/6
- Alignment: Lawful Neutral
- (HQ) HAS ONE UNSPENT SKILL POINT
- Skills:
- (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
- (Racial) Workhorse: passive; Many Earth Ponies are bred for physical labor and other daunting tasks that exhaust others quickly. You can catch your breath faster, work harder and work longer. Tends to be pretty useful in combat. When not taking a normal or instant action you automatically regain a hit.
- (Free Multiclass) Brotherhood: summons a temporary assassin to fight alongside you until combat ends. This minion can be any class, has 5 points worth of skills, and has basic gear. Unaffected by Pet Mastery.
- (Class) Blast: weapon, recharge 1; your weapon lands with explosive force. This attack autocrits a specific type of foe, selected when the skill is learned. Hits all nearby targets on a crit.
- CHOSEN FOE: Undead
- (Class) Rupture: weapon, recharge 1; on crit, deals a wound of damage to the target instead of removing hits. Targets that would have been rendered helpless by the blow are still rendered helpless as well.
- (Cross-Class) Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc).
- (Shield) Using a shield increases your maximum hits of damage by +1 (if you have 4/5 hits remaining and pick up a shield, you now have 4/6 hits remaining). Discarding or destroying the shield removes the bonus immediately. Using a shield negates the properties of Dual, Great, Ranged and Single weapons (you cannot use Dual Wielding or Cleave, have a crit range of 10/1, and Min modifier of 0). Paired shields grant no additional bonuses.
- Cloak's Inventory:
- Silk Cloak: unarmored tag
- Serendipitous Duo: Relic; Passive; The wearer of this relic may choose one ally. If the wearer and the chosen ally are targeting the same enemy, all their rolls for that round gain +1.
- Ornate Kite Shield: shield tag, bears the symbol of Hypomone, CURRENTLY AT 5/5
- Satchel containing: dried fruits, scrolls, quill and ink, GP bag containing 50 GP, 1x Skill Point Gem
- Waterskin
- Traits: Leather Cloak is a Earth Pony. His fur is a pine green with jade green hair and deep blue eyes. Leather Coat is a Paladin of Hypomone, god of patience, and is loosely associated with a clan of assassins known as Morte Legionem. He was once a part of it, silently killing targets for his guild. One night, he was visited in a dream by an avatar of Hypomone, and was compelled to leave the guild when he woke. With Morte Legionem's patron god being Hypomone, they supported his quest to become a paladin, and let his good friend Glass Dagger travel with him. Leather Cloak is unaware of what Hypomone's ultimate goal for him is, with Hypomone answering him in visions to wait and see. Leather explores the world, following Hypomone's cryptic clues, often getting him in trouble along the way. He is capable of taking many hits, with his endurance coming from patience he has gained through divine help.
- > (Brotherhood) Assassin Character
- > Name: Glass Dagger
- > Gender: Female
- > Class: Rogue
- > Race: Pegasus
- > Hit/Wounds: 5/5
- > Alignment: Chaotic Good
- > Skills:
- > (Free Racial) Pegasus Flight: Pegasi can fly, and get a +1 bonus to actively evade and dodge midair. Flight is about as taxing as running at full speed.
- > (Racial) Bounce: passive; You hate spending too much time in one place, and are always itching to fly at a moment’s notice. Takeoff is instant and automatic.
- > (Class) Sleep Serum: weapon, recharge 3; hit your target with a weapon coated in a sleeping concoction. Any unaware target is knocked helpless in one hit. Targets actively engaged in combat might only be temporarily dazed, going helpless for a single turn or suffering movement disabilities. If successful, this doesn’t break stealth.
- > (Class) Stealth: become hidden. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits. Can be used at DC8 in combat.
- > (Class) Backstab: weapon. recharge 1; strikes the enemy from behind. No counterattack damage except on critfail if used from Stealth. Crits on a 9+. Kills helpless targets.
- > (Class) Disguise: Pretends to be someone else. Min 6+ allows the user to pass as a generic person (a guard, a noble, a commoner, etc); 8+ allows the user to pass as a specific person; a crit allows the user to mimic different races and/or genders.
- > Glass' Inventory:
- Morte Legionem Hooded Robes
- Dagger: Single Weapon
- Adventuring Gear
- Purse of the Dickass Thief: Relic; When equipped, attempting to steal items is DC 5. This can be used in combat to disarm foes. The DC varies in combat. Worth 180 GP
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