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pichuJC

in which I flail about trying to movelists

Oct 4th, 2013
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  1. - Terri Skye
  2. * Weapon: Daphne (An axe which can leech life away from others)
  3. * Specials: Growth (Causes a bush to grow where she is standing), Vine (causes vines or branches to grow from her body)
  4. * Stat Layout: 1200 HP, 800 SE
  5. * Notes:
  6. ~ Terri is a unique character who can grow plants from her body. However, this does come at a cost. When she is the point character, a green meter will appear over the super meter. This is the “Overload Meter”. This meter is a visual representation of Terri’s limits on her ability to create fuel for her vines and branches, and therefore as she uses her Wood magic, her ability to do this will be pushed, and her power will decrease. When the Overload Meter builds up to certain points, her attack and defense will decrease. The Overload Meter will decrease back to empty as Terri sits on the sidelines.
  7. It is important to note that the Overload Meter consists of 1000 points, and is separated at the following points: 0 (100% strength), 50 (90%), 100 (80%), 200 (70%), 350 (60%), 600 (50%), 750 (40%), 800 (30%), 900 (20%), 1000 (10%).
  8.  
  9. From this point on, Overload Meter penalty will be referred to as OP, for Overload Points.
  10.  
  11. WEAPONS:
  12. Daphne – Terri’s first weapon, a rather large axe which looks suited for cutting down trees. When Terri scores a counter-hit, she heals 5% of her HP and SE.
  13. Available by default.
  14. Momoko – Terri’s second weapon, an axe shaped like a sunflower and with a head shaped like a peach. Every 20 consecutive hits in a combo, Terri will gain 25 points of meter.
  15. Earned during a side mission.
  16. Yggdrasil – Terri’s third weapon, an axe hewn entirely out of a single piece of mystical wood. Reduces the OP cost of moves by 25%.
  17. Obtained during the course of Last story.
  18.  
  19. BASICS:
  20. □, □ – Skullcrusher
  21. Cost: None
  22. Terri’s basic autocombo. Terri pokes the opponent with the dull end of her axe, then smashes them with the blade of her axe into the ground. Deals good regular damage, and the second attack has super armor on it, but is somewhat slow and has poor Guard Meter damage.
  23.  
  24. □+X – Cherry Drill
  25. Cost: None
  26. Terri’s launcher. Terri hits the ground with the blunt end of her axe and causes a spear-shaped branch to appear underneath, which send enemies flying upwards after hitting several times. Any flying enemies she catches will be sent down to the ground. When used in the air, Terri creates a branch that she uses to club downwards, sending any enemies she hits directly to the ground.
  27.  
  28. ^While running, down+□ – Timber!
  29. Cost: None
  30. Terri stops running, using the momentum to swing her axe towards the ground. Knocks down enemies she connects with.
  31.  
  32. ~forward+□, □ – One-Two Heave-Ho!
  33. Cost: 4% each swing
  34. Terri spins around twice, swinging her axe around her horizontally as she does so. The second spin can be altered slightly by pressing forwards or backwards, causing her to jump in the direction indicated before the swing.
  35.  
  36. ~Up+□ – Western Journey
  37. Cost: 7% HP
  38. Terri jumps across the stage in an arc, swinging above her as she does so until near the end, at which point she beings swinging in front of her. Aerial enemies she catches with this move will be sent downwards immediately, though she will continue on with her attack.
  39.  
  40. ∆ (Growth) – Bonsai Disaster
  41. Cost: 5% SE, 10 OP
  42. Terri creates a tree directly in front of her. The initial growth will launch enemies, and deal Wood-aligned damage. Afterwards, the tree will remain, and will act as a very light wall.
  43. ¬
  44. Towards, up-towards, up, up-backwards, or backwards+∆ (Vine) – Whiplash
  45. Cost: 6% SE, 10 OP
  46. Terri creates a vine from her hand, which she proceeds to launch forwards like a whip. The direction she launches it can be forwards, up, behind her, or diagonal up-forwards and up-backwards (not holding a direction will cause her to throw it forwards). Upon contact with an enemy, she will hit them with Wood-aligned damage and can use her Vine Fishing follow-up, but collision with magic or certain physical attacks will cause her vine to be destroyed.
  47.  
  48. !Upon Contact with Whiplash, backwards, down-backwards, down, down-towards, or towards+∆ – Vine Fishing
  49. Cost: 4% SE, 15 OP
  50. Terri wraps the Whiplash vine around her opponent, then pulls them towards her, allowing her to follow up with an attack. To do so, you must pull them back in the opposite direction of where you threw the vine (i.e. throwing a vine towards the opponent means you must then pull them in backwards). On top of this, Terri does not have a large amount of time to attack them after the follow-up. Deals a little extra Wood-aligned damage, but not a lot.
  51.  
  52. ^L1+∆ (Growth) – Rosemary
  53. Cost: 20% SE, 5% HP
  54. Terri causes a small Rosemary plant to grow. The plant will not have an effect on the fight immediately, but after a short period of time, the plant will disappear and heal 50 OP.
  55.  
  56. L1+ ∆ (Vine) – Briar Patch
  57. Cost: 5% SE, 50 OP
  58. Terri creates a large amount of thorny branches from her body, sending enemies who make contact with her flying away from her. Deals Wood-aligned damage, and has the Pierce trait.
  59.  
  60. ~^Down, down+∆ (Vine) – Ivy Snag
  61. Cost: 7% SE, 30 OP
  62. Terri touches the ground with the very tips of her fingers, causing a couple of vines to appear a short distance in front of her. The vines will attempt to home in on any nearby enemies, and upon contact will pull the enemy to the ground and keep them stuck for a second. During this time, Terri can potentially rush to them and use a follow up.
  63.  
  64. COMBOS:
  65. □, forwards+∆ (Growth) – Oak Drill
  66. Cost: 7% SE, 50 OP
  67. Terri turns her right arm into a mass of swirling wood, which she the proceeds to use to drill into her opponent. Deals several hits of Wood-aligned damage and has the Pierce trait. When used midair, Terri will drill diagonally down towards the opponent.
  68.  
  69. ~^□, ∆ (Vine), ∆, pause, ∆ – Piranha Snatch Grab
  70. Cost: 10% SE, 50 OP
  71. Terri wraps a vine around her opponent, then uses it to fling them behind her, before she reels them in and grabs their face with a hand covered in roots. All hits of this combo deal Wood-aligned damage, and the last hit will heal Terri’s HP by 5% of its max.
  72.  
  73. ~! During Vine Fishing, □, ∆ (Growth), □ – Cedar Hammer
  74. Cost: 15% SE, 25 OP
  75. After pulling in her opponent, Terri smacks them once with her weapon, then uses her Wood magic to turn her weapon into a large wooden hammer. She then smacks the opponent with the hammer, bouncing them off the ground and allowing Terri to heal 10% of her max HP and 5% of her max SE.
  76.  
  77. SUPERS:
  78. ^□+∆ (Level 1) – Giantkiller
  79. Terri pulls back her axe and begins charging up a powerful strike. To charge up the attack, hold down both □ and ∆. Releasing the buttons will cause Terri to rush ahead slightly and hit the area in front of her with an extremely powerful single hit. Terri has some super armor in the attack, and charging up the whole way will cause the super to become unblockable, and to technically have the Pierce trait.
  80.  
  81. ^L1+□+∆ (Level 2) – Dragonwood Arm
  82. Terri extends her arm into the air, which becomes overgrown with vines and wood that reach several feet ahead of her, longer than any of her other vine abilities. She then proceeds to crash the writhing mass of plant material down to the ground. Deals high Wood-aligned damage.
  83. Costs 100 OP
  84.  
  85. When in the air, L1+R1+□+∆ (Level 3) – Orochi Incarnate
  86. Terri releases a set of eight vines from her body, which extend in every direction and, upon touching the ground, will bounce off and leave behind a small blossom, doing this twice. If any of these vines connect with an enemy, Terri points towards them, causing a massive tree to appear underneath them and grow instantly, sending the enemy high into the air. Deals huge Wood-aligned damage, and upon landing the opponent will be stunned and inflicted with the Drain status (level 3). On top of this, if a character is above one of the blossoms left behind by Terri’s vines, the character will constantly heal HP and SE for 5 seconds, for a maximum of 25% for both.
  87. Costs 250 OP
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