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Stewox

Tiberium Wars Locomotor List v2 (new only)

Jun 16th, 2012
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  1. <LocomotorTemplate  <!-- (the code is poorely commented to begin with) -->
  2.  
  3.  
  4.  
  5. YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types ) -->
  6. YawDamping="0.5"
  7.        
  8. PitchByZVelCoef="1.0" <!-- ( Zvel = Z axis velocity ; coef = coeficient) it's been seen used by Firehawk and is used with most of other params for this kind of stuff -->
  9. ClampOrientationToPathTangent="true" <!-- used by airplanes and some vehicles -->
  10. ReorientIfTurnTooSharp="true" <!-- used by airplanes and vehicles -->
  11. AttackPathTrailDistance="300"  <!-- used by airplanes -->
  12.  
  13. UseTerrainSmoothing="true"  <!-- ground units only (seems like it) -->
  14. BrakeBeforeReorienting="false" <!-- seen used by an long range support air unit (actually uses false, .. not sure what is default) -->
  15.  
  16. CirclingSpeed="100%"  <!-- used for non-hover air units -->
  17.  
  18. TakeOffAndLandingSpeed="6.0" <!-- these were updated from genZH to be separate from main speed, it was buggy in ZH if you wanted to land with an airplane with below 60 max speed -->
  19. TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes  -->
  20. TakeOffAndLandingSlowDownTime=".5s" <!-- used by airplanes -->
  21.  
  22.  
  23. BackingUpSpeed="60%" <!-- practical use for harveser only , defensive ability to escape further attacks -->
  24. BackingUpDistanceMin="0.0"
  25. BackingUpDistanceMax="0.0"
  26.  
  27.  
  28. RudderCorrectionDegree="0.169" <!-- re-added these from genzh since they seem to be heavily used in most skirmish air units in tib, still not sure what it does to other types -->
  29. RudderCorrectionRate="0.027"
  30. ElevatorCorrectionDegree="0.103"
  31. ElevatorCorrectionRate="0.016"
  32.  
  33. AeleronCorrectionDegree="0.025" <!-- used by hovercraft -->
  34. AeleronCorrectionRate="0.021"
  35.  
  36.  
  37. MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects) -->
  38. MaxRandomTurnRadiusScale="1.7"
  39. AttackPathTrailDistanceMinScale="0.8"
  40. AttackPathTrailDistanceMaxScale="1.2"
  41.  
  42. <!-- some of the params are simply renamed like ZAxisBehavior to BehaviorZ -->
  43.  
  44. />
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