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- Movement : Sequence
- If Can Move : Leaf
- Try To Move : Selector
- Try To Get To The Point : Leaf
- Search For Solution : Selector
- Not Endgame : Sequence
- If Not Endgame : Leaf
- Not Endgame Target : Selector
- Check For Player : Sequence
- Is Player Alive : Leaf
- Is Player Close Enough : Leaf
- Set Target To Player : Leaf
- Set Target To Random Wall : Leaf
- Set Target To Powerup : Leaf
- Endgame : Sequence
- If Endgame : Inverter
- If Not Endgame : Leaf
- Is Player Alive : Leaf
- Set Target To Player : Leaf
- Set Target To Powerup : Leaf
- Attack : Sequence
- If Can Attack : Leaf
- Choose Target To Attack : Selector
- Not Endgame Attack : Sequence
- If Not Endgame : Leaf
- Check For Player To Attack : Sequence
- Is Player Alive : Leaf
- Is Player Close Enough : Leaf
- Set Attack Target To Player : Leaf
- Set Attack Target To Nearest Wall : Leaf
- Endgame Attack : Sequence
- If Endgame : Inverter
- If Not Endgame : Leaf
- Is Player Alive : Leaf
- Set Attack Target To Player : Leaf
- Try To Attack : Leaf
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