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- def self.attackR1
- if $game_variables[71] == 0
- wa = :R1
- else
- wa = $game_variables[71]
- end
- $game_variables[150] = wa
- WolfPad.plugged_in? ? wa : :SHIFT
- end
- def self.skillbuttonR2
- if $game_variables[72] == 0
- wb = :R2
- else
- wb = $game_variables[72].to_sym
- end
- $game_variables[151] = wb
- WolfPad.plugged_in? ? wb : :Z
- end
- def self.triangle
- if $game_variables[73] == 0
- wc = :Y
- else
- wc = $game_variables[73].to_sym
- end
- $game_variables[152] = wc
- WolfPad.plugged_in? ? wc : :Y
- end
- def self.jumpSquare
- if $game_variables[74] == 0
- wd = :X
- else
- wd = $game_variables[74].to_sym
- end
- $game_variables[153] = wd
- WolfPad.plugged_in? ? wd : :X
- end
- def self.changeleader
- if $game_variables[76] == 0
- we = :R3
- else
- we = $game_variables[76].to_sym
- end
- $game_variables[154] = we
- WolfPad.plugged_in? ? we : :R
- end
- def self.activateevent
- if $game_variables[78] == 0
- wf = :A
- else
- wf = $game_variables[78].to_sym
- end
- $game_variables[155] = wf
- WolfPad.plugged_in? ? wf : :C
- end
- def self.menuswitch
- if $game_variables[69] == 0
- wg = :B
- else
- wg = $game_variables[69].to_sym
- end
- $game_variables[156] = wg
- WolfPad.plugged_in? ? wg : :B
- end
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