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- <LocomotorTemplate <!-- (the code is poorely commented to begin with) -->
- YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types ) -->
- YawDamping="0.5"
- PitchByZVelCoef="1.0" <!-- ( Zvel = Z axis velocity ; coef = coeficient) it's been seen used by Firehawk and is used with most of other params for this kind of stuff -->
- ClampOrientationToPathTangent="true" <!-- used by airplanes and some vehicles -->
- ReorientIfTurnTooSharp="true" <!-- used by airplanes and vehicles -->
- AttackPathTrailDistance="300" <!-- used by airplanes -->
- UseTerrainSmoothing="true" <!-- ground units only (seems like it) -->
- BrakeBeforeReorienting="false" <!-- seen used by an long range support air unit (actually uses false, .. not sure what is default) -->
- CirclingSpeed="100%" <!-- used for non-hover air units -->
- TakeOffAndLandingSpeed="6.0" <!-- these were updated from genZH to be separate from main speed, it was buggy in ZH if you wanted to land with an airplane with below 60 max speed -->
- TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes -->
- TakeOffAndLandingSlowDownTime=".5s" <!-- used by airplanes -->
- BackingUpSpeed="60%" <!-- practical use for harveser only , defensive ability to escape further attacks -->
- BackingUpDistanceMin="0.0"
- BackingUpDistanceMax="0.0"
- RudderCorrectionDegree="0.169" <!-- re-added these from genzh since they seem to be heavily used in most skirmish air units in tib, still not sure what it does to other types -->
- RudderCorrectionRate="0.027"
- ElevatorCorrectionDegree="0.103"
- ElevatorCorrectionRate="0.016"
- AeleronCorrectionDegree="0.025" <!-- used by hovercraft -->
- AeleronCorrectionRate="0.021"
- MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects) -->
- MaxRandomTurnRadiusScale="1.7"
- AttackPathTrailDistanceMinScale="0.8"
- AttackPathTrailDistanceMaxScale="1.2"
- <!-- some of the params are simply renamed like ZAxisBehavior to BehaviorZ -->
- />
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