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- scriptName "Functions\misc\fn_selfActions.sqf";
- /***********************************************************
- ADD ACTIONS FOR SELF
- - Function
- - [] call fnc_usec_selfActions;
- ************************************************************/
- private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names"];
- if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
- _vehicle = vehicle player;
- _isPZombie = player isKindOf "PZombie_VB";
- _inVehicle = (_vehicle != player);
- _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
- _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
- _nearLight = nearestObject [player,"LitObject"];
- _canPickLight = false;
- if (!isNull _nearLight) then {
- if (_nearLight distance player < 4) then {
- _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
- };
- };
- //Grab Flare
- if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
- if (s_player_grabflare < 0) then {
- _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
- s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
- s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_grabflare;
- player removeAction s_player_removeflare;
- s_player_grabflare = -1;
- s_player_removeflare = -1;
- };
- if(DZE_HaloJump) then {
- if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
- if (s_halo_action < 0) then {
- DZE_myHaloVehicle = _vehicle;
- s_halo_action = DZE_myHaloVehicle addAction ["HALO Jump","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
- };
- } else {
- DZE_myHaloVehicle removeAction s_halo_action;
- s_halo_action = -1;
- };
- };
- if(_isPZombie) then {
- if (s_player_callzombies < 0) then {
- s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
- };
- if (DZE_PZATTACK) then {
- call pz_attack;
- DZE_PZATTACK = false;
- };
- if (s_player_pzombiesvision < 0) then {
- s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
- };
- if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
- _isAnimal = cursorTarget isKindOf "Animal";
- _isZombie = cursorTarget isKindOf "zZombie_base";
- _isHarvested = cursorTarget getVariable["meatHarvested",false];
- _isMan = cursorTarget isKindOf "Man";
- // Pzombie Gut human corpse or animal
- if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
- if (s_player_pzombiesfeed < 0) then {
- s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- };
- // Increase distance only if AIR OR SHIP
- _allowedDistance = 4;
- _isAir = cursorTarget isKindOf "Air";
- _isShip = cursorTarget isKindOf "Ship";
- if(_isAir or _isShip) then {
- _allowedDistance = 6;
- };
- if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target
- // set cursortarget to variable
- _cursorTarget = cursorTarget;
- // get typeof cursortarget once
- _typeOfCursorTarget = typeOf _cursorTarget;
- // hintsilent _typeOfCursorTarget;
- _isVehicle = _cursorTarget isKindOf "AllVehicles";
- _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
- _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
- // get items and magazines only once
- _magazinesPlayer = magazines player;
- //boiled Water
- _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
- _hastinitem = false;
- {
- if (_x in _magazinesPlayer) then {
- _hastinitem = true;
- };
- } forEach boil_tin_cans;
- _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
- _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
- _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
- _itemsPlayer = items player;
- _temp_keys = [];
- _temp_keys_names = [];
- // find available keys
- _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
- {
- if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
- _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
- _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
- _temp_keys_names set [_ownerKeyId,_ownerKeyName];
- _temp_keys set [count _temp_keys,str(_ownerKeyId)];
- };
- } forEach _itemsPlayer;
- _hasKnife = "ItemKnife" in _itemsPlayer;
- _hasToolbox = "ItemToolbox" in _itemsPlayer;
- _isMan = _cursorTarget isKindOf "Man";
- _traderType = _typeOfCursorTarget;
- _ownerID = _cursorTarget getVariable ["CharacterID","0"];
- _isAnimal = _cursorTarget isKindOf "Animal";
- _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
- _isZombie = _cursorTarget isKindOf "zZombie_base";
- _isDestructable = _cursorTarget isKindOf "BuiltItems";
- _isWreck = _typeOfCursorTarget in DZE_isWreck;
- _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
- _isModular = _cursorTarget isKindOf "ModularItems";
- _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
- _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
- _isTent = _cursorTarget isKindOf "TentStorage";
- _isAlive = alive _cursorTarget;
- _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
- _rawmeat = meatraw;
- _hasRawMeat = false;
- {
- if (_x in _magazinesPlayer) then {
- _hasRawMeat = true;
- };
- } forEach _rawmeat;
- _isFuel = false;
- if (_hasFuelE or _hasFuelBarrelE) then {
- {
- if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
- } forEach dayz_fuelsources;
- };
- // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
- // logic vars
- _player_flipveh = false;
- _player_deleteBuild = false;
- _player_lockUnlock_crtl = false;
- if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
- if (s_player_maintain_area < 0) then {
- s_player_maintain_area = player addAction ["<t color=""#ffffff"">Maintain Area</t>", "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
- s_player_maintain_area_preview = player addAction ["<t color=""#ccffffff"">Maintain Area Preview</t>", "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
- };
- } else {
- player removeAction s_player_maintain_area;
- s_player_maintain_area = -1;
- player removeAction s_player_maintain_area_preview;
- s_player_maintain_area_preview = -1;
- };
- // CURSOR TARGET ALIVE
- if(_isAlive) then {
- //Allow player to delete objects
- if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
- if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
- _player_deleteBuild = true;
- };
- };
- //Allow owners to delete modulars
- if(_isModular and (dayz_characterID == _ownerID)) then {
- if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
- if(_cursorTarget in DZE_DoorsLocked) exitwith {cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; };
- _player_deleteBuild = true;
- };
- };
- // CURSOR TARGET VEHICLE
- if(_isVehicle) then {
- //flip vehicle small vehicles by your self and all other vehicles with help nearby
- if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
- _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
- if(_isVehicletype or (_playersNear >= 2)) then {
- _player_flipveh = true;
- };
- };
- if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
- _player_lockUnlock_crtl = true;
- };
- };
- };
- if(_player_deleteBuild) then {
- if (s_player_deleteBuild < 0) then {
- s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- };
- // Allow Owner to lock and unlock vehicle
- if(_player_lockUnlock_crtl) then {
- if (s_player_lockUnlock_crtl < 0) then {
- _hasKey = _ownerID in _temp_keys;
- _oldOwner = (_ownerID == dayz_playerUID);
- if(locked _cursorTarget) then {
- if(_hasKey or _oldOwner) then {
- _Unlock = player addAction [format["Unlock %1",_text], "dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- } else {
- if(_hasHotwireKit) then {
- _Unlock = player addAction [format["Hotwire %1",_text], "dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
- } else {
- _Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", ""];
- };
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- };
- } else {
- if(_hasKey or _oldOwner) then {
- _lock = player addAction [format["Lock %1",_text], "dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_lock];
- s_player_lockUnlock_crtl = 1;
- };
- };
- };
- } else {
- {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
- };
- if(DZE_AllowForceSave) then {
- //Allow player to force save
- if((_isVehicle or _isTent) and !_isMan) then {
- if (s_player_forceSave < 0) then {
- s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- };
- };
- If(DZE_AllowCargoCheck) then {
- if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
- if (s_player_checkGear < 0) then {
- s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- };
- };
- //Allow player to fill jerrycan
- if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
- if (s_player_fillfuel < 0) then {
- s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- };
- // logic vars for addactions
- _player_butcher = false;
- _player_studybody = false;
- _player_SurrenderedGear = false;
- // CURSOR TARGET NOT ALIVE
- if (!_isAlive) then {
- // Gut animal/zed
- if((_isAnimal or _isZombie) and _hasKnife) then {
- _isHarvested = _cursorTarget getVariable["meatHarvested",false];
- if (!_isHarvested) then {
- _player_butcher = true;
- };
- };
- // Study body
- if (_isMan and !_isZombie and !_isAnimal) then {
- _player_studybody = true;
- }
- } else {
- // unit alive
- // gear access on surrendered player
- if(_isMan and !_isZombie and !_isAnimal) then {
- _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
- if (_isSurrendered) then {
- _player_SurrenderedGear = true;
- };
- };
- };
- // Human Gut animal or zombie
- if (_player_butcher) then {
- if (s_player_butcher < 0) then {
- if(_isZombie) then {
- s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
- } else {
- s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- };
- // Study Body
- if (_player_studybody) then {
- if (s_player_studybody < 0) then {
- s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- };
- // logic vars
- _player_cook = false;
- _player_boil = false;
- // CURSOR TARGET IS FIRE
- if (inflamed _cursorTarget) then {
- //Fireplace Actions check
- if (_hasRawMeat) then {
- _player_cook = true;
- };
- // Boil water
- if (_hasbottleitem and _hastinitem) then {
- _player_boil = true;
- };
- };
- if (_player_SurrenderedGear) then {
- if (s_player_SurrenderedGear < 0) then {
- s_player_SurrenderedGear = player addAction ["Gear", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_SurrenderedGear;
- s_player_SurrenderedGear = -1;
- };
- //Fireplace Actions check
- if (_player_cook) then {
- if (s_player_cook < 0) then {
- s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_cook;
- s_player_cook = -1;
- };
- // Boil water
- if (_player_boil) then {
- if (s_player_boil < 0) then {
- s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_boil;
- s_player_boil = -1;
- };
- if(_cursorTarget == dayz_hasFire) then {
- if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
- s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- };
- //Packing my tent
- if(_isTent and (player distance _cursorTarget < 3)) then {
- if (_ownerID == dayz_characterID) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction ["Destroy Tent", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- };
- };
- } else {
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- };
- //Allow owner to unlock vault
- if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
- if (s_player_unlockvault < 0) then {
- if(_typeOfCursorTarget in DZE_LockedStorage) then {
- if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
- _combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- } else {
- _combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- };
- s_player_unlockvault = 1;
- } else {
- if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
- _combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- s_player_unlockvault = 1;
- };
- };
- };
- } else {
- {player removeAction _x} forEach s_player_combi;s_player_combi = [];
- s_player_unlockvault = -1;
- };
- //Allow owner to pack vault
- if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
- if (s_player_lockvault < 0) then {
- if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
- s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
- s_player_packvault = player addAction [format["<t color='#ff0000'>Pack %1</t>",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- };
- //Player Deaths
- if(_typeOfCursorTarget == "Info_Board_EP1") then {
- if (s_player_information < 0) then {
- s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
- };
- } else {
- player removeAction s_player_information;
- s_player_information = -1;
- };
- //Fuel Pump
- if(_typeOfCursorTarget in dayz_fuelpumparray) then {
- if (s_player_fuelauto < 0) then {
- // check if Generator_DZ is running within 30 meters
- _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
- _findNearestGen = [];
- {
- if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
- _findNearestGen set [(count _findNearestGen),_x];
- };
- } foreach _findNearestGens;
- _IsNearRunningGen = count (_findNearestGen);
- // show that pump needs power if no generator nearby.
- if(_IsNearRunningGen > 0) then {
- s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
- } else {
- s_player_fuelauto = player addAction ["<t color='#ff0000'>Needs Power</t>", "",[], 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_fuelauto;
- s_player_fuelauto = -1;
- };
- //Fuel Pump on truck
- if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {
- if (s_player_fuelauto2 < 0) then {
- // show that fuel truck pump needs power.
- if(isEngineOn _cursorTarget) then {
- s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- s_player_fuelauto2 = player addAction ["<t color='#ff0000'>Needs Power</t>", "",[], 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_fuelauto2;
- s_player_fuelauto2 = -1;
- };
- // inplace upgrade tool
- if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
- if ((s_player_lastTarget select 0) != _cursorTarget) then {
- if (s_player_upgrade_build > 0) then {
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- };
- };
- if (s_player_upgrade_build < 0) then {
- // s_player_lastTarget = _cursorTarget;
- s_player_lastTarget set [0,_cursorTarget];
- s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
- };
- } else {
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- };
- // downgrade system
- if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
- if ((s_player_lastTarget select 1) != _cursorTarget) then {
- if (s_player_downgrade_build > 0) then {
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- };
- };
- if (s_player_downgrade_build < 0) then {
- s_player_lastTarget set [1,_cursorTarget];
- s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
- };
- } else {
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- };
- // inplace maintenance tool
- if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
- if ((s_player_lastTarget select 2) != _cursorTarget) then {
- if (s_player_maint_build > 0) then {
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- };
- };
- if (s_player_maint_build < 0) then {
- s_player_lastTarget set [2,_cursorTarget];
- s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
- };
- } else {
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- };
- //Start Generator
- if(_cursorTarget isKindOf "Generator_DZ") then {
- if (s_player_fillgen < 0) then {
- // check if not running
- if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
- s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- // check if not filled and player has jerry.
- if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
- s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- if("ItemJerrycan" in _magazinesPlayer) then {
- s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- };
- };
- } else {
- player removeAction s_player_fillgen;
- s_player_fillgen = -1;
- };
- //Towing with tow truck
- /*
- if(_typeOfCursorTarget == "TOW_DZE") then {
- if (s_player_towing < 0) then {
- if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
- s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_towing;
- s_player_towing = -1;
- };
- */
- _clothesTaken = cursorTarget getVariable["clothesTaken",false];
- // Take clothes by Zabn @ BalotaBuddies.net
- if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
- if (s_player_clothes < 0) then {
- s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "Addons\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""];
- };
- } else {
- player removeAction s_player_clothes;
- s_player_clothes = -1;
- };
- //Sleep
- if(_isTent and _ownerID == dayz_characterID) then {
- if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
- s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- };
- //Repairing Vehicles
- if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
- if (s_player_repair_crtl < 0) then {
- dayz_myCursorTarget = _cursorTarget;
- _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
- _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
- s_player_repairActions set [count s_player_repairActions,_menu];
- s_player_repairActions set [count s_player_repairActions,_menu1];
- s_player_repair_crtl = 1;
- } else {
- {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- };
- };
- // All Traders
- if (_isMan and !_isPZombie and _traderType in serverTraders) then {
- if (s_player_parts_crtl < 0) then {
- // get humanity
- _humanity = player getVariable ["humanity",0];
- _traderMenu = call compile format["menu_%1;",_traderType];
- // diag_log ("TRADER = " + str(_traderMenu));
- _low_high = "low";
- _humanity_logic = false;
- if((_traderMenu select 2) == "friendly") then {
- _humanity_logic = (_humanity < -5000);
- };
- if((_traderMenu select 2) == "hostile") then {
- _low_high = "high";
- _humanity_logic = (_humanity > -5000);
- };
- if((_traderMenu select 2) == "hero") then {
- _humanity_logic = (_humanity < 5000);
- };
- if(_humanity_logic) then {
- _cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
- s_player_parts set [count s_player_parts,_cancel];
- } else {
- // Static Menu
- {
- //diag_log format["DEBUG TRADER: %1", _x];
- _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
- s_player_parts set [count s_player_parts,_buy];
- } forEach (_traderMenu select 1);
- // Database menu
- _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
- s_player_parts set [count s_player_parts,_buy];
- // Add static metals trader options under sub menu
- _metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
- s_player_parts set [count s_player_parts,_metals_trader];
- };
- s_player_parts_crtl = 1;
- };
- } else {
- {player removeAction _x} forEach s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
- };
- if(dayz_tameDogs) then {
- //Dog
- if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
- if (s_player_tamedog < 0) then {
- s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- };
- if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
- _dogHandle = player getVariable ["dogID", 0];
- if (s_player_feeddog < 0 and _hasRawMeat) then {
- s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
- };
- if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
- s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
- };
- if (s_player_staydog < 0) then {
- _lieDown = _dogHandle getFSMVariable "_actionLieDown";
- if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
- s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
- };
- if (s_player_trackdog < 0) then {
- s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
- };
- if (s_player_barkdog < 0) then {
- s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
- };
- if (s_player_warndog < 0) then {
- _warn = _dogHandle getFSMVariable "_watchDog";
- if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
- s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
- };
- if (s_player_followdog < 0) then {
- s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
- };
- } else {
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- };
- };
- } else {
- //Engineering
- {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- {player removeAction _x} forEach s_player_combi;s_player_combi = [];
- dayz_myCursorTarget = objNull;
- s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
- {player removeAction _x} forEach s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
- {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- player removeAction s_player_SurrenderedGear;
- s_player_SurrenderedGear = -1;
- //Others
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- player removeAction s_player_cook;
- s_player_cook = -1;
- player removeAction s_player_boil;
- s_player_boil = -1;
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- //Dog
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- // vault
- player removeAction s_player_unlockvault;
- s_player_unlockvault = -1;
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- player removeAction s_player_information;
- s_player_information = -1;
- player removeAction s_player_fillgen;
- s_player_fillgen = -1;
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- player removeAction s_player_towing;
- s_player_towing = -1;
- player removeAction s_player_fuelauto;
- s_player_fuelauto = -1;
- player removeAction s_player_fuelauto2;
- s_player_fuelauto2 = -1;
- // Take Clothes by Zabn @ Balota Buddies
- player removeAction s_player_clothes;
- s_player_clothes = -1;
- };
- //Dog actions on player self
- _dogHandle = player getVariable ["dogID", 0];
- if (_dogHandle > 0) then {
- _dog = _dogHandle getFSMVariable "_dog";
- _ownerID = "0";
- if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
- if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
- if (s_player_movedog < 0) then {
- s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
- };
- if (s_player_speeddog < 0) then {
- _text = (localize "str_epoch_player_249");
- _speed = 0;
- if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
- s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
- };
- if (s_player_calldog < 0) then {
- s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_movedog;
- s_player_movedog = -1;
- player removeAction s_player_speeddog;
- s_player_speeddog = -1;
- player removeAction s_player_calldog;
- s_player_calldog = -1;
- };
- //debug
- if((speed player <= 1) && _canDo) then {
- if (s_player_toggle < 0) then {
- s_player_toggle = player addaction[("<t color=""#c70000"">" + ("Toggle Debug") +"</t>"),"Addons\custom_monitor.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_toggle;
- s_player_toggle = -1;
- };
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