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Nov 29th, 2015
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  1. Movement : Sequence
  2. If Can Move : Leaf
  3. Try To Move : Selector
  4. Try To Get To The Point : Leaf
  5. Search For Solution : Selector
  6. Not Endgame : Sequence
  7. If Not Endgame : Leaf
  8. Not Endgame Target : Selector
  9. Check For Player : Sequence
  10. Is Player Alive : Leaf
  11. Is Player Close Enough : Leaf
  12. Set Target To Player : Leaf
  13. Set Target To Random Wall : Leaf
  14. Set Target To Powerup : Leaf
  15. Endgame : Sequence
  16. If Endgame : Inverter
  17. If Not Endgame : Leaf
  18. Is Player Alive : Leaf
  19. Set Target To Player : Leaf
  20. Set Target To Powerup : Leaf
  21.  
  22. Attack : Sequence
  23. If Can Attack : Leaf
  24. Choose Target To Attack : Selector
  25. Not Endgame Attack : Sequence
  26. If Not Endgame : Leaf
  27. Check For Player To Attack : Sequence
  28. Is Player Alive : Leaf
  29. Is Player Close Enough : Leaf
  30. Set Attack Target To Player : Leaf
  31. Set Attack Target To Nearest Wall : Leaf
  32. Endgame Attack : Sequence
  33. If Endgame : Inverter
  34. If Not Endgame : Leaf
  35. Is Player Alive : Leaf
  36. Set Attack Target To Player : Leaf
  37. Try To Attack : Leaf
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