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  1. GEAR
  2. -------------
  3. NOTE: Good Samaritans get a discount on all items marked [HERO], due to their nature as the receivers and users of power for the greater good!
  4.  
  5. [Hero]This Is My Stage Now!(600): Oh, you want the loadout of one of the Kamen Riders themselves? I can’t say I’d give these out for cheap, but on the other hand I can’t charge you this much for just the belts…so let’s make a deal. You pick one of the following riders, and then you get their belt, their bog-standard loadout(Which will be revealed in the following section), and any of the gear marked with their [TAG] at a discount. Fourze’s a special case, due to the “Mysterious Package”, so you’ll get a selection of his switches with this purchase instead. Discounts stack, Round up costs if they’re not divisible by 100, and if a gear option would be under 100 CP due to discounts you can take it free of charge. Ain’t it grand?
  6.  
  7. Kamen Rider W: Starts out with the Hardboilder motorcycle and the modifications necessary to make it the Hardboilder into the Hardsplasher and the HardTubuler, Double Driver and the LUNA, CYCLONE, HEAT, JOKER, METAL, TRIGGER Gaia Memories. Discount Tag is [DOUBLE]
  8. Kamen Rider OOO: Starts off with the OOO Driver and the TAKA, TORA, BATTA Core Medals. Discount Tag is [OWES]
  9. Kamen Rider Fourze: Starts off with the MAGIC HAND, CAMERA, PARACHUTE, CHAINSAW, HOPPING, ELEK, SCISSORS, BEAT, CHAIN ARRAY, SMOKE, SPIKE, WINCH, FLASH, SHIELD, GATLING and FIRE Astroswitches. Discount tag is [FOURZE]
  10. Kamen Rider Birth: Starts off with the Birth Belt, and the CLAWS system fully operational. Discount tag is [BIRTH]
  11.  
  12. Drop-in
  13. ----------------------
  14. Cool Jacket and Shades(100): It's 100 miles to Fuuto, your bike’s got a full tank of gas, you’ve got a thick leather jacket of any color with your name, motto, and personal sigil emblazoned on it, it's dark... and you’re wearing wicked sunglasses. Hit it.
  15. Bowl of Never-Ending Udon(100): Delicious. You get a nice big metal bowl that has a little cover on it…When you unveil this cover, you’ll find that a fresh steaming bowl of the thick, spicy noodles are inside with whatever spices and toppings you desire. All you need to do to recover the bowl is to close the cover…and open it again! Stay fueled for the mission, jumper.
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  17. Widget Detector(200): You think something like this would have already been created. Sure, the Gorilla Candroid can cover it…but this one is so much better in a lot of ways. For one thing, this gives you the actual directions towards what you set this device to look for. It resembles a stopwatch, oddly enough…In any case, this device is set to detect any Zodiarts switch, Gaia Memory or Core Medal within 100 miles of where you are, as well as being able to detect the energies of the monsters that those devices create. Not only that, but you can set this to detect any supernatural energy you already have a sample of! (though it will count all universe’s variations of that energy as separate. For example, if you were to use it on the magic of one world, then move on to another jump with a different magic system, the Detector wouldn’t be able to detect magic on that world until it was set with that world’s magic.) You can have up to 3 energies detected by this device at a time, but no matter the limitations, it’s invaluable to know where potential situations can arise!
  18.  
  19. Aqua Miraider(200): A strange vehicle from the future! It’s a jet ski, however, it may aborb water in both the vapor and liquid form to convert it to a power source known as Manas Aqua, allowing it to gain a boost in durability as well as the ability to fly!
  20.  
  21. CLAWS Personal Type(400): The Birth System’s greatest strength is the versatile armory it has, allowing Kamen Rider Birth to access up to 5 weapons known as the CLAWS. However, you’ve found access to Dr. Maki’s special prototypes…Cybernetic takes on the CLAWS modules! You have a few cybernetic Hardpoints to accommodate the 5 weapons! One purchase of this will give you a single weapon, and subsequent purchases will get you more weapons up till the complete set.
  22.  
  23. The Weapons are:
  24. -Breast Cannon: A Cannon mounted on the chest hardpoint, it has a strong burst that can only be made stronger by introducing more cell medals into the firing mechanism! There’s no cap on how many medals you can place into the weapon, but at a certain point the power of the blast will launch you back, since your body hasn’t been altered to handle the higher end potential of the cannon.
  25. -Caterpillar Leg: Treadmill legs that allow you to get over rough terrain as well as improving your speed…as a side bonus, your kicks have much more oomph as a result of the rapidly speeding treads!
  26. -Cutter Wing: A flight pack that embeds itself into the Back hardpoint, you are able to take to the sky with ease and maneuverability, with the wings themselves also doubling as swords! It takes the term “cut and run” to new heights, allowing for effortless hit and run strikes!
  27. -Shovel Arm: A Bulldozer-like arm attachment that allows for fivefold strength in that arm, allowing even an ordinary fit human to lift the kaijin off of their feet and throw them, or smash them into oblivion with a few strikes!
  28. -Drill Arm: A giant drill on your arm, allowing you to pierce through the cell medal bodies of Yummies and Greeed to collect the coins straight from their bodies! IT’s a powerful piercing weapon otherwise and can rev up to do continuous damage if embedded in something, as you’d expect from a superbly durable drill cybernetic.
  29. -Crane Arm: A winch on the end of an extremely strong wire, it can be used to gather loose medals in a single swing as well as acting as a whip capable of tearing limbs and cell medals loose from the targets!
  30.  
  31. [HERO]Prototype Combo Driver(400): When two become one, you’ll attain the greatest power…Or so they say. This is a device that you’ll find nowhere in this world, so don’t miss out. This is a custom driver made just for you, Jumper, with two options here. You can take the Coin Flip Driver, or the Tri-Memory Driver!
  32. The Coin Flip driver is a belt driver that will allow you to take two core medals and give yourself the powers of both, with the arm’s enhancements coming from both Medals. The head enhancement will be from the first medal, with the feet enhancement being from the second! Heads and Tails, after all! You may start with any two Core Medals, the list and their effects will be given in the Notes section. However, their capabilities will all be active at once, allowing for some interesting combinations.
  33. The Tri-Memory is a bit different, working off of Gaia Memories and allowing for a single person to transform with capabilities from all 3! Your body will turn tricolor, with the placement of the Memories determining which of the 3 areas(Body, Right Arm, Left Arm) are imbued with that Memory’s capabilities! You will gain 3 Gaia Memories to transform with, selected from the Jumper Memory list!
  34. A unique combination of styles, blazing into the unknown, will be your path to victory.
  35.  
  36. [FOURZE][HERO]Mysterious Package(600) Mysterious Package (600 CP): An odd assortment of stuff here. A rocket-themed motorbike and a black box with some sort of blue image on the front. Smells like collector bait. Inside is a wonderful silver belt with a large transparent light blue attachment- you can call it the Fourze Driver! A lever extends off to the right and four slots are on the front, 2 on either side of a viewscreen of a suited figure. These are Module Basements- and you get a starter pack of the first 4 Astroswitches that fit in them. The orange-button Rocket Switch, the blue-spoiler Launcher switch, the yellow-twisting Drill Switch and the black-flipping Radar Switch. Rocket is fairly obvious- you get a rocket on your right arm that you can boost into people and boost around with. Launcher gives you a missile
  37. battery on your right leg that can fire off a deliciously destructive salvo. Drill manifests a large drill on your left leg, which while making it normally a bit hard to walk makes for a devastating kick especially with a boost behind it, and Radar is a invisibility-spotting, wave-bouncing machine on your left arm. It also can make contact with regular communication systems and has a viewscreen.
  38. Oh, right. The motorbike. Well, it's obviously inspired by a typical white rocketship in design, it's very eco-friendly as it only uses hydrogen for fuel, so don't worry about destroying the environment while you fight evil. Besides being quite a quick and agile motorbike, you can't help but notice strange notches where it could lock onto something for a more stable launch platform. How odd.
  39. Sadly, despite what its styling tells you it wants to do, you highly doubt it could reach the moon on its own. What a tragic story.
  40.  
  41. [FOURZE]Power Dizer (600 CP): You're suddenly getting a real Ripley-vibe from this whole thing. Standing quite tall, this is a large caution-yellow exosuit with two claws and wheels making up its feet. Surprisingly agile already for such an odd machine, it also has multi-form capability! First it can shift into the 6-wheeled Vehicle Mode, resembling a rover in design. It also has a Tower Mode- though the functionality doesn't seem entirely clear at first, you notice strange protrusions that look like something vaguely bike-sized could lock in and be boosted upwards. It also has missile batteries in this form, so huzzah for that. While the original model would generate so much heat it could scald a normal person during operation, this one has already had modifications to make it safe for anyone to
  42. operate made to it. Endless Play awaits.
  43.  
  44.  
  45. Good Samaritan
  46. ----------------------
  47. Tomorrow's Underwear(100): There’s not much you need in this world, just Tomorrow’s Underwear and Today’s change. This is the former. You get a hamper full of intriguing, randomly designed, colorful and unique underwear of all kinds, suited to your preferred size. The hamper fills itself every sunrise and any underwear that’s left inside will get replaced with a new design. Feel fresh and ready to take on anything!
  48. [DOUBLE]Windscale Brand Hat collection(100): These are pretty rare. After all, there was some maniac with a Gaia Memory attacking the stores...You get a selection of fanciful chapeaus inspired by noir and detective novel styles, unlike their contemporaries they’re exceedingly resistant to fire and tearing, it’d take a buzzsaw to cut through these babies! For when you need to feel hard boiled, you can’t get much better than this.
  49. [DOUBLE]Memory Gadgets(200): As a lone crusader for justice(Or at least severely shorthanded compared to the bad guys…) you’ll need a bit of backup to handle the technical aspects. Luckily, these little guys are here to save the day! Each purchase of this will grant 1 of the following Memory Gadgets. They run off of Pseudo-memories, which take the form of various small animals! Each one has a few abilities and uses, and are also easily passed off as simple toys to the untrained eye.
  50. -The Stag Phone is a cell phone that switches between Cell Phone Mode and Stag Mode! You can connect the Stag Phone to a vehicle, and it will allow the vehicle to automatically pilot/drive itself to your location while in Cell Phone mode! While in Stag Mode, it can fly and attack, as well as attach itself to weapons to give a greater boost to their effectiveness. It also has a slot for refined(AKA you can use one to transform with a Driver)Gaia Memories in order to perform a Maximum Drive!
  51. - The Spider Shock is a wrist watch that switches between Wrist Watch Mode and Spider Mode with the use of the Spider Memory. While in Wrist Watch mode, it can fire out a grappling hook or tracking beacons that attach to targets, which can then be monitored through the wrist watch’s display! While in Spider Mode, it can be attached to weapons in order to give them a secondary attack that involves tossing out sticky, difficult to destroy web nets!
  52. - The Bat Shot is a digital camera that switches between Digicam Mode and Bat Mode! A live video feed can be linked to any digital archive or system while in either digicam mode or Bat mode, and while in Bat Mode the camera is capable of performing weak sonic attacks(amplified if attached to a weapon) and Maximum Drives if given a refined gaia memory.
  53. - The Frog Pod is a speaker that switches between Speaker Mode and Frog Mode with the use of the Frog Memory, which can act as both an MPC player and a sound recorder. When the recording is played back, the Frog Pod can modulate the sound to be anyone's voice. Its primary uses are for audio recording and analysis, as well as tracking shady individuals.
  54. - The Denden Sensor is a pair of night vision goggles that switches between Goggle Mode and Denden Mode with the use of the Denden Memory. It’s primary ability is to detect changes in the light spectra and alert its user to targets invisible to the naked eye! It is also used as a surveillance device, being able to store 8 terabytes of information in its Shell pseudo-memory.
  55.  
  56. Today’s Change(200): Remember that bit about Tomorrow’s Underwear and Today’s Change? Here’s the latter. You now have a small tie-dye cloth, about a handful’s worth. It has a very unique property, but it only works when you’re trying to acquire something. When you close and open the cloth, a small hand-sized item that would work best to help you find that thing will appear. For example, when approaching a vending machine, it’ll create exact change for the machine. The interesting part is when you need to bribe, convince or pay someone. It’ll give you a small item that would give the best chance to sway them to your actions. However, this doesn’t mean always giving a nice little diamond for everyone. Sometimes you get items that make no sense, and that you’ll have to work to get them to accept that they desire it. However, it’s always something small and meaningful to that person, even in the moment. Sometimes you need quarters, sometimes you need a sandwich. You’re prepared to give a little something to make things easier on yourself, thanks to this.
  57.  
  58. Medagabyru (400): The unfortunate truth of this world is that sometimes evil needs to be destroyed, instead of redeemed. The Core Medals present a particular problem with this, however. They’ve shown resistance to all but the most powerful of attacks, and they resist pressure and heat that would utterly destroy a normal metal…medal. However, this weapon has the power of negative desire, able to destroy a Core Medal permanently! It resembles a dinosaur themed axe at first, and is already heavily effective against kaijin with just that. However, if you insert cell medals into the axe’s opening, it will power up immensely by burning the medal’s latent energy, and perform what is known as the Ground of Doom. It is one of if not the only attacks in this world capable of shattering a Core Medal, and if used against a greeed it will heavily damage if not cripple them. Yummies will be outright annihilated on contact. As if that was not enough, it has a secondary ranged fire mode, and using cell medals in this way will create a blast with the Greeed and Yummy destroying properties of the Ground of Doom, though it cannot destroy medals this way. Some things on this earth cannot be allowed to exist…this is one way of fighting against that evil.
  59.  
  60. Lost Driver MK 2(400): This is a familiar looking belt, if you’ve seen the Double Driver. This is half of that driver, allowing someone to transform into a Kamen Rider similar to Joker, Skull or Eternal. You’ll need a Gaia Memory to do that, though, and you’ll be provided a single free Gaia memory from the Jumper Memory list. You gain a single powerset according to this Gaia Memory, however if that was you all you’d have a pretty difficult time keeping up with Double and Accel, wouldn’t you? So here’s the true improvement on the Lost Driver: It comes with a set of weapons! You gain the Lost Saber and the Lost Shooter, versatile weapons compatible with memories and able to perform Maximum Drives as well! For 100 CP, you can select up to two more memories from the Jumper Memory list, whether to use with the Lost Saber and Magnum or to add more forms onto your repertoire. Either way, you’re prepared to fight…Whether for justice or power, is your own decision.
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  62. [DOUBLE]RevolGarry(600): I didn’t know they made more of these things. Oh well, works out for you, tiger. You gain a massive truck, so large in fact that it’s treated like a mobile garage, hence the name “RevolGarry!” It usually is shaped similar to Kamen Rider W’s face, however you can theme it however you want with this purchase. The important thing is that it can contain up to 3 different motorcycles inside its revolving circular garage compartment, and if you don’t have any already you get the SpeedJumpder(a normal motorcycle, themed along the same lines as you pick for the RevolGarry) already inside! The RevolGarry is also extremely durable, able to take massive explosions and fly across a city block without a dent in the armor. If nothing else, it makes a good battering ram.
  63. Prism Driver(600): You thought two memories were strong? Let’s see them handle four!...Wait this isn’t what you thought it was. Oh well, it’s still pretty effective. You gain something akin to the Double Drivers, including the ability to mentally ‘fuse’ with someone by transforming at the same time. However, you gain two extra drivers alongside the Double Driver, in the form of the Prism Gauntlets. By using four memories, you can set a left half memory(think the Joker in CycloneJoker), a right half(The Cyclone in Cyclone Joker), a left gauntlet and a right gauntlet Memory. When you transform using all four, you will gain a combination similar to Double’s, alongside two weapons created from the gauntlets that are themed to the memories used in said Gauntlets! You will be mentally connected to everyone involved in the transformation, and those who transformed using the Left and Right gauntlet Drivers will be able to control their respective weapons independent of you, even able to act like drones or secondary combatants as the weapons attack on their own!
  64. You gain 4 Gaia Memories selected from the Jumper Memory list to transform into this state, and while in this state you will be able to defeat kaijin with greater ease than Double, though you won’t be able to reach the pinnacle of their combat ability through just owning the belt. After all, a small drawback to this belt is that in order to get the maximum potential, your teamwork has to be impeccable. But that’s only a minor hindrance…compared to the arsenal you can bring to bear.
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  66. JUMPER MEMORY LIST
  67. ==============================================================
  68. UFO
  69. Orange
  70. Gold
  71. Dragon
  72. Diamond
  73. Dolphin
  74. Salamander
  75. Bee
  76. Flower
  77. Music
  78. Key
  79. Star
  80. Edge
  81. Bomb
  82. Energy
  83. Pyramid
  84. Zero
  85. Magma
  86. Dino
  87. Cockroach
  88. Virus
  89. Nightmare
  90. Beast
  91. Gene
  92. Jewel
  93. Super Masquerade
  94. Tool
  95. Dog
  96. Hell
  97. Orange
  98.  
  99. THE SPECIAL SELECTION
  100. ….Oh, you want these? I mean…you CAN, but they’re kind of spoken-for. If you really want…You have to take the “Unlimited Colors” drawback for that Gaia Memory, for no extra CP. If you somehow get them all? Well…Look near the tail end of the jump to see what happens.
  101. Suffice to say, They’re all pretty potent compared to the previous ones, and you already have a strong compatibility with them!
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  105. ===============================================================
  106. Rocket
  107. Laser
  108. Cube
  109. Hover
  110. Spike
  111. Drill
  112. Frenzy
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