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- SelectMission("m0");
- SetMissionResetPlayerInCar("m0_carstart");
- SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
- InitLevelPlayerVehicle("elect_v","m0_carstart","OTHER");
- UsePedGroup(4);
- SetForcedCar();
- AddStage(1);
- RESET_TO_HERE();
- SetMaxTraffic(2); //for this race, reduce traffic to prevent overwhelming the user
- SetStageMessageIndex(164);
- SetHUDIcon( "race" );
- ShowStageComplete();
- AddStageVehicle("honor_v","m0_bart_place","race","Pursuit\L1cop.con", "bart");
- AddStageVehicle("marge_v","m0_marge_race","race","Pursuit\L1cop.con", "marge");
- AddStageVehicle("apu_v","m0_apu_race","race","Pursuit\L1cop.con", "apu");
- SetStageAIRaceCatchupParams("honor_v", 80, 0.5, 1.0, 1.5);
- SetStageAIRaceCatchupParams("marge_v", 80, 0.5, 1.0, 1.5);
- SetStageAIRaceCatchupParams("apu_v", 80, 0.5, 1.0, 1.5);
- AddStageWaypoint( "m0_waypoint1" );
- AddStageWaypoint( "m0_waypoint2" );
- AddStageWaypoint( "m0_waypoint4" );
- AddStageWaypoint( "m0_waypoint3" );
- AddStageWaypoint( "m0_waypoint5" );
- AddStageWaypoint( "m0_waypoint6" );
- AddObjective( "race","both");
- ddCollectible("m0_waypoint1","carsphere");
- SetCollectibleEffect("wrench_collect");
- AddCollectible("m0_waypoint2","carsphere");
- SetCollectibleEffect("wrench_collect");
- AddCollectible("m0_waypoint4","carsphere");
- SetCollectibleEffect("wrench_collect");
- AddCollectible("m0_waypoint3","carsphere");
- SetCollectibleEffect("wrench_collect");
- AddCollectible("m0_waypoint5","carsphere");
- SetCollectibleEffect("wrench_collect");
- AddCollectible("m0_waypoint6","carsphere");
- CloseObjective();
- AddCondition("position");
- SetConditionPosition(1);
- CloseCondition();
- SetFadeOut(1.0);
- SwapInDefaultCar();
- SetSwapDefaultCarLocator("m0_carstart");
- SetSwapForcedCarLocator("m6_canyanaro_sd");
- SetSwapPlayerLocator("m0_marge_sd");
- CloseStage();
- AddStage(0);
- AddObjective("timer");
- AddNPC("lisa", "m1_marge_sd");
- StayInBlack();
- SetDurationTime(1);
- CloseObjective();
- CloseStage();
- AddStage(3);
- RESET_TO_HERE();
- SetMaxTraffic(5);
- SetStageMessageIndex(161);
- AddObjective( "goto" );
- SetDestination( "m0_gil_place", "carsphere");
- SetCollectibleEffect("wrench_collect");
- CloseObjective();
- //SetHitNRun();
- CloseCondition();
- ShowStageComplete();
- CloseStage();
- AddStage(0, "final");
- SetStageMessageIndex(1002);
- SetMaxTraffic(2);
- SetStageMusicAlwaysOn();
- AddObjective("talkto");
- AddNPC("gil","m0_gil");
- SetTalkToTarget("gil",0, -0.5);
- CloseObjective();
- CloseStage();
- CloseMission();
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