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Jan 19th, 2017
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  1. Name: Pascale Andolini, Sweet Angler
  2. Age: 13 Body: Average
  3. Spec: Oddball(Sweets)/Empathic Power: Power of Friendship
  4. Weapon: Unarmed [Bullet/Holster] Outfit: Uniform [Reinforced]
  5.  
  6. Monster Perks: Tooth and Claw, Reverence, Lure,
  7. Prehensile, Thralls
  8.  
  9. Perks: Blood Magic, Incognito, Living Weapon,
  10. Gifted, Snapshot, Interdimensional Home
  11.  
  12. 16 STR, 4 AGI, 10 VIT, 10 MAG, 5 LCK
  13.  
  14. Wounds: 20 Soak: 8
  15. Initiative: 3d10 (LUC) Perception:4d10
  16.  
  17. Melee Attack: 8d10
  18.  
  19. Shield: 5d10 Sunder: 8d10
  20. Parry: 8d10 Dodge: 2d10
  21. Tough it out: 5d10 Luck Out: 3d10
  22. Disengage: 2d10 Pursue: 2d10
  23. Grapple: 9d10 Hide: 5d10
  24.  
  25. Appearance: Pascale is something of a more well-adjusted mirror of Francisca, standing to the same height of 4'11”. While both have flat chests, her face and form are pleasantly full compared to emaciated body of her sister, having a radiant vitality in place of nervous energy. Similarly, Pascale's brown eyes are wide and attentive but with interest rather than apprehension. She mimics Francisca's ponytail too, but her dark brown hair is substantially more lustrous.
  26.  
  27. There are some obvious distinctions between them, such as two nub like horns on her forehead and a mouth full of needle-sharp teeth. However, the largest is her black bubble gum tail. Fused to the base of her spine and as long as she is tall, the tail starts off thick as her leg before it tapers down into a spade tip. The whole length is terribly sticky but the spade is especially so with a malicious ability to transform what it touches into more black gum.
  28.  
  29. People who successfully extricate themselves from the awful fate find that the tail can stretch up to twice its original length before snapping back. However, even ignoring its surprising strength, its intoxicating aura subdue most individuals without a struggle; it allows her to walk through a mundane crowd without raising any alarm and, when she focuses on a potential meal, lead them astray into a dark alley.
  30.  
  31. Pascale has a particular taste for girls that look like her sister, with those having an exceptionally likeness kept around after some modification until she's feeling peckish. Her habits leave a distinctive trail of missing person reports in her wake, only stopping when she finally draws too much attention and retreats back to the Overcity; despite her predatory proclivities, she's not terribly interested in a straight fight.
  32.  
  33. Outfit: Her uniform features a similar top as Francisca's, with a dark blue dress shirt and leather vest with a floral patch. Her bolo tie is held together by a sting of liquorice, an emergency snack. As her tail precludes pants, she has a red-and-white checkered skirt featuring an appropriately sized slot for it. The skirt extends down to her knee and she keeps a silver star pin on it, a memento. Like her sister, she wears cowboy boots and can summon a wide-brimmed hat complete the attire. Occasionally, she'll put powered sugar on her tail to prevent it from sticking to everything.
  34.  
  35. Thralls: Pascale's entourage all have some superficial alterations as a way to label their flavor: a girl with a hint of strawberry might have red eyes while another with caramel flavor could have the hair colour to match. However, the fundamental change comes from an implanted piece of black gum. Typically placed on the sternum, it grows along the thrall's vascular system as it feeds off their essence; long-serving girls are identifiable by the faint black veins. It strengthens their natural abilities beyond what a small girl should have but, only when the various gum parasites merge into a single host, does it become a real threat.
  36.  
  37. Notes: +1 to Grapple (Escape) from Prehensile, 5x 2/2/1/1/2 Thralls, +1 MP and no need to be disguised from Reverence, can't be disarmed and additional enhancement from Tooth and Claw, Aid actions gives +4 Dice and 1 MP from Power of Friendship + Lure, +2 to Hide/-2 to be Pursued from Incognito, +2 for the purposes of MAG REQ from Gifted, +2 Soak from Reinforced, can use 1 Wound in place of 1 MP from Blood Magic, use an action to ask for stats from Snapshot, OpE: +2 Dice on defense from Living Weapon
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