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- Awesomenauts Suggestions
- froggy
- DASH
- cd - reduce by .1 sec each stage?
- heal dash - remove
- NADO
- CTT - change to flat shield? 25-40 flat
- rbay - change to deflect, reduce solar cost
- UTIL
- slightly reduce scaling on wraith stone - 10%?
- lone
- MITE
- lifesteal - reduce lifesteal gain and solar cost
- BULL
- ?
- AA
- missile 1 - reduce price/increase dmg and decrease homing
- missile 2 - change to more interesting upgrade?
- leon
- TONGUE
- blind - underwhelming, change?
- Scoop
- HAMMER
- snow shovel - too strong nerf heal per hit to +90?
- dmg upgrade - change solar cost to 190
- Bindings
- shield - change, too redundant on dmg absorbtion
- holy up - reduce solar cost, change ally heal to 50-65%
- AA
- coneshield - increase cost or lower required health%
- Gnaw
- SPIT
- platform drip - add +1 sec duration
- feather ball - change too underwhelming?
- WEEDLING
- attack speed/dmg upgrade - increase solar cost on atk speed or decrease solar cost on dmg upgrade
- placement upgade - decrease dmg per stage
- bag of seeds - reduce price to 155 solar?
- AA
- Rotten teeth - reduce dot slightly, change duration to -.5s per stage
- Lifesteal - remove dot lifesteal or change to 10/15% or increase solar cost to 220
- Rabbit teeth - reduce movement speed up heavily, 10/15% increase?
- rae rae
- RIFT
- revert height buff on base
- change slow on base to 25-35%
- cooldown starts after timerift ends
- cooldown reduced to 6 seconds
- height - give +1 stage
- atk speed - reduce stages to +50% each
- retro spaceship - buff slowing power +7% each
- timerift droid - increase solar cost to 220 or change entirely
- SNIPE
- blind - blinds for 1 sec on hit 0.1 sec on scroll over
- flashy glasses - change, bad upgrade
- iron rifle - increase base shield to 25-30
- utility
- boots - make lockout from movement speed bonus longer after being hit
- Ayla -
- EYE
- ?
- RAGE
- Reduce base shield
- Size upgrade - increase cost by 10 solar
- Speedup - increase by 5 solar
- AA
- SLD - decrease cost by 35 solar
- Clunk
- BITE
- dmg upgrade 1 - change dmg% to be consistent with dmg upgrade #2
- medical pump - reduce solar cost by 20 on each stage
- snare - reduce solar cost by 10 each stage
- EXPLODE
- quick explode - increase solar cost by 15
- AA
- increase base atk speed by 5%
- free flight fins - nerf atk speed bonus by 4%
- util
- increase base speed by 5%
- Voltar
- DROIDS
- KB - increase solar cost by 15-20
- dmg upgrade - increase solar cost by 20 each stage
- cd upgrade - increase solar cost by 20
- HEALBOT
- increase base health by 10
- bombshell - increase solar cost by 15 each stage
- AA
- chili powder - increase solar cost by 15
- Coco
- BALL
- reduce base knockback on ball (to put higher value on kb upgrade)
- BLIND - change blind duration to 1s, reduce solar cost by 40
- heavenly fire - increase blaze damage to 65% increase solar cost by 10
- BLAZE
- CD starts after ability ends, base cd reduced by 3 seconds
- AA
- increase base dmg to 35
- lifesteal - increase to 30%
- util
- ?
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