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- ns2-3@Debian-84-jessie-64-minimal:~/server/ip_port/ns2$ ./server_linux32
- GetInstanceCount currently unimplemented
- [ 0.000] Main : Filesystem initialized, cache enabled
- Press Tab to open the console window
- Press Ctrl-C to exit
- Build 300
- Linux
- Server tickrate 30, client sendrate 20, bandwidth limit per player 51200
- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016
- [ 0.042] Main : Error: SteamGameServer_Init call failed
- [ 0.042] Main : Error: Couldn't connect to Steam
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 0.649] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 0.649] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- [ 0.672] Worker 10 : Error: Unable to open 'models/alien/lerk/lerk_view_spike.model' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_structure.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_small.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_big.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_structure.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_marine.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/umbra_view_fire.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/bilebomb_impact.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_out_silent.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shockwave.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/heal.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_in_silent.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/shadowstep_silent.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/door_hit.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_fire.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_view.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/healthspray.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/healthspray_view.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/stomp_hit.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/stomp.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_view.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shockwave_hit.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/xenocide.cinematic' (usage 0x1)
- [ 0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_view_fire.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/poison_trail.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_hive.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_cyst.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_structure.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/enzyme_muzzle.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/pheromone_puff.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/order.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/order.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/spawn_item.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/structures/spawn_building_big.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/structures/spawn_building.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/shade/spawn_halluzination.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn_small.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn_large.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/heal_big.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_exosuit.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_player.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_structure.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/umbra_drag_big.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/umbra_drag.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shield_hit_2.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/destroydoor_back.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/destroydoor_front.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex_destroy.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/exo/explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/explode.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/explode.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/explode.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/explode.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/onos/explode.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/door/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/metal/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/organic/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/rock/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/armor/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/flame/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/materials/glass/grenade_explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/death.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/destroyed.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/death_small.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/player_spawn.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/pheromone_trail.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/scanabort.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/ghoststructure_destroy.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/fire.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/phasegate.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/weld.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/explosion.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/observatory/glowing_light_effect.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/spin.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/armory/buy_item_effect.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_small.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_big.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_med.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/jet.cinematic' (usage 0x1)
- [ 0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/siren.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/arc/target.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/arc/fire.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/mac/build.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/death_large.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/death_small.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/death.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/death.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/recycle.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct_infantryportal.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct_big.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/egg/burst.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/construct.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/infestationspike/burst.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/webs/fallingslime.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/slime_fall.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_hit.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shade/death_halluzination.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/heal.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/teleport_end.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/teleport_start.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/spawn.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/checkpoint.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbra.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/webs/kill.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/whip/fury.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/whip/bomb_hit.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/heal_wave.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/clog_spawn_shadow.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/clog_spawn.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hatch.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/echo_target.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/hive/explode_residue.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/hive/explode.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/structures/death_harvester.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/death.cinematic' (usage 0x1)
- [ 0.688] Worker 02 : Error: Unable to open 'cinematics/alien/infestationspike/death.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/commandstation/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/commandstation/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_small_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_small.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hive/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hive/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/harvester/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/harvester/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hydra/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hydra/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shade/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shade/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/crag/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/crag/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/whip/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/whip/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/structures/hurt_severe.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/structures/hurt.cinematic' (usage 0x1)
- [ 0.689] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_impact.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/deflect/marine.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/claw_bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/flame.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/ethereal/ethereal.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/hallucination/hallucination.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/rock/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/armor/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/glass/bash.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochet.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochetMinigun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochetRailgun.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/axe.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/claw_bash.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/bite.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_hit_marine.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/sting.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/scrape.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/gore.cinematic' (usage 0x1)
- [ 0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/gore.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flameout.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flame_1p.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flame.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/materials/ethereal/grenade_explosion.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/muzzle_flash.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/steam_1p_right.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/heavy/deploy_light.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/steam_1p_left.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/overheat.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/shotgun/muzzle_flash.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/shotgun/shell.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_hit.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_muzzle.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/alien/burn_sporecloud.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_start.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/nerve_explo.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/pulse_explo.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/gl/muzzle_flash.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/clusterfragment_residue.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/cluster_small_explos.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/cluster_main_explo.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/pistol/muzzle_flash.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/pistol/shell.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/alien/burn_umbra.cinematic' (usage 0x1)
- [ 0.699] Worker 02 : Error: Unable to open 'cinematics/marine/power_surge.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/alien/emphit.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/alien/enzymed.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/marine/jetpack/impact.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/materials/metal/onos_momentum_change.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/onos_momentum_change.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/materials/organic/onos_momentum_change.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/materials/rock/onos_momentum_change.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/marine/beacon_big.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/marine/beacon.cinematic' (usage 0x1)
- [ 0.700] Worker 02 : Error: Unable to open 'cinematics/marine/heavy/land.cinematic' (usage 0x1)
- [ 0.723] Worker 02 : Error: Unable to open 'cinematics/marine/mac/empblast.cinematic' (usage 0x1)
- [ 0.732] Worker 02 : Error: Unable to open 'cinematics/common/resnode.cinematic' (usage 0x1)
- [ 0.732] Worker 01 : Error: Unable to open 'models/misc/resource_nozzle/resource_nozzle.model' (usage 0x1)
- [ 0.737] Worker 02 : Error: Unable to open 'cinematics/marine/blocker.cinematic' (usage 0x1)
- [ 0.737] Worker 02 : Error: Unable to open 'cinematics/alien/blocker.cinematic' (usage 0x1)
- [ 0.739] Worker 15 : Error: Unable to open 'models/misc/door/door.model' (usage 0x1)
- [ 0.739] Worker 15 : Error: Unable to open 'models/misc/door/door_clean.model' (usage 0x1)
- [ 0.739] Worker 15 : Error: Unable to open 'models/misc/door/door_destroyed.model' (usage 0x1)
- [ 0.739] Worker 15 : Error: Unable to open 'models/misc/door/door.animation_graph' (usage 0x1)
- [ 0.764] Worker 02 : Error: Unable to open 'cinematics/common/techpoint.cinematic' (usage 0x1)
- [ 0.764] Worker 07 : Error: Unable to open 'models/misc/tech_point/tech_point.model' (usage 0x1)
- [ 0.764] Worker 02 : Error: Unable to open 'cinematics/common/techpoint_light.cinematic' (usage 0x1)
- [ 0.764] Worker 07 : Error: Unable to open 'models/misc/tech_point/tech_point.animation_graph' (usage 0x1)
- [ 0.772] Worker 03 : Error: Unable to open 'models/marine/mac/mac.model' (usage 0x1)
- [ 0.772] Worker 03 : Error: Unable to open 'models/marine/mac/mac.animation_graph' (usage 0x1)
- [ 0.773] Worker 08 : Error: Unable to open 'models/marine/mine/mine.model' (usage 0x1)
- [ 0.775] Worker 11 : Error: Unable to open 'models/marine/extractor/extractor.model' (usage 0x1)
- [ 0.775] Worker 11 : Error: Unable to open 'models/marine/extractor/extractor.animation_graph' (usage 0x1)
- [ 0.775] Worker 12 : Error: Unable to open 'models/marine/armory/armory.model' (usage 0x1)
- [ 0.775] Worker 12 : Error: Unable to open 'models/marine/armory/armory.animation_graph' (usage 0x1)
- [ 0.775] Worker 12 : Error: Unable to open 'models/marine/advanced_armory/advanced_armory.model' (usage 0x1)
- [ 0.775] Worker 12 : Error: Unable to open 'models/marine/advanced_armory/advanced_armory.animation_graph' (usage 0x1)
- [ 0.776] Worker 02 : Error: Unable to open 'cinematics/marine/arms_lab/arms_lab_holo.cinematic' (usage 0x1)
- [ 0.776] Worker 04 : Error: Unable to open 'models/marine/arms_lab/arms_lab.model' (usage 0x1)
- [ 0.776] Worker 04 : Error: Unable to open 'models/marine/arms_lab/arms_lab.animation_graph' (usage 0x1)
- [ 0.777] Worker 02 : Error: Unable to open 'cinematics/marine/observatory/scan.cinematic' (usage 0x1)
- [ 0.778] Worker 09 : Error: Unable to open 'models/marine/observatory/observatory.model' (usage 0x1)
- [ 0.778] Worker 09 : Error: Unable to open 'models/marine/observatory/observatory.animation_graph' (usage 0x1)
- [ 0.779] Worker 13 : Error: Unable to open 'models/marine/phase_gate/phase_gate.animation_graph' (usage 0x1)
- [ 0.779] Worker 13 : Error: Unable to open 'models/marine/phase_gate/phase_gate.model' (usage 0x1)
- [ 0.779] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/active.cinematic' (usage 0x1)
- [ 0.779] Worker 14 : Error: Unable to open 'models/marine/robotics_factory/robotics_factory.animation_graph' (usage 0x1)
- [ 0.779] Worker 14 : Error: Unable to open 'models/marine/robotics_factory/robotics_factory.model' (usage 0x1)
- [ 0.780] Worker 05 : Error: Unable to open 'models/marine/prototype_lab/prototype_lab.animation_graph' (usage 0x1)
- [ 0.780] Worker 00 : Error: Unable to open 'models/marine/prototype_lab/prototype_lab.model' (usage 0x1)
- [ 0.782] Worker 02 : Error: Unable to open 'cinematics/marine/nanoshield/nanoshield_trigger.cinematic' (usage 0x1)
- [ 0.782] Worker 06 : Error: Unable to open 'models/marine/command_station/command_station.model' (usage 0x1)
- [ 0.782] Worker 06 : Error: Unable to open 'models/marine/command_station/command_station.animation_graph' (usage 0x1)
- [ 0.782] Worker 02 : Error: Unable to open 'cinematics/marine/commander_arrow.cinematic' (usage 0x1)
- [ 0.782] Worker 10 : Error: Unable to open 'models/misc/commander_arrow.model' (usage 0x1)
- [ 0.784] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/fire_shell.cinematic' (usage 0x1)
- [ 0.784] Worker 01 : Error: Unable to open 'models/marine/sentry/sentry.model' (usage 0x1)
- [ 0.784] Worker 01 : Error: Unable to open 'models/marine/sentry/sentry.animation_graph' (usage 0x1)
- [ 0.785] Worker 15 : Error: Unable to open 'models/marine/arc/arc.model' (usage 0x1)
- [ 0.785] Worker 15 : Error: Unable to open 'models/marine/arc/arc.animation_graph' (usage 0x1)
- [ 0.787] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/idle_light.cinematic' (usage 0x1)
- [ 0.787] Worker 07 : Error: Unable to open 'models/marine/infantry_portal/infantry_portal.animation_graph' (usage 0x1)
- [ 0.787] Worker 07 : Error: Unable to open 'models/marine/male/male_spawn.model' (usage 0x1)
- [ 0.787] Worker 07 : Error: Unable to open 'models/marine/infantry_portal/infantry_portal.model' (usage 0x1)
- [ 0.787] Worker 03 : Error: Unable to open 'seasonal/holiday2012/models/gift_ammopack_01.model' (usage 0x1)
- [ 0.787] Worker 03 : Error: Unable to open 'models/marine/ammopack/ammopack.model' (usage 0x1)
- [ 0.788] Worker 08 : Error: Unable to open 'models/marine/rifle/rifleammo.model' (usage 0x1)
- [ 0.788] Worker 08 : Error: Unable to open 'models/marine/shotgun/shotgunammo.model' (usage 0x1)
- [ 0.788] Worker 08 : Error: Unable to open 'models/marine/flamethrower/flamethrowerammo.model' (usage 0x1)
- [ 0.788] Worker 11 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncherammo.model' (usage 0x1)
- [ 0.788] Worker 12 : Error: Unable to open 'seasonal/holiday2012/models/gift_medkit_01.model' (usage 0x1)
- [ 0.788] Worker 12 : Error: Unable to open 'models/marine/medpack/medpack.model' (usage 0x1)
- [ 0.788] Worker 04 : Error: Unable to open 'models/marine/catpack/catpack.model' (usage 0x1)
- [ 0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler.model' (usage 0x1)
- [ 0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler_shadow.model' (usage 0x1)
- [ 0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler.animation_graph' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink_alien.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/fake_shade.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/fake_shade_alien.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink_start.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade1.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk2.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk3.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk4.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge5.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk5.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk6.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge1.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk1.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge4.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade3.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge6.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk1.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk2.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk3.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk7.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge2.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge3.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade2.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade4.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk6.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade5.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade6.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk4.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk5.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos1.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos2.cinematic' (usage 0x1)
- [ 0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos3.cinematic' (usage 0x1)
- [ 0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_big.cinematic' (usage 0x1)
- [ 0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_huge.cinematic' (usage 0x1)
- [ 0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_med.cinematic' (usage 0x1)
- [ 0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_small.cinematic' (usage 0x1)
- [ 0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_1p.cinematic' (usage 0x1)
- [ 0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbraTrail1.cinematic' (usage 0x1)
- [ 0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbraTrail2.cinematic' (usage 0x1)
- [ 0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbra_1p.cinematic' (usage 0x1)
- [ 0.795] Worker 13 : Error: Unable to open 'models/alien/harvester/harvester.model' (usage 0x1)
- [ 0.795] Worker 13 : Error: Unable to open 'models/alien/harvester/harvester.animation_graph' (usage 0x1)
- [ 0.796] Worker 14 : Error: Unable to open 'models/alien/infestation/infestation_shell.model' (usage 0x1)
- [ 0.796] Worker 14 : Error: Unable to open 'models/alien/infestation/infestation_blob.model' (usage 0x1)
- [ 0.800] Worker 05 : Error: Unable to open 'models/alien/hive/hive.model' (usage 0x1)
- [ 0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist.cinematic' (usage 0x1)
- [ 0.800] Worker 05 : Error: Unable to open 'models/alien/hive/hive.animation_graph' (usage 0x1)
- [ 0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist_lev2.cinematic' (usage 0x1)
- [ 0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist_lev3.cinematic' (usage 0x1)
- [ 0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/glow.cinematic' (usage 0x1)
- [ 0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/specks.cinematic' (usage 0x1)
- [ 0.801] Worker 02 : Error: Unable to open 'cinematics/alien/commander_arrow.cinematic' (usage 0x1)
- [ 0.801] Worker 00 : Error: Unable to open 'models/misc/commander_arrow_aliens.model' (usage 0x1)
- [ 0.802] Worker 06 : Error: Unable to open 'models/alien/shell/shell.model' (usage 0x1)
- [ 0.802] Worker 06 : Error: Unable to open 'models/alien/shell/shell.animation_graph' (usage 0x1)
- [ 0.803] Worker 10 : Error: Unable to open 'models/alien/crag/crag.model' (usage 0x1)
- [ 0.803] Worker 10 : Error: Unable to open 'models/alien/crag/crag.animation_graph' (usage 0x1)
- [ 0.804] Worker 02 : Error: Unable to open 'cinematics/alien/whip/dripping_slime.cinematic' (usage 0x1)
- [ 0.804] Worker 01 : Error: Unable to open 'models/alien/whip/ball.model' (usage 0x1)
- [ 0.806] Worker 15 : Error: Unable to open 'models/alien/whip/whip.model' (usage 0x1)
- [ 0.806] Worker 15 : Error: Unable to open 'models/alien/whip/whip.animation_graph' (usage 0x1)
- [ 0.807] Worker 07 : Error: Unable to open 'models/alien/veil/veil.model' (usage 0x1)
- [ 0.807] Worker 07 : Error: Unable to open 'models/alien/veil/veil.animation_graph' (usage 0x1)
- [ 0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize.cinematic' (usage 0x1)
- [ 0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize_small.cinematic' (usage 0x1)
- [ 0.808] Worker 03 : Error: Unable to open 'models/alien/shift/shift.model' (usage 0x1)
- [ 0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize_large.cinematic' (usage 0x1)
- [ 0.808] Worker 03 : Error: Unable to open 'models/alien/shift/shift.animation_graph' (usage 0x1)
- [ 0.809] Worker 08 : Error: Unable to open 'models/alien/spur/spur.model' (usage 0x1)
- [ 0.809] Worker 08 : Error: Unable to open 'models/alien/spur/spur.animation_graph' (usage 0x1)
- [ 0.809] Worker 11 : Error: Unable to open 'models/alien/shade/shade.model' (usage 0x1)
- [ 0.809] Worker 11 : Error: Unable to open 'models/alien/shade/shade.animation_graph' (usage 0x1)
- [ 0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra.model' (usage 0x1)
- [ 0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra_shadow.model' (usage 0x1)
- [ 0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra.animation_graph' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_prop.animation_graph' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_topTent.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_botTents.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_growth.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_polyps.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_bulb.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_topTent.animation_graph' (usage 0x1)
- [ 0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient.cinematic' (usage 0x1)
- [ 0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient_a.cinematic' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_botTents.animation_graph' (usage 0x1)
- [ 0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient_b.cinematic' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_bulb.animation_graph' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_growth.animation_graph' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_polyps.animation_graph' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel.model' (usage 0x1)
- [ 0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel.animation_graph' (usage 0x1)
- [ 0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth.model' (usage 0x1)
- [ 0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth_shadow.model' (usage 0x1)
- [ 0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth.animation_graph' (usage 0x1)
- [ 0.814] Worker 13 : Error: Unable to open 'models/alien/gorge/clog.model' (usage 0x1)
- [ 0.814] Worker 13 : Error: Unable to open 'models/alien/gorge/clog_shadow.model' (usage 0x1)
- [ 0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/enzymecloud_splash.cinematic' (usage 0x1)
- [ 0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/enzymecloud_large.cinematic' (usage 0x1)
- [ 0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture.cinematic' (usage 0x1)
- [ 0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture_bubble.cinematic' (usage 0x1)
- [ 0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture_view.cinematic' (usage 0x1)
- [ 0.816] Worker 14 : Error: Unable to open 'models/alien/cyst/cyst.model' (usage 0x1)
- [ 0.816] Worker 14 : Error: Unable to open 'models/alien/cyst/cyst.animation_graph' (usage 0x1)
- [ 0.819] Worker 02 : Error: Unable to open 'cinematics/alien/hallucinationcloud.cinematic' (usage 0x1)
- [ 0.819] Worker 02 : Error: Unable to open 'cinematics/alien/mucousmembrane.cinematic' (usage 0x1)
- [ 0.819] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/stormcloud.cinematic' (usage 0x1)
- [ 0.819] Worker 05 : Error: Unable to open 'models/alien/drifter/drifter.model' (usage 0x1)
- [ 0.819] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail1.cinematic' (usage 0x1)
- [ 0.820] Worker 05 : Error: Unable to open 'models/alien/drifter/drifter.animation_graph' (usage 0x1)
- [ 0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail2.cinematic' (usage 0x1)
- [ 0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail3.cinematic' (usage 0x1)
- [ 0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail_fadeout.cinematic' (usage 0x1)
- [ 0.820] Worker 00 : Error: Unable to open 'models/alien/cocoon/cocoon.model' (usage 0x1)
- [ 0.820] Worker 00 : Error: Unable to open 'models/alien/cocoon/cocoon.animation_graph' (usage 0x1)
- [ 0.821] Worker 02 : Error: Unable to open 'cinematics/alien/egg/glow.cinematic' (usage 0x1)
- [ 0.821] Worker 06 : Error: Unable to open 'models/alien/egg/egg.model' (usage 0x1)
- [ 0.821] Worker 06 : Error: Unable to open 'models/alien/egg/egg.animation_graph' (usage 0x1)
- [ 0.834] Worker 02 : Error: Unable to open 'cinematics/alien/onos/dirt_fall.cinematic' (usage 0x1)
- [ 0.834] Worker 10 : Error: Unable to open 'models/marine/male/male.model' (usage 0x1)
- [ 0.834] Worker 10 : Error: Unable to open 'models/marine/male/male_special.model' (usage 0x1)
- [ 0.849] Worker 01 : Error: Unable to open 'models/alien/infestation/infestation2.model' (usage 0x1)
- [ 0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web_helper.model' (usage 0x1)
- [ 0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web.model' (usage 0x1)
- [ 0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web.animation_graph' (usage 0x1)
- [ 0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg.model' (usage 0x1)
- [ 0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg_shadow.model' (usage 0x1)
- [ 0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg.animation_graph' (usage 0x1)
- [ 0.856] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/entrance_use_1p.cinematic' (usage 0x1)
- [ 0.857] Worker 03 : Error: Unable to open 'models/marine/male/male_eliteassault.model' (usage 0x1)
- [ 0.857] Worker 03 : Error: Unable to open 'models/marine/male/male_special_v1.model' (usage 0x1)
- [ 0.857] Worker 08 : Error: Unable to open 'models/marine/male/male_tundra.model' (usage 0x1)
- [ 0.857] Worker 08 : Error: Unable to open 'models/marine/male/male_assault.model' (usage 0x1)
- [ 0.857] Worker 11 : Error: Unable to open 'models/marine/male/male_kodiak.model' (usage 0x1)
- [ 0.857] Worker 12 : Error: Unable to open 'models/marine/female/female_special.model' (usage 0x1)
- [ 0.857] Worker 04 : Error: Unable to open 'models/marine/female/female_eliteassault.model' (usage 0x1)
- [ 0.857] Worker 04 : Error: Unable to open 'models/marine/female/female_special_v1.model' (usage 0x1)
- [ 0.858] Worker 09 : Error: Unable to open 'models/marine/female/female_tundra.model' (usage 0x1)
- [ 0.858] Worker 13 : Error: Unable to open 'models/marine/female/female.model' (usage 0x1)
- [ 0.858] Worker 14 : Error: Unable to open 'models/marine/female/female_assault.model' (usage 0x1)
- [ 0.858] Worker 14 : Error: Unable to open 'models/marine/female/female_kodiak.model' (usage 0x1)
- [ 0.858] Worker 14 : Error: Unable to open 'models/marine/male/male.animation_graph' (usage 0x1)
- [ 0.859] Worker 02 : Error: Unable to open 'cinematics/marine/hit.cinematic' (usage 0x1)
- [ 0.859] Worker 02 : Error: Unable to open 'cinematics/marine/hit_big.cinematic' (usage 0x1)
- [ 0.859] Worker 05 : Error: Unable to open 'models/marine/rifle/rifle_view_shell.model' (usage 0x1)
- [ 0.859] Worker 05 : Error: Unable to open 'models/marine/rifle/rifle_shell.model' (usage 0x1)
- [ 0.859] Worker 05 : Error: Unable to open 'models/marine/arms_lab/arms_lab_holo.model' (usage 0x1)
- [ 0.859] Worker 05 : Error: Unable to open 'models/effects/frag_metal_01.model' (usage 0x1)
- [ 0.865] Worker 00 : Error: Unable to open 'models/misc/sentry_arc/sentry_arc.model' (usage 0x1)
- [ 0.865] Worker 00 : Error: Unable to open 'models/misc/sentry_arc/sentry_line.model' (usage 0x1)
- [ 0.865] Worker 00 : Error: Unable to open 'models/misc/circle/circle.model' (usage 0x1)
- [ 0.865] Worker 00 : Error: Unable to open 'models/misc/circle/circle_alien.model' (usage 0x1)
- [ 0.868] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist.cinematic' (usage 0x1)
- [ 0.868] Worker 06 : Error: Unable to open 'models/alien/infestationspike/infestationspike.model' (usage 0x1)
- [ 0.868] Worker 06 : Error: Unable to open 'models/alien/infestationspike/infestationspike.animation_graph' (usage 0x1)
- [ 0.870] Worker 02 : Error: Unable to open 'cinematics/alien/contamination_spread.cinematic' (usage 0x1)
- [ 0.870] Worker 10 : Error: Unable to open 'models/alien/contamination/contamination.model' (usage 0x1)
- [ 0.870] Worker 10 : Error: Unable to open 'models/alien/contamination/contamination.animation_graph' (usage 0x1)
- [ 0.872] Worker 02 : Error: Unable to open 'cinematics/marine/jetpack/takeoff.cinematic' (usage 0x1)
- [ 0.872] Worker 01 : Error: Unable to open 'models/marine/jetpack/jetpack.model' (usage 0x1)
- [ 0.872] Worker 01 : Error: Unable to open 'models/marine/jetpack/jetpack.animation_graph' (usage 0x1)
- [ 0.873] Worker 15 : Error: Unable to open 'models/marine/exosuit/exosuit_cm.model' (usage 0x1)
- [ 0.873] Worker 07 : Error: Unable to open 'models/marine/exosuit/exosuit_cr.model' (usage 0x1)
- [ 0.873] Worker 03 : Error: Unable to open 'models/marine/exosuit/exosuit_rr.model' (usage 0x1)
- [ 0.873] Worker 08 : Error: Unable to open 'models/marine/exosuit/exosuit_mm.model' (usage 0x1)
- [ 0.874] Worker 11 : Error: Unable to open 'models/marine/exosuit/exosuit.animation_graph' (usage 0x1)
- [ 0.874] Worker 12 : Error: Unable to open 'models/marine/exosuit/exosuit_spawn_only.animation_graph' (usage 0x1)
- [ 0.874] Worker 02 : Error: Unable to open 'cinematics/marine/exo/lens_flare.cinematic' (usage 0x1)
- [ 0.874] Worker 12 : Error: Unable to open 'models/marine/exosuit/exosuit_spawn_animated.animation_graph' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_mm_view.model' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cm_view.model' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cr_view.model' (usage 0x1)
- [ 0.877] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hit_view.cinematic' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_rr_view.model' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_mm_view.animation_graph' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cm_view.animation_graph' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cr_view.animation_graph' (usage 0x1)
- [ 0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_rr_view.animation_graph' (usage 0x1)
- [ 0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/thruster.cinematic' (usage 0x1)
- [ 0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_view.cinematic' (usage 0x1)
- [ 0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_severe_view.cinematic' (usage 0x1)
- [ 0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_cm.animation_graph' (usage 0x1)
- [ 0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_mm.animation_graph' (usage 0x1)
- [ 0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_cr.animation_graph' (usage 0x1)
- [ 0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_rr.animation_graph' (usage 0x1)
- [ 0.880] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/bite_view_structure.cinematic' (usage 0x1)
- [ 0.880] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/bite_view_marine.cinematic' (usage 0x1)
- [ 0.880] Worker 02 : Error: Unable to open 'models/alien/skulk/skulk_view.model' (usage 0x1)
- [ 0.880] Worker 13 : Error: Unable to open 'models/alien/skulk/skulk_view.animation_graph' (usage 0x1)
- [ 0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_albino.model' (usage 0x1)
- [ 0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk.model' (usage 0x1)
- [ 0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_shadow.model' (usage 0x1)
- [ 0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_kodiak.model' (usage 0x1)
- [ 0.882] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_albino_view.model' (usage 0x1)
- [ 0.882] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk.animation_graph' (usage 0x1)
- [ 0.883] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/dripping_slime.cinematic' (usage 0x1)
- [ 0.884] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_1p.cinematic' (usage 0x1)
- [ 0.884] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_1p_projectile.cinematic' (usage 0x1)
- [ 0.884] Worker 05 : Error: Unable to open 'models/alien/gorge/gorge_view.animation_graph' (usage 0x1)
- [ 0.884] Worker 02 : Error: Unable to open 'models/alien/gorge/gorge_view.model' (usage 0x1)
- [ 0.887] Worker 00 : Error: Unable to open 'models/alien/babbler/babbler_ball.model' (usage 0x1)
- [ 0.888] Worker 06 : Error: Unable to open 'models/alien/gorge/bilebomb.model' (usage 0x1)
- [ 0.888] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/bbomb_1p.cinematic' (usage 0x1)
- [ 0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge.model' (usage 0x1)
- [ 0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_shadow.model' (usage 0x1)
- [ 0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_albino.model' (usage 0x1)
- [ 0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_albino_view.model' (usage 0x1)
- [ 0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge.animation_graph' (usage 0x1)
- [ 0.890] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bite_view_structure.cinematic' (usage 0x1)
- [ 0.890] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bite_view_marine.cinematic' (usage 0x1)
- [ 0.890] Worker 02 : Error: Unable to open 'models/alien/lerk/lerk_view.model' (usage 0x1)
- [ 0.890] Worker 01 : Error: Unable to open 'models/alien/lerk/lerk_view.animation_graph' (usage 0x1)
- [ 0.891] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_trail.cinematic' (usage 0x1)
- [ 0.891] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_trail_alien.cinematic' (usage 0x1)
- [ 0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk.model' (usage 0x1)
- [ 0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_shadow.model' (usage 0x1)
- [ 0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_albino.model' (usage 0x1)
- [ 0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_albino_view.model' (usage 0x1)
- [ 0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk.animation_graph' (usage 0x1)
- [ 0.894] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex_end_1p.cinematic' (usage 0x1)
- [ 0.894] Worker 02 : Error: Unable to open 'models/alien/fade/fade_view.model' (usage 0x1)
- [ 0.894] Worker 07 : Error: Unable to open 'models/alien/fade/fade_view.animation_graph' (usage 0x1)
- [ 0.895] Worker 02 : Error: Unable to open 'cinematics/alien/fade/use_vortex.cinematic' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade.model' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_albino.model' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_shadow.model' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_albino_view.model' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_shadow_view.model' (usage 0x1)
- [ 0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade.animation_graph' (usage 0x1)
- [ 0.898] Worker 02 : Error: Unable to open 'models/alien/onos/onos_view.model' (usage 0x1)
- [ 0.898] Worker 08 : Error: Unable to open 'models/alien/onos/onos_view.animation_graph' (usage 0x1)
- [ 0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos_albino.model' (usage 0x1)
- [ 0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos.model' (usage 0x1)
- [ 0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos_albino_view.model' (usage 0x1)
- [ 0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos.animation_graph' (usage 0x1)
- [ 0.901] Worker 02 : Error: Unable to open 'cinematics/materials/umbra/ricochet.cinematic' (usage 0x1)
- [ 0.903] Worker 12 : Error: Unable to open 'models/marine/rifle/rifle_red.model' (usage 0x1)
- [ 0.903] Worker 12 : Error: Unable to open 'models/marine/rifle/rifle.model' (usage 0x1)
- [ 0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_kodiak.model' (usage 0x1)
- [ 0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_tundra.model' (usage 0x1)
- [ 0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_view.animation_graph' (usage 0x1)
- [ 0.903] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_view.model' (usage 0x1)
- [ 0.903] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_view_special.model' (usage 0x1)
- [ 0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_eliteassault.model' (usage 0x1)
- [ 0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_deluxe.model' (usage 0x1)
- [ 0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_tundra.model' (usage 0x1)
- [ 0.903] Worker 14 : Error: Unable to open 'models/marine/rifle/rifle_view_assault.model' (usage 0x1)
- [ 0.903] Worker 14 : Error: Unable to open 'models/marine/rifle/rifle_view_kodiak.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_special.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_eliteassault.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_deluxe.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_tundra.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_assault.model' (usage 0x1)
- [ 0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_kodiak.model' (usage 0x1)
- [ 0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/shell_looping.cinematic' (usage 0x1)
- [ 0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/shell_looping_1p.cinematic' (usage 0x1)
- [ 0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash.cinematic' (usage 0x1)
- [ 0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash2.cinematic' (usage 0x1)
- [ 0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash3.cinematic' (usage 0x1)
- [ 0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg.model' (usage 0x1)
- [ 0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view.model' (usage 0x1)
- [ 0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_special.model' (usage 0x1)
- [ 0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_eliteassault.model' (usage 0x1)
- [ 0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_deluxe.model' (usage 0x1)
- [ 0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_tundra.model' (usage 0x1)
- [ 0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_assault.model' (usage 0x1)
- [ 0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_kodiak.model' (usage 0x1)
- [ 0.906] Worker 10 : Error: Unable to open 'models/marine/lmg/lmg_view.animation_graph' (usage 0x1)
- [ 0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol.model' (usage 0x1)
- [ 0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol_view.model' (usage 0x1)
- [ 0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol_view_special.model' (usage 0x1)
- [ 0.907] Worker 15 : Error: Unable to open 'models/marine/pistol/pistol_view_eliteassault.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_deluxe.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_tundra.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_assault.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_kodiak.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view_special.model' (usage 0x1)
- [ 0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view_eliteassault.model' (usage 0x1)
- [ 0.907] Worker 03 : Error: Unable to open 'models/marine/pistol/female_pistol_view_deluxe.model' (usage 0x1)
- [ 0.907] Worker 03 : Error: Unable to open 'models/marine/pistol/female_pistol_view_tundra.model' (usage 0x1)
- [ 0.907] Worker 08 : Error: Unable to open 'models/marine/pistol/female_pistol_view_assault.model' (usage 0x1)
- [ 0.908] Worker 11 : Error: Unable to open 'models/marine/pistol/female_pistol_view_kodiak.model' (usage 0x1)
- [ 0.908] Worker 11 : Error: Unable to open 'models/marine/pistol/pistol_view.animation_graph' (usage 0x1)
- [ 0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun_tundra.model' (usage 0x1)
- [ 0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun.model' (usage 0x1)
- [ 0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun_view.animation_graph' (usage 0x1)
- [ 0.909] Worker 04 : Error: Unable to open 'models/marine/shotgun/shotgun_view.model' (usage 0x1)
- [ 0.909] Worker 04 : Error: Unable to open 'models/marine/shotgun/shotgun_view_special.model' (usage 0x1)
- [ 0.909] Worker 09 : Error: Unable to open 'models/marine/shotgun/shotgun_view_eliteassault.model' (usage 0x1)
- [ 0.909] Worker 13 : Error: Unable to open 'models/marine/shotgun/shotgun_view_deluxe.model' (usage 0x1)
- [ 0.909] Worker 14 : Error: Unable to open 'models/marine/shotgun/shotgun_view_tundra.model' (usage 0x1)
- [ 0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/shotgun_view_assault.model' (usage 0x1)
- [ 0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/shotgun_view_kodiak.model' (usage 0x1)
- [ 0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view.model' (usage 0x1)
- [ 0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_special.model' (usage 0x1)
- [ 0.909] Worker 00 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_eliteassault.model' (usage 0x1)
- [ 0.909] Worker 06 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_deluxe.model' (usage 0x1)
- [ 0.909] Worker 06 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_tundra.model' (usage 0x1)
- [ 0.909] Worker 10 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_assault.model' (usage 0x1)
- [ 0.909] Worker 01 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_kodiak.model' (usage 0x1)
- [ 0.910] Worker 15 : Error: Unable to open 'models/marine/axe/axe.model' (usage 0x1)
- [ 0.910] Worker 15 : Error: Unable to open 'models/marine/axe/axe_view.model' (usage 0x1)
- [ 0.910] Worker 07 : Error: Unable to open 'models/marine/axe/axe_view_special.model' (usage 0x1)
- [ 0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_eliteassault.model' (usage 0x1)
- [ 0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_deluxe.model' (usage 0x1)
- [ 0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_tundra.model' (usage 0x1)
- [ 0.910] Worker 08 : Error: Unable to open 'models/marine/axe/axe_view_assault.model' (usage 0x1)
- [ 0.910] Worker 11 : Error: Unable to open 'models/marine/axe/axe_view_kodiak.model' (usage 0x1)
- [ 0.910] Worker 11 : Error: Unable to open 'models/marine/axe/female_axe_view.model' (usage 0x1)
- [ 0.910] Worker 11 : Error: Unable to open 'models/marine/axe/female_axe_view_special.model' (usage 0x1)
- [ 0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_eliteassault.model' (usage 0x1)
- [ 0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_deluxe.model' (usage 0x1)
- [ 0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_tundra.model' (usage 0x1)
- [ 0.910] Worker 04 : Error: Unable to open 'models/marine/axe/female_axe_view_assault.model' (usage 0x1)
- [ 0.910] Worker 04 : Error: Unable to open 'models/marine/axe/female_axe_view_kodiak.model' (usage 0x1)
- [ 0.910] Worker 04 : Error: Unable to open 'models/marine/axe/axe_view.animation_graph' (usage 0x1)
- [ 0.911] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/mm_left_shell.cinematic' (usage 0x1)
- [ 0.911] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/mm_shell.cinematic' (usage 0x1)
- [ 0.913] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_grenade.model' (usage 0x1)
- [ 0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher.model' (usage 0x1)
- [ 0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view.model' (usage 0x1)
- [ 0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_special.model' (usage 0x1)
- [ 0.913] Worker 14 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_eliteassault.model' (usage 0x1)
- [ 0.913] Worker 14 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_deluxe.model' (usage 0x1)
- [ 0.913] Worker 05 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_tundra.model' (usage 0x1)
- [ 0.913] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_assault.model' (usage 0x1)
- [ 0.914] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_kodiak.model' (usage 0x1)
- [ 0.914] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view.model' (usage 0x1)
- [ 0.914] Worker 06 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_special.model' (usage 0x1)
- [ 0.914] Worker 10 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_eliteassault.model' (usage 0x1)
- [ 0.914] Worker 01 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_deluxe.model' (usage 0x1)
- [ 0.914] Worker 01 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_tundra.model' (usage 0x1)
- [ 0.914] Worker 15 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_assault.model' (usage 0x1)
- [ 0.914] Worker 07 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_kodiak.model' (usage 0x1)
- [ 0.914] Worker 07 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view.animation_graph' (usage 0x1)
- [ 0.915] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burning_surface.cinematic' (usage 0x1)
- [ 0.915] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burning_vertical_surface.cinematic' (usage 0x1)
- [ 0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower.model' (usage 0x1)
- [ 0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view.model' (usage 0x1)
- [ 0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_special.model' (usage 0x1)
- [ 0.915] Worker 08 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_eliteassault.model' (usage 0x1)
- [ 0.915] Worker 11 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_deluxe.model' (usage 0x1)
- [ 0.915] Worker 11 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_tundra.model' (usage 0x1)
- [ 0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_assault.model' (usage 0x1)
- [ 0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_kodiak.model' (usage 0x1)
- [ 0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view.model' (usage 0x1)
- [ 0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_special.model' (usage 0x1)
- [ 0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_eliteassault.model' (usage 0x1)
- [ 0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_deluxe.model' (usage 0x1)
- [ 0.915] Worker 09 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_tundra.model' (usage 0x1)
- [ 0.915] Worker 13 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_assault.model' (usage 0x1)
- [ 0.916] Worker 14 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_kodiak.model' (usage 0x1)
- [ 0.916] Worker 14 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view.animation_graph' (usage 0x1)
- [ 0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_pile.model' (usage 0x1)
- [ 0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_3p.model' (usage 0x1)
- [ 0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_view.model' (usage 0x1)
- [ 0.916] Worker 00 : Error: Unable to open 'models/marine/mine/mine_view_special.model' (usage 0x1)
- [ 0.916] Worker 06 : Error: Unable to open 'models/marine/mine/mine_view_eliteassault.model' (usage 0x1)
- [ 0.916] Worker 10 : Error: Unable to open 'models/marine/mine/mine_view_deluxe.model' (usage 0x1)
- [ 0.916] Worker 01 : Error: Unable to open 'models/marine/mine/mine_view_tundra.model' (usage 0x1)
- [ 0.916] Worker 15 : Error: Unable to open 'models/marine/mine/mine_view_assault.model' (usage 0x1)
- [ 0.916] Worker 07 : Error: Unable to open 'models/marine/mine/mine_view_kodiak.model' (usage 0x1)
- [ 0.916] Worker 03 : Error: Unable to open 'models/marine/mine/female_mine_view.model' (usage 0x1)
- [ 0.917] Worker 08 : Error: Unable to open 'models/marine/mine/female_mine_view_special.model' (usage 0x1)
- [ 0.917] Worker 11 : Error: Unable to open 'models/marine/mine/female_mine_view_eliteassault.model' (usage 0x1)
- [ 0.917] Worker 12 : Error: Unable to open 'models/marine/mine/female_mine_view_deluxe.model' (usage 0x1)
- [ 0.917] Worker 04 : Error: Unable to open 'models/marine/mine/female_mine_view_tundra.model' (usage 0x1)
- [ 0.917] Worker 09 : Error: Unable to open 'models/marine/mine/female_mine_view_assault.model' (usage 0x1)
- [ 0.917] Worker 13 : Error: Unable to open 'models/marine/mine/female_mine_view_kodiak.model' (usage 0x1)
- [ 0.917] Worker 13 : Error: Unable to open 'models/marine/mine/mine_view.animation_graph' (usage 0x1)
- [ 0.917] Worker 14 : Error: Unable to open 'models/marine/welder/builder.model' (usage 0x1)
- [ 0.917] Worker 14 : Error: Unable to open 'models/marine/welder/welder_view.model' (usage 0x1)
- [ 0.917] Worker 05 : Error: Unable to open 'models/marine/welder/welder_view_special.model' (usage 0x1)
- [ 0.917] Worker 00 : Error: Unable to open 'models/marine/welder/welder_view_eliteassault.model' (usage 0x1)
- [ 0.917] Worker 06 : Error: Unable to open 'models/marine/welder/welder_view_deluxe.model' (usage 0x1)
- [ 0.917] Worker 10 : Error: Unable to open 'models/marine/welder/welder_view_tundra.model' (usage 0x1)
- [ 0.917] Worker 01 : Error: Unable to open 'models/marine/welder/welder_view_assault.model' (usage 0x1)
- [ 0.917] Worker 15 : Error: Unable to open 'models/marine/welder/welder_view_kodiak.model' (usage 0x1)
- [ 0.917] Worker 07 : Error: Unable to open 'models/marine/welder/female_welder_view.model' (usage 0x1)
- [ 0.917] Worker 03 : Error: Unable to open 'models/marine/welder/female_welder_view_special.model' (usage 0x1)
- [ 0.917] Worker 08 : Error: Unable to open 'models/marine/welder/female_welder_view_eliteassault.model' (usage 0x1)
- [ 0.917] Worker 11 : Error: Unable to open 'models/marine/welder/female_welder_view_deluxe.model' (usage 0x1)
- [ 0.917] Worker 11 : Error: Unable to open 'models/marine/welder/female_welder_view_tundra.model' (usage 0x1)
- [ 0.917] Worker 12 : Error: Unable to open 'models/marine/welder/female_welder_view_assault.model' (usage 0x1)
- [ 0.918] Worker 04 : Error: Unable to open 'models/marine/welder/female_welder_view_kodiak.model' (usage 0x1)
- [ 0.918] Worker 04 : Error: Unable to open 'models/marine/welder/welder_view.animation_graph' (usage 0x1)
- [ 0.918] Worker 02 : Error: Unable to open 'cinematics/marine/builder/builder_scan.cinematic' (usage 0x1)
- [ 0.918] Worker 09 : Error: Unable to open 'models/marine/welder/welder.model' (usage 0x1)
- [ 0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_01.model' (usage 0x1)
- [ 0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_02.model' (usage 0x1)
- [ 0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_03.model' (usage 0x1)
- [ 0.920] Worker 02 : Error: Unable to open 'seasonal/holiday2012/cinematics/snowball_hit.cinematic' (usage 0x1)
- [ 0.920] Worker 14 : Error: Unable to open 'seasonal/holiday2012/models/snowball_01.model' (usage 0x1)
- [ 0.921] Worker 05 : Error: Unable to open 'models/marine/grenades/gr_nerve_world.model' (usage 0x1)
- [ 0.921] Worker 02 : Error: Unable to open 'cinematics/marine/nervegascloud.cinematic' (usage 0x1)
- [ 0.921] Worker 00 : Error: Unable to open 'models/marine/grenades/gr_nerve.model' (usage 0x1)
- [ 0.922] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_special.model' (usage 0x1)
- [ 0.922] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_eliteassault.model' (usage 0x1)
- [ 0.922] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_deluxe.model' (usage 0x1)
- [ 0.922] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_tundra.model' (usage 0x1)
- [ 0.922] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_nerve_view.model' (usage 0x1)
- [ 0.922] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_assault.model' (usage 0x1)
- [ 0.922] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_kodiak.model' (usage 0x1)
- [ 0.922] Worker 11 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_special.model' (usage 0x1)
- [ 0.922] Worker 12 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_eliteassault.model' (usage 0x1)
- [ 0.922] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_deluxe.model' (usage 0x1)
- [ 0.922] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_tundra.model' (usage 0x1)
- [ 0.922] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view.model' (usage 0x1)
- [ 0.922] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_assault.model' (usage 0x1)
- [ 0.922] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_kodiak.model' (usage 0x1)
- [ 0.922] Worker 05 : Error: Unable to open 'models/marine/grenades/grenade_view.animation_graph' (usage 0x1)
- [ 0.923] Worker 00 : Error: Unable to open 'models/marine/grenades/gr_cluster_world.model' (usage 0x1)
- [ 0.923] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_cluster.model' (usage 0x1)
- [ 0.923] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_special.model' (usage 0x1)
- [ 0.923] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_eliteassault.model' (usage 0x1)
- [ 0.923] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_deluxe.model' (usage 0x1)
- [ 0.923] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_tundra.model' (usage 0x1)
- [ 0.923] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_cluster_view.model' (usage 0x1)
- [ 0.923] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_assault.model' (usage 0x1)
- [ 0.923] Worker 11 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_kodiak.model' (usage 0x1)
- [ 0.923] Worker 12 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_special.model' (usage 0x1)
- [ 0.923] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_eliteassault.model' (usage 0x1)
- [ 0.923] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_deluxe.model' (usage 0x1)
- [ 0.923] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_tundra.model' (usage 0x1)
- [ 0.923] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view.model' (usage 0x1)
- [ 0.923] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_assault.model' (usage 0x1)
- [ 0.923] Worker 00 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_kodiak.model' (usage 0x1)
- [ 0.924] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_pulse_world.model' (usage 0x1)
- [ 0.924] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_pulse.model' (usage 0x1)
- [ 0.924] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_special.model' (usage 0x1)
- [ 0.924] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_eliteassault.model' (usage 0x1)
- [ 0.924] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_deluxe.model' (usage 0x1)
- [ 0.924] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_tundra.model' (usage 0x1)
- [ 0.924] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_pulse_view.model' (usage 0x1)
- [ 0.924] Worker 11 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_assault.model' (usage 0x1)
- [ 0.924] Worker 12 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_kodiak.model' (usage 0x1)
- [ 0.924] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_special.model' (usage 0x1)
- [ 0.924] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_eliteassault.model' (usage 0x1)
- [ 0.924] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_deluxe.model' (usage 0x1)
- [ 0.924] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_tundra.model' (usage 0x1)
- [ 0.924] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view.model' (usage 0x1)
- [ 0.924] Worker 00 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_assault.model' (usage 0x1)
- [ 0.924] Worker 06 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_kodiak.model' (usage 0x1)
- [ 0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node_socket.model' (usage 0x1)
- [ 0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node.model' (usage 0x1)
- [ 0.926] Worker 02 : Error: Unable to open 'cinematics/common/powerpoint_damaged.cinematic' (usage 0x1)
- [ 0.926] Worker 10 : Error: Unable to open 'models/marine/powerpoint_impulse/powerpoint_impulse.model' (usage 0x1)
- [ 0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node.animation_graph' (usage 0x1)
- [ 0.926] Worker 02 : Error: Unable to open 'cinematics/common/powerpoint_offline.cinematic' (usage 0x1)
- [ 0.927] Worker 01 : Error: Unable to open 'models/marine/portable_node/portable_node.model' (usage 0x1)
- [ 0.927] Worker 01 : Error: Unable to open 'models/marine/portable_node/portable_node.animation_graph' (usage 0x1)
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 1.135] Worker 02 : Loading 'maps/ns2_summit.level'
- [ 1.135] Worker 02 : Error: Unable to open 'maps/ns2_summit.level' (usage 0x1)
- [ 1.135] Worker 02 : Error: Couldn't load 'maps/ns2_summit.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_summit.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 1.860] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 1.860] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 2.331] Worker 15 : Loading 'maps/ns2_derelict.level'
- [ 2.331] Worker 15 : Error: Unable to open 'maps/ns2_derelict.level' (usage 0x1)
- [ 2.331] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 3.048] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 3.048] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 3.514] Worker 08 : Loading 'maps/ns2_derelict.level'
- [ 3.514] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 4.136] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 4.136] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 4.606] Worker 04 : Loading 'maps/ns2_derelict.level'
- [ 4.606] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 5.350] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 5.350] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 1 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 5.828] Worker 14 : Loading 'maps/ns2_derelict.level'
- [ 5.828] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 6.454] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 6.454] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 6.921] Worker 06 : Loading 'maps/ns2_derelict.level'
- [ 6.921] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 7.664] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 7.664] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 8.143] Worker 02 : Loading 'maps/ns2_derelict.level'
- [ 8.143] Worker 02 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 8.762] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 8.762] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 9.224] Worker 15 : Loading 'maps/ns2_derelict.level'
- [ 9.224] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 10.847] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 10.847] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 11.315] Worker 08 : Loading 'maps/ns2_derelict.level'
- [ 11.315] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 11.953] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 11.953] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 12.431] Worker 04 : Loading 'maps/ns2_derelict.level'
- [ 12.431] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 13.074] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 13.074] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 13.546] Worker 14 : Loading 'maps/ns2_derelict.level'
- [ 13.546] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 14.175] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 14.175] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 14.646] Worker 06 : Loading 'maps/ns2_derelict.level'
- [ 14.646] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 15.676] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 15.676] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 16.144] Worker 02 : Loading 'maps/ns2_derelict.level'
- [ 16.144] Worker 02 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 16.766] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 16.766] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 17.233] Worker 15 : Loading 'maps/ns2_derelict.level'
- [ 17.233] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 17.868] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 17.869] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 18.335] Worker 08 : Loading 'maps/ns2_derelict.level'
- [ 18.335] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 19.067] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 19.067] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 19.534] Worker 04 : Loading 'maps/ns2_derelict.level'
- [ 19.534] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 20.376] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 20.376] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 1 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 20.847] Worker 14 : Loading 'maps/ns2_derelict.level'
- [ 20.847] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- Finished downloading and installing mods
- [ 21.582] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
- [ 21.582] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- Loading config://ServerAdmin.json
- Loading config://BannedPlayers.json
- Loading config://MapCycle.json
- Hashed 1 game_setup.xml files for consistency
- Hashed 863 *.lua files for consistency
- Hashed 37 *.hlsl files for consistency
- Hashed 30 *.shader files for consistency
- Hashed 17 *.screenfx files for consistency
- Hashed 164 *.surface_shader files for consistency
- Hashed 1 *.fxh files for consistency
- Hashed 5 *.render_setup files for consistency
- Hashed 2 *.shader_template files for consistency
- Hashed 27 *.level files for consistency
- Hashed 6218 *.dds files for consistency
- Hashed 924 *.cinematic files for consistency
- Hashed 2317 *.material files for consistency
- Hashed 4034 *.model files for consistency
- Hashed 106 *.animation_graph files for consistency
- Hashed 204 *.polygons files for consistency
- Hashed 3 *.fev files for consistency
- Hashed 11 *.hmp files for consistency
- Skipped 486 ui/*.dds files for consistency
- Skipped 154 *_view*.dds files for consistency
- Skipped 68 *_view*.material files for consistency
- Skipped 181 *_view*.model files for consistency
- Skipped 25 models/marine/hands/* files for consistency
- Skipped 1 sound/*_client.fev files for consistency
- Skipped 1 shaders/DarkVision.hlsl files for consistency
- Skipped 1 shaders/DarkVision.screenfx files for consistency
- Skipped 1 shaders/DarkVision.shader files for consistency
- Skipped 1 models/marine/male/flashlight.dds files for consistency
- Hashed 2 lua/entry/*.entry files for consistency
- Consistency checking took 0 seconds
- Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [ 22.051] Worker 06 : Loading 'maps/ns2_derelict.level'
- [ 22.051] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
- Server : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
- Server : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
- Mod : Fetching Extensions...
- Mod : Remote Host returned: 24ab7638 2900408b
- Mod : Mounting Extension 2900408b
- Mod : Mounting Extension 24ab7638
- Downloading mods
- ^C
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