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Rene_TheCoder

Code for Surfaace

Apr 25th, 2015
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  1. import java.util.ArrayList;
  2. import java.util.Collection;
  3. import java.util.List;
  4. import java.util.Random;
  5.  
  6. import org.bukkit.Bukkit;
  7. import org.bukkit.command.Command;
  8. import org.bukkit.command.CommandSender;
  9. import org.bukkit.entity.Player;
  10. import org.bukkit.inventory.ItemStack;
  11. import org.bukkit.plugin.java.JavaPlugin;
  12.  
  13.  
  14. public class main extends JavaPlugin{
  15.  
  16. public String prefix = "§2[Lottery] §7";
  17.  
  18. List<Player> list = new ArrayList<Player>();
  19.  
  20. public boolean canplay = true;
  21.  
  22. int time= 10;
  23. int countdown;
  24.  
  25. @Override
  26. public void onEnable(){
  27. System.out.println("[Lottery] ist an");
  28. }
  29. @Override
  30. public void onDisable(){
  31. System.out.println("[Lottery] ist aus");
  32.  
  33.  
  34. }
  35.  
  36. @SuppressWarnings("deprecation")
  37. public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args){
  38.  
  39. if(!(sender instanceof Player)){
  40. sender.sendMessage(this.prefix + "Du musst ein Spieler sein");
  41. return true;
  42. }
  43.  
  44. final Player p =(Player) sender;
  45.  
  46. if(cmd.getName().equalsIgnoreCase("lottery")){
  47.  
  48. if(!p.hasPermission("system.lottery")){
  49. p.sendMessage("§2Du hast keine Rechte" + cmd.getName());
  50. return true;
  51. }
  52.  
  53. if(!(args.length == 2)){
  54. return false;
  55. }
  56.  
  57. if(canplay == false){
  58. p.sendMessage("§2du hast bereits lottery spiel gestartet");
  59. p.sendMessage("§2/lottery <ID> <Anzahl>");
  60. canplay = false;
  61. return true;
  62. }
  63.  
  64. final int id = new Integer(args[0]);
  65. final int anzahl = new Integer(args[1]);
  66.  
  67. Bukkit.getServer().broadcastMessage(this.prefix + "Lottery wird gespielt");
  68.  
  69. Bukkit.getScheduler().scheduleSyncDelayedTask(this, new Runnable() {
  70. private ArrayList<Player> players = new ArrayList<Player>();
  71. @Override
  72. public void run() {
  73. Collection<? extends Player> p = Bukkit.getServer().getOnlinePlayers();
  74. for(Player a : p){
  75. players.add(a);
  76. }
  77. Random random = new Random();
  78. Player player = null;
  79. player = (Player) players.get(random.nextInt(players.size()));
  80.  
  81. Bukkit.getServer().broadcastMessage("[lottery der spieler" + player.getName() + "hat gewonnen");
  82. Player tplayer = player;
  83. tplayer.sendMessage("&2[Lottery] du hast das lottery spiel gewonnen");
  84. tplayer.getInventory().addItem(new ItemStack(id, anzahl));
  85. }
  86. }, 60L);
  87.  
  88. countdown = Bukkit.getScheduler().scheduleAsyncRepeatingTask(this, new Runnable() {
  89. @Override
  90. public void run() {
  91. if(time != 0){
  92. time--;
  93. }else{
  94. canplay = true;
  95. Bukkit.getScheduler().cancelTask(countdown);
  96. }
  97. }
  98. }, 20L, 20L);
  99. }
  100. return true;
  101. }
  102.  
  103. }
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