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  1.  
  2. Yamagi Quake II v5.00
  3. =====================
  4.  
  5. Client build options:
  6. + CD audio
  7. + OGG/Vorbis
  8. + OpenAL audio
  9. + Zip file support
  10. Platform: Linux
  11. Architecture: i386
  12. Byte ordering: little endian
  13.  
  14. Using /usr/share/games/quake2//baseq2/ to fetch paks
  15. Added packfile '/home/dima/.yq2/baseq2/pak0.pak' (3307 files).
  16. Added packfile '/home/dima/.yq2/baseq2/pak2.pak' (2 files).
  17. Added packfile '/home/dima/.yq2/baseq2/pak5.pak' (169 files).
  18. Using '/home/dima/.yq2/baseq2' for writing.
  19. execing default.cfg
  20. execing yq2.cfg
  21. execing config.cfg
  22. Console initialized.
  23.  
  24. ------- sound initialization -------
  25. LoadLibrary(libopenal.so.1)
  26. ...opening OpenAL device:ok
  27. ...creating OpenAL context: ok
  28. ...making context current: ok
  29.  
  30. OpenAL settings:
  31. AL_VENDOR: OpenAL Community
  32. AL_RENDERER: OpenAL Soft
  33. AL_VERSION: 1.1 ALSOFT 1.14
  34. AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
  35.  
  36. Available OpenAL devices:
  37. - Built-in Audio Analog Stereo
  38.  
  39. Current OpenAL device:
  40. - OpenAL Soft
  41.  
  42. Number of OpenAL sources: 31
  43.  
  44. Starting Ogg Vorbis.
  45. OGG_LoadPlaylist: could not open playlist: No such file or directory.
  46. No Ogg Vorbis files found.
  47. Shutting down Ogg Vorbis.
  48. ------------------------------------
  49.  
  50. ----- refresher initialization -----
  51. Byte ordering: little endian
  52.  
  53. Input initialized.
  54. Refresher build options:
  55. + Retexturing support
  56. + Gamma via X11
  57. Refresh: Yamagi Quake II OpenGL Refresher
  58. Using libGL.so.1 for OpenGL.
  59. SDL video driver is "x11".
  60. setting mode 3: 640 400
  61. Got 8 bits of stencil.
  62. Using hardware gamma via X11.
  63.  
  64. OpenGL setting:
  65. GL_VENDOR: Intel Open Source Technology Center
  66. GL_RENDERER: Mesa DRI Intel(R) IGD x86/MMX/SSE2
  67. GL_VERSION: 1.4 Mesa 9.0.3
  68. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata
  69.  
  70.  
  71. Probing for OpenGL extensions:
  72. ...enabling GL_EXT_compiled_vertex_array
  73. ...using GL_EXT_point_parameters
  74. ...GL_EXT_shared_texture_palette not found
  75. ...using GL_ARB_multitexture
  76. ...GL_SGIS_multitexture not found
  77. ...using GL_EXT_texture_filter_anisotropic
  78. ...using GL_ARB_texture_env_combine
  79. ------------------------------------
  80.  
  81. -------- game initialization -------
  82. LoadLibrary("game.so")
  83. Game is starting up.
  84. Game is baseq2.
  85. ------------------------------------
  86.  
  87. ------- server initialization ------
  88. 0 entities inhibited.
  89. 0 teams with 0 entities.
  90. ------------------------------------
  91.  
  92. ==== Yamagi Quake II Initialized ====
  93.  
  94. *************************************
  95.  
  96. [0.0.0.0]:0: client_connect
  97. ------- server initialization ------
  98. 0 entities inhibited.
  99. 0 teams with 0 entities.
  100. ------------------------------------
  101.  
  102.  
  103. Changing map...
  104. reconnecting...
  105.  
  106.  
  107. 
  108.  
  109. Installation
  110. Map: base2
  111.  
  112. pics
  113.  
  114. maps/base2.bsp
  115.  
  116. models/weapons/v_blast/tris.md2
  117.  
  118. models/objects/gibs/sm_meat/tris.md2
  119.  
  120. models/objects/gibs/arm/tris.md2
  121.  
  122. models/objects/gibs/bone/tris.md2
  123.  
  124. models/objects/gibs/bone2/tris.md2
  125.  
  126. models/objects/gibs/chest/tris.md2
  127.  
  128. models/objects/gibs/skull/tris.md2
  129.  
  130. models/objects/gibs/head2/tris.md2
  131.  
  132. models/monsters/gunner/tris.md2
  133.  
  134. models/monsters/infantry/tris.md2
  135.  
  136. models/monsters/soldier/tris.md2
  137.  
  138. models/objects/laser/tris.md2
  139.  
  140. models/deadbods/dude/tris.md2
  141.  
  142. models/items/ammo/shells/medium/tris.
  143.  
  144. models/items/healing/medium/tris.md2
  145.  
  146. models/weapons/g_shotg/tris.md2
  147.  
  148. models/weapons/v_shotg/tris.md2
  149.  
  150. weapons/v_shotg/flash2/tris.md2
  151.  
  152. models/items/armor/shard/tris.md2
  153.  
  154. models/items/ammo/bullets/medium/tris
  155.  
  156. models/items/ammo/grenades/medium/tri
  157.  
  158. models/weapons/v_handgr/tris.md2
  159.  
  160. models/items/healing/large/tris.md2
  161.  
  162. models/monsters/flyer/tris.md2
  163.  
  164. models/items/healing/stimpack/tris.md
  165.  
  166. models/items/armor/jacket/tris.md2
  167.  
  168. models/objects/debris1/tris.md2
  169.  
  170. models/objects/debris2/tris.md2
  171.  
  172. models/objects/debris3/tris.md2
  173.  
  174. models/objects/barrels/tris.md2
  175.  
  176. models/weapons/g_shotg2/tris.md2
  177.  
  178. models/weapons/v_shotg2/tris.md2
  179.  
  180. models/weapons/g_machn/tris.md2
  181.  
  182. models/weapons/v_machn/tris.md2
  183.  
  184. models/objects/gibs/head/tris.md2
  185.  
  186. models/items/quaddama/tris.md2
  187.  
  188. images
  189.  
  190. client 0
  191.  
  192. sky
  193.  
  194. OGG_OpenName: '07' not in the list.
  195. Input shut down.
  196. ----- refresher initialization -----
  197. Byte ordering: little endian
  198.  
  199. Input initialized.
  200. Refresher build options:
  201. + Retexturing support
  202. + Gamma via X11
  203. Refresh: Yamagi Quake II OpenGL Refresher
  204. Using libGL.so.1 for OpenGL.
  205. SDL video driver is "x11".
  206. setting mode 4: 640 480
  207. Got 8 bits of stencil.
  208. Using hardware gamma via X11.
  209.  
  210. OpenGL setting:
  211. GL_VENDOR: Intel Open Source Technology Center
  212. GL_RENDERER: Mesa DRI Intel(R) IGD x86/MMX/SSE2
  213. GL_VERSION: 1.4 Mesa 9.0.3
  214. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata
  215.  
  216.  
  217. Probing for OpenGL extensions:
  218. ...enabling GL_EXT_compiled_vertex_array
  219. ...using GL_EXT_point_parameters
  220. ...GL_EXT_shared_texture_palette not found
  221. ...using GL_ARB_multitexture
  222. ...GL_SGIS_multitexture not found
  223. ...using GL_EXT_texture_filter_anisotropic
  224. ...using GL_ARB_texture_env_combine
  225. ------------------------------------
  226.  
  227. Map: base2
  228.  
  229. pics
  230.  
  231. maps/base2.bsp
  232.  
  233. models/weapons/v_blast/tris.md2
  234.  
  235. models/objects/gibs/sm_meat/tris.md2
  236.  
  237. models/objects/gibs/arm/tris.md2
  238.  
  239. models/objects/gibs/bone/tris.md2
  240.  
  241. models/objects/gibs/bone2/tris.md2
  242.  
  243. models/objects/gibs/chest/tris.md2
  244.  
  245. models/objects/gibs/skull/tris.md2
  246.  
  247. models/objects/gibs/head2/tris.md2
  248.  
  249. models/monsters/gunner/tris.md2
  250.  
  251. models/monsters/infantry/tris.md2
  252.  
  253. models/monsters/soldier/tris.md2
  254.  
  255. models/objects/laser/tris.md2
  256.  
  257. models/deadbods/dude/tris.md2
  258.  
  259. models/items/ammo/shells/medium/tris.
  260.  
  261. models/items/healing/medium/tris.md2
  262.  
  263. models/weapons/g_shotg/tris.md2
  264.  
  265. models/weapons/v_shotg/tris.md2
  266.  
  267. weapons/v_shotg/flash2/tris.md2
  268.  
  269. models/items/armor/shard/tris.md2
  270.  
  271. models/items/ammo/bullets/medium/tris
  272.  
  273. models/items/ammo/grenades/medium/tri
  274.  
  275. models/weapons/v_handgr/tris.md2
  276.  
  277. models/items/healing/large/tris.md2
  278.  
  279. models/monsters/flyer/tris.md2
  280.  
  281. models/items/healing/stimpack/tris.md
  282.  
  283. models/items/armor/jacket/tris.md2
  284.  
  285. models/objects/debris1/tris.md2
  286.  
  287. models/objects/debris2/tris.md2
  288.  
  289. models/objects/debris3/tris.md2
  290.  
  291. models/objects/barrels/tris.md2
  292.  
  293. models/weapons/g_shotg2/tris.md2
  294.  
  295. models/weapons/v_shotg2/tris.md2
  296.  
  297. models/weapons/g_machn/tris.md2
  298.  
  299. models/weapons/v_machn/tris.md2
  300.  
  301. models/objects/gibs/head/tris.md2
  302.  
  303. models/items/quaddama/tris.md2
  304.  
  305. images
  306.  
  307. client 0
  308.  
  309. sky
  310.  
  311. OGG_OpenName: '07' not in the list.
  312. Input shut down.
  313. ----- refresher initialization -----
  314. Byte ordering: little endian
  315.  
  316. Input initialized.
  317. Refresher build options:
  318. + Retexturing support
  319. + Gamma via X11
  320. Refresh: Yamagi Quake II OpenGL Refresher
  321. Using libGL.so.1 for OpenGL.
  322. SDL video driver is "x11".
  323. setting mode 4: 640 480
  324. Got 8 bits of stencil.
  325. Using hardware gamma via X11.
  326.  
  327. OpenGL setting:
  328. GL_VENDOR: Intel Open Source Technology Center
  329. GL_RENDERER: Mesa DRI Intel(R) IGD x86/MMX/SSE2
  330. GL_VERSION: 1.4 Mesa 9.0.3
  331. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata
  332.  
  333.  
  334. Probing for OpenGL extensions:
  335. ...enabling GL_EXT_compiled_vertex_array
  336. ...using GL_EXT_point_parameters
  337. ...GL_EXT_shared_texture_palette not found
  338. ...using GL_ARB_multitexture
  339. ...GL_SGIS_multitexture not found
  340. ...using GL_EXT_texture_filter_anisotropic
  341. ...using GL_ARB_texture_env_combine
  342. ------------------------------------
  343.  
  344. Map: base2
  345.  
  346. pics
  347.  
  348. maps/base2.bsp
  349.  
  350. models/weapons/v_blast/tris.md2
  351.  
  352. models/objects/gibs/sm_meat/tris.md2
  353.  
  354. models/objects/gibs/arm/tris.md2
  355.  
  356. models/objects/gibs/bone/tris.md2
  357.  
  358. models/objects/gibs/bone2/tris.md2
  359.  
  360. models/objects/gibs/chest/tris.md2
  361.  
  362. models/objects/gibs/skull/tris.md2
  363.  
  364. models/objects/gibs/head2/tris.md2
  365.  
  366. models/monsters/gunner/tris.md2
  367.  
  368. models/monsters/infantry/tris.md2
  369.  
  370. models/monsters/soldier/tris.md2
  371.  
  372. models/objects/laser/tris.md2
  373.  
  374. models/deadbods/dude/tris.md2
  375.  
  376. models/items/ammo/shells/medium/tris.
  377.  
  378. models/items/healing/medium/tris.md2
  379.  
  380. models/weapons/g_shotg/tris.md2
  381.  
  382. models/weapons/v_shotg/tris.md2
  383.  
  384. weapons/v_shotg/flash2/tris.md2
  385.  
  386. models/items/armor/shard/tris.md2
  387.  
  388. models/items/ammo/bullets/medium/tris
  389.  
  390. models/items/ammo/grenades/medium/tri
  391.  
  392. models/weapons/v_handgr/tris.md2
  393.  
  394. models/items/healing/large/tris.md2
  395.  
  396. models/monsters/flyer/tris.md2
  397.  
  398. models/items/healing/stimpack/tris.md
  399.  
  400. models/items/armor/jacket/tris.md2
  401.  
  402. models/objects/debris1/tris.md2
  403.  
  404. models/objects/debris2/tris.md2
  405.  
  406. models/objects/debris3/tris.md2
  407.  
  408. models/objects/barrels/tris.md2
  409.  
  410. models/weapons/g_shotg2/tris.md2
  411.  
  412. models/weapons/v_shotg2/tris.md2
  413.  
  414. models/weapons/g_machn/tris.md2
  415.  
  416. models/weapons/v_machn/tris.md2
  417.  
  418. models/objects/gibs/head/tris.md2
  419.  
  420. models/items/quaddama/tris.md2
  421.  
  422. images
  423.  
  424. client 0
  425.  
  426. sky
  427.  
  428. OGG_OpenName: '07' not in the list.
  429.  
  430. ----------- shutting down ----------
  431. ==== ShutdownGame ====
  432. Shutting down OpenAL.
  433. Input shut down.
  434. ------------------------------------
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