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Vultraz

Untitled

Sep 9th, 2016
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C++ 0.18 KB | None | 0 0
  1.     //color = SDL_MapRGBA(canvas->format,
  2.     //                  ((color & 0xFF000000) >> 24),
  3.     //                  ((color & 0x00FF0000) >> 16),
  4.     //                  ((color & 0x0000FF00) >> 8),
  5.     //                  ((color & 0x000000FF)));
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