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Ready Up v3. RPG Module Config Sample

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Aug 2nd, 2013
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  1. "config"
  2. {
  3. "general info"
  4. {
  5. "experience info"
  6. {
  7. "max level?" "100" // The maximum level any player can achieve
  8. "experience start?" "5000" // The experience requirement to achieve the first level up.
  9. "experience multiplier?" "1.05" // The multiplier used to determine the next level requirement.
  10. "experience reset on level up?" "1" // Does the experience earned reset to 0 when a player levels up?
  11. }
  12. "slate info"
  13. {
  14. "slate points?" "5" // How many SLATE points are new players given?
  15. "maximum slate points?" "100" // The maximum SLATE points a player may ever acquire outside of the store. SLATE points can be paid by sky points to exceed this value.
  16. "strength?" "3" // The starting amount of strength points.
  17. "luck?" "3" // The starting amount of luck points.
  18. "agility?" "3" // The starting amount of agility points.
  19. "technique?" "3" // The starting amount of technique points.
  20. "endurance?" "3" // The starting amount of endurance points.
  21. "slate chance commons?" "0.0001" // The chance slate points will drop off of common infected. 0.01 = 1% , 0.001 = 0.1% , etc. 0.0 disables.
  22. "slate chance specials?" "0.001" // The chance slate points will drop off of special infected.
  23. "slate chance bosses?" "0.01" // The chance slate points will drop off of boss infected (tanks, witches).
  24. }
  25. "sky points"
  26. {
  27. "menu name" "sky points" // The name sky points appear as in the menu to players.
  28. "maximum sky points allowed?" "0" // The maximum sky points a player can have at any time. 0 is unlimited.
  29. "amount rewarded for play time?" "1" // The amount of sky points a player is awarded for clocking a certain amount of play time on the server.
  30. "time required for reward?" "60" // The amount of minutes a player must play on the server to be awarded sky points.
  31. "eligible by spectators?" "0" // Whether or not spectators earn time towards sky points awards. 0 is no.
  32. "sky points chance commons?" "0.0" // The chance sky points will drop off of common infected. 0.0 disables.
  33. "sky points chance specials?" "0.0001" // The chance sky points will drop off of special infected.
  34. "sky points chance bosses?" "0.001" // The chance sky points will drop off of boss infected (tanks, witches).
  35. }
  36. }
  37. "survivor talent menu"
  38. {
  39. "survivor health" // Do not change.
  40. {
  41. "menu name?" "Survivor Health" // The name as this item appears in the menu to players.
  42. "percent increase per point?" "3" // The amount of health increase (percentage) a player has per point in this talent.
  43. "maximum talent points allowed?" "50" // The amount of talent points that can be placed in this category.
  44. "restricted by level?" "1" // Is there a restriction to how many talent points can be spent based on the players level?
  45. "talent points per level?" "2" // How many talent points can be spent based on player level? Ex. if 2, and Lv. 4, a player can spend 8 points in the category.
  46. "minimum level required?" "0" // If a minimum required level is set, the value is subtracted from the players level to calculate talent points per level (if enabled).
  47. "ability effects?" ""
  48. "type?" "passive" // The type of ability. passive, offensive, or defensive. passives are not affected by level.
  49. "victim lower level penalty?" "0"
  50. "victim higher level award?" "0"
  51. }
  52. "weapon damage"
  53. {
  54. "menu name?" "Weapon Damage" // The name as this item appears in the menu to players.
  55. "percent increase per point?" "3" // The amount of damage increase all weapons do to other players per point in this talent.
  56. "maximum talent points allowed?" "50"
  57. "restricted by level?" "1"
  58. "talent points per level?" "2"
  59. "minimum level required?" "0"
  60. "ability effects?" ""
  61. "type?" "offensive"
  62. "victim lower level penalty?" "2" // The percentage of damage decreased per level difference when attacking lower level players.
  63. "victim higher level award?" "1" // The percentage of damage increased per level difference when attacking higher level players.
  64. }
  65. }
  66. }
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