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- # Configuration file
- ####################
- # block
- ####################
- block {
- I:blockDiamond=2792
- I:blockEmerald=2795
- I:blockGold=2804
- I:blockIron=2790
- I:blockLapis=2794
- I:blockLimestone=1376
- I:blockLimestoneSlab.bottom=1377
- I:blockLimestoneSlab.top=1378
- I:blockLimestoneStairs.0=1379
- I:blockLimestoneStairs.1=1380
- I:blockLimestoneStairs.2=1381
- I:blockLimestoneStairs.3=1382
- I:blockLimestoneStairs.4=1383
- I:blockLimestoneStairs.5=1384
- I:blockLimestoneStairs.6=1385
- I:blockLimestoneStairs.7=1386
- I:blockMarble=1387
- I:blockMarblePillar=1388
- I:blockMarblePillarSlab.bottom=1389
- I:blockMarblePillarSlab.top=1390
- I:blockMarbleSlab.bottom=1391
- I:blockMarbleSlab.top=1392
- I:blockMarbleStairs.0=1393
- I:blockMarbleStairs.1=1394
- I:blockMarbleStairs.2=1395
- I:blockMarbleStairs.3=1396
- I:blockMarbleStairs.4=1397
- I:blockMarbleStairs.5=1398
- I:blockMarbleStairs.6=1399
- I:blockMarbleStairs.7=1400
- I:blockRedstone=2832
- I:bookshelf=2837
- I:carpet=1401
- I:carpetFloor=1402
- I:cloud=1429
- I:concrete=1403
- I:dirt=2839
- I:factory=1404
- I:fenceIron=2802
- I:fft=1405
- I:glass=2788
- I:hellrock=2797
- I:holystone=1406
- I:ice=2800
- I:icePillar=1407
- I:iceStairs.0=1408
- I:iceStairs.1=1409
- I:iceStairs.2=1410
- I:iceStairs.3=1411
- I:iceStairs.4=1412
- I:iceStairs.5=1413
- I:iceStairs.6=1414
- I:iceStairs.7=1415
- I:lavastone=1416
- I:lightgem=2793
- I:netherBrick=2796
- I:obsidian=2801
- I:roadLine=1417
- I:sandSnakestone=1418
- I:sandStone=2789
- I:sandstoneScribbles=1419
- I:snakestone=1420
- I:snakestoneObsidian=1421
- I:stoneMoss=2798
- I:stonebrick=2787
- I:stonebricksmooth=2799
- I:temple=1422
- I:templeMossy=1423
- I:thinGlass=2803
- I:tyrian=1424
- I:wood-birch=1425
- I:wood-jungle=1426
- I:wood-oak=1427
- I:wood-spruce=1428
- }
- ####################
- # general
- ####################
- general {
- # Changes pane rendering algorithm a bit.
- B:"Add panes"=true
- # Use alternative crafting recipe for the chisel
- B:"Alternative recipe"=true
- # Amount of limestone to generate in the world; use 0 for none
- I:"Worldgen limestone amount"=4
- # Amount of marble to generate in the world; use 0 for none
- I:"Worldgen marble amount"=0
- # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
- D:"concrete velocity"=0.45
- # Disable connected textures
- B:"disable connected textures"=false
- # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding.
- B:"disable overriding blocks"=true
- # Reworks ice blocks to drop Ice shards when destroyed
- B:"ice drops ice shards"=false
- # Use old pillar textures
- B:"old pillar graphics"=false
- # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled.
- B:"override vanilla blocks"=false
- # Particle tick rate. Greater value = less particles.
- I:"particle tickrate"=1
- # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
- B:"use block descriptions in tooltips"=true
- # Add a new tab in creative mode and put all blocks that work with chisel there.
- B:"use custom creative tab"=true
- }
- ####################
- # item
- ####################
- item {
- I:ballOMoss=7301
- I:chisel=7302
- I:cloudInABottle=7303
- I:iceshard=7304
- }
- ####################
- # tweaks
- ####################
- tweaks {
- # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
- S:"concrete recipe block"=gravel
- }
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