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IClimbClouds

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Dec 10th, 2015
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  1. Paralyzed: Initiative is halved. Save on 11+ at start of turn. On failed check, the following effects occur:
  2. - The user can only take Standard OR Shift Action that round
  3. - The user is Vulnerable for 1 full round
  4. - The user cannot take attacks of opportunity for 1 full round
  5.  
  6. Flinch: Flinched targets have their Initiative permanently lowered by 5 during this encounter and are Vulnerable for 1 full round. Multiple of instances of Flinch may stack; being switched out removes the Initiative-lowering effect. (you can now Flinch people of a higher Init than you)
  7.  
  8. Infatuation: Infatuated targets get a Crush on someone (determined by the effect that caused the condition). Infatuated targets take a -5 penalty on all Damage Rolls that do not include their Crush as a target. For determining Damage Rolls that do include their Crush as a target, the Infatuated target's Attack and Special Attack are halved. Save on 16+ at end of turn.
  9.  
  10. Confusion: Confused Targets cannot take Attacks of Opportunity. If a Confused Target makes an Attack (even attacks without rolls), roll 1d2. On 1, after the attack is resolved, the target loses Hit Points equal to half the relevant Attack Stat or a Tick of Hit Points if they used a Status-Class Move. Save on 16+ at end of turn to cure.
  11.  
  12. Suppressed: Suppressed Target cannot use Moves with any Frequency other than "At-Will". Suppression always lasts 1 full round.
  13.  
  14. Vulnerable: same but NOTE: Blinded, Sleeping, Fainted, Frozen, and Tripped targets are always considered Vulnerable.... so this is more a reminded to add that to those.
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