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CaveDweller_

Flashbang filterscript

Jun 4th, 2014
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  1. /*
  2.  
  3. The MIT License (MIT)
  4.  
  5. Copyright (c) 2014 James Monger
  6.  
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13.  
  14. The above copyright notice and this permission notice shall be included in
  15. all copies or substantial portions of the Software.
  16.  
  17. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. THE SOFTWARE.
  24.  
  25. */
  26.  
  27. #include <a_samp>
  28. #include <YSI\y_commands>
  29. #include <YSI\y_master>
  30.  
  31. new Text:flashbangStage[5];
  32.  
  33. public OnFilterScriptInit()
  34. {
  35.     print("\n--------------------------------------");
  36.     print(" Flashbang by CaveDweller");
  37.     print("--------------------------------------\n");
  38.  
  39.     for (new t = 1; t <= 4; t++)
  40.     {
  41.         flashbangStage[t] = TextDrawCreate(-20.000000,2.000000,"|");
  42.         TextDrawUseBox(flashbangStage[t],1);
  43.         TextDrawTextSize(flashbangStage[t],660.000000,22.000000);
  44.         TextDrawAlignment(flashbangStage[t],0);
  45.         TextDrawFont(flashbangStage[t],3);
  46.         TextDrawLetterSize(flashbangStage[t],1.000000,52.200000);
  47.         TextDrawBackgroundColor(flashbangStage[t],0x000000ff);
  48.         TextDrawColor(flashbangStage[t],0x000000ff);
  49.         TextDrawSetOutline(flashbangStage[t],1);
  50.         TextDrawSetProportional(flashbangStage[t],1);
  51.         TextDrawSetShadow(flashbangStage[t],1);
  52.     }
  53.    
  54.     TextDrawBoxColor(flashbangStage[1],0xffffffff);
  55.     TextDrawBoxColor(flashbangStage[2],0xffffffaa);
  56.     TextDrawBoxColor(flashbangStage[3],0xffffff55);
  57.     TextDrawBoxColor(flashbangStage[4],0xffffff22);
  58.     return 1;
  59. }
  60.  
  61. YCMD:flashbang(playerid, params[], help)
  62. {
  63.     new weaponId;
  64.     new ammoAmount;
  65.     GetPlayerWeaponData(playerid, 8, weaponId, ammoAmount);
  66.  
  67.     if (weaponId == WEAPON_GRENADE && ammoAmount > 0)
  68.     {
  69.         return SendClientMessage(playerid, -1, "You already have an incendiary flashbang.");
  70.     }
  71.  
  72.     SendClientMessage(playerid, -1, "You have received an incendiary flashbang.");
  73.     GivePlayerWeapon(playerid, WEAPON_GRENADE, 1);
  74.     return 1;
  75. }
  76.  
  77. public OnPlayerConnect(playerid)
  78. {
  79.     SendClientMessage(playerid, -1, "This server is using {FFA319}Flashbang{FFFFFF} by {FFA319}CaveDweller{FFFFFF}.");
  80.     return 1;
  81. }
  82.  
  83. new FlashbangStage[MAX_PLAYERS];
  84. new FlashbangSwayLevel[MAX_PLAYERS];
  85.  
  86. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  87. {
  88.     if (weaponid == WEAPON_GRENADE || weaponid == 51)
  89.     {
  90.         new Float:health;
  91.         GetPlayerHealth(playerid, health);
  92.         SetPlayerHealth(playerid, (health - (amount * 0.3)));
  93.  
  94.         FlashbangStage[playerid] = 1;
  95.  
  96.         HandleFlashbangStage(playerid);
  97.     }
  98.     return 1;
  99. }
  100.  
  101. forward HandleFlashbangStage(playerid);
  102. public HandleFlashbangStage(playerid)
  103. {
  104.     switch (FlashbangStage[playerid])
  105.     {
  106.         case 1 .. 5:
  107.         {
  108.             SetPlayerDrunkLevel(playerid, (FlashbangStage[playerid] == 1) ? 50000 : GetPlayerDrunkLevel(playerid));
  109.             if (FlashbangStage[playerid] == 2)
  110.             {
  111.                 FlashbangSwayLevel[playerid] = 1;
  112.                 HandleFlashbangSway(playerid);
  113.             }
  114.             if (FlashbangStage[playerid] < 5)
  115.                 TextDrawShowForPlayer(playerid, flashbangStage[FlashbangStage[playerid]]);
  116.             if (FlashbangStage[playerid] > 1)
  117.                 TextDrawHideForPlayer(playerid, flashbangStage[FlashbangStage[playerid] - 1]);
  118.             FlashbangStage[playerid] = ((FlashbangStage[playerid] == 5) ? -1 : FlashbangStage[playerid]);
  119.         }
  120.     }
  121.  
  122.     if (FlashbangStage[playerid] < 5 && FlashbangStage[playerid] != -1)
  123.     {
  124.         FlashbangStage[playerid]++;
  125.  
  126.         new time = (FlashbangStage[playerid] == 2) ? 1800 : 100;
  127.         SetTimerEx("HandleFlashbangStage", time, false, "i", playerid);
  128.     }
  129.     return 1;
  130. }
  131.  
  132. forward HandleFlashbangSway(playerid);
  133. public HandleFlashbangSway(playerid)
  134. {
  135.     switch (FlashbangSwayLevel[playerid])
  136.     {
  137.      case 1 .. 6:
  138.         {
  139.             SetPlayerDrunkLevel(playerid, 10000 - (2000 * (FlashbangSwayLevel[playerid] - 1)));
  140.             if (FlashbangSwayLevel[playerid] == 6)
  141.                 FlashbangSwayLevel[playerid] = -1;
  142.         }
  143.     }
  144.  
  145.     if (FlashbangSwayLevel[playerid] < 6 && FlashbangSwayLevel[playerid] != -1)
  146.     {
  147.         FlashbangSwayLevel[playerid]++;
  148.  
  149.         new time = (FlashbangSwayLevel[playerid] == 5) ? 1000 : 600;
  150.         SetTimerEx("HandleFlashbangSway", time, false, "i", playerid);
  151.     }
  152. }
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