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- "config"
- {
- "general info"
- {
- "experience info"
- {
- "max level?" "100" // The maximum level any player can achieve
- "experience start?" "5000" // The experience requirement to achieve the first level up.
- "experience multiplier?" "1.05" // The multiplier used to determine the next level requirement.
- "experience reset on level up?" "1" // Does the experience earned reset to 0 when a player levels up?
- }
- "slate info"
- {
- "slate points?" "5" // How many SLATE points are new players given?
- "maximum slate points?" "100" // The maximum SLATE points a player may ever acquire outside of the store. SLATE points can be paid by sky points to exceed this value.
- "strength?" "3" // The starting amount of strength points.
- "luck?" "3" // The starting amount of luck points.
- "agility?" "3" // The starting amount of agility points.
- "technique?" "3" // The starting amount of technique points.
- "endurance?" "3" // The starting amount of endurance points.
- "slate chance commons?" "0.0001" // The chance slate points will drop off of common infected. 0.01 = 1% , 0.001 = 0.1% , etc. 0.0 disables.
- "slate chance specials?" "0.001" // The chance slate points will drop off of special infected.
- "slate chance bosses?" "0.01" // The chance slate points will drop off of boss infected (tanks, witches).
- }
- "sky points"
- {
- "menu name" "sky points" // The name sky points appear as in the menu to players.
- "maximum sky points allowed?" "0" // The maximum sky points a player can have at any time. 0 is unlimited.
- "amount rewarded for play time?" "1" // The amount of sky points a player is awarded for clocking a certain amount of play time on the server.
- "time required for reward?" "60" // The amount of minutes a player must play on the server to be awarded sky points.
- "eligible by spectators?" "0" // Whether or not spectators earn time towards sky points awards. 0 is no.
- "sky points chance commons?" "0.0" // The chance sky points will drop off of common infected. 0.0 disables.
- "sky points chance specials?" "0.0001" // The chance sky points will drop off of special infected.
- "sky points chance bosses?" "0.001" // The chance sky points will drop off of boss infected (tanks, witches).
- }
- }
- "survivor talent menu"
- {
- "survivor health" // Do not change.
- {
- "menu name?" "Survivor Health" // The name as this item appears in the menu to players.
- "percent increase per point?" "3" // The amount of health increase (percentage) a player has per point in this talent.
- "maximum talent points allowed?" "50" // The amount of talent points that can be placed in this category.
- "restricted by level?" "1" // Is there a restriction to how many talent points can be spent based on the players level?
- "talent points per level?" "2" // How many talent points can be spent based on player level? Ex. if 2, and Lv. 4, a player can spend 8 points in the category.
- "minimum level required?" "0" // If a minimum required level is set, the value is subtracted from the players level to calculate talent points per level (if enabled).
- "ability effects?" ""
- "type?" "passive" // The type of ability. passive, offensive, or defensive. passives are not affected by level.
- "victim lower level penalty?" "0"
- "victim higher level award?" "0"
- }
- "weapon damage"
- {
- "menu name?" "Weapon Damage" // The name as this item appears in the menu to players.
- "percent increase per point?" "3" // The amount of damage increase all weapons do to other players per point in this talent.
- "maximum talent points allowed?" "50"
- "restricted by level?" "1"
- "talent points per level?" "2"
- "minimum level required?" "0"
- "ability effects?" ""
- "type?" "offensive"
- "victim lower level penalty?" "2" // The percentage of damage decreased per level difference when attacking lower level players.
- "victim higher level award?" "1" // The percentage of damage increased per level difference when attacking higher level players.
- }
- }
- }
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