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Dom4 WMDs Mod 0.1

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  1. #modname "Weapons of Mass Destruction"
  2. #description "Makes Artifacts much stronger"
  3. #version 0.1
  4.  
  5. Ardmon Soul Trap - Ghosts set as battle spell
  6. #selectitem 359
  7. #spell "Open Soul Trap"
  8. #descr "This trap was devised by the feared Blood mage Ardmon. Inside it he trapped the heads of those opponents he deemed worthy to be preserved. In battle a few of the trapped spirits will emerge and aid the wielder of the Soul Trap. Some heads come from mighty warriors and some come from Fire and Earth mages. Holding this many souls is demanding and will tax the strength of the wielder of the Soul Trap."
  9. #end
  10.  
  11.  
  12. Flesh Ward - Add regen and hpoverflow and leech
  13. #selectitem 213
  14. #regeneration 25
  15. #woundfend 50
  16. #hpoverflow
  17. #spell "Leech"
  18. #descr "The Flesh Ward is a breastplate, in a very literal sense. It is constructed out of a still-bloody ribcage that envelops its wearer's chest. Upon first donning the ribcage, the wearer will find that the ribcage fastens itself to him with tendons and tissue, sending veins into his body to supply it with sustenance and heal his wounds. The ribcage will grant its wearer amazing strength and ease his use of Blood magic. It will also channel the force of any attack into the person who harmed him instead. This channeling of wounds works regardless of distance, but a strong magic resistance may save the attacker. The magic of the ward can be invoked to steal the vitality of his foes."
  19. #end
  20.  
  21.  
  22. Harvest Blade - Blood Rain, Reinvigoration, Increased AoE
  23. #selectitem 122
  24. #autospell "Blood Rain"
  25. #reinvigoration 3
  26. #descr "A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood. When this blade is wielded, the smell of blood becomes ever stronger and its wielder is filled with the rapturous joy of slaughter and blood will rain from the skies to herald its macabre purpose. Wading into the enemy ranks, the wielder swings the hungry blade in wide arcs, cutting off the calves of his horrified enemies, who are felled like rye at harvest."
  27. #end
  28.  
  29. #selectweapon "Harvest Blade"
  30. #aoe 3
  31. #end
  32.  
  33.  
  34. Infernal Sword - Cast Horde from Hell, Autosummons devils and imps in battle
  35. #selectitem 124
  36. #batstartsum5 "Devil"
  37. #battlesum5 "Imp"
  38. #spell "Horde from Hell"
  39. #fireres 25
  40. #descr "This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.The wielder gains Igarak's command over his servants and anyone struck by the sword will be banished from the world and sent to the Inferno. Getting back from there is not easy, but stories have been told of great heroes who were banished to the Inferno and made their way back alive."
  41. #end
  42.  
  43. Pebble Skin Suit - Regen, MR, E Boost, Summon Trolls, Fire Malus
  44. #selectitem 214
  45. #fireres -5
  46. #batstartsum5 "War Troll"
  47. #summon5 "Troll"
  48. #descr "The skin of the long dead troll king Uffga the Barrow Squatter. After Vanlade the Vanadrott slew Uffga, he flayed the ancient troll and inscribed the skin with runes and blessings of Blood magic that preserved in it the character of its original owner. Vanlade, who was already a wise and ancient Van, had not become old through incaution, so he gave the skin of the querulous old troll to one of his favored einheriar and it was with only mild surprise that he found Uffga's quarrelsome stubbornness eventually dominating the will of the einhere. In time the skinsuit almost subsumed the personality of the einhere and his body turned into that of a troll, though one of lesser stature and power. Vanlade was forced to slay this diminished Uffga again and wisely decided to pass its skin on to followers who would not have to spend time in his vicinity, lest Uffga once more try to work his vengeance on Vanlade through his remains. The wearer of the hide will gain dominion over trolls and will attract an ever increasing number of them. In battle, he will be protected by Uffga's old host."
  49. #end
  50.  
  51. Procas Axe of Leadership - Fear. Pillage Bonus
  52. #selectitem 121
  53. #fear 50
  54. #pillagebonus 100
  55. #descr "Picus and Procas were two brothers who ruled a kingdom together. They were both wise mages: Picus was a specialist in Blood magic and Procas in Death magic. In order to strengthen their hold on the kingdom, they decided to forge a set of magic weapons together. Picus's axe was made to strengthen and protect the brothers and Procas's axe was made to put fear in both their enemies and the population. Whenever a citizen was to be punished, one of the brothers would chop off one of the citizen's arms and soon the axes became known as the Axes of Evil. The magic of the axes only manifested when the axes were wielded by both brothers simultaneously. Picus and Procas later died trying to defend their kingdom against a barbarian horde. The barbarian chief then managed to unleash the power of the axes by using one in each hand."
  56. #end
  57.  
  58. Sceptre of Corruption - Extreme Morale Boost
  59. #selectitem 120
  60. #inspirational 30
  61. #command 250
  62. #undcommand 500
  63. #descr "This unholy sceptre was the sign of office of the Great Sarlah. It allowed him to rule the living as well as his usual servants. Apart from its powers of domination, it may also project unholy bane fire upon those who dissatisfy its owner."
  64. #end
  65.  
  66. Gift of Kurgi - Greater Horrors
  67. #selectitem 358
  68. #spell "Call Horror"
  69. #descr "This will be granted to the man who first brings Kurgi the fine gift of twoscore blood slaves. Kurgi is an ancient Horror and his gift will bring both tremendous power and misfortune."
  70. #end
  71.  
  72. Manual of Crossbreeding - Cast Crossbreeding
  73. #selectitem 357
  74. #spell "Cross Breeding"
  75. #crossbreeder 50
  76. #descr "This tome contains the results of cross breeding between all different kind species and with various techniques. It is an immense help when performing experimental cross breeding and will increase the amount of surviving subjects, as well as increasing the chance of breeding something powerful. The methods described within the book will allow one to perform rudimentary crossbreeding rituals without pure test subjects."
  77. #end
  78.  
  79. Protection of Geryon - Cheaper
  80. #selectitem 373
  81. #mainlevel 1
  82. #descr "With a minor sacrifice, a deal with the demon lord Geryon is struck to ensure the protection of one individual. If the protected individual is killed, Geryon will immediately drag down the killer to Inferno. The deal only works as long as Geryon is in the Infernal Realms."
  83. #end
  84.  
  85.  
  86. Crown of Ivy King - Mass Protection
  87. #selectitem 153
  88. #autospell "Mass Protection"
  89. #descr "This crown was worn by the High King of the exalted vinemen in ancient times, when the vinemen were still a great race. Vinemen perceive the wearer of this crown as their rightful king and will gladly serve him. The crown is of great help when awakening vine creatures in the forests and will increase the effect of the Awaken Vine Men and Awaken Vine Ogre spells. Animals confronted with the crown will feel its power and hesitate before striking. The wearer of the crown will also be resistant to poison and regenerate wounds very quickly. The crown will also extend its wooden influence to all friendly soldiers on the field, granting the protection of a hard bark-like skin."
  90. #end
  91.  
  92. Fenris Pelt - Summon Garm, Invulnerability
  93.  
  94. #selectitem 211
  95. #batstartsum5 "Dire Wolf"
  96. #spell "Brood of Garm"
  97. #regeneration 25
  98. #invulnerable 20
  99. #slashres
  100. #pierceres
  101. #bluntres
  102. #run
  103. #str 15
  104. #descr "This pelt is the flayed skin of the Father of All Wolves. It is coal-black, shaggy and huge. The pelt will imbue the wearer with the strength, speed and rage of the Father of Wolves. Wolves will also come to his side in times of need and serve him as if he was their patriarch. The wearer of the pelt can invoke its authority to bring the brood of Fenrir to his service."
  105. #end
  106.  
  107.  
  108.  
  109. Fountain of Youth - Rejuvenated
  110. #selectitem 352
  111. #spell "Rejuvenate"
  112. #descr "When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life. So a large royal barrel was filled up with the water. The fountain dried up shortly after, but on the other hand the barrel seems to never run out of its magic water. By drinking a spoonful of water from the barrel once a week you can halt most of the aging process and expect a significantly longer life. By bathing oneself in its waters, it can youthen one by a decade. Everyone in the same province as the barrel will be able to drink from it and receive this benefit."
  113. #end
  114.  
  115. Midget's Revenge - Autospell "Army of Rats"
  116. #selectitem 353
  117. #autospell "Army of Rats"
  118. #descr "Once upon a time there was Gustafus, who was a little person. Even though he was little, he was large in his faith and prayed every day to become larger so he could punish the large people who were often cruel to him. One day his God was in a good mood and gave him an amulet that enabled him to take revenge upon the people in his village. Gustafus was killed by a mob shortly after he had killed a substantial number of the villagers. The amulet will cause all enemies to grow meek and shrink if they fail to resist its power."
  119. #end
  120.  
  121. Robe of Calius Druid - Nature Bonus, Autocast Gaia's Protection
  122. #selectitem 210
  123. #autospell "Gaia's Protection"
  124. #magicboost 6 1
  125. #descr "This robe was created by Calius to give him protection from magic and all the Elements. As a side effect, this also enabled him to breathe underwater. The robe's power is such that the elemental protection will extend to all allies upon the battlefield."
  126. #end
  127.  
  128. Soulstone of the Wolves
  129. #selectitem 354
  130. #batstartsum3d6 633
  131. #descr "This stone is a symbol of all wolvenkin. Its bearer is considered a friend of the wolves and wolves will come to his aid in battle in ever-increasing numbers. The bearer of the Soulstone can also cast Call of the Wild once per full moon without using any magic gems."
  132. #end
  133.  
  134. Boots of Calius - Perfect Survival, More Movement
  135. #selectitem 231
  136. #reinvigoration 20
  137. #forestsurvival
  138. #mountainsurvival
  139. #swampsurvival
  140. #wastesurvival
  141. #mapspeed 2
  142. #descr "This pair of boots was created by the powerful druid Calius. The boots restore the wearer's fatigue at an incredible rate."
  143. #end
  144.  
  145. The Chalice - High Healer
  146. #selectitem 355
  147. #autohealer 50
  148. #descr "The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands. The golden cup is filled with blood of unknown origin that, when applied to wounds, will instantly close them. The blood can heal all manner of ills and afflictions and the wielder of the chalice will never grow old."
  149. #end
  150.  
  151. The Green Eye - Panic
  152. #selectitem 231
  153. #descr "This eye once belonged to a mighty druid. If the owner replaces his own eye with this one, the Green Eye will come alive and assist him by casting spells at any enemy who comes within sight and improving the sight of his other eye. The Green Eye will also give increased magic penetration when the owner of the eye casts spells."
  154. #pen 5
  155. #prec 10
  156. #end
  157.  
  158. Sharpest Tooth - Foul Vapors
  159. #selectitem 119
  160. #autospell "Foul Vapors"
  161. #descr "This is the sharpest tooth from the most venomous Wyrm ever known to have lived. It is now empowered with two sets of runes, the first to amplify the venomousness of the tooth and to enhance the poison resistance of its wielder. The second rune will grant the wielder extreme patience and enhanced awareness of his surroundings, which can make an assassin extremely efficient. There is no handle as such, but the base of the tooth is wrapped in angel skin to nullify the otherwise baneful effect on the wielder. It is so venomous that it will affect even poison-immune creatures and its very presence fouls the battlefield with its baleful influence."
  162. #end
  163.  
  164. Tome of Gaia
  165. #selectitem 356
  166. #magicboost 3 2
  167. #magicboost 6 1
  168. #descr "This ancient book is infused with Gaia's Power and can be a great help when using Earth and Nature magic."
  169. #end
  170.  
  171.  
  172. Wondrous Box of Monsters - Animal Horde
  173. #selectitem 351
  174. #spell "Animal Horde"
  175. #descr "When opened in battle, random monsters will start to appear and attack the owner's enemies. In rare cases the box may malfunction and pop a few monsters that try to kill the wrong side. The magic of the box can also be used outside of battle to summon a horde of animals."
  176. #end
  177.  
  178. Pocket Lich - Temp death gems
  179. #selectitem 346
  180. #pen 5
  181. #tmpdeathgems 5
  182. #descr "Carcator is a Pocket Lich. In fact, he is the only known existing Pocket Lich. Several hundred years ago, an unimaginably powerful entity tore off the head of a Lich that annoyed it, shrunk the head and bound the will of the Lich to the head. Carcator's head is now the size of a big apple and the magic that binds him makes him serve his owner to the best of his abilities. He will strengthen the power of his owner's spells and can produce death gems temporarily due to his strong affinity to undeath. Carcator has become increasingly grumpy over the years and spits and whispers foul curses at anyone nearby."
  183. #end
  184.  
  185. Woundflame - Cast Leprosy, Autocast Plague, Leper
  186. #selectitem 116
  187. #spell "Leprosy"
  188. #autospell "Plague"
  189. #leper 25
  190. #descr "This short sword of black steel was quenched in the blood of lepers and the tears of plague victims upon its creation. The power of its sword can be used to inflict armies in both distance provinces or upon the battlefield with disease. Any wounds inflicted by this blade will become grievously infected and start to fester at a supernatural rate. Furthermore, the bearer of the sword will become an infected carrier of an extremely virulent disease that he and anyone close to him will likely succumb to, unless undead. As a side effect, any population or armies within the province of the wielder will rapidly start to succumb to its influence."
  191. #end
  192.  
  193. Sickle Whose Crop is Pain
  194. This is actually pretty good
  195.  
  196. Flailing Hands - Rigor Mortis
  197. #selectitem 112
  198. #autospell "Rigor Mortis"
  199. #descr "This flail is made of human bones bound with iron. Instead of spiked balls, its chains are tipped with mummified hands enchanted with the magic of Death. When the flail is swung at the beginning of the battle, the presence of the hands will cause the bodies of the living to stiffen and fail in the beginning of the battle as the hands beckon them to their death. The hands will also aid during spell casting by making helpful gestures at crucial moments."
  200. #end
  201.  
  202. Disease Grinder - Higher Diseasegrinder
  203. #selectitem 348
  204. #autodisgrinder 5
  205. #descr "This item will grind down several diseases per month and the resulting disease powder can be used to fuel death magic."
  206. #end
  207.  
  208. Crown of Despair - Fields of the Dead
  209. #selectitem 172
  210. #descr "This beautiful but ominous crown was originally crafted by the sorcerer king Raigömur who was also the high priest of the Prince of Death. Those who behold the crown will quiver in fear. The crown is of great help when performing Death magic and when animating the dead, but the crown also makes the wearer grow attached to it and only death will see them apart."
  211. #magicboost 6 1
  212. #fear 15
  213. #autospell "Fields of the Dead"
  214. #deathrange 5
  215. #end
  216.  
  217. Black Book of Secrets - Death, Blood Boost, Lammas and Bone Fiends
  218. #selectitem 349
  219. #batstartsum5 "Lammashta"
  220. #battlesum5 "Bone Fiend"
  221. #researchbonus 200
  222. #descr "This ancient book is infused with power and can be a great help when using Death and Blood magic or research. This horrifying secrets manifests forth horrible angels and demons from the underworld to wreak havoc upon the owner's enemies."
  223. #fear 5
  224. #end
  225.  
  226. Ankh - Immortal
  227. #selectitem 347
  228. #immortal
  229. #cursed
  230. #spell "Ritual of Rebirth"
  231. #descr "Also known as the Amulet of Life, the Ankh was made in ancient times to cheat Death of its prize. The mere presence of the Ankh prohibits the souls of the dead from leaving this world. The soul of the wearer will not pass on upon death. Instead, the soul will reanimate the corpse of the Ankh wearer. The powers of the Amulet of Life are so strong that the wearer may decide who will die and who will continue to fight when Death calls. Particularly strong souls can be called back to life with its power."
  232. #end
  233.  
  234. Sun Slayer - Darkness
  235. #selectitem 117
  236. #autospell "Darkness"
  237. #descr "This gruesome blade was designed by Vestur of the Black Coven. The dark powers of the sword consumed its maker when he first used it in battle. When he returned from beyond the grave, its powers were tamed. The black blade is covered with runes of death and destruction, and was tempered in the essence of dying souls. Only the undead are safe from the destructive powers of the sword."
  238. #end
  239.  
  240. Sword of Injustice - Shadow Blast Casting
  241. #selectitem 115
  242. #spell "Shadow Blast"
  243. #descr "A simple sword of ordinary appearance, this blade was once not unlike other swords. After it was worn and wielded by the Grand Censor of Ermor who used it to mete out his depraved justice, it acquired considerable power from the innumerable innocents that died on its blade. The residue of these injustices residing in the blade was enhanced during the cataclysmic fall of Ermor, when it absorbed considerable amounts of unholy energy. The sword will now increase the holy might of its wielder and will strike anyone it hits with the rot of Hell. It also enables the owner to protect his undead minions from banishment and unleash blast of dark energies to slay the living."
  244. #end
  245.  
  246. Sceptre of Dark Regency - +3 Death
  247. #selectitem 114
  248. #magicboost 5 3
  249. #descr "A sceptre of silver and steel, set with tourmalines and enchanted with black magic, this sceptre was crafted by Shantanok, the ruler of the Black Coven, in the forges of the Obsidian Citadel. A trained necromancer wielding this sceptre will be able to bend the power of death magic to his will. But it comes with a cost, while wielding the sceptre the necromancer will age at an accelerated rate."
  250. #end
  251.  
  252. Rod of Death - Undead Mastery
  253. #selectitem 942
  254. #autospell "Undead Mastery"
  255. #descr "This scepter was stolen from the Lord of the Underworld by a powerful necromancer and given to his mortal general. The rod grants the wielder the ability to take control of the walking dead."
  256. #end
  257.  
  258. Picus's Axe of Rulership - Invulernability, Strength
  259. #selectitem 118
  260. #autospell "Invulnerability"
  261. #str 20
  262. #descr "Picus and Procas were two brothers who ruled a kingdom together. They were both wise mages: Picus was a specialist in Blood magic and Procas in Death magic. In order to strengthen their hold on the kingdom, they decided to forge a set of magic weapons together. Picus's axe was made to strengthen and protect the brothers and Procas's axe was made to put fear in both their enemies and the population. Whenever a citizen was to be punished, one of the brothers would chop off one of the citizen's arms and soon the axes became known as the Axes of Evil. The magic of the axes only manifested when the axes were wielded by both brothers simultaneously. Picus and Procas later died trying to defend their kingdom against a barbarian horde. The barbarian chief then managed to unleash the power of the axes by using one in each hand."
  263. #end
  264.  
  265. Armor of Virtue
  266. #selectitem 212
  267. #magicboost 8 1
  268. #spreaddom 1
  269. #descr "This brilliant armor blesses the wearer and protects him from harm and malice while spreading faith amongst the populace. Enemies stand in awe when confronted with the virtuous hero wearing the armor and, should they strike and hurt him, the armor will instantly take him home, away from any enemies."
  270. #inquisitor
  271. #end
  272.  
  273. Dimensional Rod
  274. #selectitem 123
  275. #magicboost 4 2
  276. #autospell "Astral Geyser"
  277. #autospellrepeat 3/50
  278. #descr "This rod has a close connection to time and space. The very presence of the rod will cause tears to appear in astral space. The wielder of the rod will be able to move very quickly and strike people in order to shift them out of this world. The rod is both very addictive and a sure way to insanity."
  279. #end
  280.  
  281. Nethgul - Astral Pearls
  282. #selectitem 342
  283. #tmpastralgems 5
  284. #descr "Nethgul is an ancient Starspawn whose body has been dead for a very long time. Part of his mind has been preserved in an enchanted jar. He will strengthen the power of his owner's spells and can produce astral pearls temporarily due to his strong affinity to the void. From this jar, Nethgul can cast powerful spells at any enemies who come within sight."
  285. #pen 5
  286. #end
  287.  
  288. Sandals of the Crane - Immortality, Flying
  289. #selectitem 229
  290. #immortal
  291. #flying
  292. #cursed
  293. #quickness
  294. #descr "These worn sandals of unknown origin will teleport the wearer around the battlefield. It is rumored they once belonged to an inhabitant of the celestial sphere."
  295. #end
  296.  
  297. Boots of the Planes -
  298. #selectitem
  299. #end
  300.  
  301. Astral Harpoon - More Strength
  302. #selectitem
  303. #str 20
  304. #cursed
  305. #descr "An ancient harpoon, made of bone with a tip of rusted iron. Tied to it is an ominous silver string. No one knows who made this ancient weapon. Perhaps it was even crafted by the Horrors, given what is known of its deadly powers. It will travel through the ethers until it reaches the destination specified by its wielder, and there it will strike its target. Then the user yanks the string and its hooked prey rushes back through the ether to where the user awaits. While the strength of the harpoon is powerful, the user must beware however, for if he hits a prey too mighty, the prey might yank him through the ether instead. The skill used for utilizing the harpoon is a combination of strength and Astral magic and being very strong usually trumps normal strength and mediocre magic abilities."
  306. #end
  307.  
  308. Black Mirror - Damage Reversal
  309. #selectitem 343
  310. #damagerev 5
  311. #descr "This magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame. If brought to battle, the mirror will instantly dispel any illusions and phantasms and reflect any damage from him at the cost of making its user somewhat vulnerable to enemy magic. But the real power of the mirror can only be unlocked by an Astral mage: The ability to destroy other people's minds from faraway lands."
  312. #end
  313.  
  314. Forbidden Light - Strange Fire casting
  315. #selectitem 341
  316. #descr "This stolen piece of the Sun contains enormous power that can be used for Astral and Fire magic. The Sun material is very sought after by astral beings and in combat the Forbidden Light will shine with a holy light that slays undead and blinds everyone else. The wielder of the Forbidden Light will grow older at an accelerated age, but that is unlikely to be his cause of death as many Horrors also seek possession of this precious item."
  317. #fireshield 25
  318. #firerange 10
  319. #astralrange 10
  320. #end
  321.  
  322. Horror Harmonica
  323. #selectitem 344
  324. #descr "As soon as combat starts, the harmonica will start its ominous wail. Everyone who can hear the wailing will feel their spirits sink and their hearts gripped with fear. The harmonica is seldom played, because it also summons evil Horrors that will slay everyone in sight."
  325. #fear 50
  326. #end
  327.  
  328. Oath Rod of Kurgi
  329. #selectitem
  330. #end
  331.  
  332. Staff from the Sun
  333. #selectitem 125
  334. #magicboost 0 1
  335. #magicboost 4 1
  336. #tmpastralpearls 10
  337. #tmpfiregems 10
  338. #descr "A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. After researching a spell to loosen the branch, he traveled to directly below the Sun. There he performed the ritual that should loosen the branch and this magic staff was what fell into the desert where the astrologer was right after the ritual was completed. Due to its origin, the caster has access to nearly limitless reserves of power from the staff in battle."
  339. #end
  340.  
  341. Sword of Aurgelemer
  342. #selectitem
  343. #end
  344.  
  345. Tome of the Lower Planes
  346. #selectitem 345
  347. #descr "This book contains a study about the planes of Hell and the magic that holds them together. Using this tome, it should be possible to navigate these planes or banish one to them. The book can also be of great aid when performing Blood magic."
  348. #spell "Infernal Prison"
  349. #kokytosret 100
  350. #infernoret 100
  351. #end
  352.  
  353. Twin Spear - Vortex of Unlife
  354. #selectitem 108
  355. #spell "Vortex of Unlife"
  356. #descr "This is one of two spears made for the sons of a king in ancient times. The spears give the wielder increased leadership and luck in battle. One spear was given power over Death and the other was given power over the Void. The first one reanimates those killed by its deadly power. The second spear allows the wielder to call Horrors in battle."
  357. #end
  358.  
  359. Twin Spear - Call Horror
  360. #selectitem 107
  361. #descr "This is one of two spears made for the sons of a king in ancient times. The spears give the wielder increased leadership and luck in battle. One spear was given power over Death and the other was given power over the Void. The first one reanimates those killed by its deadly power. The second spear allows the wielder to call Horrors in battle."
  362. #spell "Call Horror"
  363. #end
  364.  
  365.  
  366. Alchemists' Stone
  367. #selectitem 335
  368. #gold 500
  369. #desr "This stone allows the wearer to transmute gems into gold, resulting in greatly enhanced gains from alchemical transmutation along with being able to transmute base materials.""
  370. #end
  371.  
  372. Armor of the Dawn
  373.  
  374. Aseftik's Armor - Invulenerability, 40 Prot, 6 MR, Morale, Awe
  375. #selectitem 207
  376. #invulnerable 20
  377. #morale 10
  378. #MR 6
  379. #awe 5
  380. #descr "This golden full plate armor was crafted for the hero Aseftik to wear in his battle against Harakhtor of the Black Coven. The armor is more skillfully crafted than any other armor ever made. Only the black Monolith Armor worn by the lord whom Aseftik fought is heavier. The armor is said to have protected Aseftik from the magic of the Black Coven."
  381. #end
  382.  
  383. #selectarmor 35
  384. #prot 40
  385. #def 5
  386. #end
  387.  
  388. Atlas of Creation -
  389. This is pretty cool as well
  390.  
  391. Barrier - 100 Prot
  392. #selectarmor 68
  393. #prot 100
  394. #descr "This great shield is inscribed with runes of fortitude and swiftness. It is said to be indestructible until its creator has died. The shield grants its bearer strength from the Earth itself, as well as protection from fire and lightning. Tower shields cannot be used by mounted troops."
  395. #end
  396.  
  397. Boots of Antaeus - Relief
  398. #selectitem 228
  399. #autospell "Relief"
  400. #descr "These boots were given to the Favored of Gaia. The wearer is constantly reinvigorated, healed and empowered in Earth magic if standing firmly on the ground. The magic boots will extend to the wearer's allies, as the very ground will aid their bodies and make their movements easier."
  401. #end
  402.  
  403. Dawn Fang
  404.  
  405. Draupnir - Gemgen
  406. #selectitem 375
  407. #gemprod 3 5
  408. #descr "A golden ring of dwarven craftsmanship. Every night it gives birth to eight identical rings, each wet with earth blood."
  409. #end
  410.  
  411. Gate Stone
  412. #selectitem 336
  413. #spell "Vortex of Returning"
  414. #descr "An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through to a distance province or return instantly to the capital."
  415. #end
  416.  
  417. Hammer of the Forge Lord - Forge Bonus 40
  418. #selectitem 104
  419. #forgebonus 40
  420. #descr "A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. It is enchanted with the magic of Fire and Earth. When it strikes, it unleashes tremendous heat, and, when swung in the forge, it will ease the burden on the smith and facilitate his work."
  421. #end
  422.  
  423. Helmet of the Dawn
  424.  
  425. Holger the Head
  426. #selectitem 333
  427. #domsummon 273 60
  428. #domsummon2 2786 20
  429. #descr "This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero. When this head is held and boldly presented to the enemy, Holger will come rushing from wherever he is stuffing his headless neck with pre-chewed food or filtered soup. Once the battle is joined, Holger will do his best to finish it quickly, so that he might once more return to his headless gluttony. Should Holger's body be slain, a new one will grow after a few days and start stuffing itself with food. The bearer of the head will cause hoburgs near and far to flock to him."
  430. #end
  431.  
  432. Krupp's Bracers - Defence
  433. #selectitem 331
  434. #bluntres
  435. #pierceres
  436. #slashres
  437. #descr "These magical steel bracers were specially made for the warlord Krupp. The bracers not only increase the defense of their owner and the strength of his armor, but they also reinvigorate him so that he can fight for a very long time without tiring."
  438. #end
  439.  
  440. #selectarmor 78
  441. #def 16
  442. #prot 10
  443. #end
  444.  
  445. Mage Bane - Extreme MR boost, Antimagic
  446. #selectitem 103
  447. #autospell "Antimagic"
  448. #mr 15
  449. #descr "As the name implies, this sword was designed to destroy mages. The sword gives increased magic resistance to its wielder and all allies and anyone hit by the blade will be struck unconscious. This power of the Mage Bane cannot be canceled by any magic resistance. Magic beings struck by the weapon may be destroyed as the magical energies that animate them are dissolved."
  450. #end
  451.  
  452.  
  453.  
  454. Monolith Armor - 60 Prot, 25% Regen, 20 Morale, Strength boost
  455. #selectitem 208
  456. #regeneration 25
  457. #morale 20
  458. #str 15
  459. #descr "This unbelievably massive armor is crafted out of black obsidian and is so heavy that it seems immovable. Indeed, were it not for the powerful spells welded into its construction, the enormous weight would render the wearer immobile. As it is, he will be able to move but only at the expense of tremendous exertion. On the other hand, he will be rendered virtually impervious to any sort of harm and the wounds upon his flesh will close at awesome speed. The wearer of this massive armor will also be almost impervious to fear."
  460. #end
  461.  
  462. #selectarmor 47
  463. #prot 60
  464. #end
  465.  
  466. Percival
  467. #selectitem 334
  468. #domsummon 982 30
  469. #domsummon2 2321 20
  470. #descr "Percival the Pocket Knight is, as his name implies, a Pocket Knight. He was made by an unknown craftsman long ago and has since shown up in various battles throughout the ages. Percival looks much like any knight, except that he is made out of tin. He also behaves much like an ordinary knight, except that he lives in a pocket. When the horns of battle call, Percival will charge out of his owner's pocket, land on the ground, grow to full size and deliver fierce battle to the enemy. Percival's main diet is lint, with an occasional shot of tin polish. The carrier of Percival will gain the loyalty of all automatons and clockwork creations, and they will flock to their liege to proclaim loyalty."
  471. #end
  472.  
  473. Shield of the Dawn
  474. #selectitem
  475. #end
  476.  
  477. Aegis - Fear, Autospell Petrify
  478. #selectitem
  479. #autospell "Petrify"
  480. #autospellrepeat 3/50
  481. #descr "This is a round shield of hardened leather with tufts of goat hair surrounding its edge. Upon the leather surface, the unknown maker painted an extremely vivid image of the Medusa. The image is so vivid that anyone who meets the mad gaze of the painted eyes whether near or far will be instantly petrified. Anyone fighting the Aegis-bearer will thus have trouble watching and predicting the Aegis-bearer's moves as he tries to avoid the leering face of the Medusa."
  482. #end
  483.  
  484. First anvil - Large Master Smith
  485. #selectitem 332
  486. #mastersmith 3
  487. #spell "The first anvil was made by the god of forging and the given to the mortals so they could discover the art of forging. It is an invaluable tool when crafting magic items."
  488. #end
  489.  
  490. Stone Sword - Autocast Marble Warriors, Cast Petrify
  491. #selectitem 102
  492. #autospell "Marble Warriors"
  493. #spell "Petrify"
  494. #descr "The mighty sword will strike everyone in its vicinity or from afar with petrification, including the wielder. Only those highly resistant to magic will survive. As a side-effect, it will bestow a marblelike protection to the wielder and his allies."
  495. #end
  496.  
  497. Summit - Sharpness, High Damage
  498. #selectitem
  499. #autospell "Weapons of Sharpness"
  500. #descr "This beautiful axe was once used by a great Dwarf Lord. The pure quality of this weapon has never been surpassed. The weapon inherently bestows some of its quality to those nearby, making them able to cut through armor and flesh with ease."
  501. #end
  502.  
  503. #selectweapon 162
  504. #dmg 150
  505. #armornegating
  506. #end
  507.  
  508. Sword of Many Colors
  509. #selectitem 106
  510. #autospell "Power of the Spheres"
  511. #tmpfiregems 5
  512. #tmpairgems 5
  513. #tmpwatergems 5
  514. #tmpearthgems 5
  515. #descr "When this sword is swung in combat, it will explode in a shower of light. Anyone nearby will be severely injured unless they have very high magic resistance. The wielder of the sword is not immune to this effect either. A mage who carries the sword will have all his Elemental powers increased. In battle, the astral and earth magic inherent within the blade will empower him with the might of the spheres and crystalize some of the sword's power into powerful elemental gems."
  516. #end
  517.  
  518. Tartarian Chains
  519. #selectitem 105
  520. #spell "Revive Bane Lord"
  521. #descr "The ancient god who once wore these chains is unknown, but the purpose of the chains is not. These chains once held a fallen god captive in the Underworld, but apparently he broke free, since the chains now exist in the world of men. Some of the power of their captive is still retained in the black iron of their coils. Though the strength of the chains have diminished with their sundering, they are quite capable of binding the lesser beings of the underworld, up to even the great heroes of old. When swung, the chains hit with tremendous force, but their primary power is that anyone surviving the force of the blow runs the risk of having his soul enslaved to the wielder of the chains. The chains have a downside, though. Anyone who wields these chains will soon find himself attacked by guards from the Underworld."
  522. #end
  523.  
  524.  
  525. Bell of Cleansing - Demon Cleansing
  526. #selectitem 338
  527. #spell "Demon Cleansing"
  528. #descr "When used in battle, the bell will toll with a sound that is anathema to the essence of demons. As soon as a hostile demon comes close, the bell will chime and send a powerful blast at the demon."
  529. #end
  530.  
  531. Helmet of Perfection -Extreme Awe, Inspiriational
  532. #selectitem 168
  533. #awe 30
  534. #inspirational 30
  535. #descr "This helmet is perfect. The men whose leader wears this helmet are very unlikely to break, and an enemy who tries to strike against the helmet will be struck by awe or have one of his eyes put out for his impudence."
  536. #end
  537.  
  538. Orb of Atlantis - Water Elementals
  539. #selectitem 339
  540. #spell "Living Water"
  541. #descr "This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers. Finally, it also gives the owner the power to summon and water elementals."
  542. #end
  543.  
  544. Trident from Beyond - Astral Tempest
  545. #selectitem 99
  546. #spell "Astral Tempest"
  547. #descr "Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly. The power of the trident is so immense, that all within the battlefield, including its bearer will start to feel their souls fray from its influence. Mindless units are immune to its soul-shredding effect."
  548. #end
  549.  
  550. Winter Bringer - Grip of Winter
  551. #selectitem 98
  552. #spell "Grip of Winter"
  553. #spell "When brought into battle, this wand drastically lowers the temperature of the area and can be used to shower frost and ice among the enemy ranks."
  554. #end
  555.  
  556.  
  557. Amulet of the Doppleganger - Autocast Mists of Deception
  558. #selectitem 326
  559. #autospell "Mists of Deception"
  560. #descr "The amulet makes the wearer look like an ordinary commoner which makes it possible to move unnoticed in enemy territory. It works equally well on a large golem and a human, making it an ideal item when you need to sneak a large monster into enemy territory. If invoked in battle, the amulet can shroud the battlefield in an illusionary fog."
  561. #end
  562.  
  563. Igor Konheme Tome - Cast Corpse Construct, Air Boost
  564. #selectitem 328
  565. #magicboost 1 1
  566. #spell "Corpse Man Construction"
  567. #descr "Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning. With the help of this tome, a mage will be able to produce corpse constructs at a much higher rate than normal. The owner of this book will also become much more physically powerful during a storm."
  568. #end
  569.  
  570. Tempest - Shimmering Fields
  571. #selectitem 97
  572. #spell "Shimmering Fields"
  573. #descr "A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning. The owner of the sword is resistant to lightning and may send waves of lightning against his enemies."
  574. #end
  575.  
  576. Flying Ship - MM3
  577. #selectitem 327
  578. #descr "This golden ship is able to grow and shrink whenever it is needed. The owner of the ship will be able to fly across the land with an entire army."
  579. #mapspeed 3
  580. #end
  581.  
  582. Magic Lamp -
  583.  
  584.  
  585. Tome of High Power - More Range, Inspiring Research
  586. #selectitem 329
  587. #inspiringres 7
  588. #descr "This ancient book is infused with the power of the Sky and the Stars. It can be used to greatly extend the range of magic rituals. The principals outlined in this book can be applied to most magical phenomena, allowing all research done in the same laboratory to be more productive."
  589. #allrange 5
  590. #end
  591.  
  592.  
  593. Amon Hotep - Dust Warriors, Summon Dust Priest
  594. #selectitem 167
  595. #domsummon 1980 10
  596. #domsummon2 1981 10
  597. #spell "Summon Dust Priest"
  598. #descr "This golden headgear contains the soul of Amon Hotep, the First Mummy. The power of Amon Hotep gives its wearer protection from both physical and mental harm. Amon Hotep's skill in mummification enables its wearer to create mummies at will. The wearer will be able to call back the former servants and mages of Amon Hotep."
  599. #end
  600.  
  601. #newspell
  602. #name "Summon Dust Priest"
  603. #descr "The caster invokes the authority of Amon Hotep's crown to recall the mummified mages of his court."
  604. #school -1
  605. #damage 1978
  606. #nreff 1
  607. #effect 10021
  608. #researchlevel 0
  609. #path 0 6
  610. #pathlevel 0 1
  611. #fatiguecost 100
  612. #end
  613.  
  614.  
  615. Crown of Overmight - Summon a lot of troops
  616. #selectitem 166
  617. #inspirational 2
  618. #command 500
  619. #descr "This elaborate golden crown will graft itself onto its wearer's head when worn to keep it from being misplaced. Unfortunately, the gilded crown is so heavy and cumbersome that the wearer's movement will be severely hindered, should he ever be forced to move swiftly. It provides its wearer with an aura of royal awe, which causes people to flock to his cause and makes soldiers more willingly follow his lead."
  620. #domsummon 39 50
  621. #domsummon2 22 30
  622. #end
  623.  
  624. Ember - Water+Fire Boost
  625. #selectitem 95
  626. #autospell "Flame Storm"
  627. #spell "Niefel Flames"
  628. #descr "Ember is the sword that is cold and hot at the same time. When Ember is unsheathed, a storm of fire will engulf the battlefield. When it is brandished, waves of ice will erupt from its blade. Where Ember strikes, fire and frost will strike as well, killing the victim and anyone foolish enough to stand too close. The wielder of this sword is granted partial resistance to both heat and cold."
  629. #end
  630.  
  631. Fever Fetish - Cast Raging Hearts, Cast Hydrophobia
  632. #selectitem 324
  633. #spell "Hydrophobia"
  634. #descr "This fetish will disease its owner and use the heat of his fever to produce magical Fire gems. It usually takes a few months for the fever to become intense enough to produce the magic gems, but putting the amulet on a wounded soldier can speed up the process. In battle, in can inflict enemies with a terrible madness."
  635. #end
  636.  
  637. Immaculate Shield - Divine Blessing, Guardian Spirit
  638. #selectitem 145
  639. #spell "Divine Blessing"
  640. #guardspiritbonus 100
  641. #fireshield 20
  642. #descr "A shield once worn by a great warrior prophet. It shines with a holy and fiery splendor and sings like a choir of angels. A priest bearing the shield has his priestly authority increased and receive protection from a spirit."
  643. #end
  644.  
  645. Oal Kan's Scepter - Flame Storm
  646. #selectitem 93
  647. #spell "Flame Storm"
  648. #command 100
  649. #descr "This sceptre was created long ago for a powerful Abysian warlord. The sceptre makes it possible both to command more men and to hurl huge waves of flame at the enemy. It grants partial protection from cold and if used in melee, it will inflict fatigue on anyone close to where it strikes."
  650. #end
  651.  
  652. Sword of Justice - Holy Channeling
  653. #selectitem 96
  654. #spell "Holy Channelling"
  655. #magicboost 8 2
  656. #descr "This sword will increase the priestly authority of any priest who wields it and all others on the battlefield. When used in combat, it will burst into flames and can be used to imprison enemies in fire."
  657. #end
  658.  
  659. The Ark - Doom
  660. #selectitem 325
  661. #spell "Doom"
  662. #descr "The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces. If the Ark is brought into battle, it will kill, curse, and blind all heretics and spread disease among them. Only priests and sacred troops of the proper religion are spared from the wrath of the Ark."
  663. #end
  664.  
  665. Ruby Eye - Autocast Conflagaration
  666. #selectitem 323
  667. #autospell "Conflagaration"
  668. #autospellrepeat 1/50
  669. #descr "By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic. The burning gaze of the eye will also set enemies alight without the mage's intervention. Every now and again, the magic ruby will shed tears of magical Water gems."
  670. #end
  671.  
  672. Unquenched Sword - Heat from Hell,Living Fire
  673. #selectitem 94
  674. #spell "Living Fire"
  675. #descr "This blade is made of solid Fire tempered in an Elemental brazier. The flames that lick the ever-burning edge are incredibly hot and will cut through armor and flesh with equal ease, and its wielder can invoke its power to summon fire elementals from its blade. The heat of the blade will cause the temperature to rise on the entire battlefield and everyone to suffer from severe fatigue unless protected. The sword should not be wielded by anyone not immune to fire."
  676. #end
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