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config_jpn.ini

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Mar 27th, 2010
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INI file 16.67 KB | None | 0 0
  1. [SYSTEM]
  2. CLIENT_VERSION = 2056 ;odd(QA) even(REAL)
  3. SERVER_TYPE = 1 ;0:QA 1:REAL
  4.  
  5. [UI]
  6. DEFAULT_FONT_NAME = DEFAULT
  7. CHAT_FONT_COLOR = 255 255 255 255
  8. FONT_CHAT_INDEX = 2
  9. NOTICE_FONT_COLOR = 0 255 0 255
  10. DEFAULT_CURSOR_FILE_NAME = UI\cursor.dds
  11. COLORKEY = 255 0 255 255
  12.  
  13. COLOR_ITEM = 255 110 0 255
  14. COLOR_SYSTEM = 0 255 0 255
  15. COLOR_KO_MSG = 255 0 0 255
  16. COLOR_CHATBOX = 0 0 0 255
  17. COLOR_CHAT = 255 255 255 255
  18. COLOR_ANNOUNCE = 0 255 0 255
  19. COLOR_MESSENGER_CHAT = 0 0 0 255
  20. FONT_MESSENGER_CHAT_HEAD = 0
  21. HIDE_CURSOR_TIME = 3000
  22.  
  23. [PATH]
  24. LANGUAGE_FILE_NAME = CONFIG\JPN\lng.txt
  25. SLANG_FILE_NAME = CONFIG\JPN\SlangList.txt
  26. CHAT_SLANG_FILE_NAME = CONFIG\JPN\ChatSlangList.txt
  27. FONT_LIST_FILE_NAME = CONFIG\JPN\FontList.txt
  28. CONFIG_PATH = CONFIG\JPN
  29. UI_PATH = UI
  30. IMAGE_PATH = IMAGE
  31. SOUND_PATH = SOUND
  32. PCL_PATH = PCL
  33. INIT_MAP_LIST_FILE_NAME = CONFIG\JPN\InitMapList.txt
  34. INIT_AI_LIST_FILE_NAME = CONFIG\JPN\InitAIList.txt
  35. INIT_BOTAI_LIST_FILE_NAME = CONFIG\JPN\InitBotAIList.txt
  36. INIT_GACHA_LIST_FILE_NAME = CONFIG\JPN\InitGachaList.txt
  37. INIT_DECO_LIST_FILE_NAME = CONFIG\JPN\InitDecoList.txt
  38. INIT_EMOT_LIST_FILE_NAME = CONFIG\JPN\InitEmotList.txt
  39. UI_Entry_FILE_NAME = UI\UI_Entry.uis
  40. 'UI_VSMode_FILE_NAME = UI\UI_VSMode_Skin.uis
  41. UI_VSMode_FILE_NAME = UI\UI_VSMode.uis
  42. UI_VSModeEntry_FILE_NAME = UI\UI_VSMode_Entry.uis
  43. UI_TetrisMulti_FILE_NAME = UI\UI_TetrisMulti.uis
  44. 'UI_Marathon_FILE_NAME = UI\UI_Rhythm.uis
  45. UI_Marathon_FILE_NAME = UI\UI_Marathon.uis
  46. UI_MarathonEntry_FILE_NAME = UI\UI_Marathon_Entry.uis
  47. UI_SelGameMode_FILE_NAME = UI\UI_MainMenu.uis
  48. UI_Login_FILE_NAME = UI\UI_Login.uis
  49. UI_Multi_FILE_NAME = UI\UI_Multi.uis
  50. UI_Practice_FILE_NAME = UI\UI_Multi_Practice.uis
  51. UI_Message_FILE_NAME = UI\UI_Message.uis
  52. UI_MatchUp_FILE_NAME = UI\UI_Lobby_MatchUp.uis
  53. UI_MessageTicketOver_FILE_NAME = UI\UI_MessageTicketOver.uis
  54. UI_Lobby_FILE_NAME = UI\UI_Lobby.uis
  55. UI_New_Lobby_FILE_NAME = UI\UI_New_Lobby.uis
  56. UI_Setting_FILE_NAME = UI\UI_Setting.uis
  57. UI_UserInfo_FILE_NAME = UI\UI_UserInfo_shop.uis
  58. UI_Credits_FILE_NAME = UI\UI_Credits.uis
  59. UI_Logo_FILE_NAME = UI\UI_Logo.uis
  60. UI_Announce_FILE_NAME = UI\UI_Announce.uis
  61. UI_Messenger_FILE_NAME = UI\UI_Messenger.uis
  62. UI_Shop_FILE_NAME = UI\UI_Shop.uis
  63. UI_PremiumEntry_FILE_NAME = UI\UI_Premium_Entry.uis
  64. UI_Premium_FILE_NAME = UI\UI_Premium.uis
  65.  
  66. PREMAP_LIST_FILE_NAME = CONFIG\JPN\PremapList.txt
  67.  
  68. SKIN_MINO_PATH = SKIN\MINO
  69. SKIN_GHOST_PATH = SKIN\GHOST
  70. SKIN_GRID_PATH = SKIN\GRID
  71. SKIN_MATRIX_PATH = SKIN\MATRIX
  72. SKIN_BACK_PATH = SKIN\BACKMULTI
  73. SKIN_BACKSINGLE_PATH = SKIN\BACKSINGLE
  74. SKIN_SFX_PATH = SKIN\SFX
  75. SKIN_MUSIC_PATH = SKIN\MUSIC
  76. SKIN_VOICE_PATH = SKIN\VOICE
  77. SKIN_SINGLE_PATH = SKIN\SINGLE
  78. SKIN_DUAL_PATH = SKIN\DUAL
  79. SKIN_MULTI_PATH = SKIN\MULTI
  80. SKIN_EVENTFX_PATH = SKIN\EVENTFX
  81. SKIN_SPECIAL_PATH = SKIN\SPECIALFX
  82. SKIN_TOPBAR_PATH = SKIN\TOPBAR
  83. SKIN_BOTTOMBAR_PATH = SKIN\BOTTOMBAR
  84.  
  85. DEFAULT_BACK_UI_FILE_NAME = %Back%/bg0001.uis
  86.  
  87. DEFAULT_MINO_PATH = SKIN\MINO\DEFAULT
  88. DEFAULT_GHOST_PATH = SKIN\GHOST\DEFAULT
  89. DEFAULT_GRID_PATH = SKIN\GRID\DEFAULT
  90. DEFAULT_MATRIX_PATH = SKIN\MATRIX\DEFAULT
  91. DEFAULT_BACK_PATH = SKIN\BACKMULTI\DEFAULT
  92. DEFAULT_BACKSINGLE_PATH = SKIN\BACKSINGLE\DEFAULT
  93. DEFAULT_SFX_PATH = SKIN\SFX\DEFAULT
  94. DEFAULT_MUSIC_PATH = SKIN\MUSIC\DEFAULT
  95. DEFAULT_VOICE_PATH = SKIN\VOICE\DEFAULT
  96. DEFAULT_SINGLE_PATH = SKIN\SINGLE\DEFAULT
  97. DEFAULT_DUAL_PATH = SKIN\DUAL\DEFAULT
  98. DEFAULT_MULTI_PATH = SKIN\MULTI\DEFAULT
  99. DEFAULT_EVENTFX_PATH = SKIN\EVENTFX\DEFAULT
  100. DEFAULT_SPECIAL_PATH = SKIN\SPECIALFX\DEFAULT
  101. DEFAULT_TOPBAR_PATH = SKIN\TOPBAR\DEFAULT
  102. DEFAULT_BOTTOMBAR_PATH = SKIN\BOTTOMBAR\DEFAULT
  103.  
  104. MATRIX_PATH_CHARACTER_A = SKIN\Matrix\Default
  105. MATRIX_PATH_CHARACTER_B = SKIN\Matrix\Default
  106. MATRIX_PATH_CHARACTER_C = SKIN\Matrix\Default
  107. MATRIX_PATH_CHARACTER_D = SKIN\Matrix\Default
  108. MATRIX_PATH_CHARACTER_0 = SKIN\Matrix\Default
  109.  
  110. TEST_VOICE_PATH = %voice%\05_B2BTetris.wav
  111. DEFAULT_START_MUSIC = SKIN\Music\Default\BGM_01.ogg
  112.  
  113. [LOBBY]
  114. AUTO_JOIN_TIME = 10000
  115.  
  116.  
  117. [VSMODE]
  118. AI1_FILE_NAME = AI\TEST_COMBO.LUA
  119. AI0_FILE_NAME = AI\TEST_TETRIS.LUA
  120.  
  121. 'Á¦°ĹÇϸé ANTI-MISS-DROP OFF
  122. AI_MISS_DROP_CHECKER_FILE_NAME = AI\TEST_DROPCHECKER.LUA
  123.  
  124. ;RAND_SEED0 = 0
  125. ;RAND_SEED1 = 0
  126.  
  127. 'PREMAP0 = SKULL
  128. 'PREMAP1 = TT
  129.  
  130.  
  131. [COMMON]
  132. STREAK_DELAY = 300
  133. EFF_DELAY = 1000
  134. EFF_DELAY = 1000
  135. EFF_FAST_BG_DELAY = 5000
  136. LOCKDOWN_ANIMATE_DELAY = 150
  137. LOCKDOWN_ANIMATE_COLOR = 255 255 255 255
  138. EFFECT_HARDDROP_PERCENT = 5
  139. EFFECT_HARDDROP_DIFF_HEIGHT = 10
  140. EFFECT_HARDDROP_RANDOM_LENGTH = 10
  141. LOAING_SPR_NAME = loading.spr
  142. 'ŔÜ»óŔÇ ÁöĽÓ ˝Ă°Ł
  143. FALLING_ANIMATE_DELAY = 500
  144. 'ŔÜ»óŔÇ ľËĆÄ˝ĂŔŰ°Ş
  145. FALLING_ANIMATE_START_ALPHA = 0.5
  146. 'ŔÜ»óŔÇ ÇŃÄ­¸¶´Ů ľËĆÄÂ÷ŔĚ
  147. FALLING_ANIMATE_STEP_ALPHA = 0.05
  148. 'ŔÜ»óŔÇ ąŕŔş Á¤µµ
  149. FALLING_ANIMATE_BRIGHT_DEPTH = 1.0
  150. 'ÄŢş¸ŔÇ ˝ĂŔŰÁˇ
  151. BASE_COMBO_COUNT = 2
  152. ;score effect delay
  153. SCORE_EFF_DELAY = 1000
  154. ;SCORE EFF MOVE X
  155. SCORE_EFF_MOVE_X = -100
  156. ;SCORE EFF MOVE Y
  157. SCORE_EFF_MOVE_Y = -100
  158.  
  159. ANNOUNCE_DELAY = 15000
  160.  
  161.  
  162. [MARATHON]
  163.  
  164. 'AI_FILE_NAME = AI\TEST_TSPIN.LUA
  165. AI_FILE_NAME = AI\TEST_TETRIS.LUA
  166. 'AI_FILE_NAME = AI\TEST_COMBO.LUA
  167. 'AI_FILE_NAME = AI\test_aihelp.lua
  168. 'AI_FILE_NAME = AI\TEST_beginner.LUA
  169. 'AI_FILE_NAME = AI\TEST_tetris_beginner.LUA
  170.  
  171. 'Á¦°ĹÇϸé ANTI-MISS-DROP OFF
  172. AI_MISS_DROP_CHECKER_FILE_NAME = AI\TEST_DROPCHECKER.LUA
  173. AI_BEST_POS_FILE_NAME = AI\TEST_TETRIS.LUA
  174.  
  175. 'ŔĚ°ÍŔş ĂÖŔűŔ§Äˇ ÇĄ˝ĂÇĎ´Â ŔΰřÁö´É ÁöżEEľČłŞżČ
  176. AI_BEST_POS_FILE_NAME = AI\TEST_TETRIS.LUA
  177.  
  178. ' RAND_SEED0 = 0
  179.  
  180. UI_LV1 = UI\UI_Marathon_LV1.uis
  181. !UI_LV2 = UI\UI_Marathon_LV1.uis
  182. !UI_LV3 = UI\UI_Marathon_LV1.uis
  183. !UI_LV4 = UI\UI_Marathon_LV2.uis
  184. !UI_LV5 = UI\UI_Marathon_LV2.uis
  185. !UI_LV6 = UI\UI_Marathon_LV2.uis
  186. !UI_LV7 = UI\UI_Marathon_LV3.uis
  187. !UI_LV8 = UI\UI_Marathon_LV3.uis
  188. !UI_LV9 = UI\UI_Marathon_LV3.uis
  189. !UI_LV10 = UI\UI_Marathon_LV4.uis
  190. !UI_LV11 = UI\UI_Marathon_LV4.uis
  191. !UI_LV12 = UI\UI_Marathon_LV4.uis
  192. !UI_LV13 = UI\UI_Marathon_LV5.uis
  193. !UI_LV14 = UI\UI_Marathon_LV5.uis
  194. !UI_LV15 = UI\UI_Marathon_LV5.uis
  195.  
  196. NEXT_LV_DELTA0 = 10
  197. NEXT_LV_DELTA_A = 0
  198.  
  199. 'PREMAP = TSPIN1
  200. ;MARATHON_GOAL = 5 10 15 20 25 35 45 55 65 75 90 105 120 135 150
  201. ;CHALLENGE_GOAL = 5 15 30 50 75 105 140 180 225 275 330 390 455 525 600 680 765 855 950 1050
  202. ;SPRINT_GOAL = 40
  203.  
  204. CHALLENGE_BAR_TIME = 180000
  205. CHALLENGE_WARNING_TIME = 15000
  206. CHALLENGE_BAR_COLOR = 255 190 0 255
  207. CHALLENGE_WARNING_BAR_COLOR = 255 0 0 255
  208.  
  209. SPRINT_BAR_COLOR = 255 110 130 255
  210. ;SPRINT_GOAL_SOUND0 ~ SPRINT_GOAL_SOUND39 ±űÝö´Â Á¤ÇŘÁř °ńŔĚ µÇľúŔ»¶§ łŞżŔ´ÂĽŇ¸®
  211. SPRINT_GOAL_SOUND10 = Sfx_3t.wav
  212.  
  213.  
  214. [PREMIUM]
  215.  
  216. 'AI_FILE_NAME = AI\TEST_TSPIN.LUA
  217. 'AI_FILE_NAME = AI\TEST_TETRIS.LUA
  218. 'AI_FILE_NAME = AI\TEST_COMBO.LUA
  219. AI_FILE_NAME = AI\test_aihelp.lua
  220. 'AI_FILE_NAME = AI\TEST_beginner.LUA
  221. 'AI_FILE_NAME = AI\TEST_tetris_beginner.LUA
  222.  
  223. 'Á¦°ĹÇϸé ANTI-MISS-DROP OFF
  224. AI_MISS_DROP_CHECKER_FILE_NAME = AI\TEST_DROPCHECKER.LUA
  225. AI_BEST_POS_FILE_NAME = AI\TEST_TETRIS.LUA
  226.  
  227. 'ŔĚ°ÍŔş ĂÖŔűŔÇŔ§Äˇ ÇĄ˝ĂÇĎ´Â ŔΰřÁö´É ÁöżEEľČłŞżČ
  228. AI_BEST_POS_FILE_NAME = AI\TEST_TETRIS.LUA
  229.  
  230. ' RAND_SEED0 = 0
  231.  
  232. UI_LV1 = UI\UI_Premium_LV1.uis
  233.  
  234. HORI_EASY_GOAL_LINE = 100
  235. HORI_MEDIUM_GOAL_LINE = 200
  236. HORI_HARD_GOAL_LINE = 400
  237. HORI_VERY_HARD_GOAL_LINE = 1000
  238.  
  239. HORI_EASY_REST_LINE = 25
  240. HORI_MEDIUM_REST_LINE = 50
  241. HORI_HARD_REST_LINE = 100
  242. HORI_VERY_HARD_REST_LINE = 200
  243.  
  244. HORI_EASY_GARBAGE_LINE = 6
  245. HORI_MEDIUM_GARBAGE_LINE = 8
  246. HORI_HARD_GARBAGE_LINE = 10
  247. HORI_VERY_HARD_GARBAGE_LINE = 12
  248.  
  249. !ms´ÜŔ§·Î Ŕűľîľß ÇŃ´Ů(1ĂĘ´Â 1000ms)
  250. HORI_EASY_GARBAGE_TIME = 20000
  251. HORI_MEDIUM_GARBAGE_TIME = 12000
  252. HORI_HARD_GARBAGE_TIME = 7000
  253. HORI_VERY_HARD_GARBAGE_TIME = 4000
  254.  
  255. HORI_GARBAGE_EASY_1 = 90
  256. HORI_GARBAGE_EASY_2 = 10
  257. HORI_GARBAGE_EASY_3 = 0
  258. HORI_GARBAGE_EASY_4 = 0
  259. HORI_GARBAGE_EASY_5 = 0
  260.  
  261. HORI_GARBAGE_MEDIUM_1 = 80
  262. HORI_GARBAGE_MEDIUM_2 = 10
  263. HORI_GARBAGE_MEDIUM_3 = 10
  264. HORI_GARBAGE_MEDIUM_4 = 0
  265. HORI_GARBAGE_MEDIUM_5 = 0
  266.  
  267. HORI_GARBAGE_HARD_1 = 70
  268. HORI_GARBAGE_HARD_2 = 15
  269. HORI_GARBAGE_HARD_3 = 10
  270. HORI_GARBAGE_HARD_4 = 5
  271. HORI_GARBAGE_HARD_5 = 0
  272.  
  273. HORI_GARBAGE_VERY_HARD_1 = 50
  274. HORI_GARBAGE_VERY_HARD_2 = 20
  275. HORI_GARBAGE_VERY_HARD_3 = 10
  276. HORI_GARBAGE_VERY_HARD_4 = 10
  277. HORI_GARBAGE_VERY_HARD_5 = 10
  278.  
  279. GARBAGE_BAR_COLOR = 255 0 0 150
  280.  
  281. NEXT_LV_DELTA0 = 10
  282. NEXT_LV_DELTA_A = 0
  283.  
  284. ' PREMAP = TSPIN1
  285. ;MARATHON_GOAL = 5 10 15 20 25 35 45 55 65 75 90 105 120 135 150
  286. ;CHALLENGE_GOAL = 5 15 30 50 75 105 140 180 225 275 330 390 455 525 600 680 765 855 950 1050
  287. ;SPRINT_GOAL = 40
  288.  
  289. CHALLENGE_BAR_TIME = 180000
  290. CHALLENGE_WARNING_TIME = 15000
  291. CHALLENGE_BAR_COLOR=255 143 0 255
  292. CHALLENGE_WARNING_BAR_COLOR=255 0 0 255
  293.  
  294.  
  295. ;SPRINT_GOAL_SOUND0 ~ SPRINT_GOAL_SOUND39 ±űÝö´Â Á¤ÇŘÁE°ńŔĚ µÇľúŔ»¶§ łŞżŔ´ÂĽŇ¸®
  296. SPRINT_GOAL_SOUND10 = Sfx_3t.wav
  297.  
  298. READYGO_DELAY = 2000
  299.  
  300.  
  301. [MULTI]
  302. AI0_FILE_NAME = AI\test_aihelp.lua
  303. ;AI0_FILE_NAME = AI\TEST_TETRIS.LUA
  304. ;AI1_FILE_NAME = AI\TEST_TSPIN.LUA
  305. ;AI2_FILE_NAME = AI\TEST_COMBO.LUA
  306.  
  307. AI_MISS_DROP_CHECKER_FILE_NAME = AI\TEST_DROPCHECKER.LUA
  308. AI_BEST_POS_FILE_NAME = AI\TEST_TETRIS.LUA
  309. TARGETING_TIME = 1000
  310. READY_TIME = 1000
  311. CHATBOX_DELAY = 5000
  312. KOBOX_DELAY = 5000
  313. RESULT_DELAY = 5000
  314. AI_HELP_TIME = 5000
  315.  
  316. MAX_COMBO_VALUE = 5
  317. MIN_COMBO_VALUE = 0.5
  318. MAX_TSPIN_VALUE = 5
  319. MIN_TSPIN_VALUE = 0.5
  320. MAX_B2B_VALUE = 4
  321. MIN_B2B_VALUE = 0.4
  322. MAX_APM_VALUE = 40
  323. MIN_APM_VALUE = 4
  324. MAX_LPM_VALUE = 50
  325. MIN_LPM_VALUE = 5
  326. MAX_TETRIS_VALUE = 5
  327. MIN_TETRIS_VALUE = 0.5
  328.  
  329. AI_HELP_COLOR_0 = 19 214 250 255
  330. AI_HELP_COLOR_1 = 140 247 14 255
  331. AI_HELP_COLOR_2 = 250 194 33 255
  332. AI_HELP_COLOR_3 = 247 44 14 255
  333.  
  334. EVENT_BG_GARBAGE_LINE_1 = 14 ;°ˇşńÁö°ˇµéľűŰŔ¸EŔ˝ľÇ»ˇ¶óÁö´ÂÁ¶°Ç/ąč°ćŔ̹ٲűĐÂÁ¶°Ç
  335. EVENT_BG_MUSIC_FREQUENCY_1 = 1.2 ;Ŕ˝ľÇŔĚ»ˇ¶óÁö´ÂąčĽÓ
  336.  
  337. EVENT_BG_GARBAGE_LINE_2 = 12 ;°ˇşńÁö°ˇµéľűŰŔ¸EŔ˝ľÇ»ˇ¶óÁö´ÂÁ¶°Ç/ąč°ćŔ̹ٲűĐÂÁ¶°Ç
  338. EVENT_BG_MUSIC_FREQUENCY_2 = 1.1 ;Ŕ˝ľÇŔĚ»ˇ¶óÁö´ÂąčĽÓ
  339.  
  340. EVENT_BG_DANGERUS_QUEUE = 4 ;°ˇşńÁöĹĄżˇ ŔĚ ŔĚ»E°ˇşńÁö°ˇ ˝×Ŕ̸E°ć°úÜ˝ŔĚ łŞżČ.
  341.  
  342. ANI_MINO_DEPLAY = 1000 ;ľÖ´Ď¸ŢŔĚĽÇŔ» °ˇÁEąĚłE?n(´ÜŔ§:ms)ĂĘ°ˇ ÁöłŞľß ľÖ´Ď¸ŢŔĚĽÇŔĚ łŞżČ
  343. ANI_MINO_RANDOM = 3 ;nąřÁßżˇ ÇŃąř¸¸ ľÖ´Ď¸ŢŔĚĽÇŔĚ łŞżČ
  344.  
  345.  
  346. [SHOP]
  347. NOTE_COUNT = 3 ; Ľł¸úߢ ĂÖ´E±×¸˛ °ąĽE
  348.  
  349.  
  350. [COMMON_SOUND]
  351.  
  352.  
  353. [DEFAULT_CHARACTER]
  354.  
  355. NextBlockCount = 6
  356. ExtendedPlacementCount = 15
  357. RotationLevel = 5
  358. BagSize = 7
  359. BagElements = TOLZIJS
  360. EnableHardDrop = 1
  361. HoldBlockCount = -1
  362. AIHelpCount = 5
  363. ;-1ŔĚ ą«ÇѵĄ 0ŔĚ ľČµÇ´Â°Ĺ
  364.  
  365. DrawGhost = 1
  366. MissDropCheck = 0
  367. DrawBest = 0
  368. DrawHoldRecommended = 0
  369.  
  370. MoveDelay = -1
  371. MoveInterval = -1
  372. RotateDelay = -1
  373. RotateInterval = -1
  374. SoftDropDelay = -1
  375. SoftDropInterval = -1
  376. HardDropDelay = -1
  377. HardDropInterval = -1
  378. MinoGravity = 80
  379. LockDownDelay = 500
  380. LineLifeTime = 0
  381. FollowDownDelay = 0
  382. LockDownAnimateTime = 100
  383.  
  384. PlayfieldWidth = 10
  385. PlayfieldHeight = 40
  386. VisiblePlayfieldHeight = 20
  387. VisiblePieceHeight = 21
  388. PieceStartPosX = 3
  389. PieceStartPosY = 18
  390.  
  391. AttackTSpin3 = 60
  392. AttackTSpin2 = 40
  393. AttackTSpin1 = 20
  394. AttackTSpin1Mini= 10
  395. AttackTSpin0 = 0
  396. AttackTetris = 40
  397. AttackTriple = 20
  398. AttackDouble = 10
  399. AttackSingle = 0
  400. AttackB2BTSpin3 = 80
  401. AttackB2BTSpin2 = 50
  402. AttackB2BTSpin1 = 30
  403. AttackB2BTSpin1Mini = 20
  404. AttackB2BTetris = 50
  405. AttackCombo = 0 10 10 20 20 30 30 40 40 40 50 50 50 50 50 50 50 50 50 50
  406. AttackComboStartCount = 2
  407. 'AttackComboInterval = 2
  408. 'AttackComboSizeMax = 50
  409. AttackPerfectClear = 60
  410.  
  411. ScoreTSpin3 = 1200
  412. ScoreTSpin2 = 800
  413. ScoreTSpin1 = 500
  414. ScoreTSpin1Mini= 300
  415. ScoreTSpin0 = 100
  416. ScoreTetris = 800
  417. ScoreTriple = 500
  418. ScoreDouble = 300
  419. ScoreSingle = 100
  420. ScoreB2BTSpin3 = 1800
  421. ScoreB2BTSpin2 = 1200
  422. ScoreB2BTSpin1 = 750
  423. ScoreB2BTSpin1Mini = 450
  424. ScoreB2BTetris = 1200
  425. ScoreComboStartCount = 2
  426. ScoreComboSize = 50
  427. ScoreComboInterval = 1
  428. ScorePerfectClear = 1800
  429. LazyGarbage = 1
  430.  
  431.  
  432. [CHARACTER_B]
  433.  
  434. NextBlockCount = 6
  435. ExtendedPlacementCount = 15
  436. RotationLevel = 5
  437. BagSize = 7
  438. BagElements = TOLZIJS
  439. EnableHardDrop = 1
  440. HoldBlockCount = 1
  441.  
  442. DrawGhost = 1
  443. MissDropCheck = 0
  444. DrawBest = 0
  445. DrawHoldRecommended = 0
  446.  
  447. MoveDelay = 200
  448. MoveInterval = 100
  449. RotateDelay = 0
  450. RotateInterval = 0
  451. SoftDropDelay = 50
  452. SoftDropInterval = 50
  453. HardDropDelay = 0
  454. HardDropInterval = 0
  455. MinoGravity = 80
  456. LockDownDelay = 500
  457. LineLifeTime = 00
  458. FollowDownDelay = 10
  459. LockDownAnimateTime = 100
  460.  
  461.  
  462. [CHARACTER_C]
  463.  
  464. NextBlockCount = 3
  465. ExtendedPlacementCount = 10
  466. RotationLevel = 3
  467. BagSize = 7
  468. BagElements = TOLZIJS
  469. 'BagElements = IIIIIII
  470. !BagElements = OOOOOOO
  471. !BagElements = TTTTTTT
  472. EnableHardDrop = 1
  473. HoldBlockCount = 1
  474.  
  475. DrawGhost = 1
  476. MissDropCheck = 1
  477. DrawBest = 0
  478. DrawHoldRecommended = 0
  479.  
  480. MoveDelay = 150
  481. MoveInterval = 130
  482. RotateDelay = 0
  483. RotateInterval = 0
  484. SoftDropDelay = 50
  485. SoftDropInterval = 35
  486. HardDropDelay = 0
  487. HardDropInterval = 0
  488. MinoGravity = 70
  489. LockDownDelay = 400
  490. LineLifeTime = 10
  491. FollowDownDelay = 0
  492.  
  493.  
  494. [CHARACTER_D]
  495.  
  496. NextBlockCount = 6
  497. ExtendedPlacementCount = 15
  498. RotationLevel = 5
  499. BagSize = 8
  500. BagElements = TOLZIJSL
  501. EnableHardDrop = 1
  502. HoldBlockCount = 1
  503.  
  504. DrawGhost = 1
  505. MissDropCheck = 1
  506. DrawBest = 0
  507. DrawHoldRecommended = 0
  508.  
  509. MoveDelay = 100
  510. MoveInterval = 100
  511. RotateDelay = 0
  512. RotateInterval = 0
  513. SoftDropDelay = 50
  514. SoftDropInterval = 25
  515. HardDropDelay = 0
  516. HardDropInterval = 0
  517. MinoGravity = 60
  518. LockDownDelay = 300
  519. LineLifeTime = 0
  520. FollowDownDelay = 0
  521.  
  522.  
  523. [CHARACTER_A]
  524.  
  525. NextBlockCount = 1
  526. ExtendedPlacementCount = 3
  527. RotationLevel = 5
  528. BagSize = 7
  529. BagElements = TOLZIJS
  530. EnableHardDrop = 1
  531. HoldBlockCount = -1
  532. HoldDelay = 0
  533.  
  534. DrawGhost = 1
  535. MissDropCheck = 0
  536. DrawBest = 0
  537. DrawHoldRecommended = 0
  538.  
  539. MoveDelay = 190
  540. MoveInterval = 95
  541. RotateDelay = 0
  542. RotateInterval = 0
  543. SoftDropDelay = 40
  544. SoftDropInterval = 40
  545. HardDropDelay = 0
  546. HardDropInterval = 0
  547. MinoGravity = 90
  548. LockDownDelay = 500
  549. LineLifeTime = 16
  550. FollowDownDelay = 0
  551. LockDownAnimateTime = 100
  552.  
  553.  
  554. [UPGRADE_LRSPEED_LV1]
  555. MoveDelay = 180
  556. MoveInterval = 90
  557. [UPGRADE_LRSPEED_LV2]
  558. MoveDelay = 160
  559. MoveInterval = 80
  560. [UPGRADE_LRSPEED_LV3]
  561. MoveDelay = 140
  562. MoveInterval = 70
  563. [UPGRADE_LRSPEED_LV4]
  564. MoveDelay = 110
  565. MoveInterval = 55
  566. [UPGRADE_LRSPEED_LV5]
  567. MoveDelay = 80
  568. MoveInterval = 40
  569.  
  570. ;[UPGRADE_HOLD_LV1]
  571. ;HoldBlockCount = 15
  572. ;HoldDelay = 80
  573. ;[UPGRADE_HOLD_LV2]
  574. ;HoldBlockCount = 20
  575. ;HoldDelay = 60
  576. ;[UPGRADE_HOLD_LV3]
  577. ;HoldBlockCount = 30
  578. ;HoldDelay = 40
  579. ;[UPGRADE_HOLD_LV4]
  580. ;HoldBlockCount = 40
  581. ;HoldDelay = 20
  582. ;[UPGRADE_HOLD_LV5]
  583. ;HoldBlockCount = 50
  584. ;HoldDelay = 10
  585.  
  586. [UPGRADE_NEXT_LV1]
  587. NextBlockCount = 2
  588. [UPGRADE_NEXT_LV2]
  589. NextBlockCount = 3
  590. [UPGRADE_NEXT_LV3]
  591. NextBlockCount = 4
  592. [UPGRADE_NEXT_LV4]
  593. NextBlockCount = 5
  594. [UPGRADE_NEXT_LV5]
  595. NextBlockCount = 6
  596.  
  597. [UPGRADE_MOVELIMIT_LV1]
  598. ExtendedPlacementCount = 5
  599. [UPGRADE_MOVELIMIT_LV2]
  600. ExtendedPlacementCount = 7
  601. [UPGRADE_MOVELIMIT_LV3]
  602. ExtendedPlacementCount = 9
  603. [UPGRADE_MOVELIMIT_LV4]
  604. ExtendedPlacementCount = 12
  605. [UPGRADE_MOVELIMIT_LV5]
  606. ExtendedPlacementCount = 15
  607.  
  608. [UPGRADE_SOFTDROPSPEED_LV1]
  609. SoftDropDelay = 35
  610. SoftDropInterval = 35
  611. [UPGRADE_SOFTDROPSPEED_LV2]
  612. SoftDropDelay = 30
  613. SoftDropInterval = 30
  614. [UPGRADE_SOFTDROPSPEED_LV3]
  615. SoftDropDelay = 25
  616. SoftDropInterval = 25
  617. [UPGRADE_SOFTDROPSPEED_LV4]
  618. SoftDropDelay = 15
  619. SoftDropInterval = 15
  620. [UPGRADE_SOFTDROPSPEED_LV5]
  621. SoftDropDelay = 10
  622. SoftDropInterval = 10
  623.  
  624. [UPGRADE_LINECLEARSPEED_LV1]
  625. MinoGravity = 80
  626. LineLifeTime = 12
  627. [UPGRADE_LINECLEARSPEED_LV2]
  628. MinoGravity = 75
  629. LineLifeTime = 10
  630. [UPGRADE_LINECLEARSPEED_LV3]
  631. MinoGravity = 70
  632. LineLifeTime = 8
  633. [UPGRADE_LINECLEARSPEED_LV4]
  634. MinoGravity = 60
  635. LineLifeTime = 4
  636. [UPGRADE_LINECLEARSPEED_LV5]
  637. MinoGravity = 50
  638. LineLifeTime = 0
  639.  
  640. ;[UPGRADE_BAG_LV1]
  641. ;BagSize = 11
  642. ;BagElements = TOLZIJS????
  643. ;[UPGRADE_BAG_LV2]
  644. ;BagSize = 10
  645. ;BagElements = TOLZIJS???
  646. ;[UPGRADE_BAG_LV3]
  647. ;BagSize = 9
  648. ;BagElements = TOLZIJS??
  649. ;[UPGRADE_BAG_LV4]
  650. ;BagSize = 8
  651. ;BagElements = TOLZIJS?
  652. ;[UPGRADE_BAG_LV5]
  653. ;BagSize = 7
  654. ;BagElements = TOLZIJS
  655.  
  656.  
  657. [UPGRADE_HOLD_TICKET]
  658. HoldBlockCount = -1
  659.  
  660. [UPGRADE_NEXT_TICKET]
  661. NextBlockCount = 6
  662.  
  663. [UPGRADE_HARD_DROP_OFF]
  664. EnableHardDrop  = 0
  665.  
  666. [temp]
  667. abccccc = 6
  668.  
  669. [ITEMSET_2]
  670. ItemTable = 0 16 0 0 1 2 0 2 0 0 1 0 0 0 3 0 22 1 2 0 0 0 0
  671. BoundaryLine = 31
  672. ProbabilitySpawnItem = 33
  673. '±âş»Pack
  674.  
  675. [ITEMSET_3]
  676. ItemTable = 0 13 0 0 2 2 0 3 0 0 1 1 1 0 0 1 22 1 2 0 0 0 0
  677. 'ItemTable = 0 13 0 0 2 2 0 3 0 0 1 1 1 1 0 1 22 1 2 0 0 0 0
  678. BoundaryLine = 31
  679. ProbabilitySpawnItem = 33
  680. '°ř°ÝPack
  681.  
  682. [ITEMSET_4]
  683. ItemTable = 0 16 0 0 2 3 0 1 0 0 0 0 0 0 3 0 73 5 7 5 3 4 3
  684. BoundaryLine = 31
  685. ProbabilitySpawnItem = 33
  686. 'ąćľîPack
  687.  
  688. [ITEMSET_5]
  689. ItemTable = 0 11 2 1 1 2 1 2 1 1 1 0 0 0 2 0 22 1 2 0 0 0 0
  690. BoundaryLine = 31
  691. ProbabilitySpawnItem = 33
  692. '°ßÁ¦Pack
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